Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Moguri/panda3d-simplepbr issues and pull requests
#62 - texture colors look different when switch from autoshader
Issue -
State: open - Opened by prasanthcodes about 2 months ago
#61 - Fix `tonemap.frag` ignoring alpha value
Pull Request -
State: closed - Opened by NFSS10 5 months ago
- 1 comment
#60 - Clear color not working correctly, alpha value not respected
Issue -
State: closed - Opened by NFSS10 6 months ago
- 1 comment
#59 - No initial value set for camera_world_position
Issue -
State: open - Opened by rdb 8 months ago
#58 - Give update task sort value of 49
Pull Request -
State: closed - Opened by rdb 9 months ago
#57 - IBL lags behind by one frame
Issue -
State: closed - Opened by rdb 9 months ago
#56 - Explicitly disable sRGB in HDR framebuffer
Pull Request -
State: closed - Opened by rdb 9 months ago
#55 - Fix GLSL syntax with shadow sample
Pull Request -
State: closed - Opened by rdb 9 months ago
#54 - Remove duplicate definition in tonemap.frag
Pull Request -
State: closed - Opened by rdb 9 months ago
#53 - simplepbr does not run without use_330
Issue -
State: closed - Opened by rdb 9 months ago
#52 - Does it compatible with panda3d's default particle system?
Issue -
State: closed - Opened by SoNewBee over 1 year ago
- 1 comment
#51 - no color showing
Issue -
State: closed - Opened by skywo1f over 1 year ago
- 2 comments
#50 - Add support for IBL diffuse and specular
Pull Request -
State: closed - Opened by Moguri over 1 year ago
#49 - Adding realtime environment reflections as an optional parameter.
Pull Request -
State: closed - Opened by rayanalysis over 1 year ago
- 3 comments
#48 - Fix error with empty camera on DisplayRegion
Pull Request -
State: closed - Opened by rdb over 1 year ago
#47 - Use multiple Camera nodes with the PBR shaders (actually just for Tone Mapping)
Issue -
State: closed - Opened by nb-programmer almost 2 years ago
- 4 comments
#46 - Disabling tonemapping
Issue -
State: closed - Opened by paulmelis almost 2 years ago
- 2 comments
#45 - No way to set window clear color?
Issue -
State: closed - Opened by paulmelis almost 2 years ago
- 2 comments
#44 - Issue with TextNode color
Issue -
State: closed - Opened by Linkshanderin about 2 years ago
- 1 comment
Labels: bug
#43 - Issue with direct gui image transparency
Issue -
State: open - Opened by fireclawthefox over 2 years ago
Labels: bug
#42 - The metal material does not self-shadowing when using roughness texture.
Issue -
State: closed - Opened by serkkz over 2 years ago
- 2 comments
#41 - Using simplepbr and an orthographic lens causes a problem with the material.
Issue -
State: open - Opened by serkkz over 2 years ago
- 1 comment
Labels: bug
#40 - Add support for WebGL shader compiling
Pull Request -
State: closed - Opened by Kupoman over 2 years ago
- 3 comments
#39 - Fix implicit casts in simplepbr.frag
Pull Request -
State: closed - Opened by Kupoman over 2 years ago
#38 - Fix gl_FragColor warnings for shadow/tonemap shaders
Pull Request -
State: closed - Opened by Clockwork-Muse over 2 years ago
- 1 comment
#37 - use absolute path for shader - prevent collision with user shaders dir
Pull Request -
State: closed - Opened by ranjian0 almost 3 years ago
- 1 comment
#36 - Implement image-based lighting
Issue -
State: closed - Opened by rdb almost 3 years ago
- 3 comments
#35 - Fix shading when using hardware skinning
Pull Request -
State: closed - Opened by Epihaius about 3 years ago
#34 - Hardware skinning auto-detection fails
Issue -
State: closed - Opened by Epihaius about 3 years ago
- 10 comments
#33 - Hardware skinning leads to incorrect lighting
Issue -
State: closed - Opened by Epihaius about 3 years ago
- 4 comments
#32 - use current directory for location of shaders
Pull Request -
State: closed - Opened by kukulski over 3 years ago
- 2 comments
#31 - PBR spotlight falloff
Pull Request -
State: closed - Opened by kukulski over 3 years ago
- 3 comments
#30 - https://github.com/Moguri/panda3d-simplepbr/issues/29
Pull Request -
State: closed - Opened by kukulski over 3 years ago
- 4 comments
#29 - OSX: shaders loaded from nonstandard location
Issue -
State: closed - Opened by kukulski over 3 years ago
- 2 comments
#28 - Error: shadow2DProj (Nvidia)
Issue -
State: closed - Opened by cflavio over 3 years ago
#27 - Setup updates
Pull Request -
State: closed - Opened by Clockwork-Muse over 3 years ago
- 1 comment
#26 - Support 2-component .dds files (BC3/DXT5 compressed) for normal maps
Issue -
State: closed - Opened by Clockwork-Muse over 3 years ago
Labels: enhancement
#25 - Removing X11 disables shadows
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 1 comment
#24 - Unclear how (or if even possible) to specify package_data_dirs in setup.cfg
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 1 comment
#23 - Support texture transforms
Pull Request -
State: closed - Opened by rdb almost 4 years ago
- 1 comment
#22 - Fix warning message querying gl-version
Pull Request -
State: closed - Opened by rdb almost 4 years ago
- 1 comment
#21 - Building from source yields incorrect version
Issue -
State: closed - Opened by rdb almost 4 years ago
- 1 comment
#20 - Support expontent value for spotlights
Issue -
State: open - Opened by Moguri almost 4 years ago
#19 - Ambient Lights don't affect the scene
Issue -
State: closed - Opened by thetestgame almost 4 years ago
- 3 comments
#18 - Enable swapping out render_node/window/camera_node at runtime
Pull Request -
State: closed - Opened by tcdude about 4 years ago
#17 - Getting black (models/shaders) when using autoshader
Issue -
State: closed - Opened by Oneil974 about 4 years ago
- 2 comments
#16 - Shadow shader files are missed
Issue -
State: closed - Opened by kergalym about 4 years ago
#15 - TextNode, CardMaker and legacy egg rendering issues
Issue -
State: closed - Opened by Fak3 over 4 years ago
- 2 comments
#14 - Clamp NdotL and NdotV to 0.0
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 1 comment
#13 - Update README.md with latest features
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 3 comments
#12 - Use occlusion channel in metal-roughness map and fix ambient lighting
Pull Request -
State: closed - Opened by el-dee over 4 years ago
#11 - Add support for emission material
Pull Request -
State: closed - Opened by el-dee over 4 years ago
#10 - Support simple exponential fog
Issue -
State: closed - Opened by rdb over 4 years ago
- 2 comments
#9 - Remove unused v_tangent
Pull Request -
State: closed - Opened by rdb over 4 years ago
- 2 comments
#8 - Support vertex colors
Pull Request -
State: closed - Opened by rdb over 4 years ago
- 1 comment
#7 - Support vertex colors
Issue -
State: closed - Opened by rdb over 4 years ago
#6 - Document requirement that textures need to use an sRGB texture format
Issue -
State: open - Opened by Moguri over 4 years ago
#5 - Transparency
Pull Request -
State: closed - Opened by Schwarzbaer almost 5 years ago
- 1 comment
#4 - Comments
Pull Request -
State: closed - Opened by Schwarzbaer almost 5 years ago
- 2 comments
#3 - Fix several issues related to material roughness
Pull Request -
State: closed - Opened by el-dee almost 5 years ago
- 1 comment
#2 - Support hardware skinning
Issue -
State: closed - Opened by Moguri about 5 years ago
Labels: enhancement
#1 - Stop using OS-specific file paths for Shader.load()
Issue -
State: closed - Opened by Moguri about 5 years ago
- 1 comment