Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / LoganFairbairn/MatLayer issues and pull requests
#193 - Investigate adding material channels only when required.
Issue -
State: open - Opened by LoganFairbairn 4 days ago
#192 - Previews for mesh maps shouldn't exist.
Issue -
State: open - Opened by LoganFairbairn 6 days ago
#191 - CRGBA channel properties for channel output should be conformative to the rest of the UI.
Issue -
State: open - Opened by LoganFairbairn 6 days ago
#190 - Adding effect masks (grunge / edge wear) causes multiple imports of default textures.
Issue -
State: open - Opened by LoganFairbairn 6 days ago
#189 - Normal map fix node is not being connected.
Issue -
State: open - Opened by LoganFairbairn 8 days ago
#188 - Improve 'Edge Wear' effect mask.
Issue -
State: closed - Opened by LoganFairbairn 8 days ago
- 1 comment
#187 - Improve 'grunge' effect mask.
Issue -
State: closed - Opened by LoganFairbairn 8 days ago
- 1 comment
#186 - Separating CRGBA for masks doesn't work.
Issue -
State: closed - Opened by LoganFairbairn 15 days ago
- 1 comment
#185 - New blurring for layer masks doesn't relink properly.
Issue -
State: closed - Opened by LoganFairbairn 15 days ago
- 1 comment
#184 - Layer masks should have a box projection method available.
Issue -
State: open - Opened by LoganFairbairn 15 days ago
#183 - Deleting layer masks sometimes causes a traceback error.
Issue -
State: closed - Opened by LoganFairbairn 15 days ago
- 1 comment
#182 - Remove global channel nodes.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#181 - MatLayer needs to avoid using nodes unnecessarily for better performance.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#180 - Add a warning about baking mesh maps / exporting with your CPU being slow.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#179 - Addon should be included on extensions.blender.org.
Issue -
State: open - Opened by LoganFairbairn about 1 month ago
#178 - A message should prompt users to load the suggested workspace.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#177 - There should be a method to duplicate layers with duplicated textures.
Issue -
State: open - Opened by LoganFairbairn about 1 month ago
#176 - Adjusting color 'Value' parameter in default shader channels causes the property to jump to max value.
Issue -
State: open - Opened by LoganFairbairn about 1 month ago
#175 - A shader setup should be defined by default.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#174 - It should be more obvious users can load pre-made shader setups.
Issue -
State: closed - Opened by LoganFairbairn about 1 month ago
- 1 comment
#173 - Swapping between shaders on different models / materials causes multiple issues.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
#171 - Add a default stylized shader.
Issue -
State: closed - Opened by LoganFairbairn about 2 months ago
- 1 comment
#170 - You should be able to import and export JSON data for export templates.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
- 1 comment
#169 - Move channel tags for the import texture set operator to an editable JSON file.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
- 1 comment
#168 - Displacement in shaders doesn't work.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
#167 - Ambient occlusion isn't used in PBR shader setups.
Issue -
State: closed - Opened by LoganFairbairn about 2 months ago
- 1 comment
#166 - Normal maps don't export in the correct color space.
Issue -
State: closed - Opened by LoganFairbairn about 2 months ago
- 1 comment
#165 - JSON exporting code is poorly written.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
- 1 comment
#164 - A default shader should be automatically applied if one isn't defined.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
#163 - Investigate making texture set a list of active channels, rather than a toggle.
Issue -
State: open - Opened by LoganFairbairn about 2 months ago
#162 - Cannot open folder because os.startfile is a windows-only function
Issue -
State: closed - Opened by muhuk 6 months ago
- 2 comments
#161 - Add support for switching 'Shaders'.
Issue -
State: closed - Opened by LoganFairbairn 7 months ago
- 1 comment
#160 - Add a pull-request template so developers can contribute.
Issue -
State: open - Opened by LoganFairbairn 7 months ago
#159 - Error when trying to import texture if material is not created with mat layer.
Issue -
State: open - Opened by frkntlr 7 months ago
- 1 comment
#158 - Fully implement the 'Merge Layers' operator.
Issue -
State: open - Opened by LoganFairbairn 7 months ago
- 3 comments
#156 - Layers do not support vertex color attributes as coordinate inputs.
Issue -
State: open - Opened by LoganFairbairn 8 months ago
#155 - Investigate drag 'n drop application of material layers.
Issue -
State: open - Opened by LoganFairbairn 8 months ago
- 1 comment
#154 - Smoothness values used in channel packing don't import properly.
Issue -
State: closed - Opened by LoganFairbairn 8 months ago
- 1 comment
#153 - Setting the material output to 'Alpha' doesn't work.
Issue -
State: closed - Opened by LoganFairbairn 8 months ago
- 1 comment
#152 - All textures for custom group nodes should display their image properties in the user interface.
Issue -
State: closed - Opened by LoganFairbairn 8 months ago
#151 - There is no official documentation.
Issue -
State: open - Opened by LoganFairbairn 8 months ago
#150 - Investigate errors with using the older specular / glossiness workflow.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
Labels: wontfix
#149 - MatLayer doesn't support UDIMs.
Issue -
State: open - Opened by LoganFairbairn 10 months ago
#148 - Export parameters should be saved per blend file.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#147 - Blender MeshMap Preview: exiting loses some settings
Issue -
State: closed - Opened by AltaArts 10 months ago
- 2 comments
Labels: bug
#146 - Investigate optimization improvements from skipping material layer connections when they have no effect as a result of layers above them.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#145 - Switching materials in Material Properties crashes Blender
Issue -
State: closed - Opened by artoonick 10 months ago
- 6 comments
Labels: bug, invalid
#144 - There's no built in feature to swap the UVmap being used for projection / baking.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#143 - Switching objects doesn't maintain the selected material layer.
Issue -
State: open - Opened by LoganFairbairn 10 months ago
#142 - Displacement should have it's own texture set material channel.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#141 - It's not possible to bake ID maps for objects.
Issue -
State: open - Opened by LoganFairbairn 10 months ago
#140 - Duplicating decal layers doesn't duplicate associated decal objects properly.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#139 - There is no tutorial series for MatLayer 2+.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 2 comments
Labels: wontfix
#138 - Coat should have it's own material channel.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#137 - Support using layer projection for custom group nodes inserted into material channels.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#136 - Investigate errors caused by baking high to low poly mesh maps for non-triangulated meshes.
Issue -
State: closed - Opened by LoganFairbairn 10 months ago
- 1 comment
#135 - Alpha channels are not packed into saved exported textures.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
#134 - When batch exporting materials, normal maps export blank.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 2 comments
#133 - Baked normals for a mesh should automatically apply as 'base normals'.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
#132 - HDRI World setup should include a default HDRI.
Issue -
State: open - Opened by LoganFairbairn 11 months ago
#131 - High poly objects hidden in a different collection will cause an errors when baking.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
#130 - There are some properties in the BSDF shader which can't be baked out (IOR, Subsurface Radius in Blender 4).
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 2 comments
#129 - Baking mesh maps sometimes causes a crash.
Issue -
State: open - Opened by LoganFairbairn 11 months ago
- 3 comments
#128 - It should be possible to use custom group nodes as masks.
Issue -
State: open - Opened by LoganFairbairn 11 months ago
#127 - Renaming a material with an underscore will cause parsing issues.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
Labels: bug
#126 - Renaming an object with an underscore will trigger a rename of mesh maps and cause parsing issues.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
Labels: bug
#125 - Materials are not verified to be created with this add-on before exporting.
Issue -
State: open - Opened by LoganFairbairn 11 months ago
- 1 comment
#124 - Texture set import doesn't correctly import texture sets using the name 'metallic' (i.e "Metal_Roughness").
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
#123 - Textures using the standard naming format for game engines (T_...) doesn't import properly using 'Import Texture Set'.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
#122 - Channel packed textures don't import properly using 'Import Texture Set'.
Issue -
State: closed - Opened by LoganFairbairn 11 months ago
- 1 comment
#121 - Plugin not allowed to be installed in script directories
Issue -
State: closed - Opened by chenpaner 12 months ago
- 3 comments
#120 - Some tri planar projection are flipped
Issue -
State: closed - Opened by unagi2152 about 1 year ago
- 5 comments
#119 - You should be able to channel pack textures on export.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 3 comments
#118 - There should be a function that allows users to bake all materials from all slots to a single texture set.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#117 - Toggling material channel previews on while no material nodes are present causes an error.
Issue -
State: open - Opened by LoganFairbairn over 1 year ago
#116 - Manually deleting materials or group nodes can cause traceback errors.
Issue -
State: open - Opened by LoganFairbairn over 1 year ago
#115 - The UI for scale when using Triplanar projection is cramped.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#114 - No change with your 1.04 release!
Issue -
State: closed - Opened by Spirou4D over 1 year ago
- 6 comments
Labels: invalid
#113 - Changing the language in Blender results in errors when using functions that access nodes by default names.
Issue -
State: closed - Opened by Spirou4D over 1 year ago
- 7 comments
#112 - Basic brushes should use an abreviation to keep their names short.
Issue -
State: closed - Opened by Spirou4D over 1 year ago
- 3 comments
#111 - There should be an option to force write / save all textures used in all layers.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 2 comments
#110 - There should be a button to open the folder location of mesh maps, textures, and exported folders.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#109 - There is no included texture / material library.
Issue -
State: open - Opened by LoganFairbairn over 1 year ago
- 2 comments
#108 - Normal maps exported for Unreal Engine should have their green channel automatically flipped.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#107 - Textures exported to Unity should be automatically channel packed for the standard Unity shader.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#106 - There is no filter for adjusting normal map intensity.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#105 - There are no HDRI settings available.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#104 - Custom group nodes that have identifiable mapping inputs should automatically connect when possible.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#103 - Triplanar projection causes normal map seams around uv seams.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#102 - Changing a group node doesn't relink properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#101 - Importing a texture set doesn't clear unused material channels.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
Labels: invalid
#100 - There should be a normal bevel baking method.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#99 - There should be an easy method to create edge wear / dirt.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#98 - Custom group nodes should show all input values in the ui.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#97 - Mask node types are not read properly into the user interface.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#96 - Duplicating a layer with multiple material filters causes an issue.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#95 - Mask filters do not duplicate with material layers properly.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#94 - Mask and filter nodes are counted as active nodes in the total active node count when the material channel is disabled for the layer.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment
#93 - Duplicating a layer with multiple masks causes incorrect linking.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
#92 - It's not possible to change the texture set (exporting) output folder location.
Issue -
State: closed - Opened by LoganFairbairn over 1 year ago
- 1 comment