Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / LukasBanana/LLGL issues and pull requests
#156 - Updating a buffer larger than 65536 bytes respecting CommandBuffer order
Issue -
State: open - Opened by st0rmbtw 16 days ago
- 8 comments
Labels: bug, feature request
#155 - Big FPS drop on D3D11
Issue -
State: open - Opened by st0rmbtw 22 days ago
- 13 comments
Labels: D3D
#154 - [GL] Provide rowStride for SetPixelStoreUnpack in pixels instead of bytes
Pull Request -
State: closed - Opened by st0rmbtw 23 days ago
Labels: bug, GL
#153 - Implement custom src row stride for the D3D11 and D3D12 backends
Pull Request -
State: closed - Opened by st0rmbtw 24 days ago
- 7 comments
Labels: improvement
#152 - Replace reinterpret_cast with static_cast when converting void*
Pull Request -
State: closed - Opened by st0rmbtw 25 days ago
- 5 comments
Labels: improvement
#151 - Create macros for throwing to avoid boilerplate code
Pull Request -
State: closed - Opened by st0rmbtw 27 days ago
- 1 comment
Labels: feature request
#150 - Make setting a stride of the ImageView data possible
Pull Request -
State: closed - Opened by st0rmbtw 28 days ago
- 3 comments
Labels: feature request
#149 - [GL] Use StringView instead of std::string
Pull Request -
State: closed - Opened by st0rmbtw about 1 month ago
- 2 comments
Labels: improvement
#148 - [Misc] Use move semantics where possible
Pull Request -
State: closed - Opened by st0rmbtw about 1 month ago
- 1 comment
Labels: improvement
#147 - [Misc] Mark move operators and move constructors noexcept
Pull Request -
State: closed - Opened by st0rmbtw about 1 month ago
- 2 comments
Labels: improvement
#146 - OpenGL | Texture won't bind
Issue -
State: closed - Opened by st0rmbtw about 1 month ago
- 9 comments
Labels: bug, GL
#145 - Rendering glitches with the `Vulkan` and `D3D12` backends
Issue -
State: open - Opened by st0rmbtw about 1 month ago
- 6 comments
Labels: bug, WIP, VK
#144 - Push constants are always zero in the `Vulkan` backend
Issue -
State: closed - Opened by st0rmbtw about 1 month ago
- 24 comments
Labels: VK
#143 - failed to load dynamic library (DYLIB): "libLLGL_MetalD.dylib"
Issue -
State: closed - Opened by marroen about 1 month ago
- 10 comments
Labels: macOS
#142 - What is the best way to use ImGui::Image with LLGL::Texture?
Issue -
State: closed - Opened by 1Kuso4ek1 about 2 months ago
- 4 comments
Labels: feature request
#141 - Static samplers don't work in Vulkan.
Issue -
State: closed - Opened by st0rmbtw about 2 months ago
- 9 comments
Labels: VK
#139 - compile ok but cannot run under ubuntu22
Issue -
State: open - Opened by zhangfq-chemistry about 2 months ago
- 9 comments
Labels: help wanted, GL, Linux
#138 - Linux, OpenGL + GLFW - Random memory errors on application exit.
Issue -
State: closed - Opened by 1Kuso4ek1 3 months ago
- 8 comments
Labels: GL
#136 - Fix misspelled OpenGL extension
Pull Request -
State: closed - Opened by st0rmbtw 3 months ago
- 1 comment
Labels: bug, GL
#135 - On macOS with the Metal renderer, memory leaks occur every frame. Within just 3 minutes, memory usage in a basic app reached 6 GB.
Issue -
State: closed - Opened by manojsiddoji 3 months ago
- 1 comment
Labels: duplicate
#134 - Vulkan renderer results in graphic glitches
Issue -
State: open - Opened by markusbkk 4 months ago
- 3 comments
Labels: help wanted, VK, Linux
#133 - iOS and macOS compilation issues
Issue -
State: closed - Opened by measuredweighed 6 months ago
- 4 comments
Labels: bug, macOS, iOS
#131 - Fix typos
Pull Request -
State: closed - Opened by st0rmbtw 6 months ago
Labels: improvement, erroneous docu
#130 - Metal | baseInstance is not taken into account when instanceCount is not greater than 1
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 1 comment
Labels: bug, MT
#129 - Big memory leak problem
Issue -
State: open - Opened by st0rmbtw 6 months ago
- 10 comments
Labels: bug, macOS
#128 - Fix OBJCXX debug flags
Pull Request -
State: closed - Opened by st0rmbtw 6 months ago
- 4 comments
Labels: improvement, MT
#127 - Metal Build ID mismatch in render system module
Issue -
State: closed - Opened by st0rmbtw 6 months ago
#126 - D3D11 RenderTarget is still bound on input
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 8 comments
Labels: bug, D3D
#126 - D3D11 RenderTarget is still bound on input
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 8 comments
Labels: bug, D3D
#125 - D3D12 Validation error on mipmap generation
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 2 comments
Labels: D3D, known issue
#125 - D3D12 Validation error on mipmap generation
Issue -
State: open - Opened by st0rmbtw 6 months ago
- 1 comment
Labels: D3D, known issue
#124 - How to implement off-screen rendering on Android?
Issue -
State: closed - Opened by jayzhen521 7 months ago
- 9 comments
Labels: feature request, GL, Android
#123 - Direct3D12 doesn't build with clang
Issue -
State: closed - Opened by st0rmbtw 7 months ago
- 4 comments
Labels: D3D
#123 - Direct3D12 doesn't build with clang
Issue -
State: closed - Opened by st0rmbtw 7 months ago
- 4 comments
Labels: D3D
#121 - Texture2DArray and Vulkan
Issue -
State: closed - Opened by st0rmbtw 7 months ago
- 14 comments
Labels: VK
#121 - Texture2DArray and Vulkan
Issue -
State: closed - Opened by st0rmbtw 7 months ago
- 14 comments
Labels: VK
#119 - Fix compilation on Windows
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
Labels: improvement
#117 - Weird VSync behavior with Metal
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 3 comments
Labels: bug, MT
#117 - Weird VSync behavior with Metal
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 3 comments
Labels: bug, MT
#116 - No input events from GLFW with the Metal backend
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 1 comment
Labels: bug, MT
#116 - No input events from GLFW with the Metal backend
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 1 comment
Labels: bug, MT
#115 - Inaccurate(?) documentation for `CreateBufferArray`.
Issue -
State: closed - Opened by gdianaty 9 months ago
- 3 comments
#115 - Inaccurate(?) documentation for `CreateBufferArray`.
Issue -
State: closed - Opened by gdianaty 9 months ago
- 3 comments
#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
Issue -
State: closed - Opened by gdianaty 9 months ago
- 14 comments
Labels: bug, D3D
#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
Issue -
State: closed - Opened by gdianaty 9 months ago
- 14 comments
Labels: bug, D3D
#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.
Pull Request -
State: closed - Opened by gdianaty 9 months ago
- 1 comment
Labels: bug, D3D
#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.
Pull Request -
State: closed - Opened by gdianaty 9 months ago
- 1 comment
Labels: bug, D3D
#112 - Failed shader compile crashes
Issue -
State: closed - Opened by duckdoom4 10 months ago
- 1 comment
Labels: bug, D3D
#112 - Failed shader compile crashes
Issue -
State: closed - Opened by duckdoom4 10 months ago
- 1 comment
Labels: bug, D3D
#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed
Pull Request -
State: closed - Opened by duckdoom4 11 months ago
- 4 comments
Labels: improvement, D3D
#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed
Pull Request -
State: closed - Opened by duckdoom4 11 months ago
- 4 comments
Labels: improvement, D3D
#110 - [Dx11] SwapChain doesn't preserve debug name after resize
Issue -
State: closed - Opened by duckdoom4 11 months ago
- 1 comment
Labels: bug, D3D
#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s
Issue -
State: closed - Opened by duckdoom4 11 months ago
- 1 comment
Labels: bug, D3D
#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s
Issue -
State: closed - Opened by duckdoom4 11 months ago
- 1 comment
Labels: bug, D3D
#107 - How to run the examples in Android? Give me some suggestions?
Issue -
State: closed - Opened by jayzhen521 12 months ago
- 9 comments
Labels: help wanted, Android
#106 - Andorid project compile error, needing native_app_glue.
Issue -
State: closed - Opened by jayzhen521 12 months ago
- 4 comments
Labels: bug, help wanted
#106 - Andorid project compile error, needing native_app_glue.
Issue -
State: closed - Opened by jayzhen521 12 months ago
- 4 comments
Labels: bug, help wanted
#105 - Fix some warnings under `/W4`
Pull Request -
State: closed - Opened by duckdoom4 12 months ago
- 4 comments
#105 - Fix some warnings under `/W4`
Pull Request -
State: closed - Opened by duckdoom4 12 months ago
- 4 comments
#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp
Pull Request -
State: closed - Opened by duckdoom4 12 months ago
- 2 comments
#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp
Pull Request -
State: closed - Opened by duckdoom4 12 months ago
- 2 comments
#103 - OpenGL mipmap generation problem?
Issue -
State: closed - Opened by jayzhen521 about 1 year ago
- 2 comments
Labels: question
#102 - Fix C++20 compile errors
Pull Request -
State: closed - Opened by duckdoom4 about 1 year ago
#102 - Fix C++20 compile errors
Pull Request -
State: closed - Opened by duckdoom4 about 1 year ago
#101 - How to add skia to the LLGL project for rendering complex text?
Issue -
State: closed - Opened by jayzhen521 about 1 year ago
- 12 comments
Labels: question, GL
#101 - How to add skia to the LLGL project for rendering complex text?
Issue -
State: closed - Opened by jayzhen521 about 1 year ago
- 12 comments
Labels: question, GL
#100 - please add a lot more c Examples and a c api documentation
Issue -
State: closed - Opened by MajidAbdelilah about 1 year ago
- 8 comments
Labels: feature request
#100 - please add a lot more c Examples and a c api documentation
Issue -
State: closed - Opened by MajidAbdelilah about 1 year ago
- 8 comments
Labels: feature request
#99 - [D3D12] SetPipelineState inside Secondary Command Buffers cause `ID3D12CommandList::Close()` to return E_INVALIDARG in parent command buffer.
Issue -
State: closed - Opened by gdianaty over 1 year ago
- 4 comments
Labels: bug, D3D
#98 - Add field for source name functionality in HLSL to LLGL::ShaderDescriptor and fix D3D include pathing.
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
Labels: improvement, D3D
#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?
Issue -
State: closed - Opened by HITOA over 1 year ago
- 3 comments
Labels: bug
#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?
Issue -
State: closed - Opened by HITOA over 1 year ago
- 3 comments
Labels: bug
#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 3 comments
Labels: bug, D3D
#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 3 comments
Labels: bug, D3D
#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 1 comment
Labels: bug, D3D
#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 1 comment
Labels: bug, D3D
#94 - Add support for Shader Model 6.0 and above (DXC) to D3D12Shader
Pull Request -
State: closed - Opened by LukasBanana over 1 year ago
- 2 comments
Labels: improvement, D3D
#93 - LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above.
Issue -
State: closed - Opened by gdianaty over 1 year ago
- 6 comments
Labels: improvement
#92 - Win32Window message loop filtering problem
Issue -
State: closed - Opened by conradax over 1 year ago
- 2 comments
Labels: bug
#91 - Coordinate systems between Metal and OpenGL
Issue -
State: closed - Opened by lemoon over 1 year ago
- 6 comments
Labels: bug
#91 - Coordinate systems between Metal and OpenGL
Issue -
State: closed - Opened by lemoon over 1 year ago
- 6 comments
Labels: bug
#90 - Include cstdint to fix build on some platforms
Pull Request -
State: closed - Opened by bsaleil over 1 year ago
- 3 comments
#90 - Include cstdint to fix build on some platforms
Pull Request -
State: closed - Opened by bsaleil over 1 year ago
- 3 comments
#89 - Error Logs in apple M2 device
Issue -
State: closed - Opened by lemoon over 1 year ago
- 10 comments
Labels: bug
#88 - Implementing a GPU-to-CPU Image Readback Functionality
Issue -
State: closed - Opened by lemoon over 1 year ago
- 7 comments
Labels: question
#87 - WebGPU backend
Issue -
State: closed - Opened by jayrulez over 1 year ago
- 2 comments
Labels: feature request
#86 - Add C++20 compliance to LLGL
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 1 comment
Labels: improvement
#85 - RenderSystem.cpp needs __STDC_FORMAT_MACROS defined
Issue -
State: closed - Opened by barracuda156 over 1 year ago
- 4 comments
Labels: bug
#84 - Allow for aggregate initialization in descriptors
Issue -
State: closed - Opened by IyadHamid almost 2 years ago
- 4 comments
Labels: question, won't fix
#83 - Build on MSYS2 MINGW64
Pull Request -
State: closed - Opened by iahung almost 2 years ago
- 1 comment
Labels: improvement
#82 - Support MSYS2 MINGW64 on Windows
Issue -
State: closed - Opened by iahung almost 2 years ago
- 1 comment
#81 - Add commands to install package
Pull Request -
State: closed - Opened by autoantwort almost 2 years ago
- 1 comment
Labels: improvement
#80 - MacOSDisplay.mm: error: 'CVDisplayLinkRef' was not declared in this scope (and other related errors)
Issue -
State: closed - Opened by barracuda156 about 2 years ago
- 22 comments
Labels: bug
#79 - Vulkan Examples Issues
Issue -
State: closed - Opened by jayrulez over 2 years ago
- 1 comment
#78 - Added missing throw and reserve ShadingLanguages for fast insert
Pull Request -
State: closed - Opened by GermanAizek over 2 years ago
- 3 comments
Labels: improvement
#77 - Add vcpkg installation instructions
Pull Request -
State: closed - Opened by FrankXie05 over 2 years ago
- 1 comment
#76 - Vulkan swapChainImages and swapChainFrameBuffers not being properly deleted when SwapChain is recreated.
Issue -
State: closed - Opened by imlodinu about 3 years ago
- 4 comments
Labels: bug
#75 - Multi submission of command buffer results in flickering
Issue -
State: closed - Opened by mikex86 about 3 years ago
- 3 comments
Labels: bug, help wanted
#74 - Correcting typo
Pull Request -
State: closed - Opened by ShenMian over 3 years ago
#73 - CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes
Issue -
State: closed - Opened by dmiller423 over 3 years ago
- 2 comments