Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / MirrorNetworking/Mirror issues and pull requests

#3876 - KCP exception when stopping client

Issue - State: closed - Opened by s0ckz 6 months ago - 3 comments

#3876 - KCP exception when stopping client

Issue - State: closed - Opened by s0ckz 6 months ago - 3 comments

#3864 - fix(ReaderWriterProcessor) : When crossing assemblies problem

Pull Request - State: closed - Opened by pepoipod 6 months ago - 1 comment
Labels: enhancement, Awaiting Review

#3861 - feature: Quake Networking Model (Hybrid)

Pull Request - State: closed - Opened by miwarnec 6 months ago

#3820 - feat: Unity 6 Compatibility

Pull Request - State: closed - Opened by MrGadget1024 9 months ago - 1 comment
Labels: enhancement, Awaiting Review

#3802 - feat(NetworkTransformBase): Add Velocity and AngularVelocity

Pull Request - State: closed - Opened by MrGadget1024 10 months ago
Labels: enhancement, work in progress

#3787 - KCP Threaded Client Error On Disconnect

Issue - State: closed - Opened by joshuameurey 10 months ago - 10 comments
Labels: bug

#3785 - AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy

Issue - State: closed - Opened by joshbayley 10 months ago - 4 comments
Labels: bug

#3785 - AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy

Issue - State: closed - Opened by joshbayley 10 months ago - 4 comments
Labels: bug

#3734 - feat(NetworkIdentity): Reuse Network IDs

Pull Request - State: open - Opened by MrGadget1024 about 1 year ago - 2 comments
Labels: enhancement, Awaiting Review

#3619 - MrGadget NetworkManager populate spawnable prefabs button suggestions

Issue - State: closed - Opened by miwarnec over 1 year ago - 3 comments
Labels: enhancement

#3614 - fix: Add OP_RENEW to SyncDictionary

Pull Request - State: closed - Opened by Moddingdudes over 1 year ago - 4 comments

#3607 - feature: NetworkManager.exceptions advanced options

Issue - State: closed - Opened by Paradoks-Studio over 1 year ago - 2 comments

#3607 - feature: NetworkManager.exceptions advanced options

Issue - State: closed - Opened by Paradoks-Studio over 1 year ago - 2 comments

#3577 - perf: DirtyObjects (V2)

Pull Request - State: closed - Opened by miwarnec over 1 year ago

#3466 - TargetRpc(NetworkConnection) should force NetworkConnectionToClient

Issue - State: open - Opened by miwarnec almost 2 years ago - 6 comments
Labels: bug

#3437 - Inconsistent NetworkTime.time Sync Between Client and Server During Debugging

Issue - State: closed - Opened by jienma almost 2 years ago - 8 comments
Labels: bug, Needs Research

#3356 - [syncvar(mode=owner)]

Issue - State: closed - Opened by relajosoft about 2 years ago - 3 comments
Labels: enhancement

#3356 - [syncvar(mode=owner)]

Issue - State: closed - Opened by relajosoft about 2 years ago - 3 comments
Labels: enhancement

#3350 - expose time interpolation settings

Issue - State: closed - Opened by miwarnec about 2 years ago
Labels: enhancement

#3301 - Reapply Weaver Write<HashSet<T>>

Issue - State: closed - Opened by miwarnec about 2 years ago - 1 comment
Labels: enhancement

#3301 - Reapply Weaver Write<HashSet<T>>

Issue - State: closed - Opened by miwarnec about 2 years ago - 1 comment
Labels: enhancement

#3262 - Support Edit Prefab Mode

Issue - State: closed - Opened by Bryan-Legend about 2 years ago - 3 comments
Labels: enhancement

#3262 - Support Edit Prefab Mode

Issue - State: closed - Opened by Bryan-Legend about 2 years ago - 3 comments
Labels: enhancement

#3201 - Added NetworkIdentity Spawn Methods & Tests

Pull Request - State: closed - Opened by realQuartzi over 2 years ago - 4 comments

#3097 - SyncVar hooks and Sync[Collection] handlers firing during initial spawn

Issue - State: closed - Opened by MrGadget1024 almost 3 years ago - 3 comments
Labels: bug, enhancement

#2945 - Open Unity Bugs / Issue #s affecting Mirror

Issue - State: open - Opened by miwarnec over 3 years ago - 2 comments
Labels: bug, UnityBug

#2802 - OnApplicationShutdown behaviour

Issue - State: closed - Opened by imerr over 3 years ago - 2 comments
Labels: enhancement

#2802 - OnApplicationShutdown behaviour

Issue - State: closed - Opened by imerr over 3 years ago - 2 comments
Labels: enhancement

#2710 - Investigate Transport-Layer Disconnection rework/improvements

Issue - State: closed - Opened by SoftwareGuy over 3 years ago - 3 comments

#2670 - Scene objects are not reset after disconnecting

Issue - State: open - Opened by imerr almost 4 years ago - 3 comments

#2670 - Scene objects are not reset after disconnecting

Issue - State: open - Opened by imerr almost 4 years ago - 3 comments

#2637 - ReplacePlayerForConnection not properly replacing.

Issue - State: closed - Opened by snooksv3 almost 4 years ago - 1 comment

#2637 - ReplacePlayerForConnection not properly replacing.

Issue - State: closed - Opened by snooksv3 almost 4 years ago - 1 comment

#2591 - NetworkAnimator bug - Endless loop between two animations when the framerate is low on the server

Issue - State: closed - Opened by techtuxbr almost 4 years ago - 5 comments
Labels: bug

#2591 - NetworkAnimator bug - Endless loop between two animations when the framerate is low on the server

Issue - State: closed - Opened by techtuxbr almost 4 years ago - 5 comments
Labels: bug

#2536 - Setting NetworkServer.dontListen to true after starting server doesn't close socket properly

Issue - State: closed - Opened by CorneliusCornbread about 4 years ago - 6 comments
Labels: enhancement

#2536 - Setting NetworkServer.dontListen to true after starting server doesn't close socket properly

Issue - State: closed - Opened by CorneliusCornbread about 4 years ago - 6 comments
Labels: enhancement

#2524 - Add Interface for a port field for Transports so that it is easier to set

Issue - State: closed - Opened by James-Frowen about 4 years ago - 8 comments
Labels: enhancement

#2428 - Using NetworkAnimator.SetTrigger() plays animation twice.

Issue - State: closed - Opened by AdiRidA about 4 years ago - 5 comments
Labels: bug, can't reproduce

#2428 - Using NetworkAnimator.SetTrigger() plays animation twice.

Issue - State: closed - Opened by AdiRidA about 4 years ago - 5 comments
Labels: bug, can't reproduce

#2230 - Make an option to have SyncVar hooks called on Server

Issue - State: closed - Opened by tufcode over 4 years ago - 12 comments
Labels: enhancement

#2061 - Async spawning to better support Addressables

Issue - State: open - Opened by James-Frowen over 4 years ago - 4 comments
Labels: enhancement

#100 - Use standard C# events instead of one callback

Pull Request - State: closed - Opened by paulpach about 6 years ago - 2 comments
Labels: released

#100 - Use standard C# events instead of one callback

Pull Request - State: closed - Opened by paulpach about 6 years ago - 2 comments
Labels: released

#99 - Avoid LINQ in NetworkBehaviour.IsDirty

Pull Request - State: closed - Opened by apkd about 6 years ago - 6 comments

#99 - Avoid LINQ in NetworkBehaviour.IsDirty

Pull Request - State: closed - Opened by apkd about 6 years ago - 6 comments

#98 - Allow for sending message on unreliable channels

Pull Request - State: closed - Opened by paulpach about 6 years ago - 5 comments
Labels: released

#98 - Allow for sending message on unreliable channels

Pull Request - State: closed - Opened by paulpach about 6 years ago - 5 comments
Labels: released

#97 - Add channels

Issue - State: closed - Opened by paulpach about 6 years ago
Labels: enhancement

#97 - Add channels

Issue - State: closed - Opened by paulpach about 6 years ago
Labels: enhancement

#96 - Fix #91 editor crash

Pull Request - State: closed - Opened by paulpach about 6 years ago - 2 comments
Labels: released

#96 - Fix #91 editor crash

Pull Request - State: closed - Opened by paulpach about 6 years ago - 2 comments
Labels: released

#95 - Use foreach instead of old style for

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#95 - Use foreach instead of old style for

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#94 - Ensure network behavior cache consistency

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#94 - Ensure network behavior cache consistency

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#93 - Fix #75, determine the RPC target

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#93 - Fix #75, determine the RPC target

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#92 - Transport.layer is null

Issue - State: closed - Opened by Sulexa over 6 years ago - 4 comments

#92 - Transport.layer is null

Issue - State: closed - Opened by Sulexa over 6 years ago - 4 comments

#91 - Editor Crash when using [Command] with ScriptableObject containing self-type references.

Issue - State: closed - Opened by kalineh over 6 years ago - 8 comments
Labels: bug, pull request, released

#91 - Editor Crash when using [Command] with ScriptableObject containing self-type references.

Issue - State: closed - Opened by kalineh over 6 years ago - 8 comments
Labels: bug, pull request, released

#90 - NetworkTransform reimplemented

Pull Request - State: closed - Opened by miwarnec over 6 years ago - 1 comment
Labels: work in progress

#90 - NetworkTransform reimplemented

Pull Request - State: closed - Opened by miwarnec over 6 years ago - 1 comment
Labels: work in progress

#89 - Home page documentation broken

Issue - State: closed - Opened by adamarmistead over 6 years ago - 2 comments

#89 - Home page documentation broken

Issue - State: closed - Opened by adamarmistead over 6 years ago - 2 comments

#88 - InvalidDataException breaks Unity builds

Issue - State: closed - Opened by miwarnec over 6 years ago - 1 comment

#88 - InvalidDataException breaks Unity builds

Issue - State: closed - Opened by miwarnec over 6 years ago - 1 comment

#87 - Create a migration tool

Issue - State: closed - Opened by apkd over 6 years ago - 1 comment

#87 - Create a migration tool

Issue - State: closed - Opened by apkd over 6 years ago - 1 comment

#86 - Simplify [Command], [ClientRpc] and [TargetRpc]

Issue - State: closed - Opened by apkd over 6 years ago - 9 comments
Labels: enhancement

#86 - Simplify [Command], [ClientRpc] and [TargetRpc]

Issue - State: closed - Opened by apkd over 6 years ago - 9 comments
Labels: enhancement

#85 - Fix issue #75, determining the command target

Pull Request - State: closed - Opened by paulpach over 6 years ago - 1 comment

#85 - Fix issue #75, determining the command target

Pull Request - State: closed - Opened by paulpach over 6 years ago - 1 comment

#84 - Modularize network time

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#84 - Modularize network time

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#83 - Simplify internal message processing

Pull Request - State: closed - Opened by paulpach over 6 years ago - 5 comments
Labels: released

#83 - Simplify internal message processing

Pull Request - State: closed - Opened by paulpach over 6 years ago - 5 comments
Labels: released

#82 - Throw an appropriate exception

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#82 - Throw an appropriate exception

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments
Labels: released

#81 - NetworkHash128 replaced with Guid, with the NetworkIdentity serializa…

Pull Request - State: closed - Opened by miwarnec over 6 years ago - 2 comments
Labels: released

#81 - NetworkHash128 replaced with Guid, with the NetworkIdentity serializa…

Pull Request - State: closed - Opened by miwarnec over 6 years ago - 2 comments
Labels: released

#80 - Use System.Guid instead of NetworkHash128

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments

#80 - Use System.Guid instead of NetworkHash128

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments

#79 - Use Guid instead of NetworkHash128

Pull Request - State: closed - Opened by paulpach over 6 years ago - 1 comment

#79 - Use Guid instead of NetworkHash128

Pull Request - State: closed - Opened by paulpach over 6 years ago - 1 comment

#78 - Use static NetworkWriter instances in NetworkIdentity

Pull Request - State: closed - Opened by apkd over 6 years ago - 1 comment

#78 - Use static NetworkWriter instances in NetworkIdentity

Pull Request - State: closed - Opened by apkd over 6 years ago - 1 comment

#77 - NetworkHash128 should implement IEquatable

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments

#77 - NetworkHash128 should implement IEquatable

Pull Request - State: closed - Opened by paulpach over 6 years ago - 2 comments

#76 - Avoid array allocations in NetworkWriter.ToArray()

Pull Request - State: closed - Opened by apkd over 6 years ago - 2 comments

#76 - Avoid array allocations in NetworkWriter.ToArray()

Pull Request - State: closed - Opened by apkd over 6 years ago - 2 comments

#75 - Handling multiple instances of component in same game object

Issue - State: closed - Opened by uecarlos over 6 years ago - 4 comments
Labels: bug, released

#75 - Handling multiple instances of component in same game object

Issue - State: closed - Opened by uecarlos over 6 years ago - 4 comments
Labels: bug, released