Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / NVIDIA/VisRTX issues and pull requests

#97 - Various build fixes for Windows

Pull Request - State: open - Opened by kvankooten 2 days ago - 1 comment

#95 - Preliminary support for nanovdb files

Pull Request - State: closed - Opened by tarcila about 1 month ago

#94 - array: Windows build fix

Pull Request - State: closed - Opened by tarcila about 1 month ago

#93 - tsd: Reorder add_subdirectory by dependencies

Pull Request - State: closed - Opened by tarcila about 2 months ago - 1 comment

#92 - Move generated queries to build folder

Pull Request - State: closed - Opened by tarcila about 2 months ago - 1 comment

#91 - Allow for setting filter parameter on structuredRegular and vdb fields

Pull Request - State: closed - Opened by szellmann about 2 months ago

#90 - Add a loader for (extension) spatial field type "nanovdb"

Pull Request - State: closed - Opened by szellmann about 2 months ago - 1 comment

#89 - Mdl parameter editing

Pull Request - State: closed - Opened by tarcila about 2 months ago - 2 comments

#88 - Race condition in world constructor

Issue - State: closed - Opened by stukowski 3 months ago - 4 comments

#87 - KHR_INSTANCE_TRANSFORM_ARRAY extension not listed

Issue - State: closed - Opened by stukowski 3 months ago - 1 comment

#86 - Misc fixes

Pull Request - State: closed - Opened by tarcila 3 months ago

#85 - Mdl first iteration

Pull Request - State: open - Opened by tarcila 4 months ago

#85 - Mdl first iteration

Pull Request - State: closed - Opened by tarcila 4 months ago

#84 - Misc enhancements targeting at support of MDL

Pull Request - State: closed - Opened by tarcila 4 months ago - 1 comment

#84 - Misc enhancements targeting at support of MDL

Pull Request - State: closed - Opened by tarcila 4 months ago - 1 comment

#83 - Move material to sbt

Pull Request - State: closed - Opened by tarcila 4 months ago

#83 - Move material to sbt

Pull Request - State: closed - Opened by tarcila 4 months ago

#82 - Possible bug in renderer initialization code

Issue - State: closed - Opened by stukowski 5 months ago - 1 comment

#82 - Possible bug in renderer initialization code

Issue - State: closed - Opened by stukowski 5 months ago - 1 comment

#81 - Do not use the alpha channel of the color

Pull Request - State: closed - Opened by tarcila 5 months ago - 2 comments

#81 - Do not use the alpha channel of the color

Pull Request - State: closed - Opened by tarcila 5 months ago - 2 comments

#80 - Only upload the array when actually needed

Pull Request - State: closed - Opened by tarcila 5 months ago - 1 comment

#80 - Only upload the array when actually needed

Pull Request - State: closed - Opened by tarcila 5 months ago - 1 comment

#79 - ANARI object construction/destruction not thread-safe?

Issue - State: closed - Opened by stukowski 5 months ago - 2 comments

#79 - ANARI object construction/destruction not thread-safe?

Issue - State: closed - Opened by stukowski 5 months ago - 2 comments

#78 - Fix faceVarying normal querying from the shader

Pull Request - State: closed - Opened by tarcila 6 months ago - 1 comment

#78 - Fix faceVarying normal querying from the shader

Pull Request - State: closed - Opened by tarcila 6 months ago - 1 comment

#77 - Instance transform and attributes array support

Pull Request - State: closed - Opened by tarcila 6 months ago - 1 comment

#77 - Instance transform and attributes array support

Pull Request - State: closed - Opened by tarcila 6 months ago - 1 comment

#76 - Cannot compile renderpipeline sample on Windows

Issue - State: closed - Opened by PaddiM 8 months ago - 5 comments

#76 - Cannot compile renderpipeline sample on Windows

Issue - State: closed - Opened by PaddiM 8 months ago - 5 comments

#75 - Segmentation fault in WSL

Issue - State: closed - Opened by nnn911 11 months ago - 1 comment

#75 - Segmentation fault in WSL

Issue - State: closed - Opened by nnn911 11 months ago - 1 comment

#74 - "ptx (-ptx) is not allowed" error when CUDA_ARCHITECTURES=all

Issue - State: closed - Opened by nnn911 11 months ago - 1 comment

#74 - "ptx (-ptx) is not allowed" error when CUDA_ARCHITECTURES=all

Issue - State: closed - Opened by nnn911 11 months ago - 1 comment

#73 - Cylinder rendering issue

Issue - State: open - Opened by stukowski about 1 year ago - 1 comment

#73 - Cylinder rendering issue

Issue - State: open - Opened by stukowski about 1 year ago - 1 comment

#72 - VisRTX/CUDA deployment issue

Issue - State: closed - Opened by stukowski about 1 year ago - 6 comments

#72 - VisRTX/CUDA deployment issue

Issue - State: closed - Opened by stukowski about 1 year ago - 6 comments

#71 - Compiling failed on Linux with GCC 11.4 and NVCC 11.5

Issue - State: closed - Opened by sxsong1207 about 1 year ago - 2 comments

#71 - Compiling failed on Linux with GCC 11.4 and NVCC 11.5

Issue - State: closed - Opened by sxsong1207 about 1 year ago - 2 comments

#70 - Ambient light question

Issue - State: closed - Opened by stukowski about 1 year ago - 1 comment

#70 - Ambient light question

Issue - State: closed - Opened by stukowski about 1 year ago - 1 comment

#69 - Behavior if no CUDA-capable device is present

Issue - State: closed - Opened by stukowski about 1 year ago - 1 comment

#69 - Behavior if no CUDA-capable device is present

Issue - State: closed - Opened by stukowski about 1 year ago - 1 comment

#68 - Issue with Lighting When Applying Non-Identity Transform

Issue - State: closed - Opened by nnn911 about 1 year ago - 1 comment

#68 - Issue with Lighting When Applying Non-Identity Transform

Issue - State: closed - Opened by nnn911 about 1 year ago - 1 comment

#67 - Error: Invalid PTX input - Failed to parse input PTX string

Issue - State: closed - Opened by stukowski about 1 year ago - 4 comments

#67 - Error: Invalid PTX input - Failed to parse input PTX string

Issue - State: closed - Opened by stukowski about 1 year ago - 4 comments

#66 - parallelize OptiX module creation

Pull Request - State: closed - Opened by jeffamstutz over 1 year ago

#66 - parallelize OptiX module creation

Pull Request - State: closed - Opened by jeffamstutz over 1 year ago

#65 - implement prim/obj/inst ID buffers in visrtx

Pull Request - State: closed - Opened by jeffamstutz over 1 year ago

#65 - implement prim/obj/inst ID buffers in visrtx

Pull Request - State: closed - Opened by jeffamstutz over 1 year ago

#63 - Implement backface culling as an extension

Issue - State: closed - Opened by jeffamstutz over 1 year ago - 2 comments

#63 - Implement backface culling as an extension

Issue - State: closed - Opened by jeffamstutz over 1 year ago - 2 comments

#62 - Implement support for id buffer frame channels

Issue - State: closed - Opened by jeffamstutz over 1 year ago

#62 - Implement support for id buffer frame channels

Issue - State: closed - Opened by jeffamstutz over 1 year ago

#61 - VisGL with EGL MSVC build error

Issue - State: closed - Opened by ColinChargyBentley over 1 year ago - 4 comments

#61 - VisGL with EGL MSVC build error

Issue - State: closed - Opened by ColinChargyBentley over 1 year ago - 4 comments

#60 - VisGL depth buffer

Issue - State: open - Opened by szellmann over 1 year ago - 3 comments

#60 - VisGL depth buffer

Issue - State: open - Opened by szellmann over 1 year ago - 3 comments

#59 - Cmake fixes

Pull Request - State: closed - Opened by mathstuf over 1 year ago

#59 - Cmake fixes

Pull Request - State: closed - Opened by mathstuf over 1 year ago

#58 - cmake: fix exporting with VISRTX_USE_SOVERSION

Pull Request - State: closed - Opened by mathstuf over 1 year ago - 1 comment

#58 - cmake: fix exporting with VISRTX_USE_SOVERSION

Pull Request - State: closed - Opened by mathstuf over 1 year ago - 1 comment

#57 - Normalize light dir

Pull Request - State: closed - Opened by aumuell over 1 year ago - 1 comment

#57 - Normalize light dir

Pull Request - State: closed - Opened by aumuell over 1 year ago - 1 comment

#56 - How to avoid edge color bleeding when rendering on transparent background

Issue - State: open - Opened by stukowski over 1 year ago - 2 comments

#56 - How to avoid edge color bleeding when rendering on transparent background

Issue - State: open - Opened by stukowski over 1 year ago - 2 comments

#55 - can't get any surface to render except as opaque black

Issue - State: closed - Opened by ExpandingMan over 1 year ago - 9 comments

#55 - can't get any surface to render except as opaque black

Issue - State: closed - Opened by ExpandingMan over 1 year ago - 9 comments

#54 - Visual artifacts for cylinders

Issue - State: closed - Opened by stukowski over 1 year ago - 7 comments

#54 - Visual artifacts for cylinders

Issue - State: closed - Opened by stukowski over 1 year ago - 7 comments

#53 - Sampler `transform` needed

Issue - State: closed - Opened by stukowski over 1 year ago - 3 comments

#53 - Sampler `transform` needed

Issue - State: closed - Opened by stukowski over 1 year ago - 3 comments

#52 - What's the minimum hardware requirement ?

Issue - State: closed - Opened by ColinChargyBentley over 1 year ago - 1 comment

#52 - What's the minimum hardware requirement ?

Issue - State: closed - Opened by ColinChargyBentley over 1 year ago - 1 comment

#51 - releasing device causes segfault if device was not used

Issue - State: closed - Opened by ExpandingMan over 1 year ago - 2 comments

#51 - releasing device causes segfault if device was not used

Issue - State: closed - Opened by ExpandingMan over 1 year ago - 2 comments

#50 - Windows fixes.

Pull Request - State: closed - Opened by acdemiralp over 1 year ago - 1 comment

#50 - Windows fixes.

Pull Request - State: closed - Opened by acdemiralp over 1 year ago - 1 comment

#47 - cone vertex.color attribute is not working

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#47 - cone vertex.color attribute is not working

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#46 - matte material working incorrectly

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#46 - matte material working incorrectly

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#45 - Multi-channel colors not displayed correctly

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 3 comments

#45 - Multi-channel colors not displayed correctly

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 3 comments

#44 - anari::unsetParameter does not always work

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#44 - anari::unsetParameter does not always work

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#43 - OpenGL device does not build on Windows

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#43 - OpenGL device does not build on Windows

Issue - State: closed - Opened by UX3D-haertl over 1 year ago - 1 comment

#42 - Visgl devel

Pull Request - State: closed - Opened by progschj over 1 year ago

#42 - Visgl devel

Pull Request - State: closed - Opened by progschj over 1 year ago