Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / HungryProton/scatter issues and pull requests
#207 - Lazy load the relax shader
Pull Request -
State: closed - Opened by TCROC about 1 month ago
- 1 comment
#206 - Adding Proton Scatter node crashes editor in Godot 4.3
Issue -
State: open - Opened by lovhb 2 months ago
- 10 comments
#205 - scatter not projecting on mesh
Issue -
State: open - Opened by MaxMph 3 months ago
- 1 comment
#204 - Crashes Godot 4.3 RC1 shortly after loading
Issue -
State: open - Opened by dragonforge-dev 4 months ago
#203 - scale is wrong
Issue -
State: open - Opened by yythlj 4 months ago
- 10 comments
#202 - Godot 4.3-beta2: "Script export type must be a global class." (modifier_stack.gd, line 15)
Issue -
State: closed - Opened by farfalk 5 months ago
- 2 comments
#201 - Ignored parameter "mesh_instance/visibility_range_begin" on asset
Issue -
State: open - Opened by why-try313 5 months ago
- 5 comments
#200 - Getting error : Adding 'CollisionShape3D' as child to '' will make owner '' inconsistent.
Issue -
State: closed - Opened by eveningdreamer 5 months ago
- 4 comments
#199 - Update domain.gd
Pull Request -
State: closed - Opened by atzuk4451 5 months ago
- 2 comments
#198 - Collission CGS meshes
Issue -
State: closed - Opened by vrcdrafter 6 months ago
- 1 comment
#197 - Modifier to change exported variables value
Issue -
State: open - Opened by Chevifier 6 months ago
#196 - Godot 4.2.1 - On reload of project, all ProtonScatter nodes change to disabled
Issue -
State: closed - Opened by mattboy115 6 months ago
- 2 comments
#195 - Really long load times and lagging
Issue -
State: open - Opened by Minoqi 6 months ago
- 1 comment
#194 - Terrain3d and collider mask
Issue -
State: open - Opened by Bazouz660 7 months ago
- 1 comment
#193 - GODOT 4.3 DEV5 error when project open
Issue -
State: open - Opened by yythlj 7 months ago
- 4 comments
#192 - Wrong initial scale on Y
Issue -
State: closed - Opened by emersonbottero 7 months ago
#191 - fix: avoid infinite loop in physics_helper when not in tree
Pull Request -
State: closed - Opened by florianvazelle 7 months ago
- 1 comment
#190 - When running the game, some of the Scatter nodes aren't working
Issue -
State: open - Opened by PaperMouseGames 8 months ago
#189 - Proton Scatter dont appear on debug view + crash
Issue -
State: closed - Opened by Scaranova 8 months ago
#188 - Attempt to call function 'get_icon' in base 'null instance' on a null instance
Issue -
State: closed - Opened by Adventune 9 months ago
- 1 comment
#187 - Game crashes if scatter gets removed while rebuilding
Issue -
State: closed - Opened by OlliO6 9 months ago
- 4 comments
#186 - Duplicating ProtonScatter node results in a crash.
Issue -
State: closed - Opened by verypleasentusername 9 months ago
- 6 comments
#185 - How to add NavigationObtacle3D from ScatterItem source scene
Issue -
State: closed - Opened by MartinFretigne 9 months ago
- 1 comment
#184 - Cache Issue
Issue -
State: open - Opened by iwarner 9 months ago
- 4 comments
#183 - Question: Attatch to moving object?
Issue -
State: open - Opened by Slluxx 10 months ago
- 2 comments
#182 - How to disable orange box displaying scatter shape?
Issue -
State: closed - Opened by Preston-Harrison 10 months ago
- 2 comments
#181 - fix: use ResourceLoader to check if the cache exists
Pull Request -
State: closed - Opened by florianvazelle 10 months ago
#180 - fix: create the default cache folder only inside the editor
Pull Request -
State: closed - Opened by florianvazelle 10 months ago
- 4 comments
#179 - Unable to see then nodes added by the plugin
Issue -
State: closed - Opened by Preston-Harrison 10 months ago
- 1 comment
#178 - Enhancement: Add faster poisson disk sampling
Issue -
State: open - Opened by BradFitz66 10 months ago
#177 - test: add unit tests to ensure no leaks on scatter_util
Pull Request -
State: open - Opened by florianvazelle 10 months ago
- 1 comment
#176 - set_icon @ parameter_node_selector.gd:67 appears to break NodePath selector (and Terrain3D selector)
Issue -
State: closed - Opened by nanodeath 11 months ago
- 4 comments
#175 - Documentation: How to create a ScatterItem scene
Issue -
State: closed - Opened by fredrik779 12 months ago
- 5 comments
#174 - Update scatter_item.gd with class name
Pull Request -
State: closed - Opened by squk about 1 year ago
#173 - Parser Error: Could not find type "ProtonScatterBaseShape" in the current scope.
Issue -
State: open - Opened by BalJoseph about 1 year ago
- 3 comments
#172 - Unclear why some meshes are underground and some aren't
Issue -
State: closed - Opened by BalJoseph about 1 year ago
- 8 comments
#171 - Check if tree exists to avoid null exception when processing frame
Pull Request -
State: closed - Opened by Runkli about 1 year ago
- 1 comment
#170 - Use use_chunks and chunk_dimensions are not loaded properly
Issue -
State: open - Opened by Hugal31 about 1 year ago
- 1 comment
#169 - fixed gitattributes so it works correctly on the asset library
Pull Request -
State: closed - Opened by zodywoolsey about 1 year ago
- 1 comment
#168 - Add option for basic multiplayer sync
Pull Request -
State: open - Opened by PieKing1215 about 1 year ago
- 1 comment
#167 - Unable use my own scenes with ScatterItem.
Issue -
State: closed - Opened by Loppansson about 1 year ago
- 6 comments
#166 - Creating Scatter node and modifiers with code only
Issue -
State: open - Opened by skalimoi about 1 year ago
- 1 comment
#165 - scatter crashes godot v4.2.dev5 when changing settings or moving the node
Issue -
State: open - Opened by bitbutter about 1 year ago
- 2 comments
#164 - Memory leak and crash
Issue -
State: open - Opened by wladi0097 about 1 year ago
- 1 comment
#163 - Fixed typos
Pull Request -
State: closed - Opened by Jegber about 1 year ago
- 1 comment
#162 - Performance/behavior when adding a ScatterShape node to the tree at runtime
Issue -
State: closed - Opened by spiderbyte87 about 1 year ago
- 2 comments
#161 - Slow to update
Issue -
State: open - Opened by TokisanGames about 1 year ago
- 5 comments
#160 - Errors in Output when loading a project and having a scene with ScatterCache inactive
Issue -
State: open - Opened by HoutarouOreki about 1 year ago
#159 - mistake
Issue -
State: closed - Opened by tailsc about 1 year ago
- 1 comment
#158 - Scatter regenerates Arraymesh for every single chunk
Issue -
State: closed - Opened by WrobotGames about 1 year ago
- 4 comments
#157 - How to access properties from script?
Issue -
State: open - Opened by spiderbyte87 about 1 year ago
- 2 comments
#156 - Use deferred add child, cache meshinstance
Pull Request -
State: closed - Opened by Norodix about 1 year ago
- 4 comments
#155 - "Baked" meshes with colliders
Issue -
State: open - Opened by LoipesMas about 1 year ago
- 4 comments
#154 - Scatter Cache Default Folder is Wrong
Issue -
State: closed - Opened by spiderbyte87 about 1 year ago
- 2 comments
#153 - Recalculating a small area?
Issue -
State: closed - Opened by HoutarouOreki over 1 year ago
- 2 comments
#152 - fix: use node path to store scatter transforms
Pull Request -
State: closed - Opened by DillonSteyl over 1 year ago
- 1 comment
#151 - Reducing long loading times
Issue -
State: open - Opened by SlashScreen over 1 year ago
- 45 comments
#150 - Project setting physics/3d/run_on_separate_thread breaks scatter
Issue -
State: closed - Opened by Norodix over 1 year ago
- 2 comments
#149 - Force rebuild on load and runtime behaviors
Issue -
State: closed - Opened by SlashScreen over 1 year ago
- 4 comments
#148 - Improving assetlib install
Issue -
State: closed - Opened by TheDuckCow over 1 year ago
- 1 comment
#147 - toggle visibility of nodes
Issue -
State: closed - Opened by peterpants2 over 1 year ago
- 2 comments
#146 - How to use use_insancing?
Issue -
State: closed - Opened by ColormaticStudios over 1 year ago
- 2 comments
#145 - Scene with subscenes aren't placed correctly
Issue -
State: closed - Opened by ToxicCrack over 1 year ago
- 2 comments
#144 - How does LOD work with this plugin?
Issue -
State: closed - Opened by SlashScreen over 1 year ago
- 6 comments
#143 - Rebuild and disable
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 1 comment
#142 - Scatter rebuild on tab change
Issue -
State: closed - Opened by Norodix over 1 year ago
- 1 comment
#141 - godot 4.1 breaks this plugin
Issue -
State: open - Opened by rossunger over 1 year ago
- 5 comments
#140 - Bugfixes
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 1 comment
#139 - Add ability to disable a scatter
Issue -
State: closed - Opened by Norodix over 1 year ago
- 11 comments
#138 - Added support for remove_above
Pull Request -
State: closed - Opened by solitaryurt over 1 year ago
- 1 comment
#137 - Instance shader uniforms are not transferred to the multimesh
Issue -
State: open - Opened by HungryProton over 1 year ago
Labels: bug
#136 - ProtonScatter generates large amounts of invalid UID warnings in Godot 4.1.1
Issue -
State: closed - Opened by Scuas over 1 year ago
- 3 comments
#135 - Random scale not working
Issue -
State: closed - Opened by majuma6th over 1 year ago
- 2 comments
#134 - Shuffle and fixes
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 1 comment
#133 - AssetLib icon?
Issue -
State: closed - Opened by Norrox over 1 year ago
- 2 comments
#132 - Project on colliders causes main thread to hang
Issue -
State: closed - Opened by Norodix over 1 year ago
- 14 comments
#131 - scatter creates orphan nodes
Issue -
State: closed - Opened by ignisghost over 1 year ago
- 5 comments
#130 - Finish the built-in documentation
Issue -
State: open - Opened by HungryProton over 1 year ago
Labels: enhancement
#129 - "Keep static colliders" generate colliders at the wrong place
Issue -
State: closed - Opened by HungryProton over 1 year ago
Labels: bug
#128 - Avoid degenerate case for splits size
Pull Request -
State: closed - Opened by Norodix over 1 year ago
#127 - Split multimesh
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 15 comments
#126 - Few improvements to handle more error cases
Pull Request -
State: closed - Opened by florianvazelle over 1 year ago
- 5 comments
#125 - Add blocking layer for projection
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 3 comments
#124 - Add support for transforms groups
Issue -
State: open - Opened by HungryProton over 1 year ago
Labels: enhancement
#123 - Compute shader relax
Pull Request -
State: closed - Opened by Norodix over 1 year ago
- 6 comments
#122 - 4.1 Issue
Issue -
State: closed - Opened by trekfan42 over 1 year ago
- 6 comments
Labels: bug
#121 - Add a cache on the modifier level
Issue -
State: open - Opened by HungryProton over 1 year ago
Labels: enhancement
#120 - Adds a cache feature to Scatter
Pull Request -
State: closed - Opened by HungryProton over 1 year ago
- 4 comments
#119 - Add support for particles shader
Issue -
State: open - Opened by HungryProton over 1 year ago
- 3 comments
Labels: enhancement
#118 - Thread updates broke 4.0
Issue -
State: closed - Opened by TokisanGames over 1 year ago
- 3 comments
#117 - Can't override w/ ShaderMaterials
Issue -
State: closed - Opened by TokisanGames over 1 year ago
#116 - ScatterItem can't define items(scenes) which have children that are not Node3D or subclasses of it
Issue -
State: closed - Opened by BionicBlueBell over 1 year ago
- 3 comments
#114 - Does not work in 4.1 dev3
Issue -
State: closed - Opened by Eisenspalter over 1 year ago
- 2 comments
#111 - [Suggestion] Save Transforms to Scene
Issue -
State: open - Opened by DillonSteyl over 1 year ago
- 11 comments
Labels: enhancement
#105 - [4.0] Port the split multimesh feature from 3.0
Issue -
State: closed - Opened by HungryProton over 1 year ago
- 1 comment
Labels: enhancement
#104 - Remove from path multiple problems
Issue -
State: open - Opened by Favkis over 1 year ago
- 2 comments
#102 - How to make grass not grow inside of buildings?
Issue -
State: open - Opened by Favkis almost 2 years ago
- 5 comments
#100 - How can I make it so that my trees dont go over roofs and props?
Issue -
State: closed - Opened by Favkis almost 2 years ago
- 1 comment
#99 - Suggestion: generate collision model
Issue -
State: closed - Opened by Favkis almost 2 years ago
- 3 comments
Labels: enhancement
#98 - Fix static typing and physics process access
Pull Request -
State: closed - Opened by Remi123 almost 2 years ago
- 4 comments