Ecosyste.ms: Issues

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GitHub / MothCocoon/FlowGraph issues and pull requests

#70 - Double clicking on wire creates reroute node

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 2 comments
Labels: improvement

#69 - Allow UFlowNode_Finish to finish RootGraph as well as SubGraph

Pull Request - State: closed - Opened by BorMor over 3 years ago

#68 - Move harvest nodes within editor preprocessor

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 1 comment
Labels: improvement

#67 - Node now have tick event.

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 2 comments

#66 - Add delay node

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 1 comment

#65 - Make automatically placed Start node as ghost node.

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 5 comments
Labels: improvement

#64 - Build error fix

Pull Request - State: closed - Opened by Solessfir over 3 years ago - 1 comment

#63 - Flow assets become dirty randomly

Issue - State: closed - Opened by VincentCoursac over 3 years ago - 1 comment
Labels: bug fix

#62 - Execute any pin in a Flow Graph externally from Bluprint

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 3 comments
Labels: new feature

#61 - Add bubbles to circuit connection

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago
Labels: improvement

#60 - Add asset path on flow node

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 1 comment
Labels: improvement

#59 - set custom color for even "native" nodes

Pull Request - State: closed - Opened by Mephiztopheles over 3 years ago - 1 comment
Labels: improvement

#58 - Add log verbosity

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 1 comment
Labels: improvement

#57 - "Handled ensure" Error On Create a new Flow Node Blueprint child from a "Flow Node" parent

Issue - State: closed - Opened by JimPhoenix over 3 years ago - 3 comments
Labels: bug fix

#56 - Editor Crash on Flow Node BP copy & paste to another folder in the Content Browser

Issue - State: closed - Opened by JimPhoenix over 3 years ago - 1 comment
Labels: bug fix

#55 - Implement graph tooltip.

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago
Labels: improvement

#54 - Add circuit connection drawing.

Pull Request - State: closed - Opened by ryanjon2040 over 3 years ago - 1 comment
Labels: improvement

#53 - Allow hierarchical identity searches

Pull Request - State: closed - Opened by iknowDavenMC over 3 years ago - 4 comments
Labels: improvement

#52 - how to support use one subgraph structure with different data

Issue - State: closed - Opened by smartcyf over 3 years ago - 1 comment
Labels: won't do

#51 - Fixed Engine parsing Plugin version error while cooking

Pull Request - State: closed - Opened by Solessfir over 3 years ago - 1 comment

#50 - Fixed Engine version string in Flow.uplugin could not be parsed

Pull Request - State: closed - Opened by Solessfir over 3 years ago

#49 - fix UFlowAsset::ClearInstances

Pull Request - State: closed - Opened by Mephiztopheles over 3 years ago - 1 comment

#48 - Fix missing includes

Pull Request - State: closed - Opened by sturcotte06 over 3 years ago - 1 comment

#47 - UFlowNode::LogError should be const

Issue - State: closed - Opened by Mephiztopheles over 3 years ago - 1 comment
Labels: improvement

#46 - Match type option

Issue - State: closed - Opened by Adrien-Lucas over 3 years ago - 4 comments
Labels: improvement

#45 - [Feature request] Auto connect pins when creating a node after dragging a pin

Issue - State: closed - Opened by Adrien-Lucas almost 4 years ago - 1 comment

#44 - Extra Sequencer node features (Flow Actor Bindings and Aspect Ratio constraint override)

Pull Request - State: closed - Opened by TheEnbyWitch almost 4 years ago - 2 comments

#43 - AutowireNewNode

Pull Request - State: closed - Opened by IceRiverr almost 4 years ago - 1 comment
Labels: bug fix

#42 - Reboot original Flow repository, make it useful Getting Started project

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement

#41 - Private variables visible in the flow properties

Issue - State: closed - Opened by darth-biomech almost 4 years ago
Labels: bug fix

#40 - Feature request: Managing flow nodes' inputs and ouputs from blueprint nodes

Issue - State: closed - Opened by Adrien-Lucas almost 4 years ago - 1 comment

#39 - Flow module is loaded too late, resulting in FlowComponent references lost

Issue - State: closed - Opened by Adrien-Lucas almost 4 years ago - 1 comment
Labels: bug fix

#38 - Ability to set node color per node class

Issue - State: closed - Opened by darth-biomech almost 4 years ago - 1 comment
Labels: new feature

#37 - Feature request: check if output pin is connected

Issue - State: closed - Opened by darth-biomech almost 4 years ago - 1 comment
Labels: new feature

#36 - Flow Node Blueprint names do not appear under world in Palette after creation

Issue - State: closed - Opened by Dvoya almost 4 years ago - 1 comment
Labels: bug fix

#35 - Provide methods to find actors in the world by Gameplay Tag used by the Flow Node

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: new feature, won't do

#34 - Separate editor tab: Flow World Outliner?

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: new feature, won't do

#32 - Allow blueprint nodes to have user-added numerical inputs

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement

#31 - Add MultiGate node which replicates behavior similar Blueprint node

Pull Request - State: closed - Opened by BorMor almost 4 years ago - 7 comments
Labels: new feature

#30 - Remove unnecessary space from "FlowNode_OnNotifyFromActor .cpp" filename

Pull Request - State: closed - Opened by BorMor almost 4 years ago - 1 comment
Labels: bug fix

#29 - Adds a flow graph component and implement world settings using this component for re-usability

Pull Request - State: closed - Opened by sturcotte06 almost 4 years ago - 3 comments
Labels: new feature

#28 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor

Pull Request - State: closed - Opened by moadib almost 4 years ago - 1 comment
Labels: improvement

#27 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor

Pull Request - State: closed - Opened by moadib almost 4 years ago

#26 - Fix header include in FlowEditorModule.cpp

Pull Request - State: closed - Opened by moadib almost 4 years ago - 1 comment
Labels: bug fix

#24 - Set up automated tests

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: new feature

#23 - Split Flow repository into FlowGraph and FlowSamples

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement

#22 - Adds a virtual init method to flow nodes

Pull Request - State: closed - Opened by sturcotte06 almost 4 years ago - 1 comment
Labels: new feature

#19 - Navigation breadcrumb available in editor aka "single editor mode"

Issue - State: closed - Opened by MothDoctor over 4 years ago - 1 comment
Labels: new feature, won't do

#17 - Filter actors in World Outliner by Gameplay Tag set in the Flow Component?

Issue - State: closed - Opened by MothDoctor over 4 years ago - 1 comment
Labels: new feature, won't do

#16 - Provide method to create nodes based on actor selected in the level

Issue - State: closed - Opened by MothDoctor about 4 years ago - 1 comment
Labels: new feature, won't do

#15 - Implement Asset Search for Flow assets/nodes

Issue - State: closed - Opened by MothDoctor over 4 years ago - 1 comment
Labels: new feature

#14 - Place Reroute (dot) node by double-clicking on the wire

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement

#12 - Add "Compilation Log" equivalent, so it throw errors like "there are connections to orphan pins"

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: new feature, on hold

#11 - Update content example work in multiplayer

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: won't do

#10 - Support save/load out of the box

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 3 comments
Labels: new feature

#9 - Make possible to generate FName/FString dropdowns on blueprint function parameters without modifying the engine

Issue - State: closed - Opened by MothDoctor about 4 years ago - 4 comments
Labels: improvement

#8 - Define node pins as structs?

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: new feature

#7 - Generic multiplayer support in Flow Component?

Issue - State: closed - Opened by MothDoctor over 4 years ago
Labels: new feature

#6 - Add FlowNode identifier and FlowAsset update delegate

Issue - State: closed - Opened by moadib almost 4 years ago - 5 comments
Labels: won't do

#5 - Add option to the node context menu: open node definition

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 1 comment
Labels: bug fix

#4 - Changing inputs/outputs of the Flow Node blueprint isn't reflected in opened Flow Graph

Issue - State: closed - Opened by MothDoctor almost 4 years ago
Labels: bug fix

#3 - Solve conflict on file names with Dungeon Architect

Issue - State: closed - Opened by MothDoctor almost 4 years ago - 2 comments
Labels: bug fix

#2 - Duplicate FlowAsset Problem

Issue - State: closed - Opened by yoyocyhsieh about 4 years ago - 1 comment
Labels: bug fix

#1 - (Sequencer) Flow Event Track sending events to Flow Nodes - without modifying the engine

Issue - State: closed - Opened by MothDoctor over 4 years ago
Labels: new feature