Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / LukasBanana/LLGL issues and pull requests

#156 - Updating a buffer larger than 65536 bytes respecting CommandBuffer order

Issue - State: open - Opened by st0rmbtw 16 days ago - 8 comments
Labels: bug, feature request

#155 - Big FPS drop on D3D11

Issue - State: open - Opened by st0rmbtw 22 days ago - 13 comments
Labels: D3D

#154 - [GL] Provide rowStride for SetPixelStoreUnpack in pixels instead of bytes

Pull Request - State: closed - Opened by st0rmbtw 23 days ago
Labels: bug, GL

#153 - Implement custom src row stride for the D3D11 and D3D12 backends

Pull Request - State: closed - Opened by st0rmbtw 24 days ago - 7 comments
Labels: improvement

#152 - Replace reinterpret_cast with static_cast when converting void*

Pull Request - State: closed - Opened by st0rmbtw 25 days ago - 5 comments
Labels: improvement

#151 - Create macros for throwing to avoid boilerplate code

Pull Request - State: closed - Opened by st0rmbtw 27 days ago - 1 comment
Labels: feature request

#150 - Make setting a stride of the ImageView data possible

Pull Request - State: closed - Opened by st0rmbtw 28 days ago - 3 comments
Labels: feature request

#149 - [GL] Use StringView instead of std::string

Pull Request - State: closed - Opened by st0rmbtw about 1 month ago - 2 comments
Labels: improvement

#148 - [Misc] Use move semantics where possible

Pull Request - State: closed - Opened by st0rmbtw about 1 month ago - 1 comment
Labels: improvement

#147 - [Misc] Mark move operators and move constructors noexcept

Pull Request - State: closed - Opened by st0rmbtw about 1 month ago - 2 comments
Labels: improvement

#146 - OpenGL | Texture won't bind

Issue - State: closed - Opened by st0rmbtw about 1 month ago - 9 comments
Labels: bug, GL

#145 - Rendering glitches with the `Vulkan` and `D3D12` backends

Issue - State: open - Opened by st0rmbtw about 1 month ago - 6 comments
Labels: bug, WIP, VK

#144 - Push constants are always zero in the `Vulkan` backend

Issue - State: closed - Opened by st0rmbtw about 1 month ago - 24 comments
Labels: VK

#143 - failed to load dynamic library (DYLIB): "libLLGL_MetalD.dylib"

Issue - State: closed - Opened by marroen about 1 month ago - 10 comments
Labels: macOS

#142 - What is the best way to use ImGui::Image with LLGL::Texture?

Issue - State: closed - Opened by 1Kuso4ek1 about 2 months ago - 4 comments
Labels: feature request

#141 - Static samplers don't work in Vulkan.

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 9 comments
Labels: VK

#139 - compile ok but cannot run under ubuntu22

Issue - State: open - Opened by zhangfq-chemistry about 2 months ago - 9 comments
Labels: help wanted, GL, Linux

#138 - Linux, OpenGL + GLFW - Random memory errors on application exit.

Issue - State: closed - Opened by 1Kuso4ek1 3 months ago - 8 comments
Labels: GL

#136 - Fix misspelled OpenGL extension

Pull Request - State: closed - Opened by st0rmbtw 3 months ago - 1 comment
Labels: bug, GL

#134 - Vulkan renderer results in graphic glitches

Issue - State: open - Opened by markusbkk 4 months ago - 3 comments
Labels: help wanted, VK, Linux

#133 - iOS and macOS compilation issues

Issue - State: closed - Opened by measuredweighed 6 months ago - 4 comments
Labels: bug, macOS, iOS

#131 - Fix typos

Pull Request - State: closed - Opened by st0rmbtw 6 months ago
Labels: improvement, erroneous docu

#130 - Metal | baseInstance is not taken into account when instanceCount is not greater than 1

Issue - State: closed - Opened by st0rmbtw 6 months ago - 1 comment
Labels: bug, MT

#129 - Big memory leak problem

Issue - State: open - Opened by st0rmbtw 6 months ago - 10 comments
Labels: bug, macOS

#128 - Fix OBJCXX debug flags

Pull Request - State: closed - Opened by st0rmbtw 6 months ago - 4 comments
Labels: improvement, MT

#127 - Metal Build ID mismatch in render system module

Issue - State: closed - Opened by st0rmbtw 6 months ago

#126 - D3D11 RenderTarget is still bound on input

Issue - State: closed - Opened by st0rmbtw 6 months ago - 8 comments
Labels: bug, D3D

#126 - D3D11 RenderTarget is still bound on input

Issue - State: closed - Opened by st0rmbtw 6 months ago - 8 comments
Labels: bug, D3D

#125 - D3D12 Validation error on mipmap generation

Issue - State: closed - Opened by st0rmbtw 6 months ago - 2 comments
Labels: D3D, known issue

#125 - D3D12 Validation error on mipmap generation

Issue - State: open - Opened by st0rmbtw 6 months ago - 1 comment
Labels: D3D, known issue

#124 - How to implement off-screen rendering on Android?

Issue - State: closed - Opened by jayzhen521 7 months ago - 9 comments
Labels: feature request, GL, Android

#123 - Direct3D12 doesn't build with clang

Issue - State: closed - Opened by st0rmbtw 7 months ago - 4 comments
Labels: D3D

#123 - Direct3D12 doesn't build with clang

Issue - State: closed - Opened by st0rmbtw 7 months ago - 4 comments
Labels: D3D

#121 - Texture2DArray and Vulkan

Issue - State: closed - Opened by st0rmbtw 7 months ago - 14 comments
Labels: VK

#121 - Texture2DArray and Vulkan

Issue - State: closed - Opened by st0rmbtw 7 months ago - 14 comments
Labels: VK

#119 - Fix compilation on Windows

Pull Request - State: closed - Opened by st0rmbtw 8 months ago
Labels: improvement

#117 - Weird VSync behavior with Metal

Issue - State: closed - Opened by st0rmbtw 8 months ago - 3 comments
Labels: bug, MT

#117 - Weird VSync behavior with Metal

Issue - State: closed - Opened by st0rmbtw 8 months ago - 3 comments
Labels: bug, MT

#116 - No input events from GLFW with the Metal backend

Issue - State: closed - Opened by st0rmbtw 8 months ago - 1 comment
Labels: bug, MT

#116 - No input events from GLFW with the Metal backend

Issue - State: closed - Opened by st0rmbtw 8 months ago - 1 comment
Labels: bug, MT

#115 - Inaccurate(?) documentation for `CreateBufferArray`.

Issue - State: closed - Opened by gdianaty 9 months ago - 3 comments

#115 - Inaccurate(?) documentation for `CreateBufferArray`.

Issue - State: closed - Opened by gdianaty 9 months ago - 3 comments

#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.

Issue - State: closed - Opened by gdianaty 9 months ago - 14 comments
Labels: bug, D3D

#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.

Issue - State: closed - Opened by gdianaty 9 months ago - 14 comments
Labels: bug, D3D

#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.

Pull Request - State: closed - Opened by gdianaty 9 months ago - 1 comment
Labels: bug, D3D

#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.

Pull Request - State: closed - Opened by gdianaty 9 months ago - 1 comment
Labels: bug, D3D

#112 - Failed shader compile crashes

Issue - State: closed - Opened by duckdoom4 10 months ago - 1 comment
Labels: bug, D3D

#112 - Failed shader compile crashes

Issue - State: closed - Opened by duckdoom4 10 months ago - 1 comment
Labels: bug, D3D

#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed

Pull Request - State: closed - Opened by duckdoom4 11 months ago - 4 comments
Labels: improvement, D3D

#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed

Pull Request - State: closed - Opened by duckdoom4 11 months ago - 4 comments
Labels: improvement, D3D

#110 - [Dx11] SwapChain doesn't preserve debug name after resize

Issue - State: closed - Opened by duckdoom4 11 months ago - 1 comment
Labels: bug, D3D

#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s

Issue - State: closed - Opened by duckdoom4 11 months ago - 1 comment
Labels: bug, D3D

#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s

Issue - State: closed - Opened by duckdoom4 11 months ago - 1 comment
Labels: bug, D3D

#107 - How to run the examples in Android? Give me some suggestions?

Issue - State: closed - Opened by jayzhen521 12 months ago - 9 comments
Labels: help wanted, Android

#106 - Andorid project compile error, needing native_app_glue.

Issue - State: closed - Opened by jayzhen521 12 months ago - 4 comments
Labels: bug, help wanted

#106 - Andorid project compile error, needing native_app_glue.

Issue - State: closed - Opened by jayzhen521 12 months ago - 4 comments
Labels: bug, help wanted

#105 - Fix some warnings under `/W4`

Pull Request - State: closed - Opened by duckdoom4 12 months ago - 4 comments

#105 - Fix some warnings under `/W4`

Pull Request - State: closed - Opened by duckdoom4 12 months ago - 4 comments

#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp

Pull Request - State: closed - Opened by duckdoom4 12 months ago - 2 comments

#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp

Pull Request - State: closed - Opened by duckdoom4 12 months ago - 2 comments

#103 - OpenGL mipmap generation problem?

Issue - State: closed - Opened by jayzhen521 about 1 year ago - 2 comments
Labels: question

#102 - Fix C++20 compile errors

Pull Request - State: closed - Opened by duckdoom4 about 1 year ago

#102 - Fix C++20 compile errors

Pull Request - State: closed - Opened by duckdoom4 about 1 year ago

#101 - How to add skia to the LLGL project for rendering complex text?

Issue - State: closed - Opened by jayzhen521 about 1 year ago - 12 comments
Labels: question, GL

#101 - How to add skia to the LLGL project for rendering complex text?

Issue - State: closed - Opened by jayzhen521 about 1 year ago - 12 comments
Labels: question, GL

#100 - please add a lot more c Examples and a c api documentation

Issue - State: closed - Opened by MajidAbdelilah about 1 year ago - 8 comments
Labels: feature request

#100 - please add a lot more c Examples and a c api documentation

Issue - State: closed - Opened by MajidAbdelilah about 1 year ago - 8 comments
Labels: feature request

#98 - Add field for source name functionality in HLSL to LLGL::ShaderDescriptor and fix D3D include pathing.

Pull Request - State: closed - Opened by gdianaty over 1 year ago
Labels: improvement, D3D

#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?

Issue - State: closed - Opened by HITOA over 1 year ago - 3 comments
Labels: bug

#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?

Issue - State: closed - Opened by HITOA over 1 year ago - 3 comments
Labels: bug

#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 3 comments
Labels: bug, D3D

#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 3 comments
Labels: bug, D3D

#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 1 comment
Labels: bug, D3D

#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 1 comment
Labels: bug, D3D

#94 - Add support for Shader Model 6.0 and above (DXC) to D3D12Shader

Pull Request - State: closed - Opened by LukasBanana over 1 year ago - 2 comments
Labels: improvement, D3D

#93 - LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above.

Issue - State: closed - Opened by gdianaty over 1 year ago - 6 comments
Labels: improvement

#92 - Win32Window message loop filtering problem

Issue - State: closed - Opened by conradax over 1 year ago - 2 comments
Labels: bug

#91 - Coordinate systems between Metal and OpenGL

Issue - State: closed - Opened by lemoon over 1 year ago - 6 comments
Labels: bug

#91 - Coordinate systems between Metal and OpenGL

Issue - State: closed - Opened by lemoon over 1 year ago - 6 comments
Labels: bug

#90 - Include cstdint to fix build on some platforms

Pull Request - State: closed - Opened by bsaleil over 1 year ago - 3 comments

#90 - Include cstdint to fix build on some platforms

Pull Request - State: closed - Opened by bsaleil over 1 year ago - 3 comments

#89 - Error Logs in apple M2 device

Issue - State: closed - Opened by lemoon over 1 year ago - 10 comments
Labels: bug

#88 - Implementing a GPU-to-CPU Image Readback Functionality

Issue - State: closed - Opened by lemoon over 1 year ago - 7 comments
Labels: question

#87 - WebGPU backend

Issue - State: closed - Opened by jayrulez over 1 year ago - 2 comments
Labels: feature request

#86 - Add C++20 compliance to LLGL

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 1 comment
Labels: improvement

#85 - RenderSystem.cpp needs __STDC_FORMAT_MACROS defined

Issue - State: closed - Opened by barracuda156 over 1 year ago - 4 comments
Labels: bug

#84 - Allow for aggregate initialization in descriptors

Issue - State: closed - Opened by IyadHamid almost 2 years ago - 4 comments
Labels: question, won't fix

#83 - Build on MSYS2 MINGW64

Pull Request - State: closed - Opened by iahung almost 2 years ago - 1 comment
Labels: improvement

#82 - Support MSYS2 MINGW64 on Windows

Issue - State: closed - Opened by iahung almost 2 years ago - 1 comment

#81 - Add commands to install package

Pull Request - State: closed - Opened by autoantwort almost 2 years ago - 1 comment
Labels: improvement

#79 - Vulkan Examples Issues

Issue - State: closed - Opened by jayrulez over 2 years ago - 1 comment

#78 - Added missing throw and reserve ShadingLanguages for fast insert

Pull Request - State: closed - Opened by GermanAizek over 2 years ago - 3 comments
Labels: improvement

#77 - Add vcpkg installation instructions

Pull Request - State: closed - Opened by FrankXie05 over 2 years ago - 1 comment

#75 - Multi submission of command buffer results in flickering

Issue - State: closed - Opened by mikex86 about 3 years ago - 3 comments
Labels: bug, help wanted

#74 - Correcting typo

Pull Request - State: closed - Opened by ShenMian over 3 years ago

#73 - CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes

Issue - State: closed - Opened by dmiller423 over 3 years ago - 2 comments