Ecosyste.ms: Issues

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GitHub / Kermalis/PokemonGameEngine issues and pull requests

#83 - How to use on phones :)

Issue - State: closed - Opened by RadioactiveBen 5 months ago - 1 comment

#82 - Bump SixLabors.ImageSharp from 2.0.0 to 2.1.8 in /PokemonGameEngine

Pull Request - State: open - Opened by dependabot[bot] 7 months ago
Labels: dependencies

#81 - Bump SixLabors.ImageSharp from 2.0.0 to 3.1.3 in /PokemonGameEngine

Pull Request - State: closed - Opened by dependabot[bot] 8 months ago - 1 comment
Labels: dependencies

#80 - Fixes nukebuild on systems with different culture

Pull Request - State: closed - Opened by jannef over 1 year ago

#79 - Added PokemonBattleEngine as submodule

Pull Request - State: closed - Opened by wowjinxy almost 2 years ago - 1 comment

#78 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /PokemonDumper

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago - 1 comment
Labels: dependencies

#77 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /MapEditor

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago - 1 comment
Labels: dependencies

#76 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /PokemonGameEngine

Pull Request - State: closed - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies

#75 - Fix block rendering on AMD GPUs

Pull Request - State: closed - Opened by Kermalis almost 3 years ago

#74 - Map rendering errors

Issue - State: closed - Opened by slango0513 almost 3 years ago - 14 comments
Labels: Bug, Game, Need Reproduction, Help Wanted

#73 - Fainted pkmn still bounce in the PartyGUI (if they're not first)

Issue - State: closed - Opened by Kermalis almost 3 years ago
Labels: Bug, Game

#72 - Ditto leveled up 5 times at once from 2 EXP while transformed for some reason

Issue - State: open - Opened by Kermalis almost 3 years ago - 1 comment
Labels: Bug, Game, Invalid/Unintentional, Need Reproduction

#70 - Missing Kyurem's forms cries, potentially others I'm forgetting

Issue - State: closed - Opened by Kermalis almost 3 years ago - 1 comment
Labels: Game, Invalid/Unintentional

#69 - CameraObj.CameraCopyMovement() causes shaking in certain scenarios

Issue - State: closed - Opened by Kermalis almost 3 years ago - 2 comments
Labels: Bug, Game

#68 - Crash if the CameraObj is following an EventObj that the player talks to

Issue - State: closed - Opened by Kermalis almost 3 years ago - 1 comment
Labels: Bug, Game

#67 - Convert Map Layout rendering to a VBO-based implementation

Issue - State: closed - Opened by Kermalis about 3 years ago
Labels: Enhancement, Game, Help Wanted

#66 - 3D Battles & OpenGL

Pull Request - State: closed - Opened by Kermalis about 3 years ago
Labels: Enhancement, Game, Nuke Build

#65 - Trainer battles

Pull Request - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game, Nuke Build

#64 - Audio pitch support

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#64 - Audio pitch support

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#63 - Switch audio engine to f32 from s16

Pull Request - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#62 - Add panpot support & Fix audio mixing

Issue - State: closed - Opened by Kermalis over 3 years ago - 2 comments
Labels: Bug, Enhancement, Game, Help Wanted

#61 - Task system

Pull Request - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#60 - Surf

Pull Request - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#59 - New sound engine

Pull Request - State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game

#58 - GetVarOrValue breaks with negative values

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game

#57 - Upon evolution, a move is asked to be replaced even if the mon doesn't know 4 moves

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game

#56 - Movesets from transform are being copied after the battle

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game

#55 - HP is messed up after changing forms if the new form has a different base HP

Issue - State: closed - Opened by Kermalis over 3 years ago - 1 comment
Labels: Game, Invalid/Unintentional

#54 - Pokémon with hidden abilities that evolve will lose the hidden abilities

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Game, Invalid/Unintentional

#53 - Create and update visible maps list

Pull Request - State: closed - Opened by Kermalis over 3 years ago

#51 - If system time changes, animated sprites can freeze

Issue - State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game

#50 - Selection in PartyPkmnGUIChoices breaks if up/down are pressed simultaneously

Issue - State: open - Opened by Kermalis about 4 years ago
Labels: Bug, Game

#49 - Illusion does not properly copy Spinda spots

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Game, Invalid/Unintentional

#48 - AnimatedSprite can crash if one is loaded while the frames are being updated

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game

#47 - Encounter group combobox does not select the correct group

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor

#46 - Crashes when closing the window

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game

#45 - The eventObj you talk to should finish moving before it gets locked

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Enhancement, Game

#44 - AwaitMessage command crashes if the messagebox was closed earlier

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game

#43 - Vertical lines are drawn from RenderUtils.DrawLine() instead of horizontal lines

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug

#42 - Incorrect form is chosen in Encounter Editor

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor

#41 - Wild battles

Pull Request - State: closed - Opened by Kermalis about 4 years ago
Labels: Enhancement

#40 - GIF support

Pull Request - State: closed - Opened by Kermalis about 4 years ago

#39 - Some diagonal "bench" permissions are broken

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug

#38 - Resizing/fullscreen is broken

Issue - State: closed - Opened by Kermalis about 4 years ago
Labels: Bug

#37 - Maps are not redrawn/updated when certain blocksets are updated

Issue - State: open - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor

#36 - Allow mouse selection/dragging for events in EventsImage

Issue - State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#35 - Show obj sprites in EventImage

Issue - State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#34 - ComboBoxes broken AF

Issue - State: closed - Opened by Kermalis over 4 years ago - 1 comment
Labels: Bug, Map Editor

#33 - Add a list of visible maps and visible objs

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Game

#32 - Merge battle thread into logic thread

Issue - State: closed - Opened by Kermalis over 4 years ago - 1 comment
Labels: Enhancement, Game

#31 - Shrink amount of elevations to 8

Issue - State: closed - Opened by Kermalis over 4 years ago - 1 comment
Labels: Enhancement

#30 - Render objs from other maps

Issue - State: closed - Opened by Kermalis over 4 years ago - 1 comment
Labels: Enhancement, Game

#29 - Add "follower" functionality to objs (like gen 4)

Issue - State: open - Opened by Kermalis over 4 years ago - 1 comment
Labels: Enhancement, Game

#28 - Object events

Pull Request - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement

#27 - Use json for some map data and convert it to binary files in _build

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#26 - Clearing blocks in BlocksetEditor is broken

Issue - State: closed - Opened by Tulu473 over 4 years ago
Labels: Bug, Map Editor

#25 - Crash when editing a blockset with no blocks

Issue - State: open - Opened by Tulu473 over 4 years ago - 1 comment
Labels: Bug, Map Editor, Need Reproduction

#24 - Overworld constants

Pull Request - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#23 - Transitions are faster in higher framerates and slower in lower framerates

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Game, Invalid/Unintentional

#22 - Sometimes the player and camera are not rendered in the same spot

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug

#21 - If border blocks are not 2x2, the connection graphic is off

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug, Map Editor

#20 - Crash when pick-blocking from LayoutImage a block that's not from the currently selected blockset

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug, Map Editor

#19 - Add a way to zoom for LayoutImage

Issue - State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#18 - Add a togglable grid for LayoutImage

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#17 - Add pick block to LayoutImage

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#16 - Buttons to create a new map or layout, resize the layout, and change the layout of the loaded map

Issue - State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#15 - Add undo/redo support for those moments

Issue - State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor

#13 - Blockset editor moves back to first tile after pressing add/remove buttons

Issue - State: closed - Opened by Tulu473 over 4 years ago
Labels: Bug, Map Editor

#12 - It's possible to get two wild battles in a row without moving

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug

#11 - Wild battle is checked as long as the player is not moving

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug

#10 - Character freezes when running sideways (sometimes)

Issue - State: closed - Opened by Kermalis over 4 years ago
Labels: Bug

#9 - Use File.Create instead of File.OpenWrite

Issue - State: closed - Opened by Kermalis almost 5 years ago
Labels: Bug, Map Editor

#8 - Split test map block/tiles into their own blocksets and tilesets

Issue - State: closed - Opened by Kermalis almost 5 years ago
Labels: Enhancement

#7 - Initial movement implementation

Pull Request - State: closed - Opened by Kermalis almost 5 years ago

#6 - "Group Flip" checkbox in block editor

Issue - State: open - Opened by Kermalis almost 5 years ago
Labels: Enhancement, Map Editor

#5 - Save Blockset button

Issue - State: closed - Opened by Kermalis almost 5 years ago
Labels: Enhancement, Map Editor

#4 - Memory leak when closing/reopening block editor

Issue - State: closed - Opened by Kermalis almost 5 years ago - 2 comments
Labels: Bug, Map Editor

#3 - Handle missing/invalid assets through exceptions instead of crashing

Issue - State: open - Opened by Kermalis almost 5 years ago - 1 comment
Labels: Bug, Map Editor, Nuke Build

#2 - Selecting from TileLayerImage with missing tiles in the sub-layer keeps old tiles

Issue - State: closed - Opened by Kermalis almost 5 years ago - 1 comment
Labels: Bug, Map Editor

#1 - Switching Z-Layers does not update the Sub-Layers combobox

Issue - State: closed - Opened by Kermalis almost 5 years ago - 1 comment
Labels: Bug, Map Editor