Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Muriel-Salvan/modsvaskr issues and pull requests
#80 - Unhandled exception: undefined method `downcase' for nil:NilClass
Issue -
State: open - Opened by eulogy1337 over 1 year ago
#79 - Unhandled exception: invalid byte sequence in UTF-8
Issue -
State: open - Opened by ricardocaracante over 1 year ago
- 1 comment
#78 - Unable to parse CSV files
Issue -
State: open - Opened by leafsfan01 over 1 year ago
#77 - [#13] [Feature] Add a new ModOrganizer menu listing mods and running ModOrganizer
Pull Request -
State: closed - Opened by Muriel-Salvan over 1 year ago
#76 - Added menu to see and clean plugins
Pull Request -
State: closed - Opened by Muriel-Salvan almost 2 years ago
#75 - Migrate to latest skse
Pull Request -
State: closed - Opened by Muriel-Salvan almost 2 years ago
#74 - [Feature] Adapted to the new Skyrim SE 1.6.x masters
Pull Request -
State: closed - Opened by Muriel-Salvan almost 2 years ago
#73 - Crash when terminal output becomes full
Issue -
State: open - Opened by Dragonlord1005 about 2 years ago
#72 - CSV parsing error
Issue -
State: open - Opened by primem0ver over 2 years ago
#71 - Doesn't work at all
Issue -
State: closed - Opened by primem0ver over 2 years ago
- 1 comment
#70 - Registering Test Mismatch
Issue -
State: open - Opened by viaticpsyche over 2 years ago
- 1 comment
#69 - Added rubocop and corrected lint issues raised
Pull Request -
State: closed - Opened by Muriel-Salvan about 3 years ago
#68 - Add lint tests with Rubocop
Issue -
State: closed - Opened by Muriel-Salvan about 3 years ago
#67 - Fix parsing NPCs FormIDs for non-master plugins
Pull Request -
State: closed - Opened by Muriel-Salvan over 3 years ago
#66 - NPCs tests are not discovered correctly on mods defining new ones (not from base master with mod index 0)
Issue -
State: closed - Opened by Muriel-Salvan over 3 years ago
#65 - When an in-game test suite is not selected, its run list from a previous AutoTest run is still being executed
Issue -
State: open - Opened by Muriel-Salvan over 3 years ago
#64 - Make sure NPC tests don't duplicate tests when mods modify NPCs
Pull Request -
State: closed - Opened by Muriel-Salvan over 3 years ago
#63 - Exterior cells now group cells correctly
Pull Request -
State: closed - Opened by Muriel-Salvan over 3 years ago
#62 - Improve CSV parsing, especially when encoding is not UTF-8
Pull Request -
State: closed - Opened by Muriel-Salvan over 3 years ago
#61 - Make sure in-game test names are matched case-insensitive
Pull Request -
State: closed - Opened by Muriel-Salvan over 3 years ago
#60 - The external_location test does not group cells optimally
Issue -
State: closed - Opened by Muriel-Salvan over 3 years ago
#59 - Some CSVs dumped by xEdit are not readable by Modsvaskr
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
- 2 comments
#58 - Same NPCs are being registered several times when discovering tests
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#57 - Modsvaskr returning error for non-default installation of Autoload.AHK
Issue -
State: open - Opened by DrPariah almost 4 years ago
- 1 comment
#56 - [#54] No more wait for user to interrupt testing when no_prompt is set
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#55 - [#53] Improve test debugging logs
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#54 - Don't wait for user to interrupt tests when no_prompt has been set
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#53 - Improve debugging test logs by outputing menu screens
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#52 - [#51] Make sure in-game test names are treated case-insensitive even …
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#51 - Some in-game test statuses are ignored because of case sensitiveness
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#50 - [#49] Fix waiting for user input that was always skipped
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#49 - Bug: Waiting for user input before continuing is broken
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#48 - [#47] [Fix] Don't clear statuses for tests we don't intend to run
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#47 - Don't remove statuses of tests that should not run when running in-game tests
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#46 - Make sure stdin is flushed before waiting for user input
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#45 - When user has hit keys in the modsvaskr terminal it is taken into account when interrupting tests
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#44 - [Fix] When user has status files in its data folder tests are running…
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#43 - Error when user already has in-game test statuses files in its data directory
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#42 - Forgot release for CI
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#41 - [Feature] Add support for NPCsHead in-game test to detect neck seams
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#40 - Add support for the in-game NPCsHead tests suite
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#39 - Crash while registering NPC tests
Issue -
State: open - Opened by brando56894 almost 4 years ago
- 7 comments
#36 - Add CI/CD
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
- 1 comment
#35 - Setup continuous integration
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#34 - Stop autoclosing xEdit as users reported core dumps while doing so
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#33 - Add complete unit tests
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#32 - Add complete unit tests to safely improve new features
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#31 - Revamped and corrected tests running, both normal tests and in-game ones
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#30 - Use antislashes for external commands
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#29 - Bug: Some windows versions don't work with slashes in paths
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#28 - Allow commands having spaces in paths
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#27 - Bug: Unable to execute commands having spaces in paths
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#26 - Make timeout and polling parameters configurable
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#25 - Make timouts and polling parameters used by tests configurable
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#24 - Add ways to automate menu execution
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#23 - Add a way to automate menu execution
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#22 - Make 7-zip installation path configurable
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#21 - Make 7-zip installation path configurable
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#20 - Add checks with user-friendly errors when config references wrong game types
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#19 - Raise user-friendly error when the game type is not recognized
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#18 - [Feature] Add update notifications in main menu
Pull Request -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#17 - When game is failing (for example during a NPC test), it will still retry the same test in some cases
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#16 - When game is being killed, there is a failure in restarting the game in some cases (can't find AutoLoad.cmd)
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
- 1 comment
#15 - Add a test plugin to integrate AutoTest Locations Generator
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#14 - Add localizations
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#13 - Provide a complete new menu to detect updatable mods
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#12 - Add a complete menu to generate content - FNIS, LOD...
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#11 - Add a test checking for LOOT errors
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#10 - Add a feature to track down potential faulty mods or esps to a failing test
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#9 - Make a tutorial videos to show basic usage for the main use-cases
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#8 - Make sure that when the user interrupts testing loop we remove automation from AutoTest
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#7 - Report to the user when a new version is available throught the menu
Issue -
State: closed - Opened by Muriel-Salvan almost 4 years ago
#6 - Persist tests selection between Modvaskr's executions
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#5 - Validate config and games properly before giving the game menu access
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#4 - Add inline help using a general h key for menu items
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#3 - Do not offer in-game testing when AutoLoad and AutoTest are not available in the game
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#2 - Resizing the command line window messes up the menu
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago
#1 - Hide the SKSE64 installation menu item when run under Mod Organizer
Issue -
State: open - Opened by Muriel-Salvan almost 4 years ago