Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / MirrorNetworking/Telepathy issues and pull requests
#126 - client callback OnDisconnected always being called twice
Issue -
State: open - Opened by PyrateAkananto almost 2 years ago
- 4 comments
#100 - Data are far larger in V2
Issue -
State: open - Opened by J4z3 almost 4 years ago
- 2 comments
#100 - Data are far larger in V2
Issue -
State: open - Opened by J4z3 almost 4 years ago
- 2 comments
#99 - Send timeout not working
Issue -
State: open - Opened by J4z3 almost 4 years ago
- 4 comments
#98 - Disconnect is never called!
Issue -
State: closed - Opened by michaelcanudas almost 4 years ago
- 3 comments
Labels: please_check_latest
#97 - Send timeout does not work
Issue -
State: closed - Opened by J4z3 about 4 years ago
- 1 comment
#97 - Send timeout does not work
Issue -
State: closed - Opened by J4z3 about 4 years ago
- 1 comment
#96 - Added encryption
Pull Request -
State: closed - Opened by calebh over 4 years ago
#96 - Added encryption
Pull Request -
State: closed - Opened by calebh over 4 years ago
#95 - Unable to parse file Assets/Mirror/Runtime/Transport/Telepathy/Telepathy.dll.meta: [Parser Failure at line 30: Expect ':' between key and value within mapping]
Issue -
State: closed - Opened by AwesomeAlexx over 4 years ago
- 1 comment
#95 - Unable to parse file Assets/Mirror/Runtime/Transport/Telepathy/Telepathy.dll.meta: [Parser Failure at line 30: Expect ':' between key and value within mapping]
Issue -
State: closed - Opened by AwesomeAlexx over 4 years ago
- 1 comment
#94 - Does it work with android phone over WIFI?
Issue -
State: closed - Opened by NiazBinSiraj over 4 years ago
- 1 comment
#93 - Add support for TLS/SSL encryption
Pull Request -
State: closed - Opened by maclof over 4 years ago
#93 - Add support for TLS/SSL encryption
Pull Request -
State: closed - Opened by maclof over 4 years ago
#92 - Which ports needs to be open (and or forwarded, NAT stuff etc) and with which associated protocol ?
Issue -
State: closed - Opened by exiledgamesstudio over 4 years ago
- 1 comment
#92 - Which ports needs to be open (and or forwarded, NAT stuff etc) and with which associated protocol ?
Issue -
State: closed - Opened by exiledgamesstudio over 4 years ago
- 1 comment
#91 - Fix for disconnect bug
Pull Request -
State: closed - Opened by James-Frowen over 4 years ago
#91 - Fix for disconnect bug
Pull Request -
State: closed - Opened by James-Frowen over 4 years ago
#90 - adding warning to client connect
Pull Request -
State: closed - Opened by James-Frowen over 4 years ago
#90 - adding warning to client connect
Pull Request -
State: closed - Opened by James-Frowen over 4 years ago
#89 - Broadcast sending
Issue -
State: closed - Opened by EdwardNee over 4 years ago
- 1 comment
#89 - Broadcast sending
Issue -
State: closed - Opened by EdwardNee over 4 years ago
- 1 comment
#88 - How do you Install Telepathy in Unity?
Issue -
State: closed - Opened by valkyrienyanko over 4 years ago
- 1 comment
#87 - Question : how to send big data ?
Issue -
State: closed - Opened by Fangh over 4 years ago
- 2 comments
#86 - client.Disconnect() don't work as expected! ( Infinity loops )
Issue -
State: closed - Opened by fdsagizi over 4 years ago
- 1 comment
#85 - Server data never gets received by client
Issue -
State: closed - Opened by TheSeanLavery over 4 years ago
- 2 comments
#84 - ::ffff: what dose it mean?
Issue -
State: closed - Opened by Haruho almost 5 years ago
#84 - ::ffff: what dose it mean?
Issue -
State: closed - Opened by Haruho almost 5 years ago
#83 - Exceptions are still thrown each time a player disconnects.
Issue -
State: closed - Opened by Davidnovarro almost 5 years ago
- 4 comments
#82 - Exception is thrown when client is disconnected from server.
Issue -
State: closed - Opened by Davidnovarro almost 5 years ago
- 2 comments
#81 - Fixed server hanging on stop
Pull Request -
State: closed - Opened by Zeejfps almost 5 years ago
- 4 comments
#81 - Fixed server hanging on stop
Pull Request -
State: closed - Opened by Zeejfps almost 5 years ago
- 4 comments
#80 - Fixed IPv6 loopback address
Pull Request -
State: open - Opened by Zeejfps almost 5 years ago
- 4 comments
#80 - Fixed IPv6 loopback address
Pull Request -
State: open - Opened by Zeejfps almost 5 years ago
- 4 comments
#79 - Fixed server stopping issues
Pull Request -
State: closed - Opened by Zeejfps almost 5 years ago
- 6 comments
#79 - Fixed server stopping issues
Pull Request -
State: closed - Opened by Zeejfps almost 5 years ago
- 6 comments
#78 - adding helper function to get random unused port
Pull Request -
State: closed - Opened by namar0x0309 almost 5 years ago
- 2 comments
#77 - change null check
Pull Request -
State: closed - Opened by MrGadget1024 about 5 years ago
- 6 comments
#76 - Client.Connect blocks code in Unity 2019.2.3f1
Issue -
State: closed - Opened by bartofzo about 5 years ago
- 5 comments
#76 - Client.Connect blocks code in Unity 2019.2.3f1
Issue -
State: closed - Opened by bartofzo about 5 years ago
- 5 comments
#75 - Use null propagation on client.close()
Pull Request -
State: closed - Opened by starburst997 about 5 years ago
#75 - Use null propagation on client.close()
Pull Request -
State: closed - Opened by starburst997 about 5 years ago
#74 - Inserted proper access modifiers throughout so as to properly control…
Pull Request -
State: closed - Opened by c-schembri about 5 years ago
- 1 comment
#74 - Inserted proper access modifiers throughout so as to properly control…
Pull Request -
State: closed - Opened by c-schembri about 5 years ago
- 1 comment
#73 - msg.connectionId
Issue -
State: closed - Opened by dupperT about 5 years ago
- 1 comment
#73 - msg.connectionId
Issue -
State: closed - Opened by dupperT about 5 years ago
- 1 comment
#72 - Stopping server causes server to freeze
Issue -
State: closed - Opened by allan-m-smith about 5 years ago
- 2 comments
#72 - Stopping server causes server to freeze
Issue -
State: closed - Opened by allan-m-smith about 5 years ago
- 2 comments
#71 - Is there any way to get response via telepathy.server/client?
Issue -
State: closed - Opened by Luminisc about 5 years ago
- 9 comments
#71 - Is there any way to get response via telepathy.server/client?
Issue -
State: closed - Opened by Luminisc about 5 years ago
- 9 comments
#70 - KCP support
Issue -
State: closed - Opened by sekkit about 5 years ago
- 2 comments
#70 - KCP support
Issue -
State: closed - Opened by sekkit about 5 years ago
- 2 comments
#69 - Reset Counter in Stop
Pull Request -
State: closed - Opened by MrGadget1024 over 5 years ago
- 4 comments
#69 - Reset Counter in Stop
Pull Request -
State: closed - Opened by MrGadget1024 over 5 years ago
- 4 comments
#68 - Telepathy hangs itself on Linux x64 hosts
Issue -
State: closed - Opened by SoftwareGuy over 5 years ago
- 3 comments
Labels: please_check_latest
#68 - Telepathy hangs itself on Linux x64 hosts
Issue -
State: closed - Opened by SoftwareGuy over 5 years ago
- 3 comments
Labels: please_check_latest
#67 - Server.Send: invalid connectionId:
Issue -
State: closed - Opened by bartofzo over 5 years ago
- 1 comment
#67 - Server.Send: invalid connectionId:
Issue -
State: closed - Opened by bartofzo over 5 years ago
- 1 comment
#66 - fix: Correctly support IPv4 and IPv6 sockets
Pull Request -
State: closed - Opened by paulpach over 5 years ago
- 2 comments
#65 - Latest commit for IPv6 Support breaks Telepathy completely in Mirror DLL form
Issue -
State: closed - Opened by SoftwareGuy over 5 years ago
- 2 comments
#65 - Latest commit for IPv6 Support breaks Telepathy completely in Mirror DLL form
Issue -
State: closed - Opened by SoftwareGuy over 5 years ago
- 2 comments
#64 - Not supporting ipv6
Issue -
State: closed - Opened by insanepure over 5 years ago
- 3 comments
#63 - Send: stream.Write exception: System.IO.IOException: Write failure
Issue -
State: closed - Opened by Fresh-Mess over 5 years ago
- 5 comments
#62 - Catch ThreadInterruptedException in Server.cs when closing stream/client in SendLoop
Pull Request -
State: open - Opened by darrencperry over 5 years ago
- 5 comments
#61 - Close streams on Socket Exception in SendLoop
Pull Request -
State: closed - Opened by darrencperry over 5 years ago
- 8 comments
#61 - Close streams on Socket Exception in SendLoop
Pull Request -
State: closed - Opened by darrencperry over 5 years ago
- 8 comments
#60 - Server ReceiveTimeout support
Pull Request -
State: closed - Opened by YuriPetskus over 5 years ago
- 5 comments
#59 - README says build is failing.. is this accurate?
Issue -
State: closed - Opened by snarlynarwhal over 5 years ago
- 8 comments
#58 - What platforms does Telepathy support?
Issue -
State: closed - Opened by zhuyidiwow over 5 years ago
- 2 comments
Labels: question
#58 - What platforms does Telepathy support?
Issue -
State: closed - Opened by zhuyidiwow over 5 years ago
- 2 comments
Labels: question
#57 - Questions: Why not use Tasks? Would a single send thread be more optimal?
Issue -
State: closed - Opened by snarlynarwhal over 5 years ago
- 4 comments
#57 - Questions: Why not use Tasks? Would a single send thread be more optimal?
Issue -
State: closed - Opened by snarlynarwhal over 5 years ago
- 4 comments
#56 - Which package structures here?
Issue -
State: closed - Opened by aloska over 5 years ago
- 2 comments
#56 - Which package structures here?
Issue -
State: closed - Opened by aloska over 5 years ago
- 2 comments
#55 - how to use .net framework 4.5
Issue -
State: closed - Opened by jjf12554 over 5 years ago
- 1 comment
#55 - how to use .net framework 4.5
Issue -
State: closed - Opened by jjf12554 over 5 years ago
- 1 comment
#54 - ReadSafely ambiguous call in ReadExactly
Issue -
State: closed - Opened by Dewskerz over 5 years ago
- 3 comments
#53 - Fixed typo
Pull Request -
State: closed - Opened by atlv24 almost 6 years ago
- 1 comment
#53 - Fixed typo
Pull Request -
State: closed - Opened by atlv24 almost 6 years ago
- 1 comment
#52 - Fixed a typo.
Pull Request -
State: closed - Opened by atlv24 almost 6 years ago
#51 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 1 comment
#51 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 1 comment
#50 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 2 comments
#50 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 2 comments
#49 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 4 comments
#49 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
- 4 comments
#48 - Fix TargetFrameworks
Pull Request -
State: closed - Opened by MichalPetryka almost 6 years ago
- 1 comment
#48 - Fix TargetFrameworks
Pull Request -
State: closed - Opened by MichalPetryka almost 6 years ago
- 1 comment
#47 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
#47 - added TryListen to Server
Pull Request -
State: closed - Opened by CallumFerguson almost 6 years ago
#46 - Calling Telepathy.Server.Stop() never returns
Issue -
State: closed - Opened by yohandev almost 6 years ago
- 1 comment
#46 - Calling Telepathy.Server.Stop() never returns
Issue -
State: closed - Opened by yohandev almost 6 years ago
- 1 comment
#45 - SendLoop so Send isn't blocking the main thread anymore (Fixes #43)
Pull Request -
State: closed - Opened by miwarnec almost 6 years ago
#45 - SendLoop so Send isn't blocking the main thread anymore (Fixes #43)
Pull Request -
State: closed - Opened by miwarnec almost 6 years ago
#44 - SendLoop so Send isn't blocking the main thread anymore.
Pull Request -
State: closed - Opened by miwarnec almost 6 years ago
#44 - SendLoop so Send isn't blocking the main thread anymore.
Pull Request -
State: closed - Opened by miwarnec almost 6 years ago
#43 - client disconnect causes server freeze
Issue -
State: closed - Opened by paulpach almost 6 years ago
- 2 comments
#43 - client disconnect causes server freeze
Issue -
State: closed - Opened by paulpach almost 6 years ago
- 2 comments
#42 - Server.Send exception: System.ObjectDisposedException: Cannot access a disposed object.
Issue -
State: closed - Opened by Avatarchik almost 6 years ago
- 4 comments
#42 - Server.Send exception: System.ObjectDisposedException: Cannot access a disposed object.
Issue -
State: closed - Opened by Avatarchik almost 6 years ago
- 4 comments