Ecosyste.ms: Issues

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GitHub / Kehom/GodotAddonPack issues and pull requests

#44 - [Network] execute remote players' actions on client with no authority

Issue - State: open - Opened by Zotrun over 1 year ago - 4 comments

#44 - [Network] execute remote players' actions on client with no authority

Issue - State: open - Opened by Zotrun over 1 year ago - 4 comments

#43 - Remove SnapEntity class

Pull Request - State: open - Opened by ExplodingImplosion about 2 years ago - 1 comment

#43 - Remove SnapEntity class

Pull Request - State: open - Opened by ExplodingImplosion about 2 years ago - 1 comment

#42 - Replays

Pull Request - State: open - Opened by ExplodingImplosion about 2 years ago - 1 comment

#42 - Replays

Pull Request - State: open - Opened by ExplodingImplosion about 2 years ago - 1 comment

#41 - [Inventory] A signal when a Item got switched with another Item.

Issue - State: closed - Opened by KometFox over 2 years ago - 5 comments

#41 - [Inventory] A signal when a Item got switched with another Item.

Issue - State: closed - Opened by KometFox over 2 years ago - 5 comments

#39 - Obligitory Godot 4 Issue!

Issue - State: open - Opened by croxis about 3 years ago - 7 comments

#39 - Obligitory Godot 4 Issue!

Issue - State: open - Opened by croxis about 3 years ago - 7 comments

#38 - some ideas for the database addon

Issue - State: open - Opened by ababen1 about 3 years ago - 2 comments
Labels: enhancement

#38 - some ideas for the database addon

Issue - State: open - Opened by ababen1 about 3 years ago - 2 comments
Labels: enhancement

#37 - [DB] Problem with database tables when saved as resources

Issue - State: closed - Opened by ababen1 about 3 years ago - 1 comment

#37 - [DB] Problem with database tables when saved as resources

Issue - State: closed - Opened by ababen1 about 3 years ago - 1 comment

#35 - Documentation: Extra Network Signals table isn't formated

Issue - State: closed - Opened by croxis over 3 years ago - 1 comment

#35 - Documentation: Extra Network Signals table isn't formated

Issue - State: closed - Opened by croxis over 3 years ago - 1 comment

#34 - Resource Leak Investigation

Issue - State: closed - Opened by Kehom over 3 years ago
Labels: bug

#34 - Resource Leak Investigation

Issue - State: closed - Opened by Kehom over 3 years ago
Labels: bug

#31 - Opening GitHub Discussions

Issue - State: closed - Opened by croxis over 3 years ago - 1 comment

#31 - Opening GitHub Discussions

Issue - State: closed - Opened by croxis over 3 years ago - 1 comment

#30 - [Network] get_node: Node not found: @@8 when connecting to server

Issue - State: closed - Opened by croxis over 3 years ago - 4 comments

#30 - [Network] get_node: Node not found: @@8 when connecting to server

Issue - State: closed - Opened by croxis over 3 years ago - 4 comments

#29 - [Inventory] Invalid call when using add_item() function for the InventoryBag node

Issue - State: open - Opened by KometFox almost 4 years ago - 3 comments

#29 - [Inventory] Invalid call when using add_item() function for the InventoryBag node

Issue - State: open - Opened by KometFox almost 4 years ago - 3 comments

#28 - [UI - Inventory] Infinite Scrolling or (grow as needed) Inventory Bag

Issue - State: closed - Opened by hydexon about 4 years ago - 7 comments

#28 - [UI - Inventory] Infinite Scrolling or (grow as needed) Inventory Bag

Issue - State: closed - Opened by hydexon about 4 years ago - 7 comments

#27 - Allow change specific action enabled state

Pull Request - State: closed - Opened by yuraj11 about 4 years ago

#27 - Allow change specific action enabled state

Pull Request - State: closed - Opened by yuraj11 about 4 years ago

#26 - [Network] WebSockets - No check if available

Issue - State: closed - Opened by paultech about 4 years ago - 1 comment
Labels: bug

#26 - [Network] WebSockets - No check if available

Issue - State: closed - Opened by paultech about 4 years ago - 1 comment
Labels: bug

#25 - [Network] Abstract data layer

Issue - State: open - Opened by yuraj11 about 4 years ago - 3 comments
Labels: enhancement

#25 - [Network] Abstract data layer

Issue - State: open - Opened by yuraj11 about 4 years ago - 3 comments
Labels: enhancement

#24 - [Network] Snapshot support for more custom data

Issue - State: closed - Opened by yuraj11 over 4 years ago - 4 comments

#24 - [Network] Snapshot support for more custom data

Issue - State: closed - Opened by yuraj11 over 4 years ago - 4 comments

#23 - Add option to enable/disable local input

Pull Request - State: closed - Opened by yuraj11 over 4 years ago - 2 comments

#23 - Add option to enable/disable local input

Pull Request - State: closed - Opened by yuraj11 over 4 years ago - 2 comments

#22 - [Network] Option to disable debug logs

Issue - State: closed - Opened by yuraj11 over 4 years ago
Labels: enhancement

#22 - [Network] Option to disable debug logs

Issue - State: closed - Opened by yuraj11 over 4 years ago
Labels: enhancement

#21 - [EncDecBuffer] Support for string

Issue - State: closed - Opened by yuraj11 over 4 years ago - 2 comments
Labels: enhancement

#21 - [EncDecBuffer] Support for string

Issue - State: closed - Opened by yuraj11 over 4 years ago - 2 comments
Labels: enhancement

#20 - [Network] Non player entity snapshot correction

Issue - State: open - Opened by yuraj11 over 4 years ago - 7 comments
Labels: enhancement

#20 - [Network] Non player entity snapshot correction

Issue - State: open - Opened by yuraj11 over 4 years ago - 7 comments
Labels: enhancement

#19 - [Network] Add debug table to show all synchronized objects

Issue - State: open - Opened by yuraj11 over 4 years ago
Labels: enhancement

#19 - [Network] Add debug table to show all synchronized objects

Issue - State: open - Opened by yuraj11 over 4 years ago
Labels: enhancement

#18 - [Network] player_removed is not called for clients

Issue - State: closed - Opened by yuraj11 over 4 years ago - 4 comments

#18 - [Network] player_removed is not called for clients

Issue - State: closed - Opened by yuraj11 over 4 years ago - 4 comments

#17 - [Network] Server rewind

Issue - State: open - Opened by fairhat over 4 years ago - 1 comment

#17 - [Network] Server rewind

Issue - State: open - Opened by fairhat over 4 years ago - 1 comment

#16 - [Network] Player custom property

Issue - State: closed - Opened by yuraj11 over 4 years ago - 8 comments
Labels: bug

#16 - [Network] Player custom property

Issue - State: closed - Opened by yuraj11 over 4 years ago - 8 comments
Labels: bug

#15 - [Network] set_custom_vec2 is not synced if Vector2.x or y is 0

Issue - State: closed - Opened by fairhat over 4 years ago
Labels: bug

#15 - [Network] set_custom_vec2 is not synced if Vector2.x or y is 0

Issue - State: closed - Opened by fairhat over 4 years ago
Labels: bug

#14 - [Smooth2D] Rotation of Sprites

Issue - State: closed - Opened by fairhat over 4 years ago - 4 comments
Labels: enhancement

#14 - [Smooth2D] Rotation of Sprites

Issue - State: closed - Opened by fairhat over 4 years ago - 4 comments
Labels: enhancement

#13 - [Network] - Snapshot Rate

Issue - State: open - Opened by Kehom over 4 years ago - 5 comments
Labels: enhancement

#13 - [Network] - Snapshot Rate

Issue - State: open - Opened by Kehom over 4 years ago - 5 comments
Labels: enhancement

#12 - [Network] - Method to "Cull" Objects

Issue - State: open - Opened by Kehom over 4 years ago - 2 comments
Labels: enhancement

#12 - [Network] - Method to "Cull" Objects

Issue - State: open - Opened by Kehom over 4 years ago - 2 comments
Labels: enhancement

#11 - Network: Despawned Nodes respawn on Clients

Issue - State: open - Opened by fairhat over 4 years ago - 6 comments
Labels: bug

#11 - Network: Despawned Nodes respawn on Clients

Issue - State: open - Opened by fairhat over 4 years ago - 6 comments
Labels: bug

#10 - Network: Create Feature Roadmap/Wishlist

Issue - State: closed - Opened by fairhat over 4 years ago - 1 comment

#9 - Add Websocket Support

Pull Request - State: closed - Opened by fairhat over 4 years ago - 6 comments

#9 - Add Websocket Support

Pull Request - State: closed - Opened by fairhat over 4 years ago - 6 comments

#8 - Mega Demo / Network: Predicting inputs jittering

Issue - State: closed - Opened by fairhat over 4 years ago - 23 comments
Labels: bug

#8 - Mega Demo / Network: Predicting inputs jittering

Issue - State: closed - Opened by fairhat over 4 years ago - 23 comments
Labels: bug

#7 - Network: Server tickrate

Issue - State: closed - Opened by fairhat over 4 years ago - 2 comments

#7 - Network: Server tickrate

Issue - State: closed - Opened by fairhat over 4 years ago - 2 comments

#6 - Network: Assign Inputs to player nodes

Issue - State: closed - Opened by fairhat over 4 years ago - 4 comments

#6 - Network: Assign Inputs to player nodes

Issue - State: closed - Opened by fairhat over 4 years ago - 4 comments

#5 - Network: Input is just pressed

Issue - State: closed - Opened by fairhat over 4 years ago - 3 comments

#5 - Network: Input is just pressed

Issue - State: closed - Opened by fairhat over 4 years ago - 3 comments

#4 - network.gd contains OverlayDebugInfo

Issue - State: closed - Opened by yuraj11 over 4 years ago - 1 comment

#4 - network.gd contains OverlayDebugInfo

Issue - State: closed - Opened by yuraj11 over 4 years ago - 1 comment

#3 - Network: null NetPlayerNode on server when client calls network.notify_ready

Issue - State: closed - Opened by croxis over 4 years ago - 3 comments

#2 - Network: Reparenting spawned nodes

Issue - State: closed - Opened by croxis over 4 years ago - 1 comment

#1 - Add a license

Issue - State: closed - Opened by Calinou over 4 years ago - 2 comments