Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / HaxeFlixel/flixel issues and pull requests
#3267 - [ENHANCEMENT] Implement null safety
Issue -
State: open - Opened by EliteMasterEric about 1 month ago
#3266 - Use System.totalMemoryNumber in debugger
Pull Request -
State: open - Opened by ACrazyTown about 1 month ago
#3265 - Fix memory overflow in debugger for select targets
Pull Request -
State: closed - Opened by ACrazyTown about 1 month ago
- 7 comments
Labels: Bug, FlxDebugger
#3264 - fixing spelling mistake
Pull Request -
State: closed - Opened by Temmiekat about 1 month ago
- 1 comment
#3263 - Replace comments mentioning Std.is with Std.isOfType
Pull Request -
State: closed - Opened by Vortex2Oblivion about 2 months ago
#3260 - Attach `DEACTIVATE`/`ACTIVATE` events to `stage.nativeWindow`.
Pull Request -
State: closed - Opened by MAJigsaw77 about 2 months ago
- 6 comments
#3259 - Fix FlxTextInput field border not being clipped correctly
Pull Request -
State: closed - Opened by Starmapo about 2 months ago
- 1 comment
#3258 - FlxInputText - fieldBorderThickness isn't working
Issue -
State: closed - Opened by Geokureli about 2 months ago
- 2 comments
#3257 - Run oxipng on all assets
Pull Request -
State: closed - Opened by Vortex2Oblivion about 2 months ago
- 2 comments
#3256 - Error with `FlxBar` rendering if fill direction is changed
Issue -
State: open - Opened by DetectiveBaldi 2 months ago
Labels: Bug
#3255 - Add Angle Getter
Pull Request -
State: closed - Opened by CobaltBar 2 months ago
- 3 comments
#3251 - Resize the debug watch window whenever something gets added / removed
Pull Request -
State: closed - Opened by ninjamuffin99 2 months ago
- 7 comments
#3249 - Compilation error
Issue -
State: closed - Opened by Joalor64GH 2 months ago
- 8 comments
Labels: Can't reproduce
#3226 - Fix text clipping when applying a shadow to it
Pull Request -
State: closed - Opened by Vortex2Oblivion 4 months ago
- 13 comments
#3221 - Fix a grammatical error in some FlxSprite documentation
Pull Request -
State: closed - Opened by Vortex2Oblivion 4 months ago
- 1 comment
Labels: Documentation
#3162 - Detect changes to clipRect without needing to reset the field in order to take effect
Issue -
State: open - Opened by DetectiveBaldi 6 months ago
- 4 comments
#100 - integrate new logo in FlxPreloader
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 3 comments
#99 - implement 'BackDrop' class
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#98 - fix for iphone
Issue -
State: closed - Opened by Beeblerox over 12 years ago
#97 - Update flixelNME
Pull Request -
State: closed - Opened by impaler over 12 years ago
- 1 comment
#96 - Port FlxGamePad from Flixel-Android
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 23 comments
#95 - Check mouse interaction for scaled sprites on cpp target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#94 - Add non-animated sprite
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#93 - Animated tiles support for tilemaps
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 3 comments
#92 - consider writing externs for flixel-android
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 3 comments
#91 - FlxButton makeGraphic() crashes neko and cpp
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#90 - FlxKongregate port for HaxeFlixel
Issue -
State: closed - Opened by goldengrave over 12 years ago
- 6 comments
#89 - Add Gamepad input recording / playback functionality
Issue -
State: open - Opened by Beeblerox over 12 years ago
- 1 comment
#88 - update tweens
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#87 - update pxText plugin
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#86 - possible problem with iOS
Issue -
State: closed - Opened by Beeblerox over 12 years ago
#85 - Fix compile FlxPreloader on mac target
Pull Request -
State: closed - Opened by Taliii over 12 years ago
- 1 comment
#84 - Not building with Haxe 2.10RC, windows, android target
Issue -
State: closed - Opened by ghost over 12 years ago
- 5 comments
#83 - FlxTileBlock did not work on mac target or ios
Issue -
State: closed - Opened by Taliii over 12 years ago
- 16 comments
#82 - Joystick support
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 6 comments
#81 - Set of simple UI components
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 10 comments
#80 - Improve multitouch support
Issue -
State: closed - Opened by goshki over 12 years ago
- 11 comments
#79 - Port some of the sfx classes from FlixelPowerTools
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 13 comments
#78 - Implement tilemap scaling
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 4 comments
#77 - Extend nme.Assets with ressource iterators
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 5 comments
#76 - Port and upload examples from original Flixel site
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#75 - Implement tilemap wrapping (for backgrounds and stuff)
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#74 - Maybe try to integrate tweeners from FlashPunk/HaxePunk
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 3 comments
#73 - Maybe try to implement nested sprites / objects
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 5 comments
#72 - Try to implement sprite skewing
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#71 - Try to integrate texture atlases
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 14 comments
#70 - Draw order when using FlxGroup in cpp target
Issue -
State: closed - Opened by jrrmt over 12 years ago
- 20 comments
#69 - Convert Dame exporters to work wih haxe
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 7 comments
#68 - FlxSprite - addAnimationCallback(animationHandler) not working in iOS
Issue -
State: closed - Opened by goldengrave over 12 years ago
- 4 comments
#67 - Replace FlxDictionary with ObjectHash
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#66 - Camera scale problem
Issue -
State: closed - Opened by bomski over 12 years ago
- 10 comments
#65 - Port FlxButtonPlus from Flixel Power Tools
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#64 - Need to clear _storedFonts for PxBitmapFont after switching state
Issue -
State: closed - Opened by Beeblerox over 12 years ago
#63 - Release minor version on haxelib
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#62 - add cameras property to FlxGroup and simplify it
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#61 - Optimizations!!!
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 41 comments
#60 - illegal call of non-static member function in FlxG.cpp
Issue -
State: closed - Opened by CharcoalStyles over 12 years ago
- 2 comments
#59 - neash.display.#Graphics has no field TILE_TRANS_2x2
Issue -
State: closed - Opened by CharcoalStyles over 12 years ago
- 4 comments
#58 - make loadPreRotatedGraphic() method for FlxSprite
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#57 - Benchmarks
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#56 - hi,why not use caffeine-hx as3 convert hx for flixeltool?
Issue -
State: closed - Opened by sonygod over 12 years ago
- 1 comment
#55 - Change engine's asset management
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#54 - Fix FlxSprite's pixelsOverlapPoint() method for c++ target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
#53 - Make lookup table with cos and sin values
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#52 - Rework (improve) bitmap for default bitmapFont
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#51 - Make FlxBitmapTextField's background property work on c++ target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#50 - Music doesn't play after unmuting on c++ target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#49 - FlxSprite.loadGraphic seems to load graphics differently between windows and linux
Issue -
State: closed - Opened by RylandAlmanza over 12 years ago
- 13 comments
#48 - Consider stage3D renderer for flash target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 14 comments
#47 - Update TileSheet rendering
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#46 - Create github based site
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 10 comments
#45 - Improve FlxButton for c++ target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#44 - Improve tilesheet creation for FlxSprite
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#43 - replace Dynamic with appropriate types
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#42 - make FlxBitmapTextField work on c++ target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#41 - Port FlxBar
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 1 comment
#40 - Unresolved conflicts
Issue -
State: closed - Opened by ckerr-zz over 12 years ago
- 1 comment
#39 - why Mode example was deleted after update ?
Issue -
State: closed - Opened by sonygod over 12 years ago
- 2 comments
#38 - FlxTextField ignores FlxG.fade() and FlxG.flash() effects on Android target
Issue -
State: closed - Opened by goshki over 12 years ago
#37 - Haxelib
Issue -
State: closed - Opened by impaler over 12 years ago
- 10 comments
#36 - Check FlxSave on Android target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#35 - Sound doesn't work on Android
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 14 comments
#34 - Newbie: How to use the template file/folder?
Issue -
State: closed - Opened by sixman9 over 12 years ago
- 2 comments
#33 - Preloader
Pull Request -
State: closed - Opened by Werdn over 12 years ago
- 1 comment
#32 - Haxelib
Pull Request -
State: closed - Opened by Werdn over 12 years ago
#31 - incorrect work of FlxGradient class on neko target
Issue -
State: closed - Opened by Beeblerox over 12 years ago
#30 - pixelPerfectCheck() from FlxCollision is't working in cpp and neko
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#29 - pixelPerfectCheck() from FlxCollision not working in cpp
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#28 - makeGraphics bug on cpp
Issue -
State: closed - Opened by Beeblerox over 12 years ago
- 2 comments
#27 - problems with switching state in Mode / flash
Issue -
State: closed - Opened by increpare almost 13 years ago
- 2 comments
#26 - FlxSound problem in cpp target
Issue -
State: closed - Opened by Beeblerox almost 13 years ago
- 1 comment
#25 - Windows version crashes
Issue -
State: closed - Opened by Wiering almost 13 years ago
- 1 comment
#24 - FlxTilemap collision problems
Issue -
State: closed - Opened by Beeblerox almost 13 years ago
- 1 comment
#23 - Performance improvements able to be pushed to AS3 Flixel?
Issue -
State: closed - Opened by IQAndreas almost 13 years ago
- 1 comment
#22 - Null-Exception with FlxButton
Issue -
State: closed - Opened by maggo almost 13 years ago
- 1 comment
#21 - CollideIndex
Issue -
State: closed - Opened by Wiering almost 13 years ago
- 5 comments
#20 - New Asset Management
Issue -
State: closed - Opened by maggo almost 13 years ago
- 7 comments
#19 - Label doesn't drawing for the first FlxButton in state (in cpp)
Issue -
State: closed - Opened by Beeblerox almost 13 years ago
- 2 comments
#18 - Ubuntu 11.10 build error.
Issue -
State: closed - Opened by ghost almost 13 years ago
- 13 comments
#17 - Rework render pipeline for cpp target
Issue -
State: closed - Opened by Beeblerox about 13 years ago
- 1 comment