Ecosyste.ms: Issues

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GitHub / KirmesBude/bevy_trickfilm issues and pull requests

#46 - Feature/time context

Pull Request - State: open - Opened by KirmesBude about 1 month ago

#45 - Option to animate on `Time<Real>` instead of only on `Time<Virtual>`

Issue - State: open - Opened by PraxTube about 1 month ago - 7 comments

#44 - Add play_continue to keep frame state

Pull Request - State: closed - Opened by PraxTube 2 months ago - 2 comments

#43 - Support playing from current elapsed/seek_time

Issue - State: closed - Opened by PraxTube 2 months ago - 7 comments

#42 - Bevy 0.15.0

Pull Request - State: closed - Opened by KirmesBude 3 months ago - 3 comments

#41 - Make use of "required" components

Issue - State: open - Opened by KirmesBude 3 months ago

#40 - Introduce "Animatable" trait

Issue - State: closed - Opened by KirmesBude 3 months ago

#39 - Use Animation SystemSet

Issue - State: closed - Opened by KirmesBude 3 months ago

#38 - Animation graph/state machine

Issue - State: open - Opened by KirmesBude 4 months ago - 1 comment

#37 - Derive Macro need improvements

Issue - State: closed - Opened by KirmesBude 4 months ago - 1 comment

#36 - Event frame detection does not work at very low framerates

Issue - State: open - Opened by KirmesBude 4 months ago - 6 comments

#35 - Add duration to PlayingAnimation2D and expose in AnimationPlayer2D

Pull Request - State: closed - Opened by PraxTube 4 months ago

#34 - Get animation duration in AnimationPlayer2D

Issue - State: closed - Opened by PraxTube 4 months ago - 1 comment

#33 - Feature/issue 27 animation event

Pull Request - State: closed - Opened by KirmesBude 4 months ago - 5 comments

#32 - Move animation system set to PostUpdate

Pull Request - State: closed - Opened by KirmesBude 4 months ago

#31 - Feature/user callbacks

Pull Request - State: closed - Opened by KirmesBude 5 months ago - 1 comment

#29 - Expose current frame in AnimationPlayer2D

Pull Request - State: closed - Opened by PraxTube 5 months ago - 4 comments

#28 - just_finished can be missed

Issue - State: closed - Opened by KirmesBude 5 months ago - 1 comment

#27 - Handle actions based on animation elapsed (current frame)

Issue - State: closed - Opened by PraxTube 5 months ago - 5 comments

#26 - Feature/just finished

Pull Request - State: closed - Opened by KirmesBude 6 months ago - 3 comments

#25 - Use timers internally

Pull Request - State: closed - Opened by KirmesBude 6 months ago - 1 comment

#24 - Support and recommend .ron files

Pull Request - State: closed - Opened by KirmesBude 6 months ago

#23 - Add `just_finished` function in addition to `is_finished`

Issue - State: closed - Opened by PraxTube 6 months ago - 8 comments

#22 - Add a SystemSet for animations

Pull Request - State: closed - Opened by will-hart 6 months ago - 3 comments

#21 - Change `.trickfilm` files to `.ron`

Issue - State: closed - Opened by DraftedDev 6 months ago - 1 comment

#20 - License badge is wrong

Issue - State: closed - Opened by KirmesBude 6 months ago

#19 - Asset collection question

Issue - State: closed - Opened by itstheceo 10 months ago - 2 comments

#18 - Bevy 0.13

Pull Request - State: closed - Opened by KirmesBude 12 months ago

#17 - Use keyframe index to set `animation.finished` instead of match arms

Pull Request - State: closed - Opened by PraxTube about 1 year ago - 3 comments

#16 - repeat_from_frame functionality

Issue - State: open - Opened by KirmesBude about 1 year ago - 1 comment

#15 - Add `is_finished` to `AnimationPlayer2D`

Pull Request - State: closed - Opened by PraxTube about 1 year ago - 1 comment

#14 - Get info about animation finished

Issue - State: closed - Opened by PraxTube about 1 year ago - 4 comments

#13 - Formal documentation of the syntax

Issue - State: closed - Opened by KirmesBude about 1 year ago - 1 comment

#12 - AnimationSet should be a Map

Issue - State: closed - Opened by KirmesBude about 1 year ago - 1 comment

#11 - Properly handle (error?) for animations with the same name

Issue - State: closed - Opened by KirmesBude about 1 year ago - 1 comment

#10 - Panic in example that uses asset_loader

Issue - State: closed - Opened by PraxTube about 1 year ago - 7 comments

#9 - Feature/new trickfilm format

Pull Request - State: closed - Opened by KirmesBude about 1 year ago

#8 - Dynamic spritesheet animation/replacable texture atlas

Issue - State: closed - Opened by KirmesBude almost 2 years ago

#7 - No change if paused possible

Issue - State: closed - Opened by KirmesBude almost 2 years ago - 1 comment

#6 - Reduce duplicate code

Issue - State: closed - Opened by KirmesBude almost 2 years ago - 1 comment

#5 - Fix animation hitching

Issue - State: closed - Opened by KirmesBude almost 2 years ago - 1 comment

#4 - Fix documentation and docu examples

Issue - State: closed - Opened by KirmesBude almost 2 years ago

#3 - Update to 0.10.1

Issue - State: closed - Opened by KirmesBude almost 2 years ago

#2 - Add example without bevy_titan

Issue - State: closed - Opened by KirmesBude almost 2 years ago - 2 comments

#1 - [Tracking] Homogenize to existing bevy animation capability

Issue - State: closed - Opened by KirmesBude almost 2 years ago