Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / LukasBanana/LLGL issues and pull requests
#136 - Fix misspelled OpenGL extension
Pull Request -
State: closed - Opened by st0rmbtw 11 days ago
- 1 comment
Labels: bug, GL
#135 - On macOS with the Metal renderer, memory leaks occur every frame. Within just 3 minutes, memory usage in a basic app reached 6 GB.
Issue -
State: closed - Opened by manojsiddoji 14 days ago
- 1 comment
Labels: duplicate
#134 - Vulkan renderer results in graphic glitches
Issue -
State: open - Opened by markusbkk about 1 month ago
- 3 comments
Labels: VK
#133 - iOS and macOS compilation issues
Issue -
State: closed - Opened by measuredweighed 3 months ago
- 4 comments
Labels: bug, macOS, iOS
#131 - Fix typos
Pull Request -
State: closed - Opened by st0rmbtw 3 months ago
Labels: improvement, erroneous docu
#130 - Metal | baseInstance is not taken into account when instanceCount is not greater than 1
Issue -
State: closed - Opened by st0rmbtw 3 months ago
- 1 comment
Labels: bug, MT
#129 - Big memory leak problem
Issue -
State: open - Opened by st0rmbtw 3 months ago
- 10 comments
Labels: bug, macOS
#128 - Fix OBJCXX debug flags
Pull Request -
State: closed - Opened by st0rmbtw 3 months ago
- 4 comments
Labels: improvement, MT
#127 - Metal Build ID mismatch in render system module
Issue -
State: closed - Opened by st0rmbtw 3 months ago
#126 - D3D11 RenderTarget is still bound on input
Issue -
State: closed - Opened by st0rmbtw 3 months ago
- 8 comments
Labels: bug, D3D
#126 - D3D11 RenderTarget is still bound on input
Issue -
State: closed - Opened by st0rmbtw 3 months ago
- 8 comments
Labels: bug, D3D
#125 - D3D12 Validation error on mipmap generation
Issue -
State: open - Opened by st0rmbtw 4 months ago
- 1 comment
Labels: D3D, known issue
#125 - D3D12 Validation error on mipmap generation
Issue -
State: open - Opened by st0rmbtw 4 months ago
- 1 comment
Labels: D3D, known issue
#124 - How to implement off-screen rendering on Android?
Issue -
State: closed - Opened by jayzhen521 4 months ago
- 9 comments
Labels: feature request, GL, Android
#123 - Direct3D12 doesn't build with clang
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 4 comments
Labels: D3D
#123 - Direct3D12 doesn't build with clang
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 4 comments
Labels: D3D
#121 - Texture2DArray and Vulkan
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 14 comments
Labels: VK
#121 - Texture2DArray and Vulkan
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 14 comments
Labels: VK
#119 - Fix compilation on Windows
Pull Request -
State: closed - Opened by st0rmbtw 5 months ago
Labels: improvement
#117 - Weird VSync behavior with Metal
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 3 comments
Labels: bug, MT
#117 - Weird VSync behavior with Metal
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 3 comments
Labels: bug, MT
#116 - No input events from GLFW with the Metal backend
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 1 comment
Labels: bug, MT
#116 - No input events from GLFW with the Metal backend
Issue -
State: closed - Opened by st0rmbtw 6 months ago
- 1 comment
Labels: bug, MT
#115 - Inaccurate(?) documentation for `CreateBufferArray`.
Issue -
State: closed - Opened by gdianaty 6 months ago
- 3 comments
#115 - Inaccurate(?) documentation for `CreateBufferArray`.
Issue -
State: closed - Opened by gdianaty 6 months ago
- 3 comments
#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
Issue -
State: closed - Opened by gdianaty 6 months ago
- 14 comments
Labels: bug, D3D
#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.
Issue -
State: closed - Opened by gdianaty 6 months ago
- 14 comments
Labels: bug, D3D
#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.
Pull Request -
State: closed - Opened by gdianaty 6 months ago
- 1 comment
Labels: bug, D3D
#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.
Pull Request -
State: closed - Opened by gdianaty 6 months ago
- 1 comment
Labels: bug, D3D
#112 - Failed shader compile crashes
Issue -
State: closed - Opened by duckdoom4 7 months ago
- 1 comment
Labels: bug, D3D
#112 - Failed shader compile crashes
Issue -
State: closed - Opened by duckdoom4 7 months ago
- 1 comment
Labels: bug, D3D
#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed
Pull Request -
State: closed - Opened by duckdoom4 8 months ago
- 4 comments
Labels: improvement, D3D
#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed
Pull Request -
State: closed - Opened by duckdoom4 8 months ago
- 4 comments
Labels: improvement, D3D
#110 - [Dx11] SwapChain doesn't preserve debug name after resize
Issue -
State: closed - Opened by duckdoom4 8 months ago
- 1 comment
Labels: bug, D3D
#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s
Issue -
State: closed - Opened by duckdoom4 8 months ago
- 1 comment
Labels: bug, D3D
#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s
Issue -
State: closed - Opened by duckdoom4 8 months ago
- 1 comment
Labels: bug, D3D
#107 - How to run the examples in Android? Give me some suggestions?
Issue -
State: closed - Opened by jayzhen521 9 months ago
- 9 comments
Labels: help wanted, Android
#106 - Andorid project compile error, needing native_app_glue.
Issue -
State: closed - Opened by jayzhen521 9 months ago
- 4 comments
Labels: bug, help wanted
#106 - Andorid project compile error, needing native_app_glue.
Issue -
State: closed - Opened by jayzhen521 9 months ago
- 4 comments
Labels: bug, help wanted
#105 - Fix some warnings under `/W4`
Pull Request -
State: closed - Opened by duckdoom4 9 months ago
- 4 comments
#105 - Fix some warnings under `/W4`
Pull Request -
State: closed - Opened by duckdoom4 9 months ago
- 4 comments
#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp
Pull Request -
State: closed - Opened by duckdoom4 9 months ago
- 2 comments
#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp
Pull Request -
State: closed - Opened by duckdoom4 9 months ago
- 2 comments
#103 - OpenGL mipmap generation problem?
Issue -
State: closed - Opened by jayzhen521 10 months ago
- 2 comments
Labels: question
#102 - Fix C++20 compile errors
Pull Request -
State: closed - Opened by duckdoom4 10 months ago
#102 - Fix C++20 compile errors
Pull Request -
State: closed - Opened by duckdoom4 10 months ago
#101 - How to add skia to the LLGL project for rendering complex text?
Issue -
State: closed - Opened by jayzhen521 11 months ago
- 12 comments
Labels: question, GL
#101 - How to add skia to the LLGL project for rendering complex text?
Issue -
State: closed - Opened by jayzhen521 11 months ago
- 12 comments
Labels: question, GL
#100 - please add a lot more c Examples and a c api documentation
Issue -
State: closed - Opened by MajidAbdelilah 12 months ago
- 8 comments
Labels: feature request
#100 - please add a lot more c Examples and a c api documentation
Issue -
State: closed - Opened by MajidAbdelilah 12 months ago
- 8 comments
Labels: feature request
#99 - [D3D12] SetPipelineState inside Secondary Command Buffers cause `ID3D12CommandList::Close()` to return E_INVALIDARG in parent command buffer.
Issue -
State: closed - Opened by gdianaty about 1 year ago
- 4 comments
Labels: bug, D3D
#98 - Add field for source name functionality in HLSL to LLGL::ShaderDescriptor and fix D3D include pathing.
Pull Request -
State: closed - Opened by gdianaty about 1 year ago
Labels: improvement, D3D
#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?
Issue -
State: closed - Opened by HITOA about 1 year ago
- 3 comments
Labels: bug
#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?
Issue -
State: closed - Opened by HITOA about 1 year ago
- 3 comments
Labels: bug
#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.
Pull Request -
State: closed - Opened by gdianaty about 1 year ago
- 3 comments
Labels: bug, D3D
#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.
Pull Request -
State: closed - Opened by gdianaty about 1 year ago
- 3 comments
Labels: bug, D3D
#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.
Pull Request -
State: closed - Opened by gdianaty about 1 year ago
- 1 comment
Labels: bug, D3D
#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.
Pull Request -
State: closed - Opened by gdianaty about 1 year ago
- 1 comment
Labels: bug, D3D
#94 - Add support for Shader Model 6.0 and above (DXC) to D3D12Shader
Pull Request -
State: closed - Opened by LukasBanana about 1 year ago
- 2 comments
Labels: improvement, D3D
#93 - LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above.
Issue -
State: closed - Opened by gdianaty about 1 year ago
- 6 comments
Labels: improvement
#92 - Win32Window message loop filtering problem
Issue -
State: closed - Opened by conradax over 1 year ago
- 2 comments
Labels: bug
#91 - Coordinate systems between Metal and OpenGL
Issue -
State: closed - Opened by lemoon over 1 year ago
- 6 comments
Labels: bug
#91 - Coordinate systems between Metal and OpenGL
Issue -
State: closed - Opened by lemoon over 1 year ago
- 6 comments
Labels: bug
#90 - Include cstdint to fix build on some platforms
Pull Request -
State: closed - Opened by bsaleil over 1 year ago
- 3 comments
#90 - Include cstdint to fix build on some platforms
Pull Request -
State: closed - Opened by bsaleil over 1 year ago
- 3 comments
#89 - Error Logs in apple M2 device
Issue -
State: closed - Opened by lemoon over 1 year ago
- 10 comments
Labels: bug
#88 - Implementing a GPU-to-CPU Image Readback Functionality
Issue -
State: closed - Opened by lemoon over 1 year ago
- 7 comments
Labels: question
#87 - WebGPU backend
Issue -
State: closed - Opened by jayrulez over 1 year ago
- 2 comments
Labels: feature request
#86 - Add C++20 compliance to LLGL
Pull Request -
State: closed - Opened by gdianaty over 1 year ago
- 1 comment
Labels: improvement
#85 - RenderSystem.cpp needs __STDC_FORMAT_MACROS defined
Issue -
State: closed - Opened by barracuda156 over 1 year ago
- 4 comments
Labels: bug
#84 - Allow for aggregate initialization in descriptors
Issue -
State: closed - Opened by IyadHamid over 1 year ago
- 4 comments
Labels: question, won't fix
#83 - Build on MSYS2 MINGW64
Pull Request -
State: closed - Opened by iahung over 1 year ago
- 1 comment
Labels: improvement
#82 - Support MSYS2 MINGW64 on Windows
Issue -
State: closed - Opened by iahung over 1 year ago
- 1 comment
#81 - Add commands to install package
Pull Request -
State: closed - Opened by autoantwort over 1 year ago
- 1 comment
Labels: improvement
#80 - MacOSDisplay.mm: error: 'CVDisplayLinkRef' was not declared in this scope (and other related errors)
Issue -
State: closed - Opened by barracuda156 almost 2 years ago
- 22 comments
Labels: bug
#79 - Vulkan Examples Issues
Issue -
State: closed - Opened by jayrulez about 2 years ago
- 1 comment
#78 - Added missing throw and reserve ShadingLanguages for fast insert
Pull Request -
State: closed - Opened by GermanAizek about 2 years ago
- 3 comments
Labels: improvement
#77 - Add vcpkg installation instructions
Pull Request -
State: closed - Opened by FrankXie05 about 2 years ago
- 1 comment
#76 - Vulkan swapChainImages and swapChainFrameBuffers not being properly deleted when SwapChain is recreated.
Issue -
State: closed - Opened by imlodinu almost 3 years ago
- 4 comments
Labels: bug
#75 - Multi submission of command buffer results in flickering
Issue -
State: closed - Opened by mikex86 almost 3 years ago
- 3 comments
Labels: bug, help wanted
#74 - Correcting typo
Pull Request -
State: closed - Opened by ShenMian about 3 years ago
#73 - CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes
Issue -
State: closed - Opened by dmiller423 about 3 years ago
- 2 comments
#72 - Primitive restart index not working on Mac OpenGL
Issue -
State: closed - Opened by beldenfox about 3 years ago
- 1 comment
Labels: bug
#71 - Mac OpenGL requires fragment shader
Issue -
State: closed - Opened by beldenfox about 3 years ago
- 2 comments
Labels: bug
#70 - Error creating custom surface classes in Mac OS BigSur and Xcode 12.4
Issue -
State: closed - Opened by kris3991 over 3 years ago
- 11 comments
#69 - build fails on arch-based distro
Issue -
State: closed - Opened by Ryder17z over 3 years ago
- 2 comments
Labels: bug
#68 - A suggestion, or bug...
Issue -
State: closed - Opened by Ivan-Sandro over 3 years ago
- 2 comments
Labels: question
#67 - WebGPU support?
Issue -
State: closed - Opened by deceased-a almost 4 years ago
- 2 comments
#66 - vcpkg: LLGL installs header files in the wrong directory
Issue -
State: closed - Opened by mediabuff almost 4 years ago
- 3 comments
#65 - Hosting surfaces on non-Window, and factoring out message loop
Issue -
State: closed - Opened by mediabuff almost 4 years ago
- 8 comments
#64 - Question: LLGL_OpenGL , WriteTexture
Issue -
State: closed - Opened by EvanderWang almost 4 years ago
- 5 comments
Labels: bug, GL
#63 - ShaderReflection without shader initialization
Issue -
State: closed - Opened by duckdoom4 almost 4 years ago
- 3 comments
Labels: question
#62 - Multithreading example crash using DX12 renderer
Issue -
State: closed - Opened by duckdoom4 about 4 years ago
- 4 comments
Labels: bug, help wanted, incomplete, D3D
#61 - Can't run the examples
Issue -
State: closed - Opened by duckdoom4 about 4 years ago
- 6 comments
Labels: bug
#60 - Correctly handling Retina displays on the Mac
Pull Request -
State: closed - Opened by beldenfox over 4 years ago
- 4 comments
Labels: improvement, WIP
#59 - Fixed-index primitive restart should now work in OpenGL version 3.1 and up.
Pull Request -
State: closed - Opened by beldenfox over 4 years ago
- 2 comments
Labels: improvement
#58 - What's the minimum OpenGL version supported?
Issue -
State: closed - Opened by beldenfox over 4 years ago
- 4 comments
Labels: bug, question, GL
#57 - Fixed large memory leaks in the Metal sample programs
Pull Request -
State: closed - Opened by beldenfox over 4 years ago
- 1 comment
Labels: improvement
#56 - Use relative path fo loadModule on Linux
Pull Request -
State: closed - Opened by aviallon almost 5 years ago
- 2 comments
#55 - Is C# wrapper cross-platform?
Issue -
State: closed - Opened by elgunhuseynli almost 5 years ago
- 6 comments
Labels: help wanted, question