Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / LoganFairbairn/MatLayer issues and pull requests
#91 - There are no export texture name presets.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#90 - It's not possible to change the mesh map texture name format.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#89 - Renaming an object will result in baked mesh maps and group nodes becoming unsynced from that object.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#88 - There are unfreed memory blocks when blender closes.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 6 comments
#87 - Material layer projection nodes are duplicated per material channel, likely increasing shader compilation time and performance cost.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 3 comments
Labels: enhancement
#86 - Changing node types when using an image texture doesn't properly update the node's image.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#85 - Channels effected by material filters don't refresh properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#84 - Using the material channel preview and then refreshing nodes causes material channels to be disabled.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#83 - Node and link count won't reset when selecting objects with non-matlay materials.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#82 - Duplicating material layers causes errors.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#81 - An additional normal map fix node is incorrectly used for layers that use triplanar projection.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#80 - After creating a decal layer, the main object should remain selected.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#79 - Flipping the green channel of an imported normal map is not intuitive for users.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 2 comments
#78 - When multiple masks are used, relinking is occasionally incorrect.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#77 - When normal maps are projected using box projection, their normals are flipped on some projections.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#76 - It's not possible to rotate axises individually with tri-planar projection.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#75 - Rotating normal maps causes normals to be incorrect on objects.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#74 - Rotating the layer projection values causes materials to warp.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#73 - Change a material layers projection mode to 'Box' doesn't apply the blending values.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#72 - Normal maps don't correct their normal space when rotated.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#71 - Importing a texture set that uses a trigger word multiple times in the naming convention causes incorrect importing.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#70 - Mesh maps for objects don't appear in the baking section.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#69 - Texture set lock icon should take up less space in the user interface.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#68 - Selecting the baking or exporting section 'advanced' tab causes weird selection issues with the cursor.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#67 - Decal layers have access to projection modes (like Tri-planar projection) they should not.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#66 - Switching to a color node in the color material channel results in the default color not matching the original color node default value.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#65 - Adding a material filter on a layer with a mask causes nodes to link incorrectly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#64 - Non-color decal layer material channels don't link or mask properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#63 - Main operators should print their tasks to the console so a log is available for debugging purposes.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#62 - Duplicating a layer with a mask causes a crash.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#61 - Properties specific to some nodes don't duplicate properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#60 - Exported images aren't deleted in blenders data.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#59 - Node relinking is often incorrect, causing many issues.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#58 - Adding layer masks causes additional empty nodes to be added to the material node tree too.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#57 - No basic tutorial exists.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#56 - Layer operations don't verify a layer is selected before running.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 2 comments
#55 - Material layer duplication isn't implemented.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#54 - Add a setting to automatically save imported textures to a folder.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#53 - Reloading an image sometimes doesn't work.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#52 - Changing to box projection causes nodes to not reconnect properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#51 - Add decal layers.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#50 - You can't isolated layer masks.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#49 - Inactive material channels sometimes refresh as active material channels.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#48 - Intended layout for the add-on can be confusing for new users.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#47 - Importing a full PBR texture set manually is slow.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 2 comments
#46 - Export to image editor isn't implemented.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#45 - Duplicate layer function isn't implemented.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#44 - The add-on only supports 1 material per object.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#43 - Node 'type' is marked as deprecated in the Python API manual, and is used in some scripts, this variable should be swapped out for bl_static_type.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#42 - There is no blur filter for materials or masks.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#40 - Swap to texture mode if users are in edit mode when they add a material.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#39 - Disabling a material channel preview causes material channels to not relink properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#38 - Mask filters don't link properly to mask nodes.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#37 - Matlay doesn't support fitlers for material layers.
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State: closed - Opened by LoganFairbairn over 1 year ago
#36 - Coater will try to 'Bake' textures for objects, even if they are not enabled for rendering.
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State: closed - Opened by LoganFairbairn over 2 years ago
#35 - Trying to use Coater on non-Coater materials causes errors.
Issue -
State: closed - Opened by LoganFairbairn over 2 years ago
#34 - Using Coater in Edit mode causes an error.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#33 - Default scale for layers and masks must be 1.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#32 - Toggling channel preview off the height channel doesn't toggle back properly.
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State: closed - Opened by LoganFairbairn almost 3 years ago
#31 - When a .blend file is loaded, the layer stack will no longer automatically refresh when a new object is selected.
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State: closed - Opened by LoganFairbairn almost 3 years ago
#30 - If all layers are hidden the input node should link to the output node for the base color channel.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#29 - Baking to a non-mesh object, or an object without a UV map causes an error.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#28 - Brush colors don't draw correctly when unified paint settings are turned off.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#27 - Add-on sections will not show because Coater can't access it's add-on preferences due to a security issue.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#26 - Selecting and exporting a mask to an image editor will cause a crash.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#25 - Creating any new image layer should save the new image in the layer folder.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#24 - Quality settings for baking doesn't set quality.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#23 - Coater doesn't automatically update images that were edited externally.
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State: closed - Opened by LoganFairbairn almost 3 years ago
#22 - When there is no active material, there should be a drop-down list of materials that can be applied to the active object.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#21 - Output resolution for bakes doesn't set the output resolution.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#20 - Baking any texture map must save the texture to the bake folder.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#19 - Renaming a Coater material causes a crash, or layer error.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#18 - Improve ambient occlusion baking.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#17 - Baking to an object that doesn't have a UV map causes an error.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#16 - Selecting a new object does not update the layer stack.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#15 - Many functions cause unexpected results when the user runs an undo (CTRL + Z) command.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#14 - Projection mode does not properly set after a layer refresh.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#13 - When you change objects and add a new layer of any type Coater will crash.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#12 - Bump node location must be organized in the node editor when other nodes are organized.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#11 - Previewing a channel that doesn't exist causes a crash.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#10 - Previewing height channel should show the black and white values instead of normal values.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#9 - Height channel node needs to be connected to a bump node in order to display properly.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#8 - Default values for channels should not show if the material is not a Coater material.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#7 - Toggling layer visibility only mutes nodes for the layer you are selecting.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#6 - Refreshing the layer stack doesn't remember hidden layers.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#5 - Swapping material channels should select an image as the active paint image if the first layer is an image layer and has an image assigned to it.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#4 - Coater should only delete images if no other layer is using it, and it's a layer image.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#3 - Renaming layers to match other layer names causes a crash or errors.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#2 - Alpha for images needs to be calculated separately for transparency between layers to work accurately in some cases.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago
#1 - Blending modes don't work as expected.
Issue -
State: closed - Opened by LoganFairbairn almost 3 years ago