Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / KhronosGroup/SPIRV-Cross issues and pull requests

#2248 - MSL: Ensure discrete runtime arrays of buffers have known length.

Pull Request - State: closed - Opened by billhollings about 1 year ago

#2247 - HLSL: fix packing of structs

Pull Request - State: closed - Opened by Try about 1 year ago - 2 comments

#2246 - Add support for the SPV_QCOM_image_processing extension

Pull Request - State: closed - Opened by wooyoungqcom about 1 year ago - 3 comments

#2245 - Using reserve() and const reference objects

Pull Request - State: closed - Opened by GermanAizek about 1 year ago - 3 comments

#2244 - GLSL: Reflection of builtin outputs throws exception on destruction

Issue - State: closed - Opened by edvn0 about 1 year ago - 1 comment

#2243 - Land PR 2238

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago

#2242 - MSL: Improve PtrAccessChain handling.

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago

#2241 - MSL: add ray-cull mask

Pull Request - State: closed - Opened by Try about 1 year ago

#2240 - MSL: Remove special case for threadgroup array wrapper.

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago - 5 comments

#2239 - [MSL] Invalid MSL generated when copying from groupshared array to local

Issue - State: closed - Opened by jmccarthy634 about 1 year ago - 1 comment

#2238 - Add an 'op' operand to SPIRType

Pull Request - State: closed - Opened by Hugobros3 about 1 year ago - 3 comments

#2237 - MSL: Fix patch vertex count with raw buffer tese input.

Pull Request - State: closed - Opened by cdavis5e about 1 year ago

#2236 - GLSL: Add option to separate combined image samplers when emitting GLSL

Issue - State: open - Opened by chyyran about 1 year ago - 5 comments

#2235 - MSL: Implement MSL 3.1 image atomics natively

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago

#2234 - MSL: Support std140 half matrices and arrays.

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago

#2233 - MSL: Work around broken cube texture gradients on Apple Silicon.

Pull Request - State: closed - Opened by cdavis5e about 1 year ago

#2232 - MSL: Add divide to reserved function names.

Pull Request - State: closed - Opened by HansKristian-Work about 1 year ago

#2231 - Why do push constants get their name differently from other blocks?

Issue - State: closed - Opened by friesofdoom about 1 year ago - 1 comment
Labels: question

#2230 - Allow to customize float literals in output

Pull Request - State: closed - Opened by chirsz-ever about 1 year ago - 1 comment

#2229 - How Do You Solve a Problem Like MSL?

Issue - State: open - Opened by billhollings over 1 year ago - 4 comments

#2228 - [MSL] Conflict with Function Named Divide

Issue - State: closed - Opened by cwfitzgerald over 1 year ago - 1 comment

#2227 - Workaround for generating bool uniforms in ESSL1

Pull Request - State: closed - Opened by elizagamedev over 1 year ago - 1 comment

#2226 - [MSL] half4x4 codegen for constant buffers is broken

Issue - State: closed - Opened by forbiddencactus over 1 year ago - 3 comments

#2225 - get_entry_point get wrong output_primitives

Issue - State: closed - Opened by BodinoMing over 1 year ago - 3 comments
Labels: question

#2224 - Can spirvcross acquire the invocation count in geometry shader?

Issue - State: closed - Opened by BodinoMing over 1 year ago - 1 comment

#2222 - MSL: Fix regression error in argument buffer runtime arrays.

Pull Request - State: closed - Opened by billhollings over 1 year ago

#2221 - [MSL] Incorrect conversion of pointers to arrays.

Issue - State: closed - Opened by VitaliiGitHub over 1 year ago - 7 comments
Labels: bug, in progress

#2220 - Land PR 2208 and fix more issues with sample mask

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2219 - Direct SPIRV-Cross build crashes (invalid data in builtin_outputs)

Issue - State: closed - Opened by MarcelPiNacy over 1 year ago - 2 comments

#2218 - Merge PR 2217

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago - 1 comment

#2217 - MSL: Workaround Metal 3.1 regression bug on recursive input structs.

Pull Request - State: closed - Opened by billhollings over 1 year ago - 4 comments

#2216 - GLSL: Use buffer_reference2 instead of 1.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2215 - GLSL: Fix and workaround some awkward code patterns

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2214 - MSL: Use powr instead of pow.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago - 1 comment

#2213 - Remove disabled MSVC warnings and fix the warnings

Pull Request - State: closed - Opened by bghgary over 1 year ago - 2 comments

#2212 - MSL: cross-compilation issues for shaders with atomic operations.

Issue - State: closed - Opened by rokuz over 1 year ago - 3 comments

#2210 - GLSL syntax errors for several legal spirv patterns

Issue - State: closed - Opened by franklei01 over 1 year ago

#2209 - Remove disabled MSVC warnings

Pull Request - State: closed - Opened by bghgary over 1 year ago - 3 comments

#2208 - Fix declaration of `gl_SampleMaskIn` in HLSL backend.

Pull Request - State: closed - Opened by LukasBanana over 1 year ago - 4 comments

#2207 - Improve CI build times

Pull Request - State: closed - Opened by etang-cw over 1 year ago

#2206 - MSL: Imprecise GLSLstd450Pow translation

Issue - State: closed - Opened by lexaknyazev over 1 year ago

#2205 - Fix unroll, when storing to pointer to array

Pull Request - State: closed - Opened by Try over 1 year ago

#2204 - Support generating shader code to load vertices

Pull Request - State: open - Opened by etang-cw over 1 year ago - 12 comments

#2203 - MSL: fix extraction of global variables, in case of atomics

Pull Request - State: closed - Opened by Try over 1 year ago

#2202 - Cannot get hlsl stage input semantic string

Issue - State: closed - Opened by wai3aa1sam over 1 year ago - 1 comment

#2201 - MSL: fix mutability for rayQueryEXT parameters

Pull Request - State: closed - Opened by Try over 1 year ago

#2200 - MSL: Implement geometry shaders using object and mesh stages.

Pull Request - State: open - Opened by js6i over 1 year ago - 6 comments

#2199 - Minor refactor const references and use emplace

Pull Request - State: closed - Opened by GermanAizek over 1 year ago - 2 comments

#2197 - Fixup check for SPVFuncImplVariableSizedDescriptor

Pull Request - State: closed - Opened by Try over 1 year ago

#2196 - HLSL: Cannot subdivide a scalar value exception

Issue - State: closed - Opened by Try over 1 year ago

#2195 - Vulkan OpImageRead with (Dim = SubpassData) and Coordinate

Issue - State: closed - Opened by liuzhengwei127 over 1 year ago - 1 comment
Labels: not a bug

#2194 - MSL: Unsized texture argument buffer causes syntax error

Issue - State: closed - Opened by inanevin over 1 year ago - 2 comments

#2193 - MSL: Workaround bizarre crash on macOS.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2192 - Crash on macOS in MoltenVK (figured out a workaround, but I don't understand, maybe you will?)

Issue - State: closed - Opened by danginsburg over 1 year ago - 3 comments
Labels: workaround

#2191 - GLSL: Fix Clip/Cull in mesh shaders.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2190 - [SC-2189] Compiler::get_shader_resources() does not return all uniforms

Pull Request - State: closed - Opened by hiteshbosamiya over 1 year ago - 4 comments

#2189 - Compiler::get_shader_resources() does not return all uniforms

Issue - State: closed - Opened by hiteshbosamiya over 1 year ago - 1 comment

#2188 - Array with size using specialization constant passed as function parameter error

Issue - State: open - Opened by shizhy1986 over 1 year ago
Labels: needs triage

#2187 - GLSL: Emit inline invariant position for mesh shaders.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2186 - GLSL: Implement 64-bit image support.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2184 - Land PR 2179

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2183 - MSL: float3x3 incorrectly transformed into float2x4

Issue - State: closed - Opened by rajivmg over 1 year ago - 3 comments
Labels: not a bug, question

#2182 - How to get the array size of a structure

Issue - State: closed - Opened by joeyskeys over 1 year ago - 1 comment

#2181 - GL_EXT_shader_explicit_arithmetic_types produces "???" in HLSL output

Issue - State: closed - Opened by Ravbug over 1 year ago - 5 comments
Labels: not a bug, question

#2180 - [GLSL] OpImageQuerySizeLod use dummy sampler in GLSL

Issue - State: closed - Opened by sindney over 1 year ago - 2 comments
Labels: question

#2179 - MSL: runtime array over argument buffers

Pull Request - State: closed - Opened by Try over 1 year ago - 13 comments

#2178 - Fix argument buffer padding when content includes arrays.

Pull Request - State: closed - Opened by billhollings over 1 year ago

#2177 - Error reporting with exceptions disabled is currently kinda useless.

Issue - State: closed - Opened by floooh over 1 year ago - 2 comments

#2176 - MSL: ray-query intersection params

Pull Request - State: closed - Opened by Try over 1 year ago

#2175 - Segfault in ``CompilerMSL::is_msl_shader_input_used`` in Pikmin 3 Deluxe via Ryujinx on macOS:

Issue - State: closed - Opened by jcm93 over 1 year ago - 9 comments
Labels: question, needs triage

#2174 - Land PR 2168

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2173 - LINK problem

Issue - State: closed - Opened by Kir1n over 1 year ago - 2 comments
Labels: not a bug, question

#2172 - MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`.

Pull Request - State: closed - Opened by cdavis5e over 1 year ago

#2171 - Inconsistent / invalid array size being reported

Issue - State: closed - Opened by MennoVink over 1 year ago - 3 comments
Labels: question

#2170 - Use --preserve-numeric-ids when assembling test shaders.

Pull Request - State: closed - Opened by cdavis5e over 1 year ago

#2169 - Support XFB in MoltenVK

Pull Request - State: open - Opened by gpx1000 over 1 year ago - 1 comment

#2168 - HLSL: flip-vert-y support for mesh-shader

Pull Request - State: closed - Opened by Try over 1 year ago - 9 comments

#2167 - Skip line directives when emitting loop condition blocks.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2165 - NLP LLM API powered SPIRV generated code runner application demo sample for SPIRV-Cross

Issue - State: closed - Opened by xcloudplatform over 1 year ago - 1 comment
Labels: rejected

#2164 - add rust support

Issue - State: closed - Opened by xcloudplatform over 1 year ago - 1 comment
Labels: rejected

#2163 - GLSL: Fix bug with mixed precision on PHI variables.

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2162 - [GLSL] invalid GLSL is generated sometimes

Issue - State: closed - Opened by pixelflinger over 1 year ago - 1 comment
Labels: bug, in progress

#2161 - Fix more edge cases in bool <-> short remapping

Pull Request - State: closed - Opened by HansKristian-Work over 1 year ago

#2160 - MSL: vertex shader's return type is void

Issue - State: closed - Opened by Try over 1 year ago - 1 comment

#2159 - Static pkg-config support

Pull Request - State: closed - Opened by qyot27 over 1 year ago - 1 comment

#2158 - how do I decompile a shader with SPIRV-Cross?

Issue - State: closed - Opened by gmmo over 1 year ago - 2 comments

#2157 - MSL: fix function constant deduplication misfire

Pull Request - State: closed - Opened by rcombs over 1 year ago - 1 comment

#2156 - `[[clang::optnone]]` causes miscompiles

Issue - State: open - Opened by TellowKrinkle over 1 year ago - 2 comments
Labels: question

#2155 - Added get_required_extensions() API to GLSL compiler

Pull Request - State: closed - Opened by tklajnscek over 1 year ago - 2 comments

#2154 - HLSL generator: different code generated depending on emit_line_directives true/false.

Issue - State: closed - Opened by floooh over 1 year ago - 6 comments
Labels: bug, in progress

#2153 - [WIP] MSL: Prevent RAW hazards on read_write textures

Pull Request - State: closed - Opened by etang-cw almost 2 years ago - 4 comments

#2152 - Land PR 2143

Pull Request - State: closed - Opened by HansKristian-Work almost 2 years ago - 1 comment

#2151 - MSL bool to short hack doesn't support OpCompositeConstruct

Issue - State: closed - Opened by etang-cw almost 2 years ago
Labels: bug, in progress

#2150 - Parse SPIR-V -> Modify -> Write SPIR-V?

Issue - State: closed - Opened by unvestigate almost 2 years ago - 2 comments

#2149 - GLSL backend: Allow only certain extensions

Issue - State: closed - Opened by tklajnscek almost 2 years ago - 5 comments
Labels: enhancement, question