Ecosyste.ms: Issues

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GitHub / HansKristian-Work/vkd3d-proton issues and pull requests

#100 - Support CastingFullyTypedFormatSupported.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#99 - vkd3d: Fix 32-bit compiler warnings

Pull Request - State: closed - Opened by SveSop over 4 years ago

#98 - Sampler rework

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#97 - Persistently map host-visible heaps

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#96 - Misc build fixes

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#95 - vkd3d: Replace dummy atomic_fetch_add with atomic loads.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#94 - vkd3d: Do not require host-coherent memory for readback heaps.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#93 - vkd3d: Add VKD3D_FEATURE_LEVEL override.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#92 - vkd3d: Improve d3d12_device_SetResidencyPriority stub.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#91 - vkd3d: Restore old ClearUnorderedAccessView implementation.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#90 - vkd3d: Implement threaded submission queue.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 3 comments

#89 - vkd3d: Remove legacy fence/semaphore path.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#88 - Various Monster Hunter World fixes

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#87 - vkd3d: Check whether root descriptors are defined.

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 2 comments

#86 - vkd3d: Expose ID3D12Device6 and ID3D12GraphicsCommandList5.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#84 - vkd3d: Expose ID3D12Device5 etc.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#83 - vkd3d: Implement ID3D12Device4 and friends.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#82 - vkd3d: Rework vkd3d_dxbc_compiler_get_resource_binding.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#81 - Bindless UAV counters break Microsoft's ModelViewer sample

Issue - State: closed - Opened by Saancreed over 4 years ago

#80 - vkd3d: Implement pipeline library stubs, improve cached PSO stubs

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#79 - RE2: Firefly glitches on NV

Issue - State: closed - Opened by HansKristian-Work over 4 years ago - 1 comment

#77 - vkd3d: Implement depth bounds test.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#76 - vkd3d: Support multiple viewports.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#75 - vkd3d: Rework dynamic states.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#74 - vkd3d: Support logic op.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#73 - vkd3d: Refactor pipeline state creation.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#72 - vkd3d: Require vulkan headers > 1.1.129

Pull Request - State: closed - Opened by SveSop over 4 years ago - 1 comment

#71 - vkd3d: Require Vulkan headers > 1.1.124

Pull Request - State: closed - Opened by SveSop over 4 years ago

#70 - vkd3d: Fix compilation warning on 32-bit.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#69 - vkd3d: Require Vulkan headers > 1.1.124

Pull Request - State: closed - Opened by SveSop over 4 years ago - 3 comments

#68 - Implement VK_KHR_timeline_semaphores

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 2 comments

#67 - vkd3d: Expose ID3D12Device3

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#66 - include: Update D3D12 IDL.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#65 - Look into semaphore error spam

Issue - State: closed - Opened by HansKristian-Work over 4 years ago - 2 comments

#64 - vkd3d: Fix feature enablement for extensions

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#63 - vkd3d: Optimize descriptor copies.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#62 - vkd3d: Fix UAV counter binding declaration.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#61 - vkd3d: Don't require bindless UAV counters for RESOURCE_BINDING_TIER_3.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#60 - Enable bindless UAV counters in DXIL.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#59 - vkd3d: Require bindless UAV and UAV counters for BINDING_TIER_3.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#58 - vkd3d: Bindless UAV counters

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#57 - Replace descriptor mutex with spinlocks

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 1 comment

#56 - Optimize bindless descriptor updates and copies

Issue - State: closed - Opened by doitsujin over 4 years ago

#55 - vkd3d: Fix integer cast warning in d3d12.c.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#54 - vkd3d: Remove default pixel shader.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#53 - vkd3d-shader: Always initialize modifer.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#52 - vkd3d: Bindless UAV

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 4 comments

#51 - Add tests for bindless UAV with and without counters.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#50 - Revisit primitive restart

Issue - State: open - Opened by HansKristian-Work over 4 years ago

#49 - vkd3d: Keep a weak reference to resources in views.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#48 - vkd3d: Disable index_buffer_strip_cut spam in normal runtime.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 4 comments

#47 - vkd3d: Clamp RTV/DSV array sizes to their real array lengths.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#46 - vkd3d: Use minimum width/height/layer framebuffer.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#45 - vkd3d: Always use CBV-as-SSBO path.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#44 - vkd3d: Fix barriers for bindless CBV-as-SSBO.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#43 - RE2: Locked to 60 FPS

Issue - State: closed - Opened by HansKristian-Work over 4 years ago - 3 comments

#42 - RE2: Horribly glitched rendering on NV

Issue - State: closed - Opened by HansKristian-Work over 4 years ago - 5 comments

#41 - SOTTR: Bindless CBV fails on NV

Issue - State: closed - Opened by HansKristian-Work over 4 years ago - 2 comments

#39 - vkd3d: Clean up D3D12 feature and feature level detection.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#38 - Add CBV-as-SSBO support to DXIL

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#37 - vkd3d: Implement bindless CBV using SSBOs if necessary

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#36 - Split descriptor pool allocation based on usage.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#35 - vkd3d-shader: Rework constant buffer loads and root constant layout

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#34 - Integrate support for DXIL (SM 6.0)

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 3 comments

#33 - vkd3d: Allocate descriptor pool space for inline uniform blocks.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#31 - Add DXIL paths to relevant bindless tests

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#30 - vkd3d: Add test for bindless CBV.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#29 - vkd3d: Bindless CBV

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#28 - vkd3d: Track dirty bindings more accurately.

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#27 - Binding model: Bindless part 1

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 3 comments

#26 - Binding model: Root signature refactor part 5

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#25 - Binding model: Root signature refactor part 4

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#24 - Binding model: Root signature refactor part 3

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#23 - Binding model: Root signature refactor part 2

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#22 - Binding model: Root signature refactor part 1

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#21 - Binding model: Shaders

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#20 - Binding model: Bindless part 2

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 2 comments

#19 - vkd3d: Fix DXIL check in test_coverage.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#18 - vkd3d: Create NULL buffer and image views.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#17 - vkd3d: Attempt to create a Vulkan 1.1 instance and device.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#16 - vkd3d: Remove d3d12_command_list_invalidate_bindings.

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#15 - vkd3d: Implement RS 1.0 volatile descriptors.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 1 comment

#14 - Temporary UAV counter rework

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 1 comment

#13 - Add dxil-spirv to autoconfig

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#12 - Dump SPIR-V along DXBC/DXIL with VKD3D_SHADER_DUMP_PATH

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#11 - Some minor refactors to allow for DXIL implementation

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#10 - vkd3d-shader: Rework SPIR-V capability enablement.

Pull Request - State: closed - Opened by doitsujin over 4 years ago - 2 comments

#9 - Fix regression with UAV counters.

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#8 - Add test for SM 5.1 immutable sampler

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#7 - Fix a fallout from DXIL test rebase

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#6 - Some vkd3d-shader cleanups

Pull Request - State: closed - Opened by doitsujin over 4 years ago

#5 - Add various DXIL tests

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 1 comment

#4 - Add some bringup tests for SM 5.1 bindless

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#3 - Add test utilities for DXIL shaders

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago

#2 - Implement SM 5.1 register spaces

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago - 1 comment

#1 - Improve debugging experience on Windows

Pull Request - State: closed - Opened by HansKristian-Work over 4 years ago