Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / MothCocoon/FlowGraph issues and pull requests
#262 - SFlowGraphPinExec with Custom "PinColorModifier":
Pull Request -
State: open - Opened by Benxidosz 6 days ago
#261 - StructUtils scheduled for removal in the future
Issue -
State: closed - Opened by Atulin 14 days ago
- 1 comment
#260 - Compile Error with 5.x branch
Issue -
State: closed - Opened by ryanzhoooou 27 days ago
- 1 comment
#259 - Updates for AI Flow GetBlackboardValues
Pull Request -
State: closed - Opened by LindyHopperGT 27 days ago
- 3 comments
#258 - Small addition for custom events to help find them in a large graphs.
Pull Request -
State: closed - Opened by MaksymKapelianovych 29 days ago
- 1 comment
Labels: improvement
#257 - Exclude PinFriendlyName from localization
Issue -
State: closed - Opened by Deams51 about 1 month ago
- 6 comments
#256 - Post-merge updates from Riot version
Pull Request -
State: closed - Opened by LindyHopperGT about 1 month ago
- 3 comments
#255 - Graph refresh system cleanup
Pull Request -
State: closed - Opened by HomerJohnston about 2 months ago
- 1 comment
#254 - "Flow node has an invalid pin connection. This is probably an flow editor code bug." Error Spam
Issue -
State: closed - Opened by dyanikoglu about 2 months ago
- 5 comments
#253 - Philisophical discussion on some future PRs
Issue -
State: open - Opened by Ryan-DowlingSoka about 2 months ago
- 1 comment
#252 - Enable plugin requirement EngineAssetDefinitions it relies on
Pull Request -
State: closed - Opened by Ryan-DowlingSoka about 2 months ago
- 1 comment
#251 - Fix compile errors against more strict -Wmissing-declarations
Pull Request -
State: closed - Opened by Ryan-DowlingSoka about 2 months ago
- 1 comment
Labels: bug fix
#250 - Suggestion: mention github wiki has a side panel
Issue -
State: closed - Opened by calicoday about 2 months ago
- 1 comment
#249 - flow pin not flash
Issue -
State: closed - Opened by nozomanai about 2 months ago
- 2 comments
Labels: bug fix
#248 - Check FlowNode is active before TriggerOutput
Pull Request -
State: closed - Opened by 39M about 2 months ago
Labels: bug fix
#247 - Fix a typo in the auto data pin generation for Rotators
Pull Request -
State: closed - Opened by LindyHopperGT 2 months ago
#246 - Replace SFlowGraphNode style with default K2Node style.
Pull Request -
State: closed - Opened by Benxidosz 3 months ago
- 2 comments
#245 - Replace AssetTypeActions for AssetDefinition (POTENTIALLY BREAKING Change)
Pull Request -
State: closed - Opened by Benxidosz 3 months ago
- 1 comment
Labels: improvement
#244 - Extending Allow/Deny to include AddOns
Pull Request -
State: closed - Opened by LindyHopperGT 3 months ago
- 1 comment
Labels: improvement
#244 - Extending Allow/Deny to include AddOns
Pull Request -
State: closed - Opened by LindyHopperGT 3 months ago
- 1 comment
Labels: improvement
#243 - TObjectPtr Refactor #2
Pull Request -
State: closed - Opened by dyanikoglu 3 months ago
#243 - TObjectPtr Refactor #2
Pull Request -
State: closed - Opened by dyanikoglu 3 months ago
#242 - TObjectPtr Refactor
Pull Request -
State: closed - Opened by dyanikoglu 3 months ago
Labels: improvement
#242 - TObjectPtr Refactor
Pull Request -
State: closed - Opened by dyanikoglu 3 months ago
Labels: improvement
#241 - Initialize Data Pin Struct Values in order to remove errors
Pull Request -
State: closed - Opened by Benxidosz 3 months ago
- 1 comment
Labels: bug fix
#241 - Initialize Data Pin Struct Values in order to remove errors
Pull Request -
State: closed - Opened by Benxidosz 3 months ago
- 1 comment
Labels: bug fix
#240 - Post-PR 231 merge revisions PR
Pull Request -
State: closed - Opened by LindyHopperGT 3 months ago
#240 - Post-PR 231 merge revisions PR
Pull Request -
State: closed - Opened by LindyHopperGT 3 months ago
#239 - Convert raw UObject pointers to TObjectPtr
Issue -
State: open - Opened by MothDoctor 3 months ago
#239 - Convert raw UObject pointers to TObjectPtr
Issue -
State: open - Opened by MothDoctor 3 months ago
#238 - Add option to not remove FlowAsset instances on flow finished
Issue -
State: closed - Opened by reisandbeans 3 months ago
- 1 comment
Labels: improvement
#238 - Add option to not remove FlowAsset instances on flow finished
Issue -
State: open - Opened by reisandbeans 3 months ago
Labels: improvement
#237 - Branch node never stops
Issue -
State: open - Opened by Geckostya 3 months ago
#237 - Branch node never stops
Issue -
State: closed - Opened by Geckostya 3 months ago
- 1 comment
Labels: bug fix
#236 - Disconnecting a context pin (alt-clicking on it) causes crash
Issue -
State: open - Opened by HomerJohnston 3 months ago
#236 - Disconnecting a context pin (alt-clicking on it) causes crash
Issue -
State: closed - Opened by HomerJohnston 3 months ago
- 1 comment
#235 - Call NotifyGraphChanged when validating an asset to refresh nodes without making the asset dirty
Pull Request -
State: closed - Opened by SPontadit 4 months ago
- 1 comment
Labels: bug fix
#234 - Extension point to allow FlowGraphNode to do additional indexing.
Pull Request -
State: closed - Opened by SPontadit 4 months ago
- 1 comment
Labels: improvement
#233 - GetContextOutput is modifying assets with no changes
Issue -
State: closed - Opened by CBS-pcaporicci 4 months ago
- 1 comment
Labels: bug fix
#232 - [Question]I'm sorry, I'm not very good with code. I created an empty FlowGraph in an empty map with only one player, and I added a flow component and an Identity Tag to it. It should have an Identity Tag, but I still get the error "Missing Identity Tags on the Flow Component creating Flow Asset instance."
Issue -
State: closed - Opened by suansuansusu 5 months ago
- 2 comments
#231 - Flow Data Pins feature
Pull Request -
State: closed - Opened by LindyHopperGT 5 months ago
- 5 comments
Labels: new feature
#229 - Add virtual to StartRootFlow & FinishRootFlow
Pull Request -
State: closed - Opened by dyanikoglu 6 months ago
- 1 comment
Labels: improvement
#227 - Add missing serialization calls for saved data structs
Pull Request -
State: open - Opened by dyanikoglu 6 months ago
- 3 comments
Labels: improvement
#220 - [Feature] Usability Improvements
Issue -
State: closed - Opened by soraphis 7 months ago
- 4 comments
Labels: improvement
#220 - [Feature] Usability Improvements
Issue -
State: open - Opened by soraphis 7 months ago
- 3 comments
Labels: improvement
#219 - Several improvements for copy/pasting nodes:
Pull Request -
State: closed - Opened by MaksymKapelianovych 7 months ago
- 12 comments
Labels: improvement
#215 - Copy Pasting comments broken in 5.x
Issue -
State: closed - Opened by chriszuko 7 months ago
- 1 comment
#215 - Copy Pasting comments broken in 5.x
Issue -
State: closed - Opened by chriszuko 7 months ago
- 1 comment
#214 - feat: Added BlueprintCallable function to trigger a custom input on a FlowComponent.
Pull Request -
State: closed - Opened by soraphis 7 months ago
- 1 comment
Labels: improvement
#214 - feat: Added BlueprintCallable function to trigger a custom input on a FlowComponent.
Pull Request -
State: closed - Opened by soraphis 7 months ago
- 1 comment
Labels: improvement
#209 - Add support for Named Reroutes
Pull Request -
State: open - Opened by hero2xyz 8 months ago
- 20 comments
Labels: new feature
#209 - Add support for Named Reroutes
Pull Request -
State: closed - Opened by hero2xyz 8 months ago
- 20 comments
Labels: new feature
#205 - Error in Copy/Paste node
Issue -
State: closed - Opened by likemango 9 months ago
- 3 comments
#199 - Flow Traits are now stored locally for every user
Pull Request -
State: open - Opened by MaksymKapelianovych 9 months ago
- 12 comments
Labels: improvement
#199 - Flow Traits are now stored locally for every user
Pull Request -
State: open - Opened by MaksymKapelianovych 9 months ago
- 6 comments
Labels: improvement
#109 - Added "Once" to OR
Pull Request -
State: closed - Opened by Mephiztopheles over 2 years ago
- 1 comment
Labels: improvement
#108 - Fix add output pin + icon
Pull Request -
State: closed - Opened by dnault1 over 2 years ago
- 1 comment
#107 - Add Asset Guid property to UFlowAsset
Issue -
State: closed - Opened by MothDoctor over 2 years ago
Labels: new feature
#107 - Add Asset Guid property to UFlowAsset
Issue -
State: closed - Opened by MothDoctor over 2 years ago
Labels: new feature
#106 - Tightly integrate Asset Search with Flow Graphs
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#105 - Implement Diff similar to blueprints
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#105 - Implement Diff similar to blueprints
Issue -
State: closed - Opened by MothDoctor over 2 years ago
- 2 comments
Labels: new feature
#104 - Crash when creating a new node from pin
Issue -
State: closed - Opened by Adrien-Lucas over 2 years ago
- 2 comments
Labels: bug fix
#102 - Implemented the feature that can set the flow graph asset owner actor as the original start point for the level sequence.
Pull Request -
State: closed - Opened by seimei0083 almost 3 years ago
- 1 comment
Labels: improvement
#100 - Implement support for launching multiple flows for single owner.
Issue -
State: closed - Opened by Variann almost 3 years ago
- 1 comment
Labels: improvement
#100 - Implement support for launching multiple flows for single owner.
Issue -
State: closed - Opened by Variann almost 3 years ago
- 1 comment
Labels: improvement
#99 - "Add Pin" breaks if CanUserAddInput is enabled.
Issue -
State: closed - Opened by Variann almost 3 years ago
- 1 comment
Labels: bug fix
#98 - Add change discription backround color as option to the overidable functions
Issue -
State: closed - Opened by Vi-So almost 3 years ago
- 3 comments
Labels: new feature
#98 - Add change discription backround color as option to the overidable functions
Issue -
State: closed - Opened by Vi-So almost 3 years ago
- 3 comments
Labels: new feature
#97 - Make possible to push signal in the graph during PIE
Issue -
State: closed - Opened by MothDoctor almost 3 years ago
Labels: new feature
#96 - Is Input Connected function
Issue -
State: closed - Opened by Vi-So almost 3 years ago
- 2 comments
Labels: improvement
#96 - Is Input Connected function
Issue -
State: closed - Opened by Vi-So almost 3 years ago
- 2 comments
Labels: improvement
#95 - fix localization collision caused by identical keys
Pull Request -
State: closed - Opened by Drakynfly almost 3 years ago
Labels: bug fix
#95 - fix localization collision caused by identical keys
Pull Request -
State: closed - Opened by Drakynfly almost 3 years ago
Labels: bug fix
#94 - Added timer restart pin.
Pull Request -
State: closed - Opened by kathelon almost 3 years ago
- 1 comment
Labels: improvement
#93 - Added random output execution node to route category.
Pull Request -
State: closed - Opened by kathelon almost 3 years ago
#93 - Added random output execution node to route category.
Pull Request -
State: closed - Opened by kathelon almost 3 years ago
#92 - Added DeniedClasses as option to blacklist FlowNodes
Pull Request -
State: closed - Opened by Mephiztopheles almost 3 years ago
- 1 comment
Labels: improvement
#92 - Added DeniedClasses as option to blacklist FlowNodes
Pull Request -
State: closed - Opened by Mephiztopheles almost 3 years ago
- 1 comment
Labels: improvement
#91 - Visualize in graph that Flow Node class is marked as "Deprecated"
Issue -
State: closed - Opened by MothDoctor about 3 years ago
Labels: new feature
#90 - Added a custom dilation
Pull Request -
State: closed - Opened by seimei0083 about 3 years ago
- 1 comment
Labels: improvement
#89 - Add PinFriendlyName to Flow Pin
Issue -
State: closed - Opened by MothDoctor about 3 years ago
Labels: new feature
#89 - Add PinFriendlyName to Flow Pin
Issue -
State: closed - Opened by MothDoctor about 3 years ago
Labels: new feature
#88 - Fix minor typo
Pull Request -
State: closed - Opened by Drakynfly about 3 years ago
#87 - Make UFlowNodeBlueprint not final to allow for subclassing
Pull Request -
State: closed - Opened by TheEnbyWitch about 3 years ago
- 1 comment
#86 - Add input outputs to flow graph
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 9 comments
Labels: new feature
#85 - Variable support in the graph, passing variables to nodes
Issue -
State: closed - Opened by MothDoctor about 3 years ago
- 1 comment
Labels: new feature, won't do
#84 - Add hard actor references
Issue -
State: closed - Opened by Bargestt about 3 years ago
- 3 comments
Labels: won't do
#83 - Some Changes
Pull Request -
State: closed - Opened by MYTNB about 3 years ago
- 2 comments
#82 - Add blackboard data in each Flowgraph asset
Issue -
State: closed - Opened by smartcyf about 3 years ago
- 1 comment
Labels: won't do
#80 - Added reverse play
Pull Request -
State: closed - Opened by seimei0083 about 3 years ago
- 2 comments
Labels: improvement
#79 - Deleting Custom Blueprint FlowNode from Flowgraph Freezes Graph and Causes Crash On Save
Issue -
State: closed - Opened by Dvoya about 3 years ago
- 2 comments
Labels: bug fix
#78 - Double clicking on blueprint node opens it.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 3 comments
#77 - Clear previously selected nodes before new node creation
Pull Request -
State: closed - Opened by BorMor about 3 years ago
- 1 comment
Labels: bug fix
#76 - Make UFlowSubsystem::CreateRootFlow public
Pull Request -
State: closed - Opened by BorMor about 3 years ago
- 1 comment
Labels: improvement
#75 - Fix FlowNode_Timer loading bug
Pull Request -
State: closed - Opened by BorMor about 3 years ago
- 1 comment
Labels: bug fix
#74 - Fix node not being registered with the asset after undoing it's deletion
Pull Request -
State: closed - Opened by Mahoukyou about 3 years ago
- 1 comment
Labels: bug fix
#73 - Auto checkout prevention on flow graph instancing
Pull Request -
State: closed - Opened by GameDevGrzesiek about 3 years ago
- 1 comment
Labels: bug fix
#72 - Timer node can be stopped if required.
Pull Request -
State: closed - Opened by ryanjon2040 about 3 years ago
- 4 comments
#71 - Fix user can delete Start node.
Pull Request -
State: closed - Opened by ryanjon2040 over 3 years ago
- 3 comments
Labels: bug fix