Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / KhronosGroup/SPIRV-Cross issues and pull requests
#2448 - MSL: Fix support for HLSL mesh shader
Pull Request -
State: open - Opened by andrejnau 2 days ago
- 1 comment
#2447 - Emit BDA parameters as actual pointers.
Pull Request -
State: closed - Opened by HansKristian-Work 7 days ago
#2446 - Recognize ExtInstWithForwardRefsKHR
Pull Request -
State: closed - Opened by HansKristian-Work 7 days ago
#2445 - Roll deps
Pull Request -
State: closed - Opened by HansKristian-Work 7 days ago
- 1 comment
#2444 - GLSL/MSL: Support VK_KHR_zero_initialize_workgroup_memory
Pull Request -
State: closed - Opened by dboyan 12 days ago
- 1 comment
#2443 - Support for VK_KHR_zero_initialize_workgroup_memory
Issue -
State: closed - Opened by squidbus 16 days ago
- 2 comments
#2442 - MSL: Expose information about specialization constants - macro mapping
Pull Request -
State: closed - Opened by dboyan 16 days ago
- 2 comments
#2441 - SPV_KHR_relaxed_extended_instruction support
Issue -
State: closed - Opened by tuccio 18 days ago
#2440 - MSL: BDA function parameters should probably be emitted as pointers instead of references
Issue -
State: closed - Opened by Hugobros3 24 days ago
- 2 comments
#2439 - MSL: Add option to auto-disable rasterization based on Position usage
Pull Request -
State: closed - Opened by HansKristian-Work 27 days ago
#2438 - GLSL: Deal with gl_Layer in vert/tese.
Pull Request -
State: closed - Opened by HansKristian-Work 27 days ago
#2437 - Github ARM Runners
Issue -
State: closed - Opened by johnnynunez 29 days ago
- 1 comment
#2436 - MSL: Terminate function with return value using return if ending in unreachable.
Pull Request -
State: closed - Opened by squidbus about 1 month ago
- 1 comment
#2435 - MSL: Fragment shader that discards unconditionally does not compile.
Issue -
State: closed - Opened by squidbus about 1 month ago
- 2 comments
#2434 - [MSL] Added some more reserved keywords
Pull Request -
State: closed - Opened by pdiaz about 1 month ago
- 1 comment
#2433 - MSL: spvDescriptorArray is only forward declared but not defined
Issue -
State: closed - Opened by Ravbug about 1 month ago
- 2 comments
#2432 - GLSL for OpenGL: appropriate #extension directives not generated for vertex shader that writes to gl_Layer
Issue -
State: closed - Opened by ostef about 1 month ago
#2431 - Bump to CMake 3.10
Pull Request -
State: closed - Opened by scribam about 2 months ago
#2430 - HLSL: Fix clip/cull lowering for single element.
Pull Request -
State: closed - Opened by HansKristian-Work 2 months ago
#2429 - HLSL: Fix lowering of arrayed clip/cull distance in mesh shaders.
Pull Request -
State: closed - Opened by HansKristian-Work 2 months ago
#2428 - Land PR #2427
Pull Request -
State: closed - Opened by HansKristian-Work 2 months ago
#2427 - Fix invariant propagation
Pull Request -
State: closed - Opened by mabaro 2 months ago
- 4 comments
#2426 - [GLSL] #version 310 es - link error the for loop
Issue -
State: closed - Opened by yakswa 2 months ago
- 2 comments
Labels: question
#2425 - Track invariance dependencies separate from expression deps.
Pull Request -
State: closed - Opened by HansKristian-Work 2 months ago
#2424 - compute full dependency chain when invariant position is present
Pull Request -
State: closed - Opened by mabaro 2 months ago
- 4 comments
#2423 - [MSL] Metal Multi-View Rendering
Issue -
State: open - Opened by bluesky013 2 months ago
- 3 comments
Labels: help wanted
#2422 - MSL: Use unpacked arguments in texture arguments.
Pull Request -
State: closed - Opened by HansKristian-Work 3 months ago
#2421 - OpenGL plain uniform array reflection failure
Issue -
State: closed - Opened by syby119 3 months ago
- 3 comments
#2420 - MSL: divergence in different code stages when relying on DecorationInvariant
Issue -
State: closed - Opened by mabaro 3 months ago
- 3 comments
#2419 - HLSL -> MSL: raster_order_group annotation
Issue -
State: open - Opened by jesusdz 3 months ago
- 1 comment
Labels: question
#2418 - Fixes for Metal mesh-shader
Pull Request -
State: closed - Opened by Try 3 months ago
#2417 - Get rid of MSL SDK check on CI.
Pull Request -
State: closed - Opened by HansKristian-Work 3 months ago
#2416 - Float array struct member converted to float4 array but incorrectly accessed
Issue -
State: closed - Opened by bejado 3 months ago
- 2 comments
#2415 - Uniform buffer instance name missing from reflection frontend?
Issue -
State: closed - Opened by Jhonnyg 3 months ago
- 1 comment
#2414 - Add out-of-bounds assertions
Pull Request -
State: closed - Opened by tygyh 3 months ago
#2413 - Integrating with OSS-Fuzz
Issue -
State: open - Opened by DavidKorczynski 3 months ago
- 1 comment
#2412 - GLSL: Add option to emulate alpha test
Pull Request -
State: closed - Opened by rdb 3 months ago
- 2 comments
#2411 - HLSL: passing gl_ClipDistance into a function call causes invalid code-gen
Issue -
State: closed - Opened by Try 3 months ago
- 1 comment
#2410 - GLSL: Use u literal suffix in legacy GLSL if GL_EXT_gpu_shader4 is available
Pull Request -
State: closed - Opened by rdb 3 months ago
#2409 - glsl: Correct version number check for texture buffers
Pull Request -
State: closed - Opened by rdb 3 months ago
#2408 - MSL: divergence in generated code for MSL/GLSL when using precise (DecorationNoContraction)
Issue -
State: closed - Opened by mabaro 3 months ago
- 7 comments
#2407 - MSL: Regression in Metal shader compilation tests
Issue -
State: closed - Opened by billhollings 4 months ago
- 2 comments
#2406 - MSL: Pad array elements in Metal argument buffer when shader declares scalar.
Pull Request -
State: closed - Opened by billhollings 4 months ago
#2405 - ci: Build dependency for Github Actions
Pull Request -
State: closed - Opened by spencer-lunarg 4 months ago
- 2 comments
#2404 - Land PR 2402.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
#2403 - C reflection API has no apparent way to obtain per entrypoint information
Issue -
State: open - Opened by AlexRouSg 4 months ago
#2402 - MSL: added task shader support
Pull Request -
State: closed - Opened by Try 4 months ago
#2401 - Land PR 2400.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
#2400 - MSL: added mesh-shader support
Pull Request -
State: closed - Opened by Try 4 months ago
- 1 comment
#2399 - Add CI/CD for Apple mobile platforms
Pull Request -
State: closed - Opened by kiddkaffeine 4 months ago
#2398 - Set macOS build settings in CI/CD
Pull Request -
State: closed - Opened by kiddkaffeine 4 months ago
- 1 comment
#2397 - Make SRem sign aware like all the other arithmetic ops.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
- 1 comment
#2396 - OpSRem is converted to MSL as an unsigned operation
Issue -
State: closed - Opened by giomasce 4 months ago
#2395 - Update macOS artifacts to be universal?
Issue -
State: closed - Opened by kiddkaffeine 4 months ago
- 3 comments
#2394 - MSL: Allow Centroid and Sample decorations on bary coord.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
#2393 - Invalid GLSL produced from valid SPIRV
Issue -
State: open - Opened by MartynJacques-Arm 4 months ago
- 3 comments
Labels: question
#2392 - MSL: Work around internal compiler error from mulhi.
Pull Request -
State: closed - Opened by squidbus 4 months ago
- 2 comments
#2391 - HLSL: Implement SV_Barycentrics.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
#2390 - MSL: Fix emission of bindless helper template for bindless SSBO.
Pull Request -
State: closed - Opened by HansKristian-Work 4 months ago
#2389 - Allow empty structs in legacy HLSL
Pull Request -
State: closed - Opened by rdb 4 months ago
#2388 - SPIRV emitter backend
Pull Request -
State: closed - Opened by LunaTheFoxgirl 4 months ago
- 1 comment
#2387 - Support emitting SPIRV?
Issue -
State: closed - Opened by LunaTheFoxgirl 4 months ago
- 2 comments
#2386 - support for SPV_QCOM_image_processing2
Pull Request -
State: closed - Opened by wooyoungqcom 4 months ago
- 1 comment
#2385 - Compute shader compile fails with "Compiler encountered an internal error."
Issue -
State: closed - Opened by squidbus 5 months ago
- 9 comments
Labels: question
#2384 - MSL Unbound buffer arrays don't emit spvDescriptor definition
Issue -
State: closed - Opened by fatkas 5 months ago
#2383 - hlsl -> spirv -> glsl compilation lost texture binding points
Issue -
State: closed - Opened by Hochheilige 5 months ago
- 2 comments
#2382 - MSL: add fmod to reserved function names
Pull Request -
State: closed - Opened by chyyran 5 months ago
#2381 - MSL failing to compile with `error: call to 'fmod' is ambiguous` with user-declared `fmod` function.
Issue -
State: closed - Opened by chyyran 5 months ago
#2380 - Add out-of-bounds check
Pull Request -
State: closed - Opened by tygyh 5 months ago
- 5 comments
#2379 - Reduce recompile count with texture atomics
Pull Request -
State: closed - Opened by etang-cw 5 months ago
#2378 - Undefined behaviour glsl code generated
Issue -
State: closed - Opened by mihaly-sisak 5 months ago
- 3 comments
Labels: not a bug, question
#2377 - GLSL: Convert switch blocks to if statements in legacy desktop versions
Pull Request -
State: closed - Opened by flafflar 5 months ago
- 1 comment
#2376 - Replace assert of buffer block SPIRType with exception in `get_buffer_block_flags`
Pull Request -
State: closed - Opened by chyyran 6 months ago
#2375 - Roll toolchain deps.
Pull Request -
State: closed - Opened by HansKristian-Work 6 months ago
#2374 - c: Add HLSL option preserve_structured_buffers
Pull Request -
State: closed - Opened by chyyran 6 months ago
#2373 - c: allow access to gl_plain_uniforms resources
Pull Request -
State: closed - Opened by chyyran 6 months ago
- 2 comments
#2372 - c: wrap spvc_compiler_set_entry_point in error scope
Pull Request -
State: closed - Opened by chyyran 6 months ago
- 1 comment
#2371 - Using msl.set_argument_buffer_device_address_space multiple times results in overlapping buffers
Issue -
State: closed - Opened by Ravbug 6 months ago
- 6 comments
Labels: question
#2370 - CMake: The following imported targets are referenced, but are missing
Issue -
State: open - Opened by CheapMeow 6 months ago
- 3 comments
Labels: question
#2369 - `gl_plain_uniforms` resources can not be access via C API
Issue -
State: closed - Opened by chyyran 6 months ago
#2368 - invalid MSL when using BDA
Issue -
State: open - Opened by 9291Sam 6 months ago
- 4 comments
Labels: question
#2367 - Handle SpecConstantOp used as switch case.
Pull Request -
State: closed - Opened by HansKristian-Work 6 months ago
#2366 - A couple of tests failed to pass with one of the recent glslang commits
Issue -
State: closed - Opened by wooyoungqcom 6 months ago
- 3 comments
Labels: question
#2365 - c: Add HLSL option use_entry_point_name.
Pull Request -
State: closed - Opened by HansKristian-Work 6 months ago
#2364 - [wip] MSL: Fix dynamically indexed pull interpolants
Pull Request -
State: open - Opened by ncesario-lunarg 6 months ago
- 7 comments
#2363 - [MSL] Image bindings wrong from GLSL->SPIRV-MSL
Issue -
State: open - Opened by preetishkakkar 6 months ago
- 2 comments
Labels: question
#2362 - use_entry_point_name not in C API
Issue -
State: closed - Opened by TheNosiriN 6 months ago
#2361 - Fix CMake failing with Android NDK 27+
Pull Request -
State: closed - Opened by frenzibyte 7 months ago
- 1 comment
#2360 - Fix volatile helper invocation in non-main functions
Pull Request -
State: closed - Opened by etang-cw 7 months ago
#2359 - Enable github discussions feature?
Issue -
State: closed - Opened by Try 7 months ago
- 2 comments
#2358 - HLSL/MSL: Passing samplers and textures to functions results in global sampler and unused parameters
Issue -
State: closed - Opened by Ravbug 7 months ago
- 5 comments
Labels: question
#2357 - Fix incorrect return value for ParsedIR::get_member_decoration(SpvDecorationMatrixStride)
Pull Request -
State: closed - Opened by Akaricchi 7 months ago
#2356 - HLSL: Implement SM 6.8 BaseVertex/BaseInstance.
Pull Request -
State: closed - Opened by HansKristian-Work 7 months ago
#2355 - MSL: Minor fix to resource type of spvBufferSizeConstants array indexes
Pull Request -
State: closed - Opened by billhollings 7 months ago
- 2 comments
#2354 - MSL: Minor fix to resource type of spvBufferSizeConstants array indexes.
Pull Request -
State: closed - Opened by billhollings 7 months ago
#2353 - Fix metal shader texture/sampler binding wrong number when Sampler2Ds in GLSL shader are not arranged in sequential order
Pull Request -
State: closed - Opened by vinsentli 7 months ago
- 4 comments
#2352 - MSL: Bindless for only one parameter
Issue -
State: closed - Opened by Ravbug 7 months ago
- 2 comments
#2351 - Stale access permissions for overlapping descriptors
Pull Request -
State: closed - Opened by js6i 7 months ago
- 3 comments
#2350 - Fix MSL for OpImageQueryLod on a vector larger than needed
Pull Request -
State: closed - Opened by etang-cw 8 months ago
#2349 - openGL ES lowp
Issue -
State: closed - Opened by JachinCcc 8 months ago
- 3 comments
Labels: rejected