Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / HansKristian-Work/vkd3d-proton issues and pull requests
#2126 - tests: Fix cpu handle of descriptor heap used in ClearUnorderedAccessView for test_large_texel_buffer_view
Pull Request -
State: closed - Opened by lukelmy 2 days ago
#2125 - vkd3d: Add NV reflex workaround for Skull and Bones.
Pull Request -
State: closed - Opened by HansKristian-Work 3 days ago
#2124 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work 3 days ago
#2123 - Fix cpu handle of descriptor heap used in ClearUnorderedAccessView
Pull Request -
State: closed - Opened by lukelmy 9 days ago
#2122 - Incorrect cpu handle of descriptor heap used in ClearUnorderedAccessView
Issue -
State: closed - Opened by lukelmy 9 days ago
- 4 comments
#2121 - Palworld: Black screen on modern NVIDIA GPUs
Issue -
State: closed - Opened by Zeabyte 10 days ago
- 14 comments
#2120 - vkd3d: Disable staggered submissions for The Last of Us Part 1.
Pull Request -
State: closed - Opened by doitsujin 13 days ago
#2119 - Expose programmable sample positions Tier 2 for Pioneers of Pagonia
Pull Request -
State: closed - Opened by doitsujin 13 days ago
#2118 - tests: Remove bug-if for DGC VBV offset test.
Pull Request -
State: closed - Opened by HansKristian-Work 16 days ago
#2117 - Use KHR_compute_shader_derivatives
Pull Request -
State: closed - Opened by doitsujin 16 days ago
#2116 - Star Wars Outlaws graphical bug
Issue -
State: open - Opened by hpeter1994 17 days ago
- 6 comments
#2115 - Fix reporting supported sample counts depth-stencil formats
Pull Request -
State: closed - Opened by doitsujin 17 days ago
#2114 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work 18 days ago
#2113 - vkd3d: Drop subgroup code in memory decompression pre-process shader.
Pull Request -
State: closed - Opened by doitsujin 18 days ago
#2112 - Breadcrumbs?
Issue -
State: closed - Opened by shelterx 18 days ago
- 7 comments
#2111 - Force dynamic MSAA workaround for Wow
Pull Request -
State: closed - Opened by HansKristian-Work 19 days ago
#2110 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work 19 days ago
#2109 - Null sibling descriptors, attempt to workaround GPU hang on NV in FF XVI.
Pull Request -
State: closed - Opened by HansKristian-Work 19 days ago
- 1 comment
#2108 - tests: add VKD3D_TEST_MATCH
Pull Request -
State: closed - Opened by zmike 19 days ago
#2107 - WoW TWW: Shadow image of game in top left corner
Issue -
State: closed - Opened by J4nsen 20 days ago
- 18 comments
#2106 - Final Fantasy XVI Demo - Crash at the courtyard gate area
Issue -
State: closed - Opened by jkrhu 20 days ago
- 7 comments
#2105 - "The Last Of Us Part I" with uniscaler 3d graphics are black.
Issue -
State: open - Opened by artivision 21 days ago
- 9 comments
#2104 - "The Last Of Us Part I" some textures load slow.
Issue -
State: open - Opened by artivision 21 days ago
- 6 comments
#2103 - "The Last Of Us Part I" frame gen makes the game unsmoothly.
Issue -
State: open - Opened by artivision 22 days ago
- 7 comments
#2102 - vkd3d: Implement better heuristic to enable frame rate limiter.
Pull Request -
State: closed - Opened by doitsujin 23 days ago
#2101 - Add test for VBV offset + DGC
Pull Request -
State: closed - Opened by HansKristian-Work 23 days ago
#2100 - Potential bug with EI and StartInstanceLocation
Issue -
State: closed - Opened by HansKristian-Work 23 days ago
- 4 comments
#2099 - Skull & Bones crashes on launch on nvidia gpus
Issue -
State: closed - Opened by Lifeismana 23 days ago
- 20 comments
#2098 - Hunt: Showdown 1896 crashing only in explicit area of map
Issue -
State: closed - Opened by hcwf 23 days ago
- 5 comments
#2097 - Awkward non-sensical barrier before dstorage to workaround FF XVI vertex explosion.
Pull Request -
State: closed - Opened by HansKristian-Work 23 days ago
#2096 - Candidate fix for Star Wars Outlaws.
Pull Request -
State: closed - Opened by HansKristian-Work 24 days ago
- 2 comments
#2095 - Signal rework
Pull Request -
State: closed - Opened by doitsujin 24 days ago
#2094 - Add ClearUAV barrier workaround and apply to FF XVI.
Pull Request -
State: closed - Opened by HansKristian-Work 24 days ago
#2093 - Align suballocated committed textures to the device buffer image granularity
Pull Request -
State: closed - Opened by esullivan-nvidia 25 days ago
- 6 comments
#2092 - Star Wars outlaws Freezing While loading in Game
Issue -
State: open - Opened by ryzendew 25 days ago
- 71 comments
#2091 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work 26 days ago
#2090 - vkd3d: Add workaround for FF XVI demo GPU hang on RDNA1 at least.
Pull Request -
State: closed - Opened by HansKristian-Work 26 days ago
#2089 - vkd3d: Flip staggered_submit flag.
Pull Request -
State: closed - Opened by HansKristian-Work 26 days ago
#2088 - Final Fantasy XVI coloured squares in sky
Issue -
State: closed - Opened by ZolaKluke 27 days ago
- 4 comments
#2087 - Red Shadows/Lighting
Issue -
State: closed - Opened by derenv 27 days ago
#2086 - Will we get a env var to renable REBAR for 8GB and below cards?
Issue -
State: open - Opened by thesacredsin 28 days ago
- 1 comment
#2085 - Who is Abby (2614800): abysmal performance in "Facing Reality" level
Issue -
State: closed - Opened by adolfintel 28 days ago
- 3 comments
#2084 - vkd3d: Check format pointer in GetVulkanResourceInfo1.
Pull Request -
State: closed - Opened by doitsujin 28 days ago
#2083 - vkd3d: Stagger submissions in single-queue scenarios.
Pull Request -
State: closed - Opened by doitsujin 28 days ago
#2082 - Signal fences on CPU to reduce delays on muxed queues
Pull Request -
State: closed - Opened by doitsujin 29 days ago
#2081 - Add GPU cost heuristic for staggered submissions
Pull Request -
State: closed - Opened by doitsujin 30 days ago
#2080 - GPU resets in Warhammer 40k Darktide
Issue -
State: open - Opened by notpeelz about 1 month ago
- 4 comments
#2079 - Enable reporting of format warnings in CI builds and fix some of them
Pull Request -
State: closed - Opened by Saancreed about 1 month ago
- 2 comments
#2078 - Stray (-dx12, UE4) crashing within a minute or two of gameplay
Issue -
State: open - Opened by kode54 about 1 month ago
- 4 comments
#2077 - Workaround RADV 24.1.6 bug causing vertex explosions.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 month ago
#2076 - Implement staggered submissions
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#2075 - Async compute present - attempt to squeeze a little perf out of AMD
Pull Request -
State: open - Opened by HansKristian-Work about 1 month ago
#2074 - tests: Test very large texel buffer views.
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#2073 - Add config to opt-it to ReBAR on 8 GB GPUs.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 month ago
#2072 - vkd3d: aligned fields for 64-bit platform move/copy struct optimization
Pull Request -
State: open - Opened by GermanAizek about 1 month ago
- 2 comments
#2071 - vkd3d seems to be ignoring maxTexelBufferElements in some games, leading to visual corruption
Issue -
State: open - Opened by pzanoni-intel about 1 month ago
- 6 comments
#2070 - meta: Add frame rate limiter to README
Pull Request -
State: closed - Opened by Tiagoquix about 1 month ago
- 3 comments
#2069 - "The Texas Chain Saw Massacre" crashes some time after loading into a match
Issue -
State: closed - Opened by Tiagoquix about 1 month ago
- 4 comments
#2068 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 month ago
#2067 - Ghostwire: Tokyo missing textures, no workaround anymore
Issue -
State: open - Opened by valgusk about 1 month ago
#2066 - Hunt: Showdown 1896 has received an update to use DirectStorage and now doesn't load it's assets
Issue -
State: closed - Opened by TakinaLisa about 1 month ago
- 2 comments
#2065 - Talos Principle 2: stutters when passing through force field effects
Issue -
State: open - Opened by giantplaceholder about 1 month ago
- 3 comments
#2064 - Known DXBC quirks
Issue -
State: open - Opened by doitsujin about 1 month ago
#2063 - vkd3d: Decay tracked state before beginning cmdbuf interop.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 month ago
#2062 - Please document VKD3D_FRAME_RATE / DXVK_FRAME_RATE framerate limiting variable
Issue -
State: closed - Opened by shmerl about 1 month ago
#2061 - Diablo 4 Black Screen
Issue -
State: open - Opened by TheDarkNightmare about 1 month ago
- 1 comment
#2060 - dxil-spirv: Update submodule.
Pull Request -
State: closed - Opened by HansKristian-Work about 1 month ago
#2059 - Rework check_multisample_quality_levels
Pull Request -
State: closed - Opened by doitsujin about 1 month ago
#2058 - Add profile entry for EXT_depth_bias_control.
Pull Request -
State: closed - Opened by doitsujin about 2 months ago
#2057 - Want to discuss a behaviour of VKD3D that performed quite different between running on Windows OS and SteamOS (on Steamdeck)
Issue -
State: open - Opened by ycyleo about 2 months ago
- 6 comments
#2056 - Implement depth bias control
Pull Request -
State: closed - Opened by doitsujin about 2 months ago
- 1 comment
#2055 - Experiment with very basic barrier tracker for debug purposes.
Pull Request -
State: open - Opened by HansKristian-Work about 2 months ago
#2054 - Shadow of the Tomb Raider: Definitive Edition - Failed to compile shader, vkd3d result -4
Issue -
State: closed - Opened by tgurr about 2 months ago
- 5 comments
#2053 - Extend `ID3D12DXVKInteropDevice` into `ID3D12DXVKInteropDevice1` to add `VkCommandBuffer` interop
Pull Request -
State: closed - Opened by liam-middlebrook about 2 months ago
- 1 comment
#2052 - World of Warcraft full driver crash when using certain abilities
Issue -
State: closed - Opened by Valhrafnaz about 2 months ago
- 7 comments
#2051 - Heavy WIP: Implement experimental workgraph emulation
Pull Request -
State: open - Opened by HansKristian-Work about 2 months ago
#2050 - HZ Forbidden West: The Burning Shores: Steam Deck - blocky smoke
Issue -
State: open - Opened by phush0 about 2 months ago
- 1 comment
#2049 - Empires demo crashes with "syntax error, unexpected NEW_IDENTIFIER"
Issue -
State: closed - Opened by rkfg 2 months ago
- 9 comments
#2048 - Apollo Justice: Ace Attorney Trilogy Image Glitch
Issue -
State: closed - Opened by Bob0111 2 months ago
- 4 comments
#2047 - Armored Core VI crashing to desktop randomly
Issue -
State: closed - Opened by MekaDragon 2 months ago
- 4 comments
#2045 - vkd3d: Add config flag to force precise math globally.
Pull Request -
State: open - Opened by HansKristian-Work 2 months ago
#2044 - Resident Evil 4 Remake Freezing
Issue -
State: open - Opened by Yasand123 2 months ago
- 3 comments
#2043 - Pioneers of Pagonia - no options for Multisample AA on AMDGPU
Issue -
State: closed - Opened by Mershl 3 months ago
- 4 comments
#2031 - Arma Reforger Heavy Foliage Artifacting
Issue -
State: open - Opened by kit-the-cat-skelanimal-plush 3 months ago
- 17 comments
#2021 - Kingdom Hearts -HD 1.5+2.5 ReMix- New Game videos do not work
Issue -
State: closed - Opened by AJuujarvi 3 months ago
- 1 comment
#2013 - Ghost of Tsushima - Particle effects and bloom
Issue -
State: closed - Opened by shelterx 3 months ago
- 3 comments
#1926 - Halved refresh rate in some situations in Cyberpunk 2077
Issue -
State: closed - Opened by shmerl 7 months ago
- 16 comments
#1925 - The Last of Us Part 1 Xid 109
Issue -
State: closed - Opened by Blisto91 7 months ago
- 30 comments
#1922 - [NVIDIA] Performance - D3D11 titles vs D3D12 titles
Issue -
State: open - Opened by shelterx 7 months ago
- 21 comments
#1895 - Spider-Man Remastered ray-tracing artifacts.
Issue -
State: open - Opened by robotman40 7 months ago
- 11 comments
#1876 - TEKKEN 8 Drops to 0 fps after intro.
Issue -
State: closed - Opened by DavutHaxor 8 months ago
#1817 - Global submission mutex workaround - obsolete?
Issue -
State: closed - Opened by shelterx 9 months ago
- 1 comment
#1814 - [Question] Memory allocation failed, falling back to system memory.
Issue -
State: closed - Opened by shelterx 9 months ago
- 9 comments
#1778 - Starfield blocky particle effects around ship in 3rd person
Issue -
State: open - Opened by nonetrix 10 months ago
- 1 comment
#1725 - Pioneers of Pagonia Demo (2552960) Freeze when pressing anything in the HUD for placement
Issue -
State: open - Opened by Somamint 12 months ago
- 36 comments
#1623 - Red Dead Redemption 2 stuck at loading screen in DX12 mode
Issue -
State: open - Opened by elogicuk about 1 year ago
- 10 comments
#1406 - Resizable BAR / SAM tanking CPU performance on VKD3D
Issue -
State: open - Opened by Faugus over 1 year ago
- 20 comments
#1378 - "fatal error: vkd3d_d3d12.h: No such file or directory" but the file it's on .gitignore
Issue -
State: closed - Opened by Toni500github over 1 year ago
- 7 comments
#1309 - Cyberpunk 2077 is spamming d3d12_fence_signal_external_events_locked
Issue -
State: closed - Opened by shmerl almost 2 years ago
- 56 comments
#990 - Dying Light 2: raytracing effects don't function
Issue -
State: closed - Opened by tizzir over 2 years ago
- 40 comments