Ecosyste.ms: Issues
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GitHub / MikeSchulze/gdUnit4 issues and pull requests
#19 - GD-19: Fix broken workflow `ci-pr` and switch to image bitbrain/godot-setup-action
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 3 comments
#18 - GD-18: Add C# support back
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 7 comments
Labels: refactoring
#17 - GD-17: GdUnit Inspector: Opening the GdUnit Settings shows broken dialog
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: bug
#16 - GD-16: GdUnit Inspector: The DOC button links to non existing page
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: bug
#15 - GD-15: Open the Node type overview takes long before is shown
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: bug
#14 - GD-14: Spy/Mock is failing on external inner classes
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: bug, godot related issue
#13 - GD-13: Refactor NetworkSceneTest.gd to new MultiplayerAPIExtension
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: refactoring
#12 - GD-12: Mock & Spy on inner class is broken
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: bug, godot related issue
#11 - GD-11: GdUnitSettings are broken to reset default value
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: bug, godot related issue
#10 - GD-10: Using `auto_free()` on inner class results in runtime error
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: bug, godot related issue
#9 - GD-9: Remove hotfixes for invalid method descriptors
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: refactoring, godot related issue
#8 - GD-8: Using typed assign breaks mocking implementation
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 4 comments
Labels: bug, godot related issue
#7 - GD-7: Handle save all changed files: ScriptEditor:_menu_option is removed in Godot4
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: godot related issue
#6 - GD-6: The execution time of FuzzerToolTest is significantly increased
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
#5 - GD-5: GdScript 2.0: FuzzerTool creates unused parameter warnings
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: bug
#4 - GD-4: Add `assert_failure` to simplify assertion tests
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: enhancement
#3 - GD-3: GDScript 2.0: GdScriptParser use `match` instead of `if/else`
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
Labels: refactoring, godot related issue
#2 - Check replacement for `GDScriptFunctionState`
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: godot related issue, infos requested
#1 - Use Godot4 `Time` in `LocalTime`
Issue -
State: closed - Opened by MikeSchulze about 2 years ago
- 1 comment
Labels: refactoring