Ecosyste.ms: Issues

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GitHub / Moguri/panda3d-simplepbr issues and pull requests

#62 - texture colors look different when switch from autoshader

Issue - State: open - Opened by prasanthcodes about 2 months ago

#61 - Fix `tonemap.frag` ignoring alpha value

Pull Request - State: closed - Opened by NFSS10 5 months ago - 1 comment

#60 - Clear color not working correctly, alpha value not respected

Issue - State: closed - Opened by NFSS10 6 months ago - 1 comment

#59 - No initial value set for camera_world_position

Issue - State: open - Opened by rdb 8 months ago

#58 - Give update task sort value of 49

Pull Request - State: closed - Opened by rdb 9 months ago

#57 - IBL lags behind by one frame

Issue - State: closed - Opened by rdb 9 months ago

#56 - Explicitly disable sRGB in HDR framebuffer

Pull Request - State: closed - Opened by rdb 9 months ago

#55 - Fix GLSL syntax with shadow sample

Pull Request - State: closed - Opened by rdb 9 months ago

#54 - Remove duplicate definition in tonemap.frag

Pull Request - State: closed - Opened by rdb 9 months ago

#53 - simplepbr does not run without use_330

Issue - State: closed - Opened by rdb 9 months ago

#52 - Does it compatible with panda3d's default particle system?

Issue - State: closed - Opened by SoNewBee over 1 year ago - 1 comment

#51 - no color showing

Issue - State: closed - Opened by skywo1f over 1 year ago - 2 comments

#50 - Add support for IBL diffuse and specular

Pull Request - State: closed - Opened by Moguri over 1 year ago

#49 - Adding realtime environment reflections as an optional parameter.

Pull Request - State: closed - Opened by rayanalysis over 1 year ago - 3 comments

#48 - Fix error with empty camera on DisplayRegion

Pull Request - State: closed - Opened by rdb over 1 year ago

#47 - Use multiple Camera nodes with the PBR shaders (actually just for Tone Mapping)

Issue - State: closed - Opened by nb-programmer almost 2 years ago - 4 comments

#46 - Disabling tonemapping

Issue - State: closed - Opened by paulmelis almost 2 years ago - 2 comments

#45 - No way to set window clear color?

Issue - State: closed - Opened by paulmelis almost 2 years ago - 2 comments

#44 - Issue with TextNode color

Issue - State: closed - Opened by Linkshanderin about 2 years ago - 1 comment
Labels: bug

#43 - Issue with direct gui image transparency

Issue - State: open - Opened by fireclawthefox over 2 years ago
Labels: bug

#42 - The metal material does not self-shadowing when using roughness texture.

Issue - State: closed - Opened by serkkz over 2 years ago - 2 comments

#41 - Using simplepbr and an orthographic lens causes a problem with the material.

Issue - State: open - Opened by serkkz over 2 years ago - 1 comment
Labels: bug

#40 - Add support for WebGL shader compiling

Pull Request - State: closed - Opened by Kupoman over 2 years ago - 3 comments

#39 - Fix implicit casts in simplepbr.frag

Pull Request - State: closed - Opened by Kupoman over 2 years ago

#38 - Fix gl_FragColor warnings for shadow/tonemap shaders

Pull Request - State: closed - Opened by Clockwork-Muse over 2 years ago - 1 comment

#37 - use absolute path for shader - prevent collision with user shaders dir

Pull Request - State: closed - Opened by ranjian0 almost 3 years ago - 1 comment

#36 - Implement image-based lighting

Issue - State: closed - Opened by rdb almost 3 years ago - 3 comments

#35 - Fix shading when using hardware skinning

Pull Request - State: closed - Opened by Epihaius about 3 years ago

#34 - Hardware skinning auto-detection fails

Issue - State: closed - Opened by Epihaius about 3 years ago - 10 comments

#33 - Hardware skinning leads to incorrect lighting

Issue - State: closed - Opened by Epihaius about 3 years ago - 4 comments

#32 - use current directory for location of shaders

Pull Request - State: closed - Opened by kukulski over 3 years ago - 2 comments

#31 - PBR spotlight falloff

Pull Request - State: closed - Opened by kukulski over 3 years ago - 3 comments

#30 - https://github.com/Moguri/panda3d-simplepbr/issues/29

Pull Request - State: closed - Opened by kukulski over 3 years ago - 4 comments

#29 - OSX: shaders loaded from nonstandard location

Issue - State: closed - Opened by kukulski over 3 years ago - 2 comments

#28 - Error: shadow2DProj (Nvidia)

Issue - State: closed - Opened by cflavio over 3 years ago

#27 - Setup updates

Pull Request - State: closed - Opened by Clockwork-Muse over 3 years ago - 1 comment

#26 - Support 2-component .dds files (BC3/DXT5 compressed) for normal maps

Issue - State: closed - Opened by Clockwork-Muse over 3 years ago
Labels: enhancement

#25 - Removing X11 disables shadows

Issue - State: closed - Opened by Clockwork-Muse almost 4 years ago - 1 comment

#24 - Unclear how (or if even possible) to specify package_data_dirs in setup.cfg

Issue - State: closed - Opened by Clockwork-Muse almost 4 years ago - 1 comment

#23 - Support texture transforms

Pull Request - State: closed - Opened by rdb almost 4 years ago - 1 comment

#22 - Fix warning message querying gl-version

Pull Request - State: closed - Opened by rdb almost 4 years ago - 1 comment

#21 - Building from source yields incorrect version

Issue - State: closed - Opened by rdb almost 4 years ago - 1 comment

#20 - Support expontent value for spotlights

Issue - State: open - Opened by Moguri almost 4 years ago

#19 - Ambient Lights don't affect the scene

Issue - State: closed - Opened by thetestgame almost 4 years ago - 3 comments

#18 - Enable swapping out render_node/window/camera_node at runtime

Pull Request - State: closed - Opened by tcdude about 4 years ago

#17 - Getting black (models/shaders) when using autoshader

Issue - State: closed - Opened by Oneil974 about 4 years ago - 2 comments

#16 - Shadow shader files are missed

Issue - State: closed - Opened by kergalym about 4 years ago

#15 - TextNode, CardMaker and legacy egg rendering issues

Issue - State: closed - Opened by Fak3 over 4 years ago - 2 comments

#14 - Clamp NdotL and NdotV to 0.0

Pull Request - State: closed - Opened by el-dee over 4 years ago - 1 comment

#13 - Update README.md with latest features

Pull Request - State: closed - Opened by el-dee over 4 years ago - 3 comments

#12 - Use occlusion channel in metal-roughness map and fix ambient lighting

Pull Request - State: closed - Opened by el-dee over 4 years ago

#11 - Add support for emission material

Pull Request - State: closed - Opened by el-dee over 4 years ago

#10 - Support simple exponential fog

Issue - State: closed - Opened by rdb over 4 years ago - 2 comments

#9 - Remove unused v_tangent

Pull Request - State: closed - Opened by rdb over 4 years ago - 2 comments

#8 - Support vertex colors

Pull Request - State: closed - Opened by rdb over 4 years ago - 1 comment

#7 - Support vertex colors

Issue - State: closed - Opened by rdb over 4 years ago

#5 - Transparency

Pull Request - State: closed - Opened by Schwarzbaer almost 5 years ago - 1 comment

#4 - Comments

Pull Request - State: closed - Opened by Schwarzbaer almost 5 years ago - 2 comments

#3 - Fix several issues related to material roughness

Pull Request - State: closed - Opened by el-dee almost 5 years ago - 1 comment

#2 - Support hardware skinning

Issue - State: closed - Opened by Moguri about 5 years ago
Labels: enhancement

#1 - Stop using OS-specific file paths for Shader.load()

Issue - State: closed - Opened by Moguri about 5 years ago - 1 comment