Ecosyste.ms: Issues

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GitHub / LuxCoreRender/MaxToLux issues and pull requests

#71 - Viewport Hdri not mach with the render

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 2 comments
Labels: bug

#70 - Support for face mapping UV set

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 3 comments
Labels: enhancement

#69 - HDRI Gamma is not correct at the start point

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 22 comments
Labels: enhancement

#68 - missing material type name

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: enhancement

#67 - Enhancement request for Generic LuxMaterial

Issue - State: open - Opened by patro1 almost 4 years ago - 1 comment
Labels: enhancement

#66 - 3DS Max 2020 mat editor crash

Issue - State: closed - Opened by Myirdin almost 4 years ago - 52 comments
Labels: bug

#65 - Changing maps on map/material slots not showing instantly

Issue - State: closed - Opened by Ericka-dev almost 4 years ago - 1 comment
Labels: bug

#64 - Power, Divide, subtract, less and greaterthan maps slots can not be assigned

Issue - State: open - Opened by Ericka-dev almost 4 years ago
Labels: bug

#63 - Suspend undo, macro recorder, animation, auto backup

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 1 comment
Labels: enhancement

#62 - Dislable viewport draw during render

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 1 comment
Labels: enhancement

#61 - Teh First line in render output is always black

Issue - State: closed - Opened by OmidGhotbi almost 4 years ago - 1 comment
Labels: bug

#60 - 3ds max 2022 support

Issue - State: closed - Opened by Ericka-dev almost 4 years ago - 2 comments
Labels: enhancement

#59 - Lux cloth textured-issue

Issue - State: closed - Opened by patro1 almost 4 years ago - 3 comments
Labels: invalid

#58 - mesh-lights/Material lights as physical light suggestion/improvement

Issue - State: closed - Opened by patro1 almost 4 years ago - 1 comment
Labels: enhancement

#57 - Lux Metal fresnel texture

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: bug

#56 - hair and fur

Issue - State: open - Opened by Ericka-dev almost 4 years ago
Labels: enhancement

#55 - Suporting particles

Issue - State: open - Opened by Ericka-dev almost 4 years ago
Labels: enhancement

#54 - Maps-texture visibility in map slots

Issue - State: open - Opened by patro1 almost 4 years ago - 5 comments
Labels: enhancement

#53 - Lux Light - emission flip normals (?)

Issue - State: closed - Opened by patro1 almost 4 years ago - 1 comment
Labels: enhancement, question

#52 - Lux glass render black

Issue - State: closed - Opened by patro1 almost 4 years ago - 10 comments
Labels: bug

#51 - Normal issue generate by the Mirror the transform

Issue - State: closed - Opened by patro1 almost 4 years ago - 1 comment
Labels: bug

#50 - Lux light and emission param,eter

Issue - State: open - Opened by patro1 almost 4 years ago
Labels: bug

#49 - request for supporting "body objects"

Issue - State: open - Opened by patro1 almost 4 years ago - 51 comments
Labels: enhancement

#48 - adding lux scale/multiply bug(?)

Issue - State: open - Opened by patro1 almost 4 years ago
Labels: bug

#47 - some imported geometries disappear in render

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: bug

#46 - lux sphere light bug (?)

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: bug

#45 - Bitmap flipped

Issue - State: closed - Opened by patro1 almost 4 years ago - 1 comment
Labels: bug

#44 - rendering perspective view

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: bug

#43 - Environment doesn't show correctly.

Issue - State: open - Opened by patro1 almost 4 years ago
Labels: bug

#42 - Lux Mix renders grey

Issue - State: open - Opened by patro1 almost 4 years ago
Labels: bug

#41 - Lux Mix material mat editor bug

Issue - State: closed - Opened by patro1 almost 4 years ago - 2 comments
Labels: bug

#40 - request for 3ds max native "color correction map"

Issue - State: open - Opened by patro1 about 4 years ago - 1 comment
Labels: enhancement

#39 - 3ds max crashes on mat editor

Issue - State: closed - Opened by patro1 about 4 years ago - 3 comments
Labels: bug

#38 - group issue

Issue - State: closed - Opened by patro1 about 4 years ago - 4 comments
Labels: bug

#37 - 3ds max 2021 Material Editor Crash

Issue - State: closed - Opened by rs3dtouch about 4 years ago - 3 comments
Labels: bug

#36 - feature request render time

Issue - State: closed - Opened by patro1 about 4 years ago - 1 comment
Labels: bug, enhancement

#35 - bumtex for glossy and glossy coat value is too small

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 2 comments
Labels: bug

#34 - Hidden lights will not render

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 3 comments
Labels: bug

#33 - any lux light object will make Lux Sky renber black

Issue - State: closed - Opened by patro1 about 4 years ago - 5 comments
Labels: bug

#32 - Lux null crash 3ds max

Issue - State: closed - Opened by patro1 about 4 years ago - 2 comments
Labels: bug

#31 - Lux Light material

Issue - State: closed - Opened by patro1 about 4 years ago - 3 comments
Labels: bug

#30 - lux glass: IOR custom value not translated to LuxCore

Issue - State: closed - Opened by patro1 about 4 years ago - 3 comments
Labels: bug

#29 - the material editor will close when try to render Light material preview

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 2 comments
Labels: bug

#28 - lux onbject not loaded in 3dsmax 2021 update 3

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 2 comments
Labels: bug

#27 - black material in the classic material editor

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 2 comments
Labels: bug

#25 - Saving VFB in any format except JPG and BMP save only black pixels

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 2 comments
Labels: bug, enhancement

#24 - No alpha channel in VFB

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 1 comment
Labels: enhancement

#23 - Uninstall the pluging can cause 3dsmax crash on start up

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 1 comment
Labels: bug

#22 - Use perspective view as camera

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 1 comment
Labels: enhancement

#21 - Object with no material transformed to zero location

Issue - State: closed - Opened by OmidGhotbi about 4 years ago - 1 comment
Labels: bug

#20 - missing support for max 2021

Issue - State: closed - Opened by patro1 over 4 years ago
Labels: enhancement

#19 - material editor crashing in 3dsmax 2020 and 2021

Issue - State: closed - Opened by OmidGhotbi over 4 years ago - 1 comment
Labels: bug

#18 - Luxcore for 3ds max 2020

Issue - State: closed - Opened by NarcisCalin over 4 years ago - 6 comments
Labels: enhancement

#17 - Change Color or Map in material editor

Issue - State: closed - Opened by OmidGhotbi over 4 years ago - 1 comment
Labels: bug

#16 - Slow material editor

Issue - State: closed - Opened by OmidGhotbi over 4 years ago - 1 comment
Labels: bug

#15 - unit scale is too big

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug

#14 - Uv tile not working

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug

#13 - uv not work correctlly all the time

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 2 comments
Labels: bug

#12 - Crush on loading compact material editor

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 3 comments
Labels: bug

#11 - Crush on changing material type

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 2 comments
Labels: bug

#10 - sub textures

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 2 comments
Labels: bug

#9 - sub material

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 2 comments
Labels: bug

#8 - Long path issue

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug

#7 - Special character

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 3 comments
Labels: bug

#6 - image map with the too-long path issue

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug

#5 - no render pass

Issue - State: open - Opened by OmidGhotbi almost 5 years ago
Labels: bug

#4 - output can only be saved as JPG

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug

#3 - Materials are in the wrong category

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago
Labels: bug

#2 - Material light emitter need another light source to work

Issue - State: closed - Opened by OmidGhotbi almost 5 years ago - 2 comments
Labels: bug

#1 - Gamma Correction not work correctly

Issue - State: open - Opened by OmidGhotbi almost 5 years ago - 1 comment
Labels: bug