Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Moguri/panda3d-gltf issues and pull requests
#137 - converter: Avoid copying incomplete triangles
Pull Request -
State: open - Opened by Germanunkol 3 months ago
#136 - gltf-viewer and gltf2bam crashes while loading character model
Issue -
State: open - Opened by Yonnji 3 months ago
- 2 comments
#135 - Add Python 3.11 and 3.12 to CI pipeline
Issue -
State: closed - Opened by ekiefl 4 months ago
- 1 comment
#134 - UvScrollNode does not work on TextureStages generated with panda3d-gltf
Issue -
State: open - Opened by BartGunshot 6 months ago
#133 - gltf sample testing (1 out of 7 working)
Issue -
State: closed - Opened by BMaxV 7 months ago
- 2 comments
#132 - Accept absolute paths in gltf texture uris and avoid issues in 'copy' mode
Pull Request -
State: closed - Opened by izzyboris 8 months ago
- 1 comment
#131 - gltf containing absolute (Windows) paths fail to import with duplicated prefixes
Issue -
State: open - Opened by izzyboris 8 months ago
#130 - gltf2bam makes animations stop working
Issue -
State: open - Opened by aniongithub 11 months ago
#129 - Removing simplepbr dependency by default.
Pull Request -
State: closed - Opened by rayanalysis about 1 year ago
- 1 comment
#128 - How to check texture in gltf-viewer?
Issue -
State: open - Opened by SoNewBee over 1 year ago
- 2 comments
#127 - Interpretation of glTF framerate breaks exported animations from Blender 3.6
Issue -
State: closed - Opened by izzyboris over 1 year ago
- 2 comments
#126 - Disabling hidden behavior of shimming loader.loadModel in favor of explicit call.
Issue -
State: closed - Opened by csevier over 1 year ago
- 3 comments
#125 - blend2bam breaks if there are spaces in the path to the texture files
Issue -
State: closed - Opened by Wizzerinus over 1 year ago
#124 - Model crashed when exporting to glb from blender.
Issue -
State: closed - Opened by SoNewBee over 1 year ago
- 8 comments
#123 - .gltf file is wrong when animation
Issue -
State: closed - Opened by minkyokyo over 1 year ago
- 1 comment
#122 - blend file with box collision shape on a 0 height plane causes crash
Issue -
State: closed - Opened by william-lohan over 1 year ago
#121 - blend file with shape keys and modifier causes crash
Issue -
State: closed - Opened by william-lohan over 1 year ago
- 1 comment
#120 - isolated some blocks in normal calculation
Pull Request -
State: closed - Opened by BMaxV over 1 year ago
- 3 comments
#119 - Tests aren't working properly? + maintenance.
Issue -
State: closed - Opened by BMaxV over 1 year ago
- 5 comments
#118 - Models with textures are not stored correctly in cache
Issue -
State: closed - Opened by el-dee over 1 year ago
- 1 comment
#117 - Segmentation fault with error: <stride> is larger than GL_MAX_VERTEX_ATTRIB_STRIDE
Issue -
State: closed - Opened by Yonnji almost 2 years ago
- 2 comments
#116 - Do not cache temporary .bam file
Issue -
State: closed - Opened by rdb almost 2 years ago
#115 - Do not load textures via model-path
Issue -
State: closed - Opened by rdb almost 2 years ago
#114 - Add flag to generate binormals
Issue -
State: open - Opened by rdb almost 2 years ago
Labels: enhancement
#113 - Support KHR_materials_ior, set default refractive index to 1.5
Pull Request -
State: closed - Opened by rdb about 2 years ago
#112 - glTF "extras" property can have any type
Issue -
State: closed - Opened by rdb about 2 years ago
Labels: bug
#111 - make inverseBindMatrices optional
Issue -
State: closed - Opened by Yonnji over 2 years ago
#110 - Decouple file I/O from .glb handling
Issue -
State: closed - Opened by Kupoman over 2 years ago
#109 - __file__ references cause problems when freezing for web
Issue -
State: closed - Opened by Kupoman over 2 years ago
- 2 comments
#108 - load .gtlf model file error
Issue -
State: closed - Opened by dooliu over 2 years ago
- 3 comments
#107 - Add compound physics for bullet
Pull Request -
State: closed - Opened by Clockwork-Muse over 2 years ago
#106 - Joints seem Y-up when exposed in Panda3D
Issue -
State: open - Opened by Epihaius about 3 years ago
- 7 comments
#105 - Crash with prepare_scene
Issue -
State: closed - Opened by cflavio about 3 years ago
- 2 comments
#104 - Don't share fallback textures info
Pull Request -
State: closed - Opened by el-dee over 3 years ago
- 1 comment
#103 - accessor.bufferView is not a required property
Issue -
State: open - Opened by Clockwork-Muse over 3 years ago
- 4 comments
Labels: bug
#102 - Change setup to being based on setup.cfg, rather than setup.py
Pull Request -
State: closed - Opened by Clockwork-Muse over 3 years ago
- 4 comments
#101 - Imported tree has extra 'empty' nodes
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
#100 - Using builtin physics generates no ActorNodes
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 2 comments
#99 - Vertex skinning is not performed on all vertices
Issue -
State: closed - Opened by el-dee almost 4 years ago
- 4 comments
Labels: bug
#98 - 'byteOffset' in accessor and bufferView is optional
Pull Request -
State: closed - Opened by el-dee almost 4 years ago
#97 - uri must also support application/gltf-buffer
Pull Request -
State: closed - Opened by el-dee almost 4 years ago
#96 - Use correct array type for AnimChannelScalarTable.set_table()
Pull Request -
State: closed - Opened by el-dee almost 4 years ago
#95 - Force normalization of joint weights
Pull Request -
State: closed - Opened by el-dee almost 4 years ago
- 4 comments
#94 - Missing or invalid nodes when loading model
Issue -
State: closed - Opened by el-dee almost 4 years ago
- 3 comments
#93 - Blender passive rigid bodies generate no Bullet physics nodes.
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 5 comments
Labels: bug
#92 - Bullet nodes are placed wrong in the heirarchy
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
#91 - flattening breaks get_shader()
Issue -
State: closed - Opened by K9Kraken almost 4 years ago
- 1 comment
#90 - Lights are imported with the default 1 meter near clip plane
Issue -
State: open - Opened by Clockwork-Muse almost 4 years ago
- 5 comments
#89 - Multiple references to the same light node disables lights.
Issue -
State: open - Opened by Clockwork-Muse almost 4 years ago
Labels: bug
#88 - Use new Panda3D 1.10.8 M_emission mode
Pull Request -
State: closed - Opened by rdb almost 4 years ago
- 1 comment
#87 - Generate flat normals when absent
Pull Request -
State: closed - Opened by rdb almost 4 years ago
- 1 comment
#86 - Support extension KHR_texture_transform
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 2 comments
Labels: enhancement
#85 - Calculate spotlight exponent to implement smooth falloff
Pull Request -
State: closed - Opened by rdb almost 4 years ago
- 6 comments
#84 - Fix punctual light direction in Y-up scenes
Pull Request -
State: closed - Opened by rdb almost 4 years ago
#83 - Fix objects without emission texture being invisible with alpha on
Pull Request -
State: closed - Opened by rdb almost 4 years ago
#82 - Emission fallback texture kills alpha in FFP
Issue -
State: closed - Opened by rdb almost 4 years ago
Labels: bug
#81 - Lights are positioned/rotated incorrectly
Issue -
State: closed - Opened by Clockwork-Muse almost 4 years ago
- 4 comments
Labels: bug
#80 - Empty scene and component size fixes
Pull Request -
State: closed - Opened by Yonnji about 4 years ago
- 2 comments
#79 - Support bone parents
Issue -
State: closed - Opened by Moguri over 5 years ago
Labels: enhancement
#78 - Use PTA_float or PTA_double depending on the float precision of Panda3d
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 1 comment
#77 - Model with bone rig disappears when playing shape-key animation
Issue -
State: open - Opened by K9Kraken over 4 years ago
Labels: bug
#76 - Adding support for glTF meshes without indices
Pull Request -
State: closed - Opened by ptc-eparodi over 4 years ago
- 3 comments
#75 - Add support for KHR_materials_pbrSpecularGlossiness
Issue -
State: open - Opened by el-dee over 4 years ago
- 2 comments
Labels: enhancement
#74 - handle absolute path to .bin
Pull Request -
State: closed - Opened by Yonnji over 4 years ago
- 3 comments
#73 - Fix model and generated normals orientation
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 8 comments
#72 - Animation export ends with ZeroDivisionError
Issue -
State: closed - Opened by kergalym over 4 years ago
- 3 comments
#71 - Broken animation, wrong axis conversion related to NLA and scale
Issue -
State: closed - Opened by kergalym over 4 years ago
- 4 comments
#70 - Add intangible flag for solids
Pull Request -
State: closed - Opened by Yonnji over 4 years ago
- 1 comment
#69 - Document how tangents and bi-tangents are treated
Issue -
State: open - Opened by Moguri over 4 years ago
- 1 comment
Labels: documentation
#68 - Exporting or loading Multiple Armatures doesn't work.
Issue -
State: closed - Opened by fireclawthefox over 4 years ago
- 2 comments
#67 - glTF 2.0 meshes without indices result in empty meshes
Issue -
State: closed - Opened by ptc-eparodi over 4 years ago
- 5 comments
Labels: bug
#66 - Crash when loading an animated model with double precision float version of Panda
Issue -
State: closed - Opened by el-dee over 4 years ago
Labels: bug
#65 - Add shortcuts to toggle the various features of the pipeline
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 1 comment
#64 - Improve viewer display of the model
Pull Request -
State: closed - Opened by el-dee over 4 years ago
- 1 comment
#63 - Add support for emission map
Pull Request -
State: closed - Opened by el-dee over 4 years ago
#62 - Issue with skeleton animation
Issue -
State: open - Opened by tito over 4 years ago
- 10 comments
Labels: bug
#61 - Add support for groups/masks in BLENDER_physics
Issue -
State: open - Opened by Moguri over 4 years ago
Labels: enhancement, good first issue
#60 - Fix crash when using Panda3D compiled with double floating point precision
Pull Request -
State: closed - Opened by el-dee over 4 years ago
#59 - TransformBlendTable sometimes assigned when there is no transform_blend column
Issue -
State: closed - Opened by rdb over 4 years ago
- 1 comment
Labels: bug
#58 - Viewer: Support toggling debug visualization of collision shapes
Issue -
State: open - Opened by Moguri over 4 years ago
Labels: enhancement, good first issue, viewer
#57 - A bam2gltf utility
Issue -
State: closed - Opened by Maxwell175 almost 5 years ago
- 1 comment
Labels: enhancement
#56 - First frame of shapekey animations must be zero
Issue -
State: closed - Opened by janEntikan almost 5 years ago
- 6 comments
Labels: bug
#55 - sudo pip gave the following issue
Issue -
State: closed - Opened by shenko almost 5 years ago
- 4 comments
#54 - Use proper target names for morph delta vertex columns
Pull Request -
State: closed - Opened by rdb almost 5 years ago
#53 - Add shortcuts for inspecting scene in gltf-viewer
Pull Request -
State: closed - Opened by rdb almost 5 years ago
#52 - Fix exception when texture cannot be found
Pull Request -
State: closed - Opened by rdb almost 5 years ago
#51 - Support morph targets
Pull Request -
State: closed - Opened by rdb almost 5 years ago
- 2 comments
#50 - Fix character transform issue in gltf-viewer (by not using Actor)
Pull Request -
State: closed - Opened by rdb almost 5 years ago
- 1 comment
#49 - Workaround for fallback textures
Pull Request -
State: closed - Opened by el-dee almost 5 years ago
- 1 comment
#48 - Normals are not properly oriented
Issue -
State: closed - Opened by el-dee almost 5 years ago
- 4 comments
Labels: bug
#47 - Fallback normal texture is not applied
Issue -
State: closed - Opened by el-dee almost 5 years ago
- 4 comments
#46 - Make texture stage order deterministic
Pull Request -
State: closed - Opened by el-dee almost 5 years ago
- 1 comment
#45 - Fix color of fallback normal map
Pull Request -
State: closed - Opened by rdb almost 5 years ago
- 1 comment
#44 - Panda3D cache is not updating when using GLTF files.
Issue -
State: closed - Opened by K9Kraken almost 5 years ago
- 5 comments
Labels: bug
#43 - Model's rotation axis does not match Blender.
Issue -
State: closed - Opened by K9Kraken almost 5 years ago
- 4 comments
#42 - Fix inverted transform handling
Pull Request -
State: closed - Opened by rdb almost 5 years ago
- 1 comment
#41 - Fix byte offset of index accessor not being taken into account
Pull Request -
State: closed - Opened by rdb almost 5 years ago
- 1 comment
#40 - .gltf file couldn’t load
Issue -
State: closed - Opened by Hilldamn almost 5 years ago
- 5 comments
#39 - Fix issue loading rotations of Y-up models
Pull Request -
State: closed - Opened by rdb about 5 years ago
#38 - Work around various tangent generation issues
Pull Request -
State: closed - Opened by rdb about 5 years ago