Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / MirrorNetworking/Mirror issues and pull requests
#3876 - KCP exception when stopping client
Issue -
State: closed - Opened by s0ckz 6 months ago
- 3 comments
#3876 - KCP exception when stopping client
Issue -
State: closed - Opened by s0ckz 6 months ago
- 3 comments
#3864 - fix(ReaderWriterProcessor) : When crossing assemblies problem
Pull Request -
State: closed - Opened by pepoipod 6 months ago
- 1 comment
Labels: enhancement, Awaiting Review
#3861 - feature: Quake Networking Model (Hybrid)
Pull Request -
State: closed - Opened by miwarnec 6 months ago
#3820 - feat: Unity 6 Compatibility
Pull Request -
State: closed - Opened by MrGadget1024 9 months ago
- 1 comment
Labels: enhancement, Awaiting Review
#3816 - When crossing assemblies, you may not be able to obtain the Reader/Writer defined by yourself.
Issue -
State: closed - Opened by pepoipod 9 months ago
- 3 comments
#3812 - Assets\Mirror\Components\PredictedRigidbody\PredictedRigidbody.cs(327,16): error CS1061
Issue -
State: closed - Opened by benjaminnouri 9 months ago
- 6 comments
#3802 - feat(NetworkTransformBase): Add Velocity and AngularVelocity
Pull Request -
State: closed - Opened by MrGadget1024 10 months ago
Labels: enhancement, work in progress
#3787 - KCP Threaded Client Error On Disconnect
Issue -
State: closed - Opened by joshuameurey 10 months ago
- 10 comments
Labels: bug
#3785 - AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy
Issue -
State: closed - Opened by joshbayley 10 months ago
- 4 comments
Labels: bug
#3785 - AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy
Issue -
State: closed - Opened by joshbayley 10 months ago
- 4 comments
Labels: bug
#3734 - feat(NetworkIdentity): Reuse Network IDs
Pull Request -
State: open - Opened by MrGadget1024 about 1 year ago
- 2 comments
Labels: enhancement, Awaiting Review
#3619 - MrGadget NetworkManager populate spawnable prefabs button suggestions
Issue -
State: closed - Opened by miwarnec over 1 year ago
- 3 comments
Labels: enhancement
#3614 - fix: Add OP_RENEW to SyncDictionary
Pull Request -
State: closed - Opened by Moddingdudes over 1 year ago
- 4 comments
#3607 - feature: NetworkManager.exceptions advanced options
Issue -
State: closed - Opened by Paradoks-Studio over 1 year ago
- 2 comments
#3607 - feature: NetworkManager.exceptions advanced options
Issue -
State: closed - Opened by Paradoks-Studio over 1 year ago
- 2 comments
#3577 - perf: DirtyObjects (V2)
Pull Request -
State: closed - Opened by miwarnec over 1 year ago
#3572 - In NetworkTransform, a full snapshots get triggered even if only the position OR the rotation changed above the sensitivity value.
Issue -
State: closed - Opened by The2ndT over 1 year ago
- 3 comments
Labels: bug
#3484 - System.IO.EndOfStreamException: ReadBytesSegment can't read 15 bytes because it would read past the end of the stream
Issue -
State: closed - Opened by ywm1991 over 1 year ago
- 4 comments
Labels: can't reproduce
#3466 - TargetRpc(NetworkConnection) should force NetworkConnectionToClient
Issue -
State: open - Opened by miwarnec almost 2 years ago
- 6 comments
Labels: bug
#3464 - NetworkClient.connection: type changed from NetworkConnection to explicit NetworkConnectionToServer to ensure correct usage. C# has a great type system, we should use to prevent issues.
Pull Request -
State: closed - Opened by miwarnec almost 2 years ago
- 1 comment
Labels: work in progress
#3437 - Inconsistent NetworkTime.time Sync Between Client and Server During Debugging
Issue -
State: closed - Opened by jienma almost 2 years ago
- 8 comments
Labels: bug, Needs Research
#3356 - [syncvar(mode=owner)]
Issue -
State: closed - Opened by relajosoft about 2 years ago
- 3 comments
Labels: enhancement
#3356 - [syncvar(mode=owner)]
Issue -
State: closed - Opened by relajosoft about 2 years ago
- 3 comments
Labels: enhancement
#3350 - expose time interpolation settings
Issue -
State: closed - Opened by miwarnec about 2 years ago
Labels: enhancement
#3301 - Reapply Weaver Write<HashSet<T>>
Issue -
State: closed - Opened by miwarnec about 2 years ago
- 1 comment
Labels: enhancement
#3301 - Reapply Weaver Write<HashSet<T>>
Issue -
State: closed - Opened by miwarnec about 2 years ago
- 1 comment
Labels: enhancement
#3262 - Support Edit Prefab Mode
Issue -
State: closed - Opened by Bryan-Legend about 2 years ago
- 3 comments
Labels: enhancement
#3262 - Support Edit Prefab Mode
Issue -
State: closed - Opened by Bryan-Legend about 2 years ago
- 3 comments
Labels: enhancement
#3201 - Added NetworkIdentity Spawn Methods & Tests
Pull Request -
State: closed - Opened by realQuartzi over 2 years ago
- 4 comments
#3097 - SyncVar hooks and Sync[Collection] handlers firing during initial spawn
Issue -
State: closed - Opened by MrGadget1024 almost 3 years ago
- 3 comments
Labels: bug, enhancement
#2945 - Open Unity Bugs / Issue #s affecting Mirror
Issue -
State: open - Opened by miwarnec over 3 years ago
- 2 comments
Labels: bug, UnityBug
#2802 - OnApplicationShutdown behaviour
Issue -
State: closed - Opened by imerr over 3 years ago
- 2 comments
Labels: enhancement
#2802 - OnApplicationShutdown behaviour
Issue -
State: closed - Opened by imerr over 3 years ago
- 2 comments
Labels: enhancement
#2710 - Investigate Transport-Layer Disconnection rework/improvements
Issue -
State: closed - Opened by SoftwareGuy over 3 years ago
- 3 comments
#2670 - Scene objects are not reset after disconnecting
Issue -
State: open - Opened by imerr almost 4 years ago
- 3 comments
#2670 - Scene objects are not reset after disconnecting
Issue -
State: open - Opened by imerr almost 4 years ago
- 3 comments
#2637 - ReplacePlayerForConnection not properly replacing.
Issue -
State: closed - Opened by snooksv3 almost 4 years ago
- 1 comment
#2637 - ReplacePlayerForConnection not properly replacing.
Issue -
State: closed - Opened by snooksv3 almost 4 years ago
- 1 comment
#2591 - NetworkAnimator bug - Endless loop between two animations when the framerate is low on the server
Issue -
State: closed - Opened by techtuxbr almost 4 years ago
- 5 comments
Labels: bug
#2591 - NetworkAnimator bug - Endless loop between two animations when the framerate is low on the server
Issue -
State: closed - Opened by techtuxbr almost 4 years ago
- 5 comments
Labels: bug
#2536 - Setting NetworkServer.dontListen to true after starting server doesn't close socket properly
Issue -
State: closed - Opened by CorneliusCornbread about 4 years ago
- 6 comments
Labels: enhancement
#2536 - Setting NetworkServer.dontListen to true after starting server doesn't close socket properly
Issue -
State: closed - Opened by CorneliusCornbread about 4 years ago
- 6 comments
Labels: enhancement
#2524 - Add Interface for a port field for Transports so that it is easier to set
Issue -
State: closed - Opened by James-Frowen about 4 years ago
- 8 comments
Labels: enhancement
#2428 - Using NetworkAnimator.SetTrigger() plays animation twice.
Issue -
State: closed - Opened by AdiRidA about 4 years ago
- 5 comments
Labels: bug, can't reproduce
#2428 - Using NetworkAnimator.SetTrigger() plays animation twice.
Issue -
State: closed - Opened by AdiRidA about 4 years ago
- 5 comments
Labels: bug, can't reproduce
#2230 - Make an option to have SyncVar hooks called on Server
Issue -
State: closed - Opened by tufcode over 4 years ago
- 12 comments
Labels: enhancement
#2061 - Async spawning to better support Addressables
Issue -
State: open - Opened by James-Frowen over 4 years ago
- 4 comments
Labels: enhancement
#100 - Use standard C# events instead of one callback
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 2 comments
Labels: released
#100 - Use standard C# events instead of one callback
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 2 comments
Labels: released
#99 - Avoid LINQ in NetworkBehaviour.IsDirty
Pull Request -
State: closed - Opened by apkd about 6 years ago
- 6 comments
#99 - Avoid LINQ in NetworkBehaviour.IsDirty
Pull Request -
State: closed - Opened by apkd about 6 years ago
- 6 comments
#98 - Allow for sending message on unreliable channels
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 5 comments
Labels: released
#98 - Allow for sending message on unreliable channels
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 5 comments
Labels: released
#97 - Add channels
Issue -
State: closed - Opened by paulpach about 6 years ago
Labels: enhancement
#97 - Add channels
Issue -
State: closed - Opened by paulpach about 6 years ago
Labels: enhancement
#96 - Fix #91 editor crash
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 2 comments
Labels: released
#96 - Fix #91 editor crash
Pull Request -
State: closed - Opened by paulpach about 6 years ago
- 2 comments
Labels: released
#95 - Use foreach instead of old style for
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#95 - Use foreach instead of old style for
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#94 - Ensure network behavior cache consistency
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#94 - Ensure network behavior cache consistency
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#93 - Fix #75, determine the RPC target
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#93 - Fix #75, determine the RPC target
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#92 - Transport.layer is null
Issue -
State: closed - Opened by Sulexa over 6 years ago
- 4 comments
#92 - Transport.layer is null
Issue -
State: closed - Opened by Sulexa over 6 years ago
- 4 comments
#91 - Editor Crash when using [Command] with ScriptableObject containing self-type references.
Issue -
State: closed - Opened by kalineh over 6 years ago
- 8 comments
Labels: bug, pull request, released
#91 - Editor Crash when using [Command] with ScriptableObject containing self-type references.
Issue -
State: closed - Opened by kalineh over 6 years ago
- 8 comments
Labels: bug, pull request, released
#90 - NetworkTransform reimplemented
Pull Request -
State: closed - Opened by miwarnec over 6 years ago
- 1 comment
Labels: work in progress
#90 - NetworkTransform reimplemented
Pull Request -
State: closed - Opened by miwarnec over 6 years ago
- 1 comment
Labels: work in progress
#89 - Home page documentation broken
Issue -
State: closed - Opened by adamarmistead over 6 years ago
- 2 comments
#89 - Home page documentation broken
Issue -
State: closed - Opened by adamarmistead over 6 years ago
- 2 comments
#88 - InvalidDataException breaks Unity builds
Issue -
State: closed - Opened by miwarnec over 6 years ago
- 1 comment
#88 - InvalidDataException breaks Unity builds
Issue -
State: closed - Opened by miwarnec over 6 years ago
- 1 comment
#87 - Create a migration tool
Issue -
State: closed - Opened by apkd over 6 years ago
- 1 comment
#87 - Create a migration tool
Issue -
State: closed - Opened by apkd over 6 years ago
- 1 comment
#86 - Simplify [Command], [ClientRpc] and [TargetRpc]
Issue -
State: closed - Opened by apkd over 6 years ago
- 9 comments
Labels: enhancement
#86 - Simplify [Command], [ClientRpc] and [TargetRpc]
Issue -
State: closed - Opened by apkd over 6 years ago
- 9 comments
Labels: enhancement
#85 - Fix issue #75, determining the command target
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 1 comment
#85 - Fix issue #75, determining the command target
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 1 comment
#84 - Modularize network time
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#84 - Modularize network time
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#83 - Simplify internal message processing
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 5 comments
Labels: released
#83 - Simplify internal message processing
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 5 comments
Labels: released
#82 - Throw an appropriate exception
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#82 - Throw an appropriate exception
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
Labels: released
#81 - NetworkHash128 replaced with Guid, with the NetworkIdentity serializa…
Pull Request -
State: closed - Opened by miwarnec over 6 years ago
- 2 comments
Labels: released
#81 - NetworkHash128 replaced with Guid, with the NetworkIdentity serializa…
Pull Request -
State: closed - Opened by miwarnec over 6 years ago
- 2 comments
Labels: released
#80 - Use System.Guid instead of NetworkHash128
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
#80 - Use System.Guid instead of NetworkHash128
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
#79 - Use Guid instead of NetworkHash128
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 1 comment
#79 - Use Guid instead of NetworkHash128
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 1 comment
#78 - Use static NetworkWriter instances in NetworkIdentity
Pull Request -
State: closed - Opened by apkd over 6 years ago
- 1 comment
#78 - Use static NetworkWriter instances in NetworkIdentity
Pull Request -
State: closed - Opened by apkd over 6 years ago
- 1 comment
#77 - NetworkHash128 should implement IEquatable
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
#77 - NetworkHash128 should implement IEquatable
Pull Request -
State: closed - Opened by paulpach over 6 years ago
- 2 comments
#76 - Avoid array allocations in NetworkWriter.ToArray()
Pull Request -
State: closed - Opened by apkd over 6 years ago
- 2 comments
#76 - Avoid array allocations in NetworkWriter.ToArray()
Pull Request -
State: closed - Opened by apkd over 6 years ago
- 2 comments
#75 - Handling multiple instances of component in same game object
Issue -
State: closed - Opened by uecarlos over 6 years ago
- 4 comments
Labels: bug, released
#75 - Handling multiple instances of component in same game object
Issue -
State: closed - Opened by uecarlos over 6 years ago
- 4 comments
Labels: bug, released