Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / MothCocoon/FlowGraph issues and pull requests
#235 - Call NotifyGraphChanged when validating an asset to refresh nodes without making the asset dirty
Pull Request -
State: open - Opened by SPontadit about 1 month ago
#234 - Extension point to allow FlowGraphNode to do additional indexing.
Pull Request -
State: open - Opened by SPontadit about 1 month ago
#233 - GetContextOutput is modifying assets with no changes
Issue -
State: open - Opened by CBS-pcaporicci about 1 month ago
#232 - [Question]I'm sorry, I'm not very good with code. I created an empty FlowGraph in an empty map with only one player, and I added a flow component and an Identity Tag to it. It should have an Identity Tag, but I still get the error "Missing Identity Tags on the Flow Component creating Flow Asset instance."
Issue -
State: closed - Opened by suansuansusu about 2 months ago
- 2 comments
#231 - Flow Data Pins feature
Pull Request -
State: open - Opened by LindyHopperGT about 2 months ago
#109 - Added "Once" to OR
Pull Request -
State: closed - Opened by Mephiztopheles over 2 years ago
- 1 comment
Labels: improvement
#108 - Fix add output pin + icon
Pull Request -
State: closed - Opened by dnault1 over 2 years ago
- 1 comment
#107 - Add Asset Guid property to UFlowAsset
Issue -
State: closed - Opened by MothDoctor over 2 years ago
Labels: new feature
#107 - Add Asset Guid property to UFlowAsset
Issue -
State: closed - Opened by MothDoctor over 2 years ago
Labels: new feature
#106 - Tightly integrate Asset Search with Flow Graphs
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#105 - Implement Diff similar to blueprints
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#105 - Implement Diff similar to blueprints
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#104 - Crash when creating a new node from pin
Issue -
State: closed - Opened by Adrien-Lucas over 2 years ago
- 2 comments
Labels: bug fix
#102 - Implemented the feature that can set the flow graph asset owner actor as the original start point for the level sequence.
Pull Request -
State: closed - Opened by seimei0083 over 2 years ago
- 1 comment
Labels: improvement
#100 - Implement support for launching multiple flows for single owner.
Issue -
State: closed - Opened by Variann over 2 years ago
- 1 comment
Labels: improvement
#100 - Implement support for launching multiple flows for single owner.
Issue -
State: closed - Opened by Variann over 2 years ago
- 1 comment
Labels: improvement
#99 - "Add Pin" breaks if CanUserAddInput is enabled.
Issue -
State: closed - Opened by Variann over 2 years ago
- 1 comment
Labels: bug fix
#98 - Add change discription backround color as option to the overidable functions
Issue -
State: closed - Opened by Vi-So over 2 years ago
- 3 comments
Labels: new feature
#98 - Add change discription backround color as option to the overidable functions
Issue -
State: closed - Opened by Vi-So over 2 years ago
- 3 comments
Labels: new feature
#97 - Make possible to push signal in the graph during PIE
Issue -
State: closed - Opened by MothDoctor over 2 years ago
Labels: new feature
#96 - Is Input Connected function
Issue -
State: closed - Opened by Vi-So over 2 years ago
- 2 comments
Labels: improvement
#96 - Is Input Connected function
Issue -
State: closed - Opened by Vi-So over 2 years ago
- 2 comments
Labels: improvement
#95 - fix localization collision caused by identical keys
Pull Request -
State: closed - Opened by Drakynfly over 2 years ago
Labels: bug fix
#95 - fix localization collision caused by identical keys
Pull Request -
State: closed - Opened by Drakynfly over 2 years ago
Labels: bug fix
#94 - Added timer restart pin.
Pull Request -
State: closed - Opened by kathelon over 2 years ago
- 1 comment
Labels: improvement
#93 - Added random output execution node to route category.
Pull Request -
State: closed - Opened by kathelon over 2 years ago
#93 - Added random output execution node to route category.
Pull Request -
State: closed - Opened by kathelon over 2 years ago
#92 - Added DeniedClasses as option to blacklist FlowNodes
Pull Request -
State: closed - Opened by Mephiztopheles over 2 years ago
- 1 comment
Labels: improvement
#92 - Added DeniedClasses as option to blacklist FlowNodes
Pull Request -
State: closed - Opened by Mephiztopheles over 2 years ago
- 1 comment
Labels: improvement
#91 - Visualize in graph that Flow Node class is marked as "Deprecated"
Issue -
State: closed - Opened by MothDoctor almost 3 years ago
Labels: new feature
#90 - Added a custom dilation
Pull Request -
State: closed - Opened by seimei0083 almost 3 years ago
- 1 comment
Labels: improvement
#89 - Add PinFriendlyName to Flow Pin
Issue -
State: closed - Opened by MothDoctor almost 3 years ago
Labels: new feature
#89 - Add PinFriendlyName to Flow Pin
Issue -
State: closed - Opened by MothDoctor almost 3 years ago
Labels: new feature
#88 - Fix minor typo
Pull Request -
State: closed - Opened by Drakynfly almost 3 years ago
#87 - Make UFlowNodeBlueprint not final to allow for subclassing
Pull Request -
State: closed - Opened by TheEnbyWitch almost 3 years ago
- 1 comment
#86 - Add input outputs to flow graph
Pull Request -
State: closed - Opened by ryanjon2040 almost 3 years ago
- 9 comments
Labels: new feature
#85 - Variable support in the graph, passing variables to nodes
Issue -
State: closed - Opened by MothDoctor almost 3 years ago
- 1 comment
Labels: new feature, won't do
#84 - Add hard actor references
Issue -
State: closed - Opened by Bargestt almost 3 years ago
- 3 comments
Labels: won't do
#83 - Some Changes
Pull Request -
State: closed - Opened by MYTNB almost 3 years ago
- 2 comments
#82 - Add blackboard data in each Flowgraph asset
Issue -
State: closed - Opened by smartcyf almost 3 years ago
- 1 comment
Labels: won't do
#80 - Added reverse play
Pull Request -
State: closed - Opened by seimei0083 almost 3 years ago
- 2 comments
Labels: improvement
#79 - Deleting Custom Blueprint FlowNode from Flowgraph Freezes Graph and Causes Crash On Save
Issue -
State: closed - Opened by Dvoya almost 3 years ago
- 2 comments
Labels: bug fix
#78 - Double clicking on blueprint node opens it.
Pull Request -
State: closed - Opened by ryanjon2040 almost 3 years ago
- 3 comments
#77 - Clear previously selected nodes before new node creation
Pull Request -
State: closed - Opened by BorMor almost 3 years ago
- 1 comment
Labels: bug fix
#76 - Make UFlowSubsystem::CreateRootFlow public
Pull Request -
State: closed - Opened by BorMor almost 3 years ago
- 1 comment
Labels: improvement
#75 - Fix FlowNode_Timer loading bug
Pull Request -
State: closed - Opened by BorMor almost 3 years ago
- 1 comment
Labels: bug fix
#74 - Fix node not being registered with the asset after undoing it's deletion
Pull Request -
State: closed - Opened by Mahoukyou almost 3 years ago
- 1 comment
Labels: bug fix
#73 - Auto checkout prevention on flow graph instancing
Pull Request -
State: closed - Opened by GameDevGrzesiek almost 3 years ago
- 1 comment
Labels: bug fix
#72 - Timer node can be stopped if required.
Pull Request -
State: closed - Opened by ryanjon2040 almost 3 years ago
- 4 comments
#71 - Fix user can delete Start node.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 3 comments
Labels: bug fix
#70 - Double clicking on wire creates reroute node
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 2 comments
Labels: improvement
#69 - Allow UFlowNode_Finish to finish RootGraph as well as SubGraph
Pull Request -
State: closed - Opened by BorMor about 3 years ago
#68 - Move harvest nodes within editor preprocessor
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 1 comment
Labels: improvement
#67 - Node now have tick event.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 2 comments
#66 - Add delay node
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 1 comment
#65 - Make automatically placed Start node as ghost node.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 5 comments
Labels: improvement
#64 - Build error fix
Pull Request -
State: closed - Opened by Solessfir about 3 years ago
- 1 comment
#63 - Flow assets become dirty randomly
Issue -
State: closed - Opened by VincentCoursac about 3 years ago
- 1 comment
Labels: bug fix
#62 - Execute any pin in a Flow Graph externally from Bluprint
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 3 comments
Labels: new feature
#61 - Add bubbles to circuit connection
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
Labels: improvement
#60 - Add asset path on flow node
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 1 comment
Labels: improvement
#59 - set custom color for even "native" nodes
Pull Request -
State: closed - Opened by Mephiztopheles about 3 years ago
- 1 comment
Labels: improvement
#58 - Add log verbosity
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 1 comment
Labels: improvement
#57 - "Handled ensure" Error On Create a new Flow Node Blueprint child from a "Flow Node" parent
Issue -
State: closed - Opened by JimPhoenix about 3 years ago
- 3 comments
Labels: bug fix
#56 - Editor Crash on Flow Node BP copy & paste to another folder in the Content Browser
Issue -
State: closed - Opened by JimPhoenix about 3 years ago
- 1 comment
Labels: bug fix
#55 - Implement graph tooltip.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
Labels: improvement
#54 - Add circuit connection drawing.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 1 comment
Labels: improvement
#53 - Allow hierarchical identity searches
Pull Request -
State: closed - Opened by iknowDavenMC about 3 years ago
- 4 comments
Labels: improvement
#52 - how to support use one subgraph structure with different data
Issue -
State: closed - Opened by smartcyf about 3 years ago
- 1 comment
Labels: won't do
#51 - Fixed Engine parsing Plugin version error while cooking
Pull Request -
State: closed - Opened by Solessfir over 3 years ago
- 1 comment
#50 - Fixed Engine version string in Flow.uplugin could not be parsed
Pull Request -
State: closed - Opened by Solessfir over 3 years ago
#49 - fix UFlowAsset::ClearInstances
Pull Request -
State: closed - Opened by Mephiztopheles over 3 years ago
- 1 comment
#48 - Fix missing includes
Pull Request -
State: closed - Opened by sturcotte06 over 3 years ago
- 1 comment
#47 - UFlowNode::LogError should be const
Issue -
State: closed - Opened by Mephiztopheles over 3 years ago
- 1 comment
Labels: improvement
#46 - Match type option
Issue -
State: closed - Opened by Adrien-Lucas over 3 years ago
- 4 comments
Labels: improvement
#45 - [Feature request] Auto connect pins when creating a node after dragging a pin
Issue -
State: closed - Opened by Adrien-Lucas over 3 years ago
- 1 comment
#44 - Extra Sequencer node features (Flow Actor Bindings and Aspect Ratio constraint override)
Pull Request -
State: closed - Opened by TheEnbyWitch over 3 years ago
- 2 comments
#43 - AutowireNewNode
Pull Request -
State: closed - Opened by IceRiverr over 3 years ago
- 1 comment
Labels: bug fix
#42 - Reboot original Flow repository, make it useful Getting Started project
Issue -
State: closed - Opened by MothDoctor over 3 years ago
Labels: improvement
#41 - Private variables visible in the flow properties
Issue -
State: closed - Opened by darth-biomech over 3 years ago
Labels: bug fix
#40 - Feature request: Managing flow nodes' inputs and ouputs from blueprint nodes
Issue -
State: closed - Opened by Adrien-Lucas over 3 years ago
- 1 comment
#39 - Flow module is loaded too late, resulting in FlowComponent references lost
Issue -
State: closed - Opened by Adrien-Lucas over 3 years ago
- 1 comment
Labels: bug fix
#38 - Ability to set node color per node class
Issue -
State: closed - Opened by darth-biomech over 3 years ago
- 1 comment
Labels: new feature
#37 - Feature request: check if output pin is connected
Issue -
State: closed - Opened by darth-biomech over 3 years ago
- 1 comment
Labels: new feature
#36 - Flow Node Blueprint names do not appear under world in Palette after creation
Issue -
State: closed - Opened by Dvoya over 3 years ago
- 1 comment
Labels: bug fix
#35 - Provide methods to find actors in the world by Gameplay Tag used by the Flow Node
Issue -
State: closed - Opened by MothDoctor over 3 years ago
- 1 comment
Labels: new feature, won't do
#34 - Separate editor tab: Flow World Outliner?
Issue -
State: closed - Opened by MothDoctor over 3 years ago
- 1 comment
Labels: new feature, won't do
#32 - Allow blueprint nodes to have user-added numerical inputs
Issue -
State: closed - Opened by MothDoctor over 3 years ago
Labels: improvement
#31 - Add MultiGate node which replicates behavior similar Blueprint node
Pull Request -
State: closed - Opened by BorMor over 3 years ago
- 7 comments
Labels: new feature
#30 - Remove unnecessary space from "FlowNode_OnNotifyFromActor .cpp" filename
Pull Request -
State: closed - Opened by BorMor over 3 years ago
- 1 comment
Labels: bug fix
#29 - Adds a flow graph component and implement world settings using this component for re-usability
Pull Request -
State: closed - Opened by sturcotte06 over 3 years ago
- 3 comments
Labels: new feature
#28 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor
Pull Request -
State: closed - Opened by moadib over 3 years ago
- 1 comment
Labels: improvement
#27 - Allow to specify multiple tags in FlowNode_OnNotifyFromActor
Pull Request -
State: closed - Opened by moadib over 3 years ago
#26 - Fix header include in FlowEditorModule.cpp
Pull Request -
State: closed - Opened by moadib over 3 years ago
- 1 comment
Labels: bug fix
#24 - Set up automated tests
Issue -
State: closed - Opened by MothDoctor over 3 years ago
Labels: new feature
#23 - Split Flow repository into FlowGraph and FlowSamples
Issue -
State: closed - Opened by MothDoctor over 3 years ago
Labels: improvement
#22 - Adds a virtual init method to flow nodes
Pull Request -
State: closed - Opened by sturcotte06 over 3 years ago
- 1 comment
Labels: new feature
#19 - Navigation breadcrumb available in editor aka "single editor mode"
Issue -
State: closed - Opened by MothDoctor about 4 years ago
- 1 comment
Labels: new feature, won't do
#17 - Filter actors in World Outliner by Gameplay Tag set in the Flow Component?
Issue -
State: closed - Opened by MothDoctor about 4 years ago
- 1 comment
Labels: new feature, won't do
#16 - Provide method to create nodes based on actor selected in the level
Issue -
State: closed - Opened by MothDoctor almost 4 years ago
- 1 comment
Labels: new feature, won't do