Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / KirmesBude/bevy_trickfilm issues and pull requests
#46 - Feature/time context
Pull Request -
State: open - Opened by KirmesBude about 1 month ago
#45 - Option to animate on `Time<Real>` instead of only on `Time<Virtual>`
Issue -
State: open - Opened by PraxTube about 1 month ago
- 7 comments
#44 - Add play_continue to keep frame state
Pull Request -
State: closed - Opened by PraxTube 2 months ago
- 2 comments
#43 - Support playing from current elapsed/seek_time
Issue -
State: closed - Opened by PraxTube 2 months ago
- 7 comments
#42 - Bevy 0.15.0
Pull Request -
State: closed - Opened by KirmesBude 3 months ago
- 3 comments
#41 - Make use of "required" components
Issue -
State: open - Opened by KirmesBude 3 months ago
#40 - Introduce "Animatable" trait
Issue -
State: closed - Opened by KirmesBude 3 months ago
#39 - Use Animation SystemSet
Issue -
State: closed - Opened by KirmesBude 3 months ago
#38 - Animation graph/state machine
Issue -
State: open - Opened by KirmesBude 4 months ago
- 1 comment
#37 - Derive Macro need improvements
Issue -
State: closed - Opened by KirmesBude 4 months ago
- 1 comment
#36 - Event frame detection does not work at very low framerates
Issue -
State: open - Opened by KirmesBude 4 months ago
- 6 comments
#35 - Add duration to PlayingAnimation2D and expose in AnimationPlayer2D
Pull Request -
State: closed - Opened by PraxTube 4 months ago
#34 - Get animation duration in AnimationPlayer2D
Issue -
State: closed - Opened by PraxTube 4 months ago
- 1 comment
#33 - Feature/issue 27 animation event
Pull Request -
State: closed - Opened by KirmesBude 4 months ago
- 5 comments
#32 - Move animation system set to PostUpdate
Pull Request -
State: closed - Opened by KirmesBude 4 months ago
#31 - Feature/user callbacks
Pull Request -
State: closed - Opened by KirmesBude 5 months ago
- 1 comment
#30 - Load animations in assets loader all at once instead of defining individual ones
Issue -
State: open - Opened by PraxTube 5 months ago
- 6 comments
#29 - Expose current frame in AnimationPlayer2D
Pull Request -
State: closed - Opened by PraxTube 5 months ago
- 4 comments
#28 - just_finished can be missed
Issue -
State: closed - Opened by KirmesBude 5 months ago
- 1 comment
#27 - Handle actions based on animation elapsed (current frame)
Issue -
State: closed - Opened by PraxTube 5 months ago
- 5 comments
#26 - Feature/just finished
Pull Request -
State: closed - Opened by KirmesBude 6 months ago
- 3 comments
#25 - Use timers internally
Pull Request -
State: closed - Opened by KirmesBude 6 months ago
- 1 comment
#24 - Support and recommend .ron files
Pull Request -
State: closed - Opened by KirmesBude 6 months ago
#23 - Add `just_finished` function in addition to `is_finished`
Issue -
State: closed - Opened by PraxTube 6 months ago
- 8 comments
#22 - Add a SystemSet for animations
Pull Request -
State: closed - Opened by will-hart 6 months ago
- 3 comments
#21 - Change `.trickfilm` files to `.ron`
Issue -
State: closed - Opened by DraftedDev 6 months ago
- 1 comment
#20 - License badge is wrong
Issue -
State: closed - Opened by KirmesBude 6 months ago
#19 - Asset collection question
Issue -
State: closed - Opened by itstheceo 10 months ago
- 2 comments
#18 - Bevy 0.13
Pull Request -
State: closed - Opened by KirmesBude 12 months ago
#17 - Use keyframe index to set `animation.finished` instead of match arms
Pull Request -
State: closed - Opened by PraxTube about 1 year ago
- 3 comments
#16 - repeat_from_frame functionality
Issue -
State: open - Opened by KirmesBude about 1 year ago
- 1 comment
#15 - Add `is_finished` to `AnimationPlayer2D`
Pull Request -
State: closed - Opened by PraxTube about 1 year ago
- 1 comment
#14 - Get info about animation finished
Issue -
State: closed - Opened by PraxTube about 1 year ago
- 4 comments
#13 - Formal documentation of the syntax
Issue -
State: closed - Opened by KirmesBude about 1 year ago
- 1 comment
#12 - AnimationSet should be a Map
Issue -
State: closed - Opened by KirmesBude about 1 year ago
- 1 comment
#11 - Properly handle (error?) for animations with the same name
Issue -
State: closed - Opened by KirmesBude about 1 year ago
- 1 comment
#10 - Panic in example that uses asset_loader
Issue -
State: closed - Opened by PraxTube about 1 year ago
- 7 comments
#9 - Feature/new trickfilm format
Pull Request -
State: closed - Opened by KirmesBude about 1 year ago
#8 - Dynamic spritesheet animation/replacable texture atlas
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
#7 - No change if paused possible
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
- 1 comment
#6 - Reduce duplicate code
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
- 1 comment
#5 - Fix animation hitching
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
- 1 comment
#4 - Fix documentation and docu examples
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
#3 - Update to 0.10.1
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
#2 - Add example without bevy_titan
Issue -
State: closed - Opened by KirmesBude almost 2 years ago
- 2 comments
#1 - [Tracking] Homogenize to existing bevy animation capability
Issue -
State: closed - Opened by KirmesBude almost 2 years ago