GitHub / LukasBanana/LLGL issues and pull requests
#222 - Add a CMake option to disable LLGL windowing
Pull Request -
State: open - Opened by st0rmbtw 14 days ago
#221 - Conditionally exclude Wayland specific source files from build
Pull Request -
State: closed - Opened by st0rmbtw 14 days ago
Labels: Linux
#220 - [Vulkan] Resource binding example requires 32 bits swap chain depth buffer to work on Windows
Issue -
State: open - Opened by dolphineye74 about 1 month ago
#217 - [Windows] Vulkan backend performance is disastrous with `RenderSystemFlags::DebugDevice`
Issue -
State: closed - Opened by dolphineye74 about 1 month ago
- 10 comments
Labels: question
#216 - Examples not working or crashing with metal on macOS
Issue -
State: open - Opened by dolphineye74 about 2 months ago
- 7 comments
Labels: bug, MT
#214 - (Question) Is there any way to use the same shading language for multiple backends?
Issue -
State: open - Opened by dolphineye74 about 2 months ago
#213 - invalid Logo_Vulkan path
Issue -
State: closed - Opened by RPG3D about 2 months ago
Labels: bug
#212 - fix "unformSize" caculation error
Pull Request -
State: open - Opened by swq0553 about 2 months ago
#211 - Add missing case for the BGR5A1UNorm format
Pull Request -
State: closed - Opened by st0rmbtw about 2 months ago
Labels: improvement
#210 - Mapping multiple buffers at the same time causes a read access violation on d3d12
Issue -
State: open - Opened by gdianaty about 2 months ago
#206 - Resource heap binding points are forced to be sequential in D3D12.
Issue -
State: open - Opened by gdianaty 2 months ago
#205 - Custom Surface/Windowing library integration
Issue -
State: open - Opened by CCobaltDev 2 months ago
#204 - Remove explicit default operators and constructors
Pull Request -
State: closed - Opened by st0rmbtw 3 months ago
Labels: improvement
#203 - Invalid discord url
Issue -
State: closed - Opened by KiritoDv 3 months ago
- 1 comment
Labels: erroneous docu
#202 - Allow to change vertex format
Pull Request -
State: closed - Opened by coco875 3 months ago
- 5 comments
Labels: feature request
#200 - Wayland windows
Pull Request -
State: open - Opened by st0rmbtw 4 months ago
#200 - Wayland windows
Pull Request -
State: open - Opened by st0rmbtw 4 months ago
#199 - Fix `Texturing` example building
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: bug
#199 - Fix `Texturing` example building
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: bug
#198 - Mesh Shader
Issue -
State: open - Opened by swq0553 4 months ago
#197 - Don't hardcode the search path for DLLs
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 15 comments
Labels: improvement, Linux
#197 - Don't hardcode the search path for DLLs
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 15 comments
Labels: improvement, Linux
#196 - LLGL Dynamic module path
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 2 comments
Labels: won't fix, Linux
#195 - Deprecated copy warning
Issue -
State: closed - Opened by st0rmbtw 4 months ago
#194 - Multi context is broken on X11 Linux
Issue -
State: open - Opened by st0rmbtw 4 months ago
#193 - Add Wayland support
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 10 comments
Labels: feature request, Linux
#193 - Add Wayland support
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 10 comments
Labels: feature request, Linux
#192 - Memory leak in SmallVector?
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 3 comments
#191 - OpenGL | Fragment shader output attributes are never reflected
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 2 comments
Labels: bug, GL
#190 - Fix misspelled GL extension macro
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 1 comment
Labels: bug, GL
#190 - Fix misspelled GL extension macro
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
- 1 comment
Labels: bug, GL
#189 - Access Metal's `readWriteTextureSupport` property
Issue -
State: closed - Opened by st0rmbtw 4 months ago
- 1 comment
Labels: feature request, MT
#188 - Use Metal's D24UNormS8UInt pixel format
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: improvement, MT
#188 - Use Metal's D24UNormS8UInt pixel format
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: improvement, MT
#187 - Reorder Metal version checks
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: bug, MT
#187 - Reorder Metal version checks
Pull Request -
State: closed - Opened by st0rmbtw 4 months ago
Labels: bug, MT
#186 - Allow custom allocator for STL container
Pull Request -
State: open - Opened by soufianekhiat 5 months ago
- 2 comments
Labels: feature request
#186 - Allow custom allocator for STL container
Pull Request -
State: open - Opened by soufianekhiat 5 months ago
#184 - Allow to not use STL (Part 1)
Pull Request -
State: closed - Opened by soufianekhiat 5 months ago
- 6 comments
Labels: feature request
#184 - Allow to not use STL (Part 1)
Pull Request -
State: closed - Opened by soufianekhiat 5 months ago
- 6 comments
Labels: feature request
#183 - Impossible to build LLGL with clang on Windows
Issue -
State: closed - Opened by st0rmbtw 5 months ago
#182 - Create a true copy of the initial blob in D3D12PipelineCache
Pull Request -
State: closed - Opened by st0rmbtw 5 months ago
- 2 comments
Labels: bug
#182 - Create a true copy of the initial blob in D3D12PipelineCache
Pull Request -
State: closed - Opened by st0rmbtw 5 months ago
- 1 comment
Labels: bug
#180 - `LLGL_BUILD_RENDERER_VULKAN` not defined globally on linux.
Issue -
State: closed - Opened by coco875 6 months ago
- 2 comments
#179 - Some problem of compilation with `LLGL_BUILD_STATIC_LIB`.
Issue -
State: open - Opened by coco875 6 months ago
#175 - fix create a vulkan instance with moltenvk
Pull Request -
State: closed - Opened by coco875 6 months ago
- 1 comment
Labels: improvement, VK
#175 - fix create a vulkan instance with moltenvk
Pull Request -
State: closed - Opened by coco875 6 months ago
- 1 comment
Labels: improvement, VK
#174 - ImGui + DX12
Issue -
State: closed - Opened by obfuscate 6 months ago
- 5 comments
Labels: question, D3D
#168 - Impossible to use shader uniforms with the graphics pipeline
Issue -
State: open - Opened by st0rmbtw 6 months ago
#167 - allow using vulkan on macos
Pull Request -
State: closed - Opened by coco875 7 months ago
- 2 comments
Labels: VK, macOS
#167 - allow using vulkan on macos
Pull Request -
State: closed - Opened by coco875 7 months ago
- 2 comments
Labels: VK, macOS
#165 - add __OBJC__ in native handle
Pull Request -
State: closed - Opened by coco875 7 months ago
- 1 comment
#165 - add __OBJC__ in native handle
Pull Request -
State: closed - Opened by coco875 7 months ago
- 1 comment
#163 - Learning and minor corrections
Pull Request -
State: closed - Opened by CyberKenneth 7 months ago
- 8 comments
Labels: improvement
#163 - Learning and minor corrections
Pull Request -
State: closed - Opened by CyberKenneth 7 months ago
- 8 comments
Labels: improvement
#162 - Dead request(please close as rejected): Debug MacOS
Pull Request -
State: closed - Opened by CyberKenneth 7 months ago
- 1 comment
Labels: macOS
#162 - Dead request(please close as rejected): Debug MacOS
Pull Request -
State: closed - Opened by CyberKenneth 7 months ago
- 1 comment
Labels: macOS
#161 - Proposal: LLGL-Rays
Issue -
State: closed - Opened by CyberKenneth 7 months ago
- 2 comments
Labels: feature request
#159 - change LIBRARY_OUTPUT_DIRECTORY to be the default one
Issue -
State: closed - Opened by coco875 7 months ago
- 7 comments
#158 - EXECUTABLE_OUTPUT_PATH and LIBRARY_OUTPUT_PATH are overwrite by LLGL
Issue -
State: closed - Opened by coco875 7 months ago
#156 - Updating a buffer larger than 65536 bytes via CommandBuffer
Issue -
State: open - Opened by st0rmbtw 7 months ago
#155 - Big FPS drop on D3D11
Issue -
State: open - Opened by st0rmbtw 7 months ago
#154 - [GL] Provide rowStride for SetPixelStoreUnpack in pixels instead of bytes
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
Labels: bug, GL
#154 - [GL] Provide rowStride for SetPixelStoreUnpack in pixels instead of bytes
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
Labels: bug, GL
#153 - Implement custom src row stride for the D3D11 and D3D12 backends
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 7 comments
Labels: improvement
#153 - Implement custom src row stride for the D3D11 and D3D12 backends
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 5 comments
Labels: improvement
#152 - Replace reinterpret_cast with static_cast when converting void*
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 5 comments
Labels: improvement
#152 - Replace reinterpret_cast with static_cast when converting void*
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 5 comments
Labels: improvement
#151 - Create macros for throwing to avoid boilerplate code
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 1 comment
Labels: feature request
#151 - Create macros for throwing to avoid boilerplate code
Pull Request -
State: open - Opened by st0rmbtw 7 months ago
#150 - Make setting a stride of the ImageView data possible
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 3 comments
Labels: feature request
#150 - Make setting a stride of the ImageView data possible
Pull Request -
State: closed - Opened by st0rmbtw 7 months ago
- 3 comments
Labels: feature request
#149 - [GL] Use StringView instead of std::string
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
- 2 comments
Labels: improvement
#149 - [GL] Use StringView instead of std::string
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
- 2 comments
Labels: improvement
#148 - [Misc] Use move semantics where possible
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
- 1 comment
Labels: improvement
#148 - [Misc] Use move semantics where possible
Pull Request -
State: open - Opened by st0rmbtw 8 months ago
#147 - [Misc] Mark move operators and move constructors noexcept
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
- 2 comments
Labels: improvement
#147 - [Misc] Mark move operators and move constructors noexcept
Pull Request -
State: closed - Opened by st0rmbtw 8 months ago
- 2 comments
Labels: improvement
#146 - OpenGL | Texture won't bind
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 7 comments
Labels: bug, GL
#145 - Rendering glitches with the `Vulkan` and `D3D12` backends
Issue -
State: open - Opened by st0rmbtw 8 months ago
- 2 comments
#144 - Push constants are always zero in the `Vulkan` backend
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 24 comments
Labels: VK
#143 - failed to load dynamic library (DYLIB): "libLLGL_MetalD.dylib"
Issue -
State: open - Opened by marroen 8 months ago
#142 - What is the best way to use ImGui::Image with LLGL::Texture?
Issue -
State: closed - Opened by 1Kuso4ek1 8 months ago
- 4 comments
Labels: feature request
#141 - Static samplers don't work in Vulkan.
Issue -
State: closed - Opened by st0rmbtw 8 months ago
- 8 comments
Labels: VK
#139 - compile ok but cannot run under ubuntu22
Issue -
State: open - Opened by zhangfq-chemistry 9 months ago
#138 - Linux, OpenGL + GLFW - Random memory errors on application exit.
Issue -
State: closed - Opened by 1Kuso4ek1 9 months ago
- 2 comments
Labels: GL
#136 - Fix misspelled OpenGL extension
Pull Request -
State: open - Opened by st0rmbtw 10 months ago
#135 - On macOS with the Metal renderer, memory leaks occur every frame. Within just 3 minutes, memory usage in a basic app reached 6 GB.
Issue -
State: closed - Opened by manojsiddoji 10 months ago
- 1 comment
Labels: duplicate
#134 - Vulkan renderer results in graphic glitches
Issue -
State: open - Opened by markusbkk 10 months ago
#133 - iOS and macOS compilation issues
Issue -
State: closed - Opened by measuredweighed 12 months ago
- 3 comments
Labels: bug, macOS, iOS
#131 - Fix typos
Pull Request -
State: closed - Opened by st0rmbtw about 1 year ago
Labels: improvement, erroneous docu
#131 - Fix typos
Pull Request -
State: open - Opened by st0rmbtw about 1 year ago
#130 - Metal | baseInstance is not taken into account when instanceCount is not greater than 1
Issue -
State: closed - Opened by st0rmbtw about 1 year ago
- 1 comment
Labels: bug, MT
#129 - Big memory leak problem
Issue -
State: open - Opened by st0rmbtw about 1 year ago
#128 - Fix OBJCXX debug flags
Pull Request -
State: closed - Opened by st0rmbtw about 1 year ago
- 4 comments
Labels: improvement, MT
#128 - Fix OBJCXX debug flags
Pull Request -
State: closed - Opened by st0rmbtw about 1 year ago
- 4 comments
Labels: improvement, MT
#127 - Metal Build ID mismatch in render system module
Issue -
State: closed - Opened by st0rmbtw about 1 year ago
#126 - D3D11 RenderTarget is still bound on input
Issue -
State: closed - Opened by st0rmbtw about 1 year ago
- 6 comments
Labels: bug, D3D
#125 - D3D12 Validation error on mipmap generation
Issue -
State: open - Opened by st0rmbtw about 1 year ago
#124 - How to implement off-screen rendering on Android?
Issue -
State: closed - Opened by jayzhen521 about 1 year ago
- 9 comments
Labels: feature request, GL, Android