Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / NVIDIAGameWorks/PhysX-3.4 issues and pull requests

#100 - Time to move to the new PhysX repository!

Issue - State: open - Opened by amoravanszky almost 6 years ago

#99 - Where is PhysX 4.0?

Issue - State: open - Opened by sweetwood almost 6 years ago - 4 comments

#98 - platform transplant

Issue - State: closed - Opened by ka1nong almost 6 years ago - 1 comment

#97 - Random range invalid in samples

Issue - State: closed - Opened by blacknepia almost 6 years ago - 1 comment

#96 - Question of MBP algorithm

Issue - State: open - Opened by ka1nong almost 6 years ago - 3 comments

#95 - Snap Package Support (Feature Request)

Issue - State: open - Opened by mikeroyal almost 6 years ago - 2 comments

#94 - Problem in Configurable Joint

Issue - State: open - Opened by tanakataiki4 almost 6 years ago

#93 - Dynamic scene query broad phase spatial structure corruption.

Issue - State: open - Opened by AndrewMAlvarez almost 6 years ago - 2 comments

#92 - LICENSE file

Issue - State: closed - Opened by jamesdolan almost 6 years ago - 1 comment

#91 - Novodex API support

Issue - State: closed - Opened by a1batross almost 6 years ago - 2 comments

#90 - Hyperlink DOIs to preferred resolver

Pull Request - State: closed - Opened by katrinleinweber almost 6 years ago

#89 - Missing APEX Particle solutions

Issue - State: closed - Opened by Greavesy1899 almost 6 years ago - 3 comments

#88 - gcc 8.2 compilation errors on linux64

Issue - State: closed - Opened by kewur almost 6 years ago - 4 comments

#87 - Update README.md

Pull Request - State: open - Opened by html5cat almost 6 years ago

#86 - PhysX 4 - Cloth simulation

Issue - State: open - Opened by alelordelo almost 6 years ago - 12 comments

#85 - Xcode 10 compile fail, 'requires' is a keyword in C++2a

Issue - State: closed - Opened by aiplay almost 6 years ago - 5 comments

#84 - By calling PhysX's Raycast via OpenMP, multithreading degrades performance.

Issue - State: closed - Opened by Qinja almost 6 years ago - 14 comments

#83 - Heightfield resolution limited to 15 bits? (signed 16bit)

Issue - State: open - Opened by Pitj3 almost 6 years ago - 1 comment

#82 - Samples for linux

Issue - State: open - Opened by gaofei almost 6 years ago - 2 comments

#81 - Can I use GPU to accelerate raycast?

Issue - State: closed - Opened by Qinja almost 6 years ago - 2 comments

#80 - eENABLE_POSE_INTEGRATION_PREVIEW assertion when addActor to scene

Issue - State: open - Opened by redstorm-fyy almost 6 years ago - 1 comment

#79 - 3dsmax uses cpu only with physx 3.4 plugin.

Issue - State: closed - Opened by noise2014 almost 6 years ago - 1 comment

#78 - XCode 10 Compile Error stdlibc++

Issue - State: closed - Opened by scisci almost 6 years ago - 2 comments

#77 - physx::shdfnd::aos namespace for <arm_neon.h>

Issue - State: closed - Opened by GregSlazinski almost 6 years ago - 1 comment

#75 - Optimized VS2015 x64 compilation flags

Pull Request - State: open - Opened by akaStiX about 6 years ago

#74 - Physx GRB (GPU rigid bodies) is broken on Titan V (volta) was OK with Maxwell..

Issue - State: closed - Opened by oscarbg about 6 years ago - 3 comments

#73 - Why dose the application crash at cloth1->removeCollisionCapsule( 1 )

Issue - State: closed - Opened by Mubai64 about 6 years ago - 1 comment

#72 - Memory corruption when adding more than 65536 shapes to a static actor

Issue - State: closed - Opened by Zeblote about 6 years ago - 1 comment

#71 - Compile Failed/Multiple Errors

Issue - State: closed - Opened by parsarahimi about 6 years ago - 6 comments

#70 - Is this Vehicle's autobox bug?

Issue - State: closed - Opened by i3oi3o about 6 years ago - 1 comment

#69 - Fixed rare crash in Vermintide 2

Pull Request - State: closed - Opened by akaStiX about 6 years ago - 1 comment

#68 - Error unresolved external symbol __libm_sse2_sincosf_ when compiled with /MD

Issue - State: closed - Opened by SephirothFFKH over 6 years ago - 10 comments

#67 - Fix assert in SimpleAABBManager::updateAABBsAndBP

Pull Request - State: open - Opened by cmp- over 6 years ago

#66 - Fix BucketPrunerOverlapTraversal crash

Pull Request - State: open - Opened by Yokoloki over 6 years ago - 1 comment

#65 - Fix undefined behavior in PxUnionCast

Pull Request - State: open - Opened by rsfb over 6 years ago - 5 comments

#64 - fixed buffer overflow

Pull Request - State: open - Opened by find over 6 years ago

#63 - Unable to locate ParticleEffectTool for APEX

Issue - State: open - Opened by thekitchensink over 6 years ago

#62 - cannot open file 'PhysX3CommonDEBUG_x86.lib'

Issue - State: closed - Opened by azAnne over 6 years ago - 1 comment

#61 - Checksums

Issue - State: open - Opened by Traderain over 6 years ago

#60 - Local Center of Mass Modification In Contact Modifier Callback

Issue - State: closed - Opened by WombatZilla almost 7 years ago - 4 comments

#59 - Problem with BasicFS and IOFX modules.

Issue - State: closed - Opened by Gletschr almost 7 years ago - 1 comment

#58 - Crash in Gu::RTree::traverseOBB in iOS Builds of PhysX 3.4.1

Issue - State: closed - Opened by WombatZilla almost 7 years ago - 3 comments

#57 - What's the integration method in PhysX?

Issue - State: closed - Opened by alwaysyxl almost 7 years ago - 1 comment

#56 - Where can I find the license for this library?

Issue - State: closed - Opened by ongamex almost 7 years ago - 1 comment

#55 - Missing *.lib files

Issue - State: closed - Opened by liorda almost 7 years ago - 1 comment

#54 - Issues building on OSX64

Issue - State: closed - Opened by JuicyPasta almost 7 years ago - 2 comments

#52 - License Question - Platforms

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 2 comments

#51 - Linux compilation fail

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 4 comments

#49 - ConvexMeshBuilder::loadConvexHull bug for 16-bit indices

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 5 comments

#48 - Extremely big Android and Mac binaries.

Issue - State: open - Opened by GregSlazinski almost 7 years ago - 7 comments

#47 - Suggestion: Rename "PhysX_3.4" folder to "PhysX"

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 1 comment

#46 - Build PhysX3.4 hello world error on VS2015

Issue - State: closed - Opened by AmNotGod almost 7 years ago - 2 comments

#45 - Android Compile Error

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 3 comments

#44 - Revolute Joint Velocity

Issue - State: closed - Opened by GregSlazinski almost 7 years ago - 1 comment

#43 - Damping Formula

Issue - State: open - Opened by GregSlazinski almost 7 years ago - 4 comments

#42 - CRT error with physxExtensions

Issue - State: open - Opened by seeme00 almost 7 years ago

#41 - A question for SwSloverKernel.cpp

Issue - State: closed - Opened by yuebingzero almost 7 years ago - 1 comment

#40 - Crash in activateInteractions

Issue - State: closed - Opened by hexc4t about 7 years ago - 5 comments

#39 - how to frozen a position x on simulation with some setting

Issue - State: closed - Opened by zyxia about 7 years ago - 1 comment

#38 - APEX binary file format specifications

Issue - State: closed - Opened by aspadm about 7 years ago - 3 comments

#37 - PsWindowsSocket VS 2017 warning C2220

Issue - State: closed - Opened by rextimmy about 7 years ago - 2 comments

#36 - DirectX 11 GRB problem

Issue - State: closed - Opened by Kabak about 7 years ago - 10 comments

#35 - LNK1104 cannnot open file PxFoundationDEBUG_x64.lib

Issue - State: closed - Opened by fido9dido about 7 years ago - 2 comments

#34 - Android x86 build throws an access violation in Sc::ShapeSim::getAbsPoseAligned

Issue - State: closed - Opened by cgrant78 about 7 years ago - 1 comment

#33 - PxConvexMeshGeometry with negative PxMeshScale

Issue - State: closed - Opened by OndrejPetrzilka about 7 years ago - 2 comments

#32 - Why batched query was deprecated in PhysX3.4?

Issue - State: closed - Opened by hywei about 7 years ago - 2 comments

#31 - Is force field usable now

Issue - State: closed - Opened by 523793658 about 7 years ago - 2 comments

#30 - Memory Corruption in PxTaskMgr::dispatchTask() when using APEX Cloth

Issue - State: closed - Opened by PeterDalton about 7 years ago - 1 comment

#29 - GPURB - Rare soft-crash when modifying many rigid bodies at once

Issue - State: closed - Opened by marzer about 7 years ago - 13 comments

#28 - Crash when setting eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES after eKINEMATIC.

Issue - State: closed - Opened by kermado over 7 years ago - 2 comments

#27 - Uppercase letters in directory names

Issue - State: closed - Opened by rextimmy over 7 years ago - 2 comments

#26 - Bug: the direction of camber thrust in PxVehicle

Issue - State: closed - Opened by buyaoshuo-netease over 7 years ago - 5 comments

#25 - Access violation when removing rigid body from scene (x64 Release builds only)

Issue - State: closed - Opened by marzer over 7 years ago - 38 comments

#24 - Apex 1.0 format

Issue - State: closed - Opened by Traderain over 7 years ago - 1 comment

#23 - Assert with unified heightfields

Issue - State: open - Opened by bdumesnil over 7 years ago - 2 comments

#22 - Assert during overlap query

Issue - State: closed - Opened by bdumesnil over 7 years ago - 4 comments

#20 - Visual Studio 2015 / Debug / Win32 / Two LINK Errors

Issue - State: closed - Opened by kungfooman over 7 years ago - 1 comment

#19 - How build under android?

Issue - State: closed - Opened by galek over 7 years ago - 12 comments

#18 - A issue about PhysicScene.simulate() function

Issue - State: closed - Opened by JettHuang over 7 years ago - 2 comments

#17 - RigidIDTracker - id recyclation issue

Issue - State: closed - Opened by lukashrcka123 over 7 years ago - 5 comments

#16 - array subscript below bounds

Issue - State: closed - Opened by dschmid2 over 7 years ago - 3 comments

#15 - Missing explicit braces for older compiler versions of gcc (linux32)

Issue - State: closed - Opened by dschmid2 over 7 years ago - 1 comment

#14 - !overflow assert in PxMeshOverlapUtil::findOverlap

Issue - State: closed - Opened by davidkalloc over 7 years ago - 2 comments

#13 - Crash in AABBPruner::visualize

Issue - State: closed - Opened by sagaceilo over 7 years ago - 5 comments

#12 - Crash in OwnedArray::pushBack()

Issue - State: closed - Opened by rknoesel over 7 years ago - 4 comments

#11 - Leak: Interaction Marker Pool

Issue - State: closed - Opened by rknoesel over 7 years ago - 2 comments

#10 - Rigid body with capsule shape do not correctly collides with plane actor

Issue - State: closed - Opened by lukashrcka123 over 7 years ago - 4 comments

#9 - Investing Particle/Solid interaction

Issue - State: closed - Opened by ngartner over 7 years ago - 1 comment

#8 - Dissociation between collision detection and the phiscs solver

Issue - State: closed - Opened by juancaf9312 over 7 years ago - 1 comment

#7 - Fix for buffer overflow in OnOverlapCreatedTask

Pull Request - State: open - Opened by henryfalconer over 7 years ago - 1 comment

#6 - Are particles disabled in Apex SDK v1.4?

Issue - State: closed - Opened by Gletschr over 7 years ago - 2 comments

#5 - How can I run APEX ClothingTool Editor?

Issue - State: closed - Opened by bomul0327 over 7 years ago - 4 comments

#4 - GRB Linux support? Macos?

Issue - State: closed - Opened by oscarbg over 7 years ago - 1 comment

#3 - Double Precision support

Issue - State: closed - Opened by iniside over 7 years ago - 1 comment

#2 - compile fail when PxPhysXConfig.h modified

Issue - State: open - Opened by jintiao over 7 years ago - 1 comment

#1 - MSVS 2015 compile and link time errors

Issue - State: closed - Opened by morffiy almost 8 years ago - 1 comment