Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / KhronosGroup/SPIRV-Cross issues and pull requests
#2248 - MSL: Ensure discrete runtime arrays of buffers have known length.
Pull Request -
State: closed - Opened by billhollings about 1 year ago
#2247 - HLSL: fix packing of structs
Pull Request -
State: closed - Opened by Try about 1 year ago
- 2 comments
#2246 - Add support for the SPV_QCOM_image_processing extension
Pull Request -
State: closed - Opened by wooyoungqcom about 1 year ago
- 3 comments
#2245 - Using reserve() and const reference objects
Pull Request -
State: closed - Opened by GermanAizek about 1 year ago
- 3 comments
#2244 - GLSL: Reflection of builtin outputs throws exception on destruction
Issue -
State: closed - Opened by edvn0 about 1 year ago
- 1 comment
#2243 - Land PR 2238
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
#2242 - MSL: Improve PtrAccessChain handling.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
#2241 - MSL: add ray-cull mask
Pull Request -
State: closed - Opened by Try about 1 year ago
#2240 - MSL: Remove special case for threadgroup array wrapper.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
- 5 comments
#2239 - [MSL] Invalid MSL generated when copying from groupshared array to local
Issue -
State: closed - Opened by jmccarthy634 about 1 year ago
- 1 comment
#2238 - Add an 'op' operand to SPIRType
Pull Request -
State: closed - Opened by Hugobros3 about 1 year ago
- 3 comments
#2237 - MSL: Fix patch vertex count with raw buffer tese input.
Pull Request -
State: closed - Opened by cdavis5e about 1 year ago
#2236 - GLSL: Add option to separate combined image samplers when emitting GLSL
Issue -
State: open - Opened by chyyran about 1 year ago
- 5 comments
#2235 - MSL: Implement MSL 3.1 image atomics natively
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
#2234 - MSL: Support std140 half matrices and arrays.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
#2233 - MSL: Work around broken cube texture gradients on Apple Silicon.
Pull Request -
State: closed - Opened by cdavis5e about 1 year ago
#2232 - MSL: Add divide to reserved function names.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 year ago
#2231 - Why do push constants get their name differently from other blocks?
Issue -
State: closed - Opened by friesofdoom about 1 year ago
- 1 comment
Labels: question
#2230 - Allow to customize float literals in output
Pull Request -
State: closed - Opened by chirsz-ever about 1 year ago
- 1 comment
#2229 - How Do You Solve a Problem Like MSL?
Issue -
State: open - Opened by billhollings over 1 year ago
- 4 comments
#2228 - [MSL] Conflict with Function Named Divide
Issue -
State: closed - Opened by cwfitzgerald over 1 year ago
- 1 comment
#2227 - Workaround for generating bool uniforms in ESSL1
Pull Request -
State: closed - Opened by elizagamedev over 1 year ago
- 1 comment
#2226 - [MSL] half4x4 codegen for constant buffers is broken
Issue -
State: closed - Opened by forbiddencactus over 1 year ago
- 3 comments
#2225 - get_entry_point get wrong output_primitives
Issue -
State: closed - Opened by BodinoMing over 1 year ago
- 3 comments
Labels: question
#2224 - Can spirvcross acquire the invocation count in geometry shader?
Issue -
State: closed - Opened by BodinoMing over 1 year ago
- 1 comment
#2223 - uniforms of type bool are transpiled as uint when targeting #version 100
Issue -
State: closed - Opened by elizagamedev over 1 year ago
#2222 - MSL: Fix regression error in argument buffer runtime arrays.
Pull Request -
State: closed - Opened by billhollings over 1 year ago
#2221 - [MSL] Incorrect conversion of pointers to arrays.
Issue -
State: closed - Opened by VitaliiGitHub over 1 year ago
- 7 comments
Labels: bug, in progress
#2220 - Land PR 2208 and fix more issues with sample mask
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2219 - Direct SPIRV-Cross build crashes (invalid data in builtin_outputs)
Issue -
State: closed - Opened by MarcelPiNacy over 1 year ago
- 2 comments
#2218 - Merge PR 2217
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
- 1 comment
#2217 - MSL: Workaround Metal 3.1 regression bug on recursive input structs.
Pull Request -
State: closed - Opened by billhollings over 1 year ago
- 4 comments
#2216 - GLSL: Use buffer_reference2 instead of 1.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2215 - GLSL: Fix and workaround some awkward code patterns
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2214 - MSL: Use powr instead of pow.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
- 1 comment
#2213 - Remove disabled MSVC warnings and fix the warnings
Pull Request -
State: closed - Opened by bghgary over 1 year ago
- 2 comments
#2212 - MSL: cross-compilation issues for shaders with atomic operations.
Issue -
State: closed - Opened by rokuz over 1 year ago
- 3 comments
#2211 - Add Natvis file with debug information for VectorView and SmallVector.
Pull Request -
State: closed - Opened by LukasBanana over 1 year ago
#2210 - GLSL syntax errors for several legal spirv patterns
Issue -
State: closed - Opened by franklei01 over 1 year ago
#2209 - Remove disabled MSVC warnings
Pull Request -
State: closed - Opened by bghgary over 1 year ago
- 3 comments
#2208 - Fix declaration of `gl_SampleMaskIn` in HLSL backend.
Pull Request -
State: closed - Opened by LukasBanana over 1 year ago
- 4 comments
#2207 - Improve CI build times
Pull Request -
State: closed - Opened by etang-cw over 1 year ago
#2206 - MSL: Imprecise GLSLstd450Pow translation
Issue -
State: closed - Opened by lexaknyazev over 1 year ago
#2205 - Fix unroll, when storing to pointer to array
Pull Request -
State: closed - Opened by Try over 1 year ago
#2204 - Support generating shader code to load vertices
Pull Request -
State: open - Opened by etang-cw over 1 year ago
- 12 comments
#2203 - MSL: fix extraction of global variables, in case of atomics
Pull Request -
State: closed - Opened by Try over 1 year ago
#2202 - Cannot get hlsl stage input semantic string
Issue -
State: closed - Opened by wai3aa1sam over 1 year ago
- 1 comment
#2201 - MSL: fix mutability for rayQueryEXT parameters
Pull Request -
State: closed - Opened by Try over 1 year ago
#2200 - MSL: Implement geometry shaders using object and mesh stages.
Pull Request -
State: open - Opened by js6i over 1 year ago
- 6 comments
#2199 - Minor refactor const references and use emplace
Pull Request -
State: closed - Opened by GermanAizek over 1 year ago
- 2 comments
#2198 - [mvk-error] SPIR-V to MSL conversion error: Argument buffer resource base type could not be determined.
Issue -
State: open - Opened by pjako over 1 year ago
- 9 comments
Labels: bug
#2197 - Fixup check for SPVFuncImplVariableSizedDescriptor
Pull Request -
State: closed - Opened by Try over 1 year ago
#2196 - HLSL: Cannot subdivide a scalar value exception
Issue -
State: closed - Opened by Try over 1 year ago
#2195 - Vulkan OpImageRead with (Dim = SubpassData) and Coordinate
Issue -
State: closed - Opened by liuzhengwei127 over 1 year ago
- 1 comment
Labels: not a bug
#2194 - MSL: Unsized texture argument buffer causes syntax error
Issue -
State: closed - Opened by inanevin over 1 year ago
- 2 comments
#2193 - MSL: Workaround bizarre crash on macOS.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2192 - Crash on macOS in MoltenVK (figured out a workaround, but I don't understand, maybe you will?)
Issue -
State: closed - Opened by danginsburg over 1 year ago
- 3 comments
Labels: workaround
#2191 - GLSL: Fix Clip/Cull in mesh shaders.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2190 - [SC-2189] Compiler::get_shader_resources() does not return all uniforms
Pull Request -
State: closed - Opened by hiteshbosamiya over 1 year ago
- 4 comments
#2189 - Compiler::get_shader_resources() does not return all uniforms
Issue -
State: closed - Opened by hiteshbosamiya over 1 year ago
- 1 comment
#2188 - Array with size using specialization constant passed as function parameter error
Issue -
State: open - Opened by shizhy1986 over 1 year ago
Labels: needs triage
#2187 - GLSL: Emit inline invariant position for mesh shaders.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2186 - GLSL: Implement 64-bit image support.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2185 - GLSL: Require mesh shader when using perprimitiveEXT in frag shader.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2184 - Land PR 2179
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2183 - MSL: float3x3 incorrectly transformed into float2x4
Issue -
State: closed - Opened by rajivmg over 1 year ago
- 3 comments
Labels: not a bug, question
#2182 - How to get the array size of a structure
Issue -
State: closed - Opened by joeyskeys over 1 year ago
- 1 comment
#2181 - GL_EXT_shader_explicit_arithmetic_types produces "???" in HLSL output
Issue -
State: closed - Opened by Ravbug over 1 year ago
- 5 comments
Labels: not a bug, question
#2180 - [GLSL] OpImageQuerySizeLod use dummy sampler in GLSL
Issue -
State: closed - Opened by sindney over 1 year ago
- 2 comments
Labels: question
#2179 - MSL: runtime array over argument buffers
Pull Request -
State: closed - Opened by Try over 1 year ago
- 13 comments
#2178 - Fix argument buffer padding when content includes arrays.
Pull Request -
State: closed - Opened by billhollings over 1 year ago
#2177 - Error reporting with exceptions disabled is currently kinda useless.
Issue -
State: closed - Opened by floooh over 1 year ago
- 2 comments
#2176 - MSL: ray-query intersection params
Pull Request -
State: closed - Opened by Try over 1 year ago
#2175 - Segfault in ``CompilerMSL::is_msl_shader_input_used`` in Pikmin 3 Deluxe via Ryujinx on macOS:
Issue -
State: closed - Opened by jcm93 over 1 year ago
- 9 comments
Labels: question, needs triage
#2174 - Land PR 2168
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2173 - LINK problem
Issue -
State: closed - Opened by Kir1n over 1 year ago
- 2 comments
Labels: not a bug, question
#2172 - MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`.
Pull Request -
State: closed - Opened by cdavis5e over 1 year ago
#2171 - Inconsistent / invalid array size being reported
Issue -
State: closed - Opened by MennoVink over 1 year ago
- 3 comments
Labels: question
#2170 - Use --preserve-numeric-ids when assembling test shaders.
Pull Request -
State: closed - Opened by cdavis5e over 1 year ago
#2169 - Support XFB in MoltenVK
Pull Request -
State: open - Opened by gpx1000 over 1 year ago
- 1 comment
#2168 - HLSL: flip-vert-y support for mesh-shader
Pull Request -
State: closed - Opened by Try over 1 year ago
- 9 comments
#2167 - Skip line directives when emitting loop condition blocks.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2166 - HLSL: atomicAdd(float) throws exception 'Access chains have no default expression representation'
Issue -
State: closed - Opened by BartmanAbyss over 1 year ago
- 1 comment
#2165 - NLP LLM API powered SPIRV generated code runner application demo sample for SPIRV-Cross
Issue -
State: closed - Opened by xcloudplatform over 1 year ago
- 1 comment
Labels: rejected
#2164 - add rust support
Issue -
State: closed - Opened by xcloudplatform over 1 year ago
- 1 comment
Labels: rejected
#2163 - GLSL: Fix bug with mixed precision on PHI variables.
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2162 - [GLSL] invalid GLSL is generated sometimes
Issue -
State: closed - Opened by pixelflinger over 1 year ago
- 1 comment
Labels: bug, in progress
#2161 - Fix more edge cases in bool <-> short remapping
Pull Request -
State: closed - Opened by HansKristian-Work over 1 year ago
#2160 - MSL: vertex shader's return type is void
Issue -
State: closed - Opened by Try over 1 year ago
- 1 comment
#2159 - Static pkg-config support
Pull Request -
State: closed - Opened by qyot27 over 1 year ago
- 1 comment
#2158 - how do I decompile a shader with SPIRV-Cross?
Issue -
State: closed - Opened by gmmo over 1 year ago
- 2 comments
#2157 - MSL: fix function constant deduplication misfire
Pull Request -
State: closed - Opened by rcombs over 1 year ago
- 1 comment
#2156 - `[[clang::optnone]]` causes miscompiles
Issue -
State: open - Opened by TellowKrinkle over 1 year ago
- 2 comments
Labels: question
#2155 - Added get_required_extensions() API to GLSL compiler
Pull Request -
State: closed - Opened by tklajnscek over 1 year ago
- 2 comments
#2154 - HLSL generator: different code generated depending on emit_line_directives true/false.
Issue -
State: closed - Opened by floooh over 1 year ago
- 6 comments
Labels: bug, in progress
#2153 - [WIP] MSL: Prevent RAW hazards on read_write textures
Pull Request -
State: closed - Opened by etang-cw almost 2 years ago
- 4 comments
#2152 - Land PR 2143
Pull Request -
State: closed - Opened by HansKristian-Work almost 2 years ago
- 1 comment
#2151 - MSL bool to short hack doesn't support OpCompositeConstruct
Issue -
State: closed - Opened by etang-cw almost 2 years ago
Labels: bug, in progress
#2150 - Parse SPIR-V -> Modify -> Write SPIR-V?
Issue -
State: closed - Opened by unvestigate almost 2 years ago
- 2 comments
#2149 - GLSL backend: Allow only certain extensions
Issue -
State: closed - Opened by tklajnscek almost 2 years ago
- 5 comments
Labels: enhancement, question