Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / HaxeFlixel/flixel issues and pull requests

#100 - integrate new logo in FlxPreloader

Issue - State: closed - Opened by Beeblerox about 12 years ago - 3 comments

#99 - implement 'BackDrop' class

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#98 - fix for iphone

Issue - State: closed - Opened by Beeblerox about 12 years ago

#97 - Update flixelNME

Pull Request - State: closed - Opened by impaler about 12 years ago - 1 comment

#96 - Port FlxGamePad from Flixel-Android

Issue - State: closed - Opened by Beeblerox about 12 years ago - 23 comments

#95 - Check mouse interaction for scaled sprites on cpp target

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#94 - Add non-animated sprite

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#93 - Animated tiles support for tilemaps

Issue - State: closed - Opened by Beeblerox about 12 years ago - 3 comments

#92 - consider writing externs for flixel-android

Issue - State: closed - Opened by Beeblerox about 12 years ago - 3 comments

#91 - FlxButton makeGraphic() crashes neko and cpp

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#90 - FlxKongregate port for HaxeFlixel

Issue - State: closed - Opened by goldengrave about 12 years ago - 6 comments

#89 - Add Gamepad input recording / playback functionality

Issue - State: open - Opened by Beeblerox about 12 years ago - 1 comment

#88 - update tweens

Issue - State: closed - Opened by Beeblerox about 12 years ago - 2 comments

#87 - update pxText plugin

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#86 - possible problem with iOS

Issue - State: closed - Opened by Beeblerox about 12 years ago

#85 - Fix compile FlxPreloader on mac target

Pull Request - State: closed - Opened by Taliii about 12 years ago - 1 comment

#84 - Not building with Haxe 2.10RC, windows, android target

Issue - State: closed - Opened by ghost about 12 years ago - 5 comments

#83 - FlxTileBlock did not work on mac target or ios

Issue - State: closed - Opened by Taliii about 12 years ago - 16 comments

#82 - Joystick support

Issue - State: closed - Opened by Beeblerox about 12 years ago - 6 comments

#81 - Set of simple UI components

Issue - State: closed - Opened by Beeblerox about 12 years ago - 10 comments

#80 - Improve multitouch support

Issue - State: closed - Opened by goshki about 12 years ago - 11 comments

#79 - Port some of the sfx classes from FlixelPowerTools

Issue - State: closed - Opened by Beeblerox about 12 years ago - 13 comments

#78 - Implement tilemap scaling

Issue - State: closed - Opened by Beeblerox about 12 years ago - 4 comments

#77 - Extend nme.Assets with ressource iterators

Issue - State: closed - Opened by Beeblerox about 12 years ago - 5 comments

#76 - Port and upload examples from original Flixel site

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#75 - Implement tilemap wrapping (for backgrounds and stuff)

Issue - State: closed - Opened by Beeblerox about 12 years ago - 1 comment

#74 - Maybe try to integrate tweeners from FlashPunk/HaxePunk

Issue - State: closed - Opened by Beeblerox about 12 years ago - 3 comments

#73 - Maybe try to implement nested sprites / objects

Issue - State: closed - Opened by Beeblerox about 12 years ago - 5 comments

#72 - Try to implement sprite skewing

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#71 - Try to integrate texture atlases

Issue - State: closed - Opened by Beeblerox over 12 years ago - 14 comments

#70 - Draw order when using FlxGroup in cpp target

Issue - State: closed - Opened by jrrmt over 12 years ago - 20 comments

#69 - Convert Dame exporters to work wih haxe

Issue - State: closed - Opened by Beeblerox over 12 years ago - 7 comments

#68 - FlxSprite - addAnimationCallback(animationHandler) not working in iOS

Issue - State: closed - Opened by goldengrave over 12 years ago - 4 comments

#67 - Replace FlxDictionary with ObjectHash

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#66 - Camera scale problem

Issue - State: closed - Opened by bomski over 12 years ago - 10 comments

#65 - Port FlxButtonPlus from Flixel Power Tools

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#63 - Release minor version on haxelib

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#62 - add cameras property to FlxGroup and simplify it

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#61 - Optimizations!!!

Issue - State: closed - Opened by Beeblerox over 12 years ago - 41 comments

#60 - illegal call of non-static member function in FlxG.cpp

Issue - State: closed - Opened by CharcoalStyles over 12 years ago - 2 comments

#59 - neash.display.#Graphics has no field TILE_TRANS_2x2

Issue - State: closed - Opened by CharcoalStyles over 12 years ago - 4 comments

#58 - make loadPreRotatedGraphic() method for FlxSprite

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#57 - Benchmarks

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#56 - hi,why not use caffeine-hx as3 convert hx for flixeltool?

Issue - State: closed - Opened by sonygod over 12 years ago - 1 comment

#55 - Change engine's asset management

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#54 - Fix FlxSprite's pixelsOverlapPoint() method for c++ target

Issue - State: closed - Opened by Beeblerox over 12 years ago

#53 - Make lookup table with cos and sin values

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#52 - Rework (improve) bitmap for default bitmapFont

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#51 - Make FlxBitmapTextField's background property work on c++ target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#50 - Music doesn't play after unmuting on c++ target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#48 - Consider stage3D renderer for flash target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 14 comments

#47 - Update TileSheet rendering

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#46 - Create github based site

Issue - State: closed - Opened by Beeblerox over 12 years ago - 10 comments

#45 - Improve FlxButton for c++ target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#44 - Improve tilesheet creation for FlxSprite

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#43 - replace Dynamic with appropriate types

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#42 - make FlxBitmapTextField work on c++ target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#41 - Port FlxBar

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#40 - Unresolved conflicts

Issue - State: closed - Opened by ckerr-zz over 12 years ago - 1 comment

#39 - why Mode example was deleted after update ?

Issue - State: closed - Opened by sonygod over 12 years ago - 2 comments

#37 - Haxelib

Issue - State: closed - Opened by impaler over 12 years ago - 10 comments

#36 - Check FlxSave on Android target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#35 - Sound doesn't work on Android

Issue - State: closed - Opened by Beeblerox over 12 years ago - 14 comments

#34 - Newbie: How to use the template file/folder?

Issue - State: closed - Opened by sixman9 over 12 years ago - 2 comments

#33 - Preloader

Pull Request - State: closed - Opened by Werdn over 12 years ago - 1 comment

#32 - Haxelib

Pull Request - State: closed - Opened by Werdn over 12 years ago

#31 - incorrect work of FlxGradient class on neko target

Issue - State: closed - Opened by Beeblerox over 12 years ago

#30 - pixelPerfectCheck() from FlxCollision is't working in cpp and neko

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#29 - pixelPerfectCheck() from FlxCollision not working in cpp

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#28 - makeGraphics bug on cpp

Issue - State: closed - Opened by Beeblerox over 12 years ago - 2 comments

#27 - problems with switching state in Mode / flash

Issue - State: closed - Opened by increpare over 12 years ago - 2 comments

#26 - FlxSound problem in cpp target

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#25 - Windows version crashes

Issue - State: closed - Opened by Wiering over 12 years ago - 1 comment

#24 - FlxTilemap collision problems

Issue - State: closed - Opened by Beeblerox over 12 years ago - 1 comment

#23 - Performance improvements able to be pushed to AS3 Flixel?

Issue - State: closed - Opened by IQAndreas over 12 years ago - 1 comment

#22 - Null-Exception with FlxButton

Issue - State: closed - Opened by maggo almost 13 years ago - 1 comment

#21 - CollideIndex

Issue - State: closed - Opened by Wiering almost 13 years ago - 5 comments

#20 - New Asset Management

Issue - State: closed - Opened by maggo almost 13 years ago - 7 comments

#19 - Label doesn't drawing for the first FlxButton in state (in cpp)

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 2 comments

#18 - Ubuntu 11.10 build error.

Issue - State: closed - Opened by ghost almost 13 years ago - 13 comments

#17 - Rework render pipeline for cpp target

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#16 - Update flixelPowerTools port to 1.9 version

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#15 - maybe I should try to make flixel work on html5 target?

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 6 comments

#14 - maybe I should try to make flixel work on neko target?

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#13 - FlxSave rework

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#12 - loadRotatedGraphic method of FlxSprite not working correctly in cpp

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 2 comments

#11 - 2 classes from FlixelPowerTools are not ported

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#10 - Test FlixelPowerTools port

Issue - State: closed - Opened by Beeblerox almost 13 years ago - 1 comment

#9 - WebOS support

Issue - State: closed - Opened by euphoria3k about 13 years ago - 11 comments

#8 - Fix onRestart method in VCR class

Issue - State: closed - Opened by Beeblerox about 13 years ago - 1 comment

#7 - FlxPreloader class isn't ported yet

Issue - State: closed - Opened by Beeblerox about 13 years ago - 1 comment

#6 - Make some inline optimizations

Issue - State: closed - Opened by Beeblerox about 13 years ago

#5 - Need to check Tilemap collision system

Issue - State: closed - Opened by Beeblerox about 13 years ago

#4 - FlxReplay isn't working

Issue - State: closed - Opened by Beeblerox about 13 years ago - 1 comment

#3 - PathFinding is not working correctly

Issue - State: closed - Opened by Beeblerox about 13 years ago

#2 - Port FlixelPowerTools

Issue - State: closed - Opened by Beeblerox about 13 years ago

#1 - Improve flashdevelop method signature highlighting

Issue - State: closed - Opened by Beeblerox about 13 years ago