Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / HungryProton/scatter issues and pull requests

#207 - Lazy load the relax shader

Pull Request - State: closed - Opened by TCROC about 1 month ago - 1 comment

#206 - Adding Proton Scatter node crashes editor in Godot 4.3

Issue - State: open - Opened by lovhb 2 months ago - 10 comments

#205 - scatter not projecting on mesh

Issue - State: open - Opened by MaxMph 3 months ago - 1 comment

#204 - Crashes Godot 4.3 RC1 shortly after loading

Issue - State: open - Opened by dragonforge-dev 4 months ago

#203 - scale is wrong

Issue - State: open - Opened by yythlj 4 months ago - 10 comments

#201 - Ignored parameter "mesh_instance/visibility_range_begin" on asset

Issue - State: open - Opened by why-try313 5 months ago - 5 comments

#199 - Update domain.gd

Pull Request - State: closed - Opened by atzuk4451 5 months ago - 2 comments

#198 - Collission CGS meshes

Issue - State: closed - Opened by vrcdrafter 6 months ago - 1 comment

#197 - Modifier to change exported variables value

Issue - State: open - Opened by Chevifier 6 months ago

#195 - Really long load times and lagging

Issue - State: open - Opened by Minoqi 6 months ago - 1 comment

#194 - Terrain3d and collider mask

Issue - State: open - Opened by Bazouz660 7 months ago - 1 comment

#193 - GODOT 4.3 DEV5 error when project open

Issue - State: open - Opened by yythlj 7 months ago - 4 comments

#192 - Wrong initial scale on Y

Issue - State: closed - Opened by emersonbottero 7 months ago

#191 - fix: avoid infinite loop in physics_helper when not in tree

Pull Request - State: closed - Opened by florianvazelle 7 months ago - 1 comment

#189 - Proton Scatter dont appear on debug view + crash

Issue - State: closed - Opened by Scaranova 8 months ago

#187 - Game crashes if scatter gets removed while rebuilding

Issue - State: closed - Opened by OlliO6 9 months ago - 4 comments

#186 - Duplicating ProtonScatter node results in a crash.

Issue - State: closed - Opened by verypleasentusername 9 months ago - 6 comments

#185 - How to add NavigationObtacle3D from ScatterItem source scene

Issue - State: closed - Opened by MartinFretigne 9 months ago - 1 comment

#184 - Cache Issue

Issue - State: open - Opened by iwarner 9 months ago - 4 comments

#183 - Question: Attatch to moving object?

Issue - State: open - Opened by Slluxx 10 months ago - 2 comments

#182 - How to disable orange box displaying scatter shape?

Issue - State: closed - Opened by Preston-Harrison 10 months ago - 2 comments

#181 - fix: use ResourceLoader to check if the cache exists

Pull Request - State: closed - Opened by florianvazelle 10 months ago

#180 - fix: create the default cache folder only inside the editor

Pull Request - State: closed - Opened by florianvazelle 10 months ago - 4 comments

#179 - Unable to see then nodes added by the plugin

Issue - State: closed - Opened by Preston-Harrison 10 months ago - 1 comment

#178 - Enhancement: Add faster poisson disk sampling

Issue - State: open - Opened by BradFitz66 10 months ago

#177 - test: add unit tests to ensure no leaks on scatter_util

Pull Request - State: open - Opened by florianvazelle 10 months ago - 1 comment

#175 - Documentation: How to create a ScatterItem scene

Issue - State: closed - Opened by fredrik779 12 months ago - 5 comments

#174 - Update scatter_item.gd with class name

Pull Request - State: closed - Opened by squk about 1 year ago

#172 - Unclear why some meshes are underground and some aren't

Issue - State: closed - Opened by BalJoseph about 1 year ago - 8 comments

#171 - Check if tree exists to avoid null exception when processing frame

Pull Request - State: closed - Opened by Runkli about 1 year ago - 1 comment

#170 - Use use_chunks and chunk_dimensions are not loaded properly

Issue - State: open - Opened by Hugal31 about 1 year ago - 1 comment

#169 - fixed gitattributes so it works correctly on the asset library

Pull Request - State: closed - Opened by zodywoolsey about 1 year ago - 1 comment

#168 - Add option for basic multiplayer sync

Pull Request - State: open - Opened by PieKing1215 about 1 year ago - 1 comment

#167 - Unable use my own scenes with ScatterItem.

Issue - State: closed - Opened by Loppansson about 1 year ago - 6 comments

#166 - Creating Scatter node and modifiers with code only

Issue - State: open - Opened by skalimoi about 1 year ago - 1 comment

#165 - scatter crashes godot v4.2.dev5 when changing settings or moving the node

Issue - State: open - Opened by bitbutter about 1 year ago - 2 comments

#164 - Memory leak and crash

Issue - State: open - Opened by wladi0097 about 1 year ago - 1 comment

#163 - Fixed typos

Pull Request - State: closed - Opened by Jegber about 1 year ago - 1 comment

#162 - Performance/behavior when adding a ScatterShape node to the tree at runtime

Issue - State: closed - Opened by spiderbyte87 about 1 year ago - 2 comments

#161 - Slow to update

Issue - State: open - Opened by TokisanGames about 1 year ago - 5 comments

#159 - mistake

Issue - State: closed - Opened by tailsc about 1 year ago - 1 comment

#158 - Scatter regenerates Arraymesh for every single chunk

Issue - State: closed - Opened by WrobotGames about 1 year ago - 4 comments

#157 - How to access properties from script?

Issue - State: open - Opened by spiderbyte87 about 1 year ago - 2 comments

#156 - Use deferred add child, cache meshinstance

Pull Request - State: closed - Opened by Norodix about 1 year ago - 4 comments

#155 - "Baked" meshes with colliders

Issue - State: open - Opened by LoipesMas about 1 year ago - 4 comments

#154 - Scatter Cache Default Folder is Wrong

Issue - State: closed - Opened by spiderbyte87 about 1 year ago - 2 comments

#153 - Recalculating a small area?

Issue - State: closed - Opened by HoutarouOreki over 1 year ago - 2 comments

#152 - fix: use node path to store scatter transforms

Pull Request - State: closed - Opened by DillonSteyl over 1 year ago - 1 comment

#151 - Reducing long loading times

Issue - State: open - Opened by SlashScreen over 1 year ago - 45 comments

#150 - Project setting physics/3d/run_on_separate_thread breaks scatter

Issue - State: closed - Opened by Norodix over 1 year ago - 2 comments

#149 - Force rebuild on load and runtime behaviors

Issue - State: closed - Opened by SlashScreen over 1 year ago - 4 comments

#148 - Improving assetlib install

Issue - State: closed - Opened by TheDuckCow over 1 year ago - 1 comment

#147 - toggle visibility of nodes

Issue - State: closed - Opened by peterpants2 over 1 year ago - 2 comments

#146 - How to use use_insancing?

Issue - State: closed - Opened by ColormaticStudios over 1 year ago - 2 comments

#145 - Scene with subscenes aren't placed correctly

Issue - State: closed - Opened by ToxicCrack over 1 year ago - 2 comments

#144 - How does LOD work with this plugin?

Issue - State: closed - Opened by SlashScreen over 1 year ago - 6 comments

#143 - Rebuild and disable

Pull Request - State: closed - Opened by Norodix over 1 year ago - 1 comment

#142 - Scatter rebuild on tab change

Issue - State: closed - Opened by Norodix over 1 year ago - 1 comment

#141 - godot 4.1 breaks this plugin

Issue - State: open - Opened by rossunger over 1 year ago - 5 comments

#140 - Bugfixes

Pull Request - State: closed - Opened by Norodix over 1 year ago - 1 comment

#139 - Add ability to disable a scatter

Issue - State: closed - Opened by Norodix over 1 year ago - 11 comments

#138 - Added support for remove_above

Pull Request - State: closed - Opened by solitaryurt over 1 year ago - 1 comment

#137 - Instance shader uniforms are not transferred to the multimesh

Issue - State: open - Opened by HungryProton over 1 year ago
Labels: bug

#136 - ProtonScatter generates large amounts of invalid UID warnings in Godot 4.1.1

Issue - State: closed - Opened by Scuas over 1 year ago - 3 comments

#135 - Random scale not working

Issue - State: closed - Opened by majuma6th over 1 year ago - 2 comments

#134 - Shuffle and fixes

Pull Request - State: closed - Opened by Norodix over 1 year ago - 1 comment

#133 - AssetLib icon?

Issue - State: closed - Opened by Norrox over 1 year ago - 2 comments

#132 - Project on colliders causes main thread to hang

Issue - State: closed - Opened by Norodix over 1 year ago - 14 comments

#131 - scatter creates orphan nodes

Issue - State: closed - Opened by ignisghost over 1 year ago - 5 comments

#130 - Finish the built-in documentation

Issue - State: open - Opened by HungryProton over 1 year ago
Labels: enhancement

#129 - "Keep static colliders" generate colliders at the wrong place

Issue - State: closed - Opened by HungryProton over 1 year ago
Labels: bug

#128 - Avoid degenerate case for splits size

Pull Request - State: closed - Opened by Norodix over 1 year ago

#127 - Split multimesh

Pull Request - State: closed - Opened by Norodix over 1 year ago - 15 comments

#126 - Few improvements to handle more error cases

Pull Request - State: closed - Opened by florianvazelle over 1 year ago - 5 comments

#125 - Add blocking layer for projection

Pull Request - State: closed - Opened by Norodix over 1 year ago - 3 comments

#124 - Add support for transforms groups

Issue - State: open - Opened by HungryProton over 1 year ago
Labels: enhancement

#123 - Compute shader relax

Pull Request - State: closed - Opened by Norodix over 1 year ago - 6 comments

#122 - 4.1 Issue

Issue - State: closed - Opened by trekfan42 over 1 year ago - 6 comments
Labels: bug

#121 - Add a cache on the modifier level

Issue - State: open - Opened by HungryProton over 1 year ago
Labels: enhancement

#120 - Adds a cache feature to Scatter

Pull Request - State: closed - Opened by HungryProton over 1 year ago - 4 comments

#119 - Add support for particles shader

Issue - State: open - Opened by HungryProton over 1 year ago - 3 comments
Labels: enhancement

#118 - Thread updates broke 4.0

Issue - State: closed - Opened by TokisanGames over 1 year ago - 3 comments

#117 - Can't override w/ ShaderMaterials

Issue - State: closed - Opened by TokisanGames over 1 year ago

#114 - Does not work in 4.1 dev3

Issue - State: closed - Opened by Eisenspalter over 1 year ago - 2 comments

#111 - [Suggestion] Save Transforms to Scene

Issue - State: open - Opened by DillonSteyl over 1 year ago - 11 comments
Labels: enhancement

#105 - [4.0] Port the split multimesh feature from 3.0

Issue - State: closed - Opened by HungryProton over 1 year ago - 1 comment
Labels: enhancement

#104 - Remove from path multiple problems

Issue - State: open - Opened by Favkis over 1 year ago - 2 comments

#102 - How to make grass not grow inside of buildings?

Issue - State: open - Opened by Favkis almost 2 years ago - 5 comments

#100 - How can I make it so that my trees dont go over roofs and props?

Issue - State: closed - Opened by Favkis almost 2 years ago - 1 comment

#99 - Suggestion: generate collision model

Issue - State: closed - Opened by Favkis almost 2 years ago - 3 comments
Labels: enhancement

#98 - Fix static typing and physics process access

Pull Request - State: closed - Opened by Remi123 almost 2 years ago - 4 comments