Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / LuxCoreRender/MaxToLux issues and pull requests
#71 - Viewport Hdri not mach with the render
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 2 comments
Labels: bug
#70 - Support for face mapping UV set
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 3 comments
Labels: enhancement
#69 - HDRI Gamma is not correct at the start point
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 22 comments
Labels: enhancement
#68 - missing material type name
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: enhancement
#67 - Enhancement request for Generic LuxMaterial
Issue -
State: open - Opened by patro1 almost 4 years ago
- 1 comment
Labels: enhancement
#66 - 3DS Max 2020 mat editor crash
Issue -
State: closed - Opened by Myirdin almost 4 years ago
- 52 comments
Labels: bug
#65 - Changing maps on map/material slots not showing instantly
Issue -
State: closed - Opened by Ericka-dev almost 4 years ago
- 1 comment
Labels: bug
#64 - Power, Divide, subtract, less and greaterthan maps slots can not be assigned
Issue -
State: open - Opened by Ericka-dev almost 4 years ago
Labels: bug
#63 - Suspend undo, macro recorder, animation, auto backup
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 1 comment
Labels: enhancement
#62 - Dislable viewport draw during render
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 1 comment
Labels: enhancement
#61 - Teh First line in render output is always black
Issue -
State: closed - Opened by OmidGhotbi almost 4 years ago
- 1 comment
Labels: bug
#60 - 3ds max 2022 support
Issue -
State: closed - Opened by Ericka-dev almost 4 years ago
- 2 comments
Labels: enhancement
#59 - Lux cloth textured-issue
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 3 comments
Labels: invalid
#58 - mesh-lights/Material lights as physical light suggestion/improvement
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 1 comment
Labels: enhancement
#57 - Lux Metal fresnel texture
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: bug
#56 - hair and fur
Issue -
State: open - Opened by Ericka-dev almost 4 years ago
Labels: enhancement
#55 - Suporting particles
Issue -
State: open - Opened by Ericka-dev almost 4 years ago
Labels: enhancement
#54 - Maps-texture visibility in map slots
Issue -
State: open - Opened by patro1 almost 4 years ago
- 5 comments
Labels: enhancement
#53 - Lux Light - emission flip normals (?)
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 1 comment
Labels: enhancement, question
#52 - Lux glass render black
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 10 comments
Labels: bug
#51 - Normal issue generate by the Mirror the transform
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 1 comment
Labels: bug
#50 - Lux light and emission param,eter
Issue -
State: open - Opened by patro1 almost 4 years ago
Labels: bug
#49 - request for supporting "body objects"
Issue -
State: open - Opened by patro1 almost 4 years ago
- 51 comments
Labels: enhancement
#48 - adding lux scale/multiply bug(?)
Issue -
State: open - Opened by patro1 almost 4 years ago
Labels: bug
#47 - some imported geometries disappear in render
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: bug
#46 - lux sphere light bug (?)
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: bug
#45 - Bitmap flipped
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 1 comment
Labels: bug
#44 - rendering perspective view
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: bug
#43 - Environment doesn't show correctly.
Issue -
State: open - Opened by patro1 almost 4 years ago
Labels: bug
#42 - Lux Mix renders grey
Issue -
State: open - Opened by patro1 almost 4 years ago
Labels: bug
#41 - Lux Mix material mat editor bug
Issue -
State: closed - Opened by patro1 almost 4 years ago
- 2 comments
Labels: bug
#40 - request for 3ds max native "color correction map"
Issue -
State: open - Opened by patro1 about 4 years ago
- 1 comment
Labels: enhancement
#39 - 3ds max crashes on mat editor
Issue -
State: closed - Opened by patro1 about 4 years ago
- 3 comments
Labels: bug
#38 - group issue
Issue -
State: closed - Opened by patro1 about 4 years ago
- 4 comments
Labels: bug
#37 - 3ds max 2021 Material Editor Crash
Issue -
State: closed - Opened by rs3dtouch about 4 years ago
- 3 comments
Labels: bug
#36 - feature request render time
Issue -
State: closed - Opened by patro1 about 4 years ago
- 1 comment
Labels: bug, enhancement
#35 - bumtex for glossy and glossy coat value is too small
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 2 comments
Labels: bug
#34 - Hidden lights will not render
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 3 comments
Labels: bug
#33 - any lux light object will make Lux Sky renber black
Issue -
State: closed - Opened by patro1 about 4 years ago
- 5 comments
Labels: bug
#32 - Lux null crash 3ds max
Issue -
State: closed - Opened by patro1 about 4 years ago
- 2 comments
Labels: bug
#31 - Lux Light material
Issue -
State: closed - Opened by patro1 about 4 years ago
- 3 comments
Labels: bug
#30 - lux glass: IOR custom value not translated to LuxCore
Issue -
State: closed - Opened by patro1 about 4 years ago
- 3 comments
Labels: bug
#29 - the material editor will close when try to render Light material preview
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 2 comments
Labels: bug
#28 - lux onbject not loaded in 3dsmax 2021 update 3
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 2 comments
Labels: bug
#27 - black material in the classic material editor
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 2 comments
Labels: bug
#25 - Saving VFB in any format except JPG and BMP save only black pixels
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 2 comments
Labels: bug, enhancement
#24 - No alpha channel in VFB
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 1 comment
Labels: enhancement
#23 - Uninstall the pluging can cause 3dsmax crash on start up
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 1 comment
Labels: bug
#22 - Use perspective view as camera
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 1 comment
Labels: enhancement
#21 - Object with no material transformed to zero location
Issue -
State: closed - Opened by OmidGhotbi about 4 years ago
- 1 comment
Labels: bug
#20 - missing support for max 2021
Issue -
State: closed - Opened by patro1 over 4 years ago
Labels: enhancement
#19 - material editor crashing in 3dsmax 2020 and 2021
Issue -
State: closed - Opened by OmidGhotbi over 4 years ago
- 1 comment
Labels: bug
#18 - Luxcore for 3ds max 2020
Issue -
State: closed - Opened by NarcisCalin over 4 years ago
- 6 comments
Labels: enhancement
#17 - Change Color or Map in material editor
Issue -
State: closed - Opened by OmidGhotbi over 4 years ago
- 1 comment
Labels: bug
#16 - Slow material editor
Issue -
State: closed - Opened by OmidGhotbi over 4 years ago
- 1 comment
Labels: bug
#15 - unit scale is too big
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug
#14 - Uv tile not working
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug
#13 - uv not work correctlly all the time
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 2 comments
Labels: bug
#12 - Crush on loading compact material editor
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 3 comments
Labels: bug
#11 - Crush on changing material type
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 2 comments
Labels: bug
#10 - sub textures
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 2 comments
Labels: bug
#9 - sub material
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 2 comments
Labels: bug
#8 - Long path issue
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug
#7 - Special character
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 3 comments
Labels: bug
#6 - image map with the too-long path issue
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug
#5 - no render pass
Issue -
State: open - Opened by OmidGhotbi almost 5 years ago
Labels: bug
#4 - output can only be saved as JPG
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug
#3 - Materials are in the wrong category
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
Labels: bug
#2 - Material light emitter need another light source to work
Issue -
State: closed - Opened by OmidGhotbi almost 5 years ago
- 2 comments
Labels: bug
#1 - Gamma Correction not work correctly
Issue -
State: open - Opened by OmidGhotbi almost 5 years ago
- 1 comment
Labels: bug