Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Kermalis/PokemonGameEngine issues and pull requests
#83 - How to use on phones :)
Issue -
State: closed - Opened by RadioactiveBen 5 months ago
- 1 comment
#82 - Bump SixLabors.ImageSharp from 2.0.0 to 2.1.8 in /PokemonGameEngine
Pull Request -
State: open - Opened by dependabot[bot] 7 months ago
Labels: dependencies
#81 - Bump SixLabors.ImageSharp from 2.0.0 to 3.1.3 in /PokemonGameEngine
Pull Request -
State: closed - Opened by dependabot[bot] 8 months ago
- 1 comment
Labels: dependencies
#80 - Fixes nukebuild on systems with different culture
Pull Request -
State: closed - Opened by jannef over 1 year ago
#79 - Added PokemonBattleEngine as submodule
Pull Request -
State: closed - Opened by wowjinxy almost 2 years ago
- 1 comment
#78 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /PokemonDumper
Pull Request -
State: closed - Opened by dependabot[bot] almost 2 years ago
- 1 comment
Labels: dependencies
#77 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /MapEditor
Pull Request -
State: closed - Opened by dependabot[bot] almost 2 years ago
- 1 comment
Labels: dependencies
#76 - Bump Newtonsoft.Json from 13.0.1 to 13.0.2 in /PokemonGameEngine
Pull Request -
State: closed - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies
#75 - Fix block rendering on AMD GPUs
Pull Request -
State: closed - Opened by Kermalis almost 3 years ago
#74 - Map rendering errors
Issue -
State: closed - Opened by slango0513 almost 3 years ago
- 14 comments
Labels: Bug, Game, Need Reproduction, Help Wanted
#73 - Fainted pkmn still bounce in the PartyGUI (if they're not first)
Issue -
State: closed - Opened by Kermalis almost 3 years ago
Labels: Bug, Game
#72 - Ditto leveled up 5 times at once from 2 EXP while transformed for some reason
Issue -
State: open - Opened by Kermalis almost 3 years ago
- 1 comment
Labels: Bug, Game, Invalid/Unintentional, Need Reproduction
#71 - Getting blocks across chain map connections doesn't work. Border blocks are returned for anything not in a straight line
Issue -
State: closed - Opened by Kermalis almost 3 years ago
Labels: Invalid/Unintentional
#70 - Missing Kyurem's forms cries, potentially others I'm forgetting
Issue -
State: closed - Opened by Kermalis almost 3 years ago
- 1 comment
Labels: Game, Invalid/Unintentional
#69 - CameraObj.CameraCopyMovement() causes shaking in certain scenarios
Issue -
State: closed - Opened by Kermalis almost 3 years ago
- 2 comments
Labels: Bug, Game
#68 - Crash if the CameraObj is following an EventObj that the player talks to
Issue -
State: closed - Opened by Kermalis almost 3 years ago
- 1 comment
Labels: Bug, Game
#67 - Convert Map Layout rendering to a VBO-based implementation
Issue -
State: closed - Opened by Kermalis about 3 years ago
Labels: Enhancement, Game, Help Wanted
#66 - 3D Battles & OpenGL
Pull Request -
State: closed - Opened by Kermalis about 3 years ago
Labels: Enhancement, Game, Nuke Build
#65 - Trainer battles
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game, Nuke Build
#64 - Audio pitch support
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#64 - Audio pitch support
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#63 - Switch audio engine to f32 from s16
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#62 - Add panpot support & Fix audio mixing
Issue -
State: closed - Opened by Kermalis over 3 years ago
- 2 comments
Labels: Bug, Enhancement, Game, Help Wanted
#61 - Task system
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#60 - Surf
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#59 - New sound engine
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
Labels: Enhancement, Game
#58 - GetVarOrValue breaks with negative values
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game
#57 - Upon evolution, a move is asked to be replaced even if the mon doesn't know 4 moves
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game
#56 - Movesets from transform are being copied after the battle
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game
#55 - HP is messed up after changing forms if the new form has a different base HP
Issue -
State: closed - Opened by Kermalis over 3 years ago
- 1 comment
Labels: Game, Invalid/Unintentional
#54 - Pokémon with hidden abilities that evolve will lose the hidden abilities
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Game, Invalid/Unintentional
#53 - Create and update visible maps list
Pull Request -
State: closed - Opened by Kermalis over 3 years ago
#52 - Closing the window while the battle thread is active will leave the process running until it's done
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game
#51 - If system time changes, animated sprites can freeze
Issue -
State: closed - Opened by Kermalis over 3 years ago
Labels: Bug, Game
#50 - Selection in PartyPkmnGUIChoices breaks if up/down are pressed simultaneously
Issue -
State: open - Opened by Kermalis about 4 years ago
Labels: Bug, Game
#49 - Illusion does not properly copy Spinda spots
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Game, Invalid/Unintentional
#48 - AnimatedSprite can crash if one is loaded while the frames are being updated
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game
#47 - Encounter group combobox does not select the correct group
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor
#46 - Crashes when closing the window
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game
#45 - The eventObj you talk to should finish moving before it gets locked
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Enhancement, Game
#44 - AwaitMessage command crashes if the messagebox was closed earlier
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Game
#43 - Vertical lines are drawn from RenderUtils.DrawLine() instead of horizontal lines
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug
#42 - Incorrect form is chosen in Encounter Editor
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor
#41 - Wild battles
Pull Request -
State: closed - Opened by Kermalis about 4 years ago
Labels: Enhancement
#40 - GIF support
Pull Request -
State: closed - Opened by Kermalis about 4 years ago
#39 - Some diagonal "bench" permissions are broken
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug
#38 - Resizing/fullscreen is broken
Issue -
State: closed - Opened by Kermalis about 4 years ago
Labels: Bug
#37 - Maps are not redrawn/updated when certain blocksets are updated
Issue -
State: open - Opened by Kermalis about 4 years ago
Labels: Bug, Map Editor
#36 - Allow mouse selection/dragging for events in EventsImage
Issue -
State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#35 - Show obj sprites in EventImage
Issue -
State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#34 - ComboBoxes broken AF
Issue -
State: closed - Opened by Kermalis over 4 years ago
- 1 comment
Labels: Bug, Map Editor
#33 - Add a list of visible maps and visible objs
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Game
#32 - Merge battle thread into logic thread
Issue -
State: closed - Opened by Kermalis over 4 years ago
- 1 comment
Labels: Enhancement, Game
#31 - Shrink amount of elevations to 8
Issue -
State: closed - Opened by Kermalis over 4 years ago
- 1 comment
Labels: Enhancement
#30 - Render objs from other maps
Issue -
State: closed - Opened by Kermalis over 4 years ago
- 1 comment
Labels: Enhancement, Game
#29 - Add "follower" functionality to objs (like gen 4)
Issue -
State: open - Opened by Kermalis over 4 years ago
- 1 comment
Labels: Enhancement, Game
#28 - Object events
Pull Request -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement
#27 - Use json for some map data and convert it to binary files in _build
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#26 - Clearing blocks in BlocksetEditor is broken
Issue -
State: closed - Opened by Tulu473 over 4 years ago
Labels: Bug, Map Editor
#25 - Crash when editing a blockset with no blocks
Issue -
State: open - Opened by Tulu473 over 4 years ago
- 1 comment
Labels: Bug, Map Editor, Need Reproduction
#24 - Overworld constants
Pull Request -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#23 - Transitions are faster in higher framerates and slower in lower framerates
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Game, Invalid/Unintentional
#22 - Sometimes the player and camera are not rendered in the same spot
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug
#21 - If border blocks are not 2x2, the connection graphic is off
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug, Map Editor
#20 - Crash when pick-blocking from LayoutImage a block that's not from the currently selected blockset
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug, Map Editor
#19 - Add a way to zoom for LayoutImage
Issue -
State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#18 - Add a togglable grid for LayoutImage
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#17 - Add pick block to LayoutImage
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#16 - Buttons to create a new map or layout, resize the layout, and change the layout of the loaded map
Issue -
State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#15 - Add undo/redo support for those moments
Issue -
State: open - Opened by Kermalis over 4 years ago
Labels: Enhancement, Map Editor
#14 - Current tileset reader has a fixed value of 16 tiles per row, causing a cascade effect on bigger or smaller tilesets
Issue -
State: closed - Opened by Tulu473 over 4 years ago
Labels: Bug, Map Editor
#13 - Blockset editor moves back to first tile after pressing add/remove buttons
Issue -
State: closed - Opened by Tulu473 over 4 years ago
Labels: Bug, Map Editor
#12 - It's possible to get two wild battles in a row without moving
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug
#11 - Wild battle is checked as long as the player is not moving
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug
#10 - Character freezes when running sideways (sometimes)
Issue -
State: closed - Opened by Kermalis over 4 years ago
Labels: Bug
#9 - Use File.Create instead of File.OpenWrite
Issue -
State: closed - Opened by Kermalis almost 5 years ago
Labels: Bug, Map Editor
#8 - Split test map block/tiles into their own blocksets and tilesets
Issue -
State: closed - Opened by Kermalis almost 5 years ago
Labels: Enhancement
#7 - Initial movement implementation
Pull Request -
State: closed - Opened by Kermalis almost 5 years ago
#6 - "Group Flip" checkbox in block editor
Issue -
State: open - Opened by Kermalis almost 5 years ago
Labels: Enhancement, Map Editor
#5 - Save Blockset button
Issue -
State: closed - Opened by Kermalis almost 5 years ago
Labels: Enhancement, Map Editor
#4 - Memory leak when closing/reopening block editor
Issue -
State: closed - Opened by Kermalis almost 5 years ago
- 2 comments
Labels: Bug, Map Editor
#3 - Handle missing/invalid assets through exceptions instead of crashing
Issue -
State: open - Opened by Kermalis almost 5 years ago
- 1 comment
Labels: Bug, Map Editor, Nuke Build
#2 - Selecting from TileLayerImage with missing tiles in the sub-layer keeps old tiles
Issue -
State: closed - Opened by Kermalis almost 5 years ago
- 1 comment
Labels: Bug, Map Editor
#1 - Switching Z-Layers does not update the Sub-Layers combobox
Issue -
State: closed - Opened by Kermalis almost 5 years ago
- 1 comment
Labels: Bug, Map Editor