Ecosyste.ms: Issues

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GitHub / LoganFairbairn/MatLayer issues and pull requests

#192 - Previews for mesh maps shouldn't exist.

Issue - State: open - Opened by LoganFairbairn 6 days ago

#189 - Normal map fix node is not being connected.

Issue - State: open - Opened by LoganFairbairn 8 days ago

#188 - Improve 'Edge Wear' effect mask.

Issue - State: closed - Opened by LoganFairbairn 8 days ago - 1 comment

#187 - Improve 'grunge' effect mask.

Issue - State: closed - Opened by LoganFairbairn 8 days ago - 1 comment

#186 - Separating CRGBA for masks doesn't work.

Issue - State: closed - Opened by LoganFairbairn 15 days ago - 1 comment

#185 - New blurring for layer masks doesn't relink properly.

Issue - State: closed - Opened by LoganFairbairn 15 days ago - 1 comment

#183 - Deleting layer masks sometimes causes a traceback error.

Issue - State: closed - Opened by LoganFairbairn 15 days ago - 1 comment

#182 - Remove global channel nodes.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#181 - MatLayer needs to avoid using nodes unnecessarily for better performance.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#180 - Add a warning about baking mesh maps / exporting with your CPU being slow.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#179 - Addon should be included on extensions.blender.org.

Issue - State: open - Opened by LoganFairbairn about 1 month ago

#178 - A message should prompt users to load the suggested workspace.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#175 - A shader setup should be defined by default.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#174 - It should be more obvious users can load pre-made shader setups.

Issue - State: closed - Opened by LoganFairbairn about 1 month ago - 1 comment

#171 - Add a default stylized shader.

Issue - State: closed - Opened by LoganFairbairn about 2 months ago - 1 comment

#170 - You should be able to import and export JSON data for export templates.

Issue - State: open - Opened by LoganFairbairn about 2 months ago - 1 comment

#168 - Displacement in shaders doesn't work.

Issue - State: open - Opened by LoganFairbairn about 2 months ago

#167 - Ambient occlusion isn't used in PBR shader setups.

Issue - State: closed - Opened by LoganFairbairn about 2 months ago - 1 comment

#166 - Normal maps don't export in the correct color space.

Issue - State: closed - Opened by LoganFairbairn about 2 months ago - 1 comment

#165 - JSON exporting code is poorly written.

Issue - State: open - Opened by LoganFairbairn about 2 months ago - 1 comment

#162 - Cannot open folder because os.startfile is a windows-only function

Issue - State: closed - Opened by muhuk 6 months ago - 2 comments

#161 - Add support for switching 'Shaders'.

Issue - State: closed - Opened by LoganFairbairn 7 months ago - 1 comment

#158 - Fully implement the 'Merge Layers' operator.

Issue - State: open - Opened by LoganFairbairn 7 months ago - 3 comments

#155 - Investigate drag 'n drop application of material layers.

Issue - State: open - Opened by LoganFairbairn 8 months ago - 1 comment

#154 - Smoothness values used in channel packing don't import properly.

Issue - State: closed - Opened by LoganFairbairn 8 months ago - 1 comment

#153 - Setting the material output to 'Alpha' doesn't work.

Issue - State: closed - Opened by LoganFairbairn 8 months ago - 1 comment

#151 - There is no official documentation.

Issue - State: open - Opened by LoganFairbairn 8 months ago

#150 - Investigate errors with using the older specular / glossiness workflow.

Issue - State: closed - Opened by LoganFairbairn 10 months ago - 1 comment
Labels: wontfix

#149 - MatLayer doesn't support UDIMs.

Issue - State: open - Opened by LoganFairbairn 10 months ago

#148 - Export parameters should be saved per blend file.

Issue - State: closed - Opened by LoganFairbairn 10 months ago - 1 comment

#147 - Blender MeshMap Preview: exiting loses some settings

Issue - State: closed - Opened by AltaArts 10 months ago - 2 comments
Labels: bug

#145 - Switching materials in Material Properties crashes Blender

Issue - State: closed - Opened by artoonick 10 months ago - 6 comments
Labels: bug, invalid

#142 - Displacement should have it's own texture set material channel.

Issue - State: closed - Opened by LoganFairbairn 10 months ago - 1 comment

#141 - It's not possible to bake ID maps for objects.

Issue - State: open - Opened by LoganFairbairn 10 months ago

#139 - There is no tutorial series for MatLayer 2+.

Issue - State: closed - Opened by LoganFairbairn 10 months ago - 2 comments
Labels: wontfix

#138 - Coat should have it's own material channel.

Issue - State: closed - Opened by LoganFairbairn 10 months ago - 1 comment

#135 - Alpha channels are not packed into saved exported textures.

Issue - State: closed - Opened by LoganFairbairn 11 months ago - 1 comment

#134 - When batch exporting materials, normal maps export blank.

Issue - State: closed - Opened by LoganFairbairn 11 months ago - 2 comments

#132 - HDRI World setup should include a default HDRI.

Issue - State: open - Opened by LoganFairbairn 11 months ago

#129 - Baking mesh maps sometimes causes a crash.

Issue - State: open - Opened by LoganFairbairn 11 months ago - 3 comments

#127 - Renaming a material with an underscore will cause parsing issues.

Issue - State: closed - Opened by LoganFairbairn 11 months ago - 1 comment
Labels: bug

#121 - Plugin not allowed to be installed in script directories

Issue - State: closed - Opened by chenpaner 12 months ago - 3 comments

#120 - Some tri planar projection are flipped

Issue - State: closed - Opened by unagi2152 about 1 year ago - 5 comments

#119 - You should be able to channel pack textures on export.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 3 comments

#114 - No change with your 1.04 release!

Issue - State: closed - Opened by Spirou4D over 1 year ago - 6 comments
Labels: invalid

#112 - Basic brushes should use an abreviation to keep their names short.

Issue - State: closed - Opened by Spirou4D over 1 year ago - 3 comments

#109 - There is no included texture / material library.

Issue - State: open - Opened by LoganFairbairn over 1 year ago - 2 comments

#106 - There is no filter for adjusting normal map intensity.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment

#105 - There are no HDRI settings available.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment

#102 - Changing a group node doesn't relink properly.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago

#101 - Importing a texture set doesn't clear unused material channels.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment
Labels: invalid

#100 - There should be a normal bevel baking method.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment

#99 - There should be an easy method to create edge wear / dirt.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment

#98 - Custom group nodes should show all input values in the ui.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment

#97 - Mask node types are not read properly into the user interface.

Issue - State: closed - Opened by LoganFairbairn over 1 year ago - 1 comment