Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / MothCocoon/FlowGraph issues and pull requests
#70 - Double clicking on wire creates reroute node
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 2 comments
Labels: improvement
#69 - Allow UFlowNode_Finish to finish RootGraph as well as SubGraph
Pull Request -
State: closed - Opened by BorMor over 3 years ago
#68 - Move harvest nodes within editor preprocessor
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 1 comment
Labels: improvement
#67 - Node now have tick event.
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 2 comments
#66 - Add delay node
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 1 comment
#65 - Make automatically placed Start node as ghost node.
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 5 comments
Labels: improvement
#64 - Build error fix
Pull Request -
State: closed - Opened by Solessfir over 3 years ago
- 1 comment
#63 - Flow assets become dirty randomly
Issue -
State: closed - Opened by VincentCoursac over 3 years ago
- 1 comment
Labels: bug fix
#62 - Execute any pin in a Flow Graph externally from Bluprint
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 3 comments
Labels: new feature
#61 - Add bubbles to circuit connection
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
Labels: improvement
#60 - Add asset path on flow node
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 1 comment
Labels: improvement
#59 - set custom color for even "native" nodes
Pull Request -
State: closed - Opened by Mephiztopheles over 3 years ago
- 1 comment
Labels: improvement
#58 - Add log verbosity
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 1 comment
Labels: improvement
#57 - "Handled ensure" Error On Create a new Flow Node Blueprint child from a "Flow Node" parent
Issue -
State: closed - Opened by JimPhoenix over 3 years ago
- 3 comments
Labels: bug fix
#56 - Editor Crash on Flow Node BP copy & paste to another folder in the Content Browser
Issue -
State: closed - Opened by JimPhoenix over 3 years ago
- 1 comment
Labels: bug fix
#55 - Implement graph tooltip.
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
Labels: improvement
#54 - Add circuit connection drawing.
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 1 comment
Labels: improvement
#53 - Allow hierarchical identity searches
Pull Request -
State: closed - Opened by iknowDavenMC over 3 years ago
- 4 comments
Labels: improvement
#52 - how to support use one subgraph structure with different data
Issue -
State: closed - Opened by smartcyf over 3 years ago
- 1 comment
Labels: won't do
#51 - Fixed Engine parsing Plugin version error while cooking
Pull Request -
State: closed - Opened by Solessfir over 3 years ago
- 1 comment
#50 - Fixed Engine version string in Flow.uplugin could not be parsed
Pull Request -
State: closed - Opened by Solessfir over 3 years ago
#49 - fix UFlowAsset::ClearInstances
Pull Request -
State: closed - Opened by Mephiztopheles over 3 years ago
- 1 comment
#48 - Fix missing includes
Pull Request -
State: closed - Opened by sturcotte06 over 3 years ago
- 1 comment
#47 - UFlowNode::LogError should be const
Issue -
State: closed - Opened by Mephiztopheles over 3 years ago
- 1 comment
Labels: improvement
#46 - Match type option
Issue -
State: closed - Opened by Adrien-Lucas over 3 years ago
- 4 comments
Labels: improvement
#45 - [Feature request] Auto connect pins when creating a node after dragging a pin
Issue -
State: closed - Opened by Adrien-Lucas almost 4 years ago
- 1 comment
#44 - Extra Sequencer node features (Flow Actor Bindings and Aspect Ratio constraint override)
Pull Request -
State: closed - Opened by TheEnbyWitch almost 4 years ago
- 2 comments
#43 - AutowireNewNode
Pull Request -
State: closed - Opened by IceRiverr almost 4 years ago
- 1 comment
Labels: bug fix
#42 - Reboot original Flow repository, make it useful Getting Started project
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement
#41 - Private variables visible in the flow properties
Issue -
State: closed - Opened by darth-biomech almost 4 years ago
Labels: bug fix
#40 - Feature request: Managing flow nodes' inputs and ouputs from blueprint nodes
Issue -
State: closed - Opened by Adrien-Lucas almost 4 years ago
- 1 comment
#39 - Flow module is loaded too late, resulting in FlowComponent references lost
Issue -
State: closed - Opened by Adrien-Lucas almost 4 years ago
- 1 comment
Labels: bug fix
#38 - Ability to set node color per node class
Issue -
State: closed - Opened by darth-biomech almost 4 years ago
- 1 comment
Labels: new feature
#37 - Feature request: check if output pin is connected
Issue -
State: closed - Opened by darth-biomech almost 4 years ago
- 1 comment
Labels: new feature
#36 - Flow Node Blueprint names do not appear under world in Palette after creation
Issue -
State: closed - Opened by Dvoya almost 4 years ago
- 1 comment
Labels: bug fix
#35 - Provide methods to find actors in the world by Gameplay Tag used by the Flow Node
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: new feature, won't do
#34 - Separate editor tab: Flow World Outliner?
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: new feature, won't do
#32 - Allow blueprint nodes to have user-added numerical inputs
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement
#31 - Add MultiGate node which replicates behavior similar Blueprint node
Pull Request -
State: closed - Opened by BorMor almost 4 years ago
- 7 comments
Labels: new feature
#30 - Remove unnecessary space from "FlowNode_OnNotifyFromActor .cpp" filename
Pull Request -
State: closed - Opened by BorMor almost 4 years ago
- 1 comment
Labels: bug fix
#29 - Adds a flow graph component and implement world settings using this component for re-usability
Pull Request -
State: closed - Opened by sturcotte06 almost 4 years ago
- 3 comments
Labels: new feature
#28 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor
Pull Request -
State: closed - Opened by moadib almost 4 years ago
- 1 comment
Labels: improvement
#27 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor
Pull Request -
State: closed - Opened by moadib almost 4 years ago
#26 - Fix header include in FlowEditorModule.cpp
Pull Request -
State: closed - Opened by moadib almost 4 years ago
- 1 comment
Labels: bug fix
#24 - Set up automated tests
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: new feature
#23 - Split Flow repository into FlowGraph and FlowSamples
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement
#22 - Adds a virtual init method to flow nodes
Pull Request -
State: closed - Opened by sturcotte06 almost 4 years ago
- 1 comment
Labels: new feature
#19 - Navigation breadcrumb available in editor aka "single editor mode"
Issue -
State: closed - Opened by MothDoctor over 4 years ago
- 1 comment
Labels: new feature, won't do
#17 - Filter actors in World Outliner by Gameplay Tag set in the Flow Component?
Issue -
State: closed - Opened by MothDoctor over 4 years ago
- 1 comment
Labels: new feature, won't do
#16 - Provide method to create nodes based on actor selected in the level
Issue -
State: closed - Opened by MothDoctor about 4 years ago
- 1 comment
Labels: new feature, won't do
#15 - Implement Asset Search for Flow assets/nodes
Issue -
State: closed - Opened by MothDoctor over 4 years ago
- 1 comment
Labels: new feature
#14 - Place Reroute (dot) node by double-clicking on the wire
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: improvement
#12 - Add "Compilation Log" equivalent, so it throw errors like "there are connections to orphan pins"
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: new feature, on hold
#11 - Update content example work in multiplayer
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: won't do
#10 - Support save/load out of the box
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 3 comments
Labels: new feature
#9 - Make possible to generate FName/FString dropdowns on blueprint function parameters without modifying the engine
Issue -
State: closed - Opened by MothDoctor about 4 years ago
- 4 comments
Labels: improvement
#8 - Define node pins as structs?
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: new feature
#7 - Generic multiplayer support in Flow Component?
Issue -
State: closed - Opened by MothDoctor over 4 years ago
Labels: new feature
#6 - Add FlowNode identifier and FlowAsset update delegate
Issue -
State: closed - Opened by moadib almost 4 years ago
- 5 comments
Labels: won't do
#5 - Add option to the node context menu: open node definition
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: bug fix
#4 - Changing inputs/outputs of the Flow Node blueprint isn't reflected in opened Flow Graph
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
Labels: bug fix
#3 - Solve conflict on file names with Dungeon Architect
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 2 comments
Labels: bug fix
#2 - Duplicate FlowAsset Problem
Issue -
State: closed - Opened by yoyocyhsieh about 4 years ago
- 1 comment
Labels: bug fix
#1 - (Sequencer) Flow Event Track sending events to Flow Nodes - without modifying the engine
Issue -
State: closed - Opened by MothDoctor over 4 years ago
Labels: new feature