Ecosyste.ms: Issues

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GitHub / LukasBanana/LLGL issues and pull requests

#133 - iOS and macOS compilation issues

Issue - State: closed - Opened by measuredweighed 23 days ago - 4 comments
Labels: bug, macOS, iOS

#131 - Fix typos

Pull Request - State: closed - Opened by st0rmbtw about 2 months ago
Labels: improvement, erroneous docu

#130 - Metal | baseInstance is not taken into account when instanceCount is not greater than 1

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 1 comment
Labels: bug, MT

#129 - Big memory leak problem

Issue - State: open - Opened by st0rmbtw about 2 months ago - 9 comments
Labels: bug, macOS

#128 - Fix OBJCXX debug flags

Pull Request - State: closed - Opened by st0rmbtw about 2 months ago - 4 comments
Labels: improvement, MT

#127 - Metal Build ID mismatch in render system module

Issue - State: closed - Opened by st0rmbtw about 2 months ago

#126 - D3D11 RenderTarget is still bound on input

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 8 comments
Labels: bug, D3D

#126 - D3D11 RenderTarget is still bound on input

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 8 comments
Labels: bug, D3D

#125 - D3D12 Validation error on mipmap generation

Issue - State: open - Opened by st0rmbtw about 2 months ago - 1 comment
Labels: D3D, known issue

#125 - D3D12 Validation error on mipmap generation

Issue - State: open - Opened by st0rmbtw about 2 months ago - 1 comment
Labels: D3D, known issue

#124 - How to implement off-screen rendering on Android?

Issue - State: closed - Opened by jayzhen521 about 2 months ago - 9 comments
Labels: feature request, GL, Android

#123 - Direct3D12 doesn't build with clang

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 4 comments
Labels: D3D

#123 - Direct3D12 doesn't build with clang

Issue - State: closed - Opened by st0rmbtw about 2 months ago - 4 comments
Labels: D3D

#121 - Texture2DArray and Vulkan

Issue - State: closed - Opened by st0rmbtw 2 months ago - 14 comments
Labels: VK

#121 - Texture2DArray and Vulkan

Issue - State: closed - Opened by st0rmbtw 2 months ago - 14 comments
Labels: VK

#119 - Fix compilation on Windows

Pull Request - State: closed - Opened by st0rmbtw 4 months ago
Labels: improvement

#117 - Weird VSync behavior with Metal

Issue - State: closed - Opened by st0rmbtw 4 months ago - 3 comments
Labels: bug, MT

#117 - Weird VSync behavior with Metal

Issue - State: closed - Opened by st0rmbtw 4 months ago - 3 comments
Labels: bug, MT

#116 - No input events from GLFW with the Metal backend

Issue - State: closed - Opened by st0rmbtw 4 months ago - 1 comment
Labels: bug, MT

#116 - No input events from GLFW with the Metal backend

Issue - State: closed - Opened by st0rmbtw 4 months ago - 1 comment
Labels: bug, MT

#115 - Inaccurate(?) documentation for `CreateBufferArray`.

Issue - State: closed - Opened by gdianaty 4 months ago - 3 comments

#115 - Inaccurate(?) documentation for `CreateBufferArray`.

Issue - State: closed - Opened by gdianaty 4 months ago - 3 comments

#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.

Issue - State: closed - Opened by gdianaty 4 months ago - 14 comments
Labels: bug, D3D

#114 - Indefinite wait when using encoding a secondary cmdbuf more than twice on D3D12.

Issue - State: closed - Opened by gdianaty 4 months ago - 14 comments
Labels: bug, D3D

#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.

Pull Request - State: closed - Opened by gdianaty 4 months ago - 1 comment
Labels: bug, D3D

#113 - Fix crash in D3D12 when using LLGL::RenderingDebugger.

Pull Request - State: closed - Opened by gdianaty 4 months ago - 1 comment
Labels: bug, D3D

#112 - Failed shader compile crashes

Issue - State: closed - Opened by duckdoom4 5 months ago - 1 comment
Labels: bug, D3D

#112 - Failed shader compile crashes

Issue - State: closed - Opened by duckdoom4 5 months ago - 1 comment
Labels: bug, D3D

#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed

Pull Request - State: closed - Opened by duckdoom4 6 months ago - 4 comments
Labels: improvement, D3D

#111 - [Draft] [D3D] Support variable refresh rate displays (vsync off) in borderless windowed

Pull Request - State: closed - Opened by duckdoom4 6 months ago - 4 comments
Labels: improvement, D3D

#110 - [Dx11] SwapChain doesn't preserve debug name after resize

Issue - State: closed - Opened by duckdoom4 6 months ago - 1 comment
Labels: bug, D3D

#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s

Issue - State: closed - Opened by duckdoom4 6 months ago - 1 comment
Labels: bug, D3D

#109 - [DX11] Crash on resize with multiple `CommandBuffer`'s

Issue - State: closed - Opened by duckdoom4 6 months ago - 1 comment
Labels: bug, D3D

#107 - How to run the examples in Android? Give me some suggestions?

Issue - State: closed - Opened by jayzhen521 7 months ago - 9 comments
Labels: help wanted, Android

#106 - Andorid project compile error, needing native_app_glue.

Issue - State: closed - Opened by jayzhen521 7 months ago - 4 comments
Labels: bug, help wanted

#106 - Andorid project compile error, needing native_app_glue.

Issue - State: closed - Opened by jayzhen521 7 months ago - 4 comments
Labels: bug, help wanted

#105 - Fix some warnings under `/W4`

Pull Request - State: closed - Opened by duckdoom4 7 months ago - 4 comments

#105 - Fix some warnings under `/W4`

Pull Request - State: closed - Opened by duckdoom4 7 months ago - 4 comments

#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp

Pull Request - State: closed - Opened by duckdoom4 7 months ago - 2 comments

#104 - Fix incorrect sampler settings used in ResourceBinding Example.cpp

Pull Request - State: closed - Opened by duckdoom4 7 months ago - 2 comments

#103 - OpenGL mipmap generation problem?

Issue - State: closed - Opened by jayzhen521 8 months ago - 2 comments
Labels: question

#102 - Fix C++20 compile errors

Pull Request - State: closed - Opened by duckdoom4 8 months ago

#102 - Fix C++20 compile errors

Pull Request - State: closed - Opened by duckdoom4 8 months ago

#101 - How to add skia to the LLGL project for rendering complex text?

Issue - State: closed - Opened by jayzhen521 9 months ago - 12 comments
Labels: question, GL

#101 - How to add skia to the LLGL project for rendering complex text?

Issue - State: closed - Opened by jayzhen521 9 months ago - 12 comments
Labels: question, GL

#100 - please add a lot more c Examples and a c api documentation

Issue - State: closed - Opened by MajidAbdelilah 10 months ago - 8 comments
Labels: feature request

#100 - please add a lot more c Examples and a c api documentation

Issue - State: closed - Opened by MajidAbdelilah 10 months ago - 8 comments
Labels: feature request

#98 - Add field for source name functionality in HLSL to LLGL::ShaderDescriptor and fix D3D include pathing.

Pull Request - State: closed - Opened by gdianaty almost 1 year ago
Labels: improvement, D3D

#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?

Issue - State: closed - Opened by HITOA about 1 year ago - 3 comments
Labels: bug

#97 - Missing include in VKPipelineState.h and VKPipelineBarrier.h ?

Issue - State: closed - Opened by HITOA about 1 year ago - 3 comments
Labels: bug

#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.

Pull Request - State: closed - Opened by gdianaty about 1 year ago - 3 comments
Labels: bug, D3D

#96 - Fix DLLGL_DX_ENABLE_D3D12 causing multiple same-signature function destruction.

Pull Request - State: closed - Opened by gdianaty about 1 year ago - 3 comments
Labels: bug, D3D

#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.

Pull Request - State: closed - Opened by gdianaty about 1 year ago - 1 comment
Labels: bug, D3D

#95 - Move D3D builtin shaders from being DLL resources to being bytecode objects.

Pull Request - State: closed - Opened by gdianaty about 1 year ago - 1 comment
Labels: bug, D3D

#94 - Add support for Shader Model 6.0 and above (DXC) to D3D12Shader

Pull Request - State: closed - Opened by LukasBanana about 1 year ago - 2 comments
Labels: improvement, D3D

#93 - LLGL::CreateShader cannot be set to a target of Shader Model 6.0 or above.

Issue - State: closed - Opened by gdianaty about 1 year ago - 6 comments
Labels: improvement

#92 - Win32Window message loop filtering problem

Issue - State: closed - Opened by conradax about 1 year ago - 2 comments
Labels: bug

#91 - Coordinate systems between Metal and OpenGL

Issue - State: closed - Opened by lemoon about 1 year ago - 6 comments
Labels: bug

#91 - Coordinate systems between Metal and OpenGL

Issue - State: closed - Opened by lemoon about 1 year ago - 6 comments
Labels: bug

#90 - Include cstdint to fix build on some platforms

Pull Request - State: closed - Opened by bsaleil about 1 year ago - 3 comments

#90 - Include cstdint to fix build on some platforms

Pull Request - State: closed - Opened by bsaleil about 1 year ago - 3 comments

#89 - Error Logs in apple M2 device

Issue - State: closed - Opened by lemoon about 1 year ago - 10 comments
Labels: bug

#88 - Implementing a GPU-to-CPU Image Readback Functionality

Issue - State: closed - Opened by lemoon about 1 year ago - 7 comments
Labels: question

#87 - WebGPU backend

Issue - State: closed - Opened by jayrulez about 1 year ago - 2 comments
Labels: feature request

#86 - Add C++20 compliance to LLGL

Pull Request - State: closed - Opened by gdianaty over 1 year ago - 1 comment
Labels: improvement

#85 - RenderSystem.cpp needs __STDC_FORMAT_MACROS defined

Issue - State: closed - Opened by barracuda156 over 1 year ago - 4 comments
Labels: bug

#84 - Allow for aggregate initialization in descriptors

Issue - State: open - Opened by IyadHamid over 1 year ago - 3 comments
Labels: question

#83 - Build on MSYS2 MINGW64

Pull Request - State: closed - Opened by iahung over 1 year ago - 1 comment
Labels: improvement

#82 - Support MSYS2 MINGW64 on Windows

Issue - State: closed - Opened by iahung over 1 year ago - 1 comment

#81 - Add commands to install package

Pull Request - State: closed - Opened by autoantwort over 1 year ago - 1 comment
Labels: improvement

#79 - Vulkan Examples Issues

Issue - State: closed - Opened by jayrulez almost 2 years ago - 1 comment

#78 - Added missing throw and reserve ShadingLanguages for fast insert

Pull Request - State: closed - Opened by GermanAizek almost 2 years ago - 3 comments
Labels: improvement

#77 - Add vcpkg installation instructions

Pull Request - State: closed - Opened by FrankXie05 about 2 years ago - 1 comment

#75 - Multi submission of command buffer results in flickering

Issue - State: closed - Opened by mikex86 almost 3 years ago - 3 comments
Labels: bug, help wanted

#74 - Correcting typo

Pull Request - State: closed - Opened by ShenMian almost 3 years ago

#73 - CreateBuffer w. > 1MB bind=VertexBuffer on static build crashes

Issue - State: closed - Opened by dmiller423 almost 3 years ago - 2 comments

#72 - Primitive restart index not working on Mac OpenGL

Issue - State: closed - Opened by beldenfox about 3 years ago - 1 comment
Labels: bug

#71 - Mac OpenGL requires fragment shader

Issue - State: closed - Opened by beldenfox about 3 years ago - 2 comments
Labels: bug

#70 - Error creating custom surface classes in Mac OS BigSur and Xcode 12.4

Issue - State: closed - Opened by kris3991 about 3 years ago - 11 comments

#69 - build fails on arch-based distro

Issue - State: closed - Opened by Ryder17z about 3 years ago - 2 comments
Labels: bug

#68 - A suggestion, or bug...

Issue - State: closed - Opened by Ivan-Sandro over 3 years ago - 2 comments
Labels: question

#67 - WebGPU support?

Issue - State: closed - Opened by deceased-a over 3 years ago - 2 comments

#66 - vcpkg: LLGL installs header files in the wrong directory

Issue - State: closed - Opened by mediabuff almost 4 years ago - 3 comments

#65 - Hosting surfaces on non-Window, and factoring out message loop

Issue - State: closed - Opened by mediabuff almost 4 years ago - 8 comments

#64 - Question: LLGL_OpenGL , WriteTexture

Issue - State: closed - Opened by EvanderWang almost 4 years ago - 5 comments
Labels: bug, GL

#63 - ShaderReflection without shader initialization

Issue - State: closed - Opened by duckdoom4 almost 4 years ago - 3 comments
Labels: question

#62 - Multithreading example crash using DX12 renderer

Issue - State: closed - Opened by duckdoom4 almost 4 years ago - 4 comments
Labels: bug, help wanted, incomplete, D3D

#61 - Can't run the examples

Issue - State: closed - Opened by duckdoom4 almost 4 years ago - 6 comments
Labels: bug

#60 - Correctly handling Retina displays on the Mac

Pull Request - State: closed - Opened by beldenfox about 4 years ago - 4 comments
Labels: improvement, WIP

#59 - Fixed-index primitive restart should now work in OpenGL version 3.1 and up.

Pull Request - State: closed - Opened by beldenfox about 4 years ago - 2 comments
Labels: improvement

#58 - What's the minimum OpenGL version supported?

Issue - State: closed - Opened by beldenfox about 4 years ago - 4 comments
Labels: bug, question, GL

#57 - Fixed large memory leaks in the Metal sample programs

Pull Request - State: closed - Opened by beldenfox about 4 years ago - 1 comment
Labels: improvement

#56 - Use relative path fo loadModule on Linux

Pull Request - State: closed - Opened by aviallon over 4 years ago - 2 comments

#55 - Is C# wrapper cross-platform?

Issue - State: closed - Opened by elgunhuseynli over 4 years ago - 6 comments
Labels: help wanted, question

#54 - Add missing header

Pull Request - State: closed - Opened by julianxhokaxhiu over 4 years ago

#53 - Community discussion

Issue - State: closed - Opened by julianxhokaxhiu over 4 years ago - 3 comments
Labels: help wanted, feature request

#52 - License

Issue - State: closed - Opened by julianxhokaxhiu over 4 years ago - 6 comments
Labels: question