Ecosyste.ms: Issues

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GitHub / HansKristian-Work/vkd3d-proton issues and pull requests

#2125 - vkd3d: Add NV reflex workaround for Skull and Bones.

Pull Request - State: closed - Opened by HansKristian-Work 2 days ago

#2124 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work 2 days ago

#2121 - Palworld: Black screen on modern NVIDIA GPUs

Issue - State: closed - Opened by Zeabyte 10 days ago - 14 comments

#2118 - tests: Remove bug-if for DGC VBV offset test.

Pull Request - State: closed - Opened by HansKristian-Work 15 days ago

#2117 - Use KHR_compute_shader_derivatives

Pull Request - State: closed - Opened by doitsujin 16 days ago

#2116 - Star Wars Outlaws graphical bug

Issue - State: open - Opened by hpeter1994 16 days ago - 6 comments

#2115 - Fix reporting supported sample counts depth-stencil formats

Pull Request - State: closed - Opened by doitsujin 17 days ago

#2114 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work 17 days ago

#2112 - Breadcrumbs?

Issue - State: closed - Opened by shelterx 18 days ago - 7 comments

#2111 - Force dynamic MSAA workaround for Wow

Pull Request - State: closed - Opened by HansKristian-Work 18 days ago

#2110 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work 18 days ago

#2108 - tests: add VKD3D_TEST_MATCH

Pull Request - State: closed - Opened by zmike 19 days ago

#2107 - WoW TWW: Shadow image of game in top left corner

Issue - State: closed - Opened by J4nsen 20 days ago - 18 comments

#2106 - Final Fantasy XVI Demo - Crash at the courtyard gate area

Issue - State: closed - Opened by jkrhu 20 days ago - 7 comments

#2105 - "The Last Of Us Part I" with uniscaler 3d graphics are black.

Issue - State: open - Opened by artivision 21 days ago - 9 comments

#2104 - "The Last Of Us Part I" some textures load slow.

Issue - State: open - Opened by artivision 21 days ago - 6 comments

#2103 - "The Last Of Us Part I" frame gen makes the game unsmoothly.

Issue - State: open - Opened by artivision 21 days ago - 7 comments

#2101 - Add test for VBV offset + DGC

Pull Request - State: closed - Opened by HansKristian-Work 22 days ago

#2100 - Potential bug with EI and StartInstanceLocation

Issue - State: closed - Opened by HansKristian-Work 22 days ago - 4 comments

#2099 - Skull & Bones crashes on launch on nvidia gpus

Issue - State: closed - Opened by Lifeismana 23 days ago - 20 comments

#2098 - Hunt: Showdown 1896 crashing only in explicit area of map

Issue - State: closed - Opened by hcwf 23 days ago - 5 comments

#2096 - Candidate fix for Star Wars Outlaws.

Pull Request - State: closed - Opened by HansKristian-Work 23 days ago - 2 comments

#2095 - Signal rework

Pull Request - State: closed - Opened by doitsujin 24 days ago

#2094 - Add ClearUAV barrier workaround and apply to FF XVI.

Pull Request - State: closed - Opened by HansKristian-Work 24 days ago

#2092 - Star Wars outlaws Freezing While loading in Game

Issue - State: open - Opened by ryzendew 25 days ago - 71 comments

#2091 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work 25 days ago

#2089 - vkd3d: Flip staggered_submit flag.

Pull Request - State: closed - Opened by HansKristian-Work 26 days ago

#2088 - Final Fantasy XVI coloured squares in sky

Issue - State: closed - Opened by ZolaKluke 26 days ago - 4 comments

#2087 - Red Shadows/Lighting

Issue - State: closed - Opened by derenv 27 days ago

#2086 - Will we get a env var to renable REBAR for 8GB and below cards?

Issue - State: open - Opened by thesacredsin 27 days ago - 1 comment

#2085 - Who is Abby (2614800): abysmal performance in "Facing Reality" level

Issue - State: closed - Opened by adolfintel 27 days ago - 3 comments

#2084 - vkd3d: Check format pointer in GetVulkanResourceInfo1.

Pull Request - State: closed - Opened by doitsujin 28 days ago

#2083 - vkd3d: Stagger submissions in single-queue scenarios.

Pull Request - State: closed - Opened by doitsujin 28 days ago

#2082 - Signal fences on CPU to reduce delays on muxed queues

Pull Request - State: closed - Opened by doitsujin 29 days ago

#2081 - Add GPU cost heuristic for staggered submissions

Pull Request - State: closed - Opened by doitsujin 29 days ago

#2080 - GPU resets in Warhammer 40k Darktide

Issue - State: open - Opened by notpeelz 30 days ago - 4 comments

#2079 - Enable reporting of format warnings in CI builds and fix some of them

Pull Request - State: closed - Opened by Saancreed 30 days ago - 2 comments

#2078 - Stray (-dx12, UE4) crashing within a minute or two of gameplay

Issue - State: open - Opened by kode54 30 days ago - 4 comments

#2077 - Workaround RADV 24.1.6 bug causing vertex explosions.

Pull Request - State: closed - Opened by HansKristian-Work about 1 month ago

#2076 - Implement staggered submissions

Pull Request - State: closed - Opened by doitsujin about 1 month ago

#2074 - tests: Test very large texel buffer views.

Pull Request - State: closed - Opened by doitsujin about 1 month ago

#2073 - Add config to opt-it to ReBAR on 8 GB GPUs.

Pull Request - State: closed - Opened by HansKristian-Work about 1 month ago

#2072 - vkd3d: aligned fields for 64-bit platform move/copy struct optimization

Pull Request - State: open - Opened by GermanAizek about 1 month ago - 2 comments

#2070 - meta: Add frame rate limiter to README

Pull Request - State: closed - Opened by Tiagoquix about 1 month ago - 3 comments

#2069 - "The Texas Chain Saw Massacre" crashes some time after loading into a match

Issue - State: closed - Opened by Tiagoquix about 1 month ago - 4 comments

#2068 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work about 1 month ago

#2067 - Ghostwire: Tokyo missing textures, no workaround anymore

Issue - State: open - Opened by valgusk about 1 month ago

#2065 - Talos Principle 2: stutters when passing through force field effects

Issue - State: open - Opened by giantplaceholder about 1 month ago - 3 comments

#2064 - Known DXBC quirks

Issue - State: open - Opened by doitsujin about 1 month ago

#2063 - vkd3d: Decay tracked state before beginning cmdbuf interop.

Pull Request - State: closed - Opened by HansKristian-Work about 1 month ago

#2061 - Diablo 4 Black Screen

Issue - State: open - Opened by TheDarkNightmare about 1 month ago - 1 comment

#2060 - dxil-spirv: Update submodule.

Pull Request - State: closed - Opened by HansKristian-Work about 1 month ago

#2059 - Rework check_multisample_quality_levels

Pull Request - State: closed - Opened by doitsujin about 1 month ago

#2058 - Add profile entry for EXT_depth_bias_control.

Pull Request - State: closed - Opened by doitsujin about 2 months ago

#2056 - Implement depth bias control

Pull Request - State: closed - Opened by doitsujin about 2 months ago - 1 comment

#2052 - World of Warcraft full driver crash when using certain abilities

Issue - State: closed - Opened by Valhrafnaz about 2 months ago - 7 comments

#2051 - Heavy WIP: Implement experimental workgraph emulation

Pull Request - State: open - Opened by HansKristian-Work about 2 months ago

#2050 - HZ Forbidden West: The Burning Shores: Steam Deck - blocky smoke

Issue - State: open - Opened by phush0 about 2 months ago - 1 comment

#2049 - Empires demo crashes with "syntax error, unexpected NEW_IDENTIFIER"

Issue - State: closed - Opened by rkfg 2 months ago - 9 comments

#2048 - Apollo Justice: Ace Attorney Trilogy Image Glitch

Issue - State: closed - Opened by Bob0111 2 months ago - 4 comments

#2047 - Armored Core VI crashing to desktop randomly

Issue - State: closed - Opened by MekaDragon 2 months ago - 4 comments

#2044 - Resident Evil 4 Remake Freezing

Issue - State: open - Opened by Yasand123 2 months ago - 3 comments

#2043 - Pioneers of Pagonia - no options for Multisample AA on AMDGPU

Issue - State: closed - Opened by Mershl 3 months ago - 4 comments

#2031 - Arma Reforger Heavy Foliage Artifacting

Issue - State: open - Opened by kit-the-cat-skelanimal-plush 3 months ago - 17 comments

#2021 - Kingdom Hearts -HD 1.5+2.5 ReMix- New Game videos do not work

Issue - State: closed - Opened by AJuujarvi 3 months ago - 1 comment

#2013 - Ghost of Tsushima - Particle effects and bloom

Issue - State: closed - Opened by shelterx 3 months ago - 3 comments

#1926 - Halved refresh rate in some situations in Cyberpunk 2077

Issue - State: closed - Opened by shmerl 7 months ago - 16 comments

#1925 - The Last of Us Part 1 Xid 109

Issue - State: closed - Opened by Blisto91 7 months ago - 30 comments

#1922 - [NVIDIA] Performance - D3D11 titles vs D3D12 titles

Issue - State: open - Opened by shelterx 7 months ago - 21 comments

#1895 - Spider-Man Remastered ray-tracing artifacts.

Issue - State: open - Opened by robotman40 7 months ago - 11 comments

#1876 - TEKKEN 8 Drops to 0 fps after intro.

Issue - State: closed - Opened by DavutHaxor 8 months ago

#1817 - Global submission mutex workaround - obsolete?

Issue - State: closed - Opened by shelterx 9 months ago - 1 comment

#1814 - [Question] Memory allocation failed, falling back to system memory.

Issue - State: closed - Opened by shelterx 9 months ago - 9 comments

#1778 - Starfield blocky particle effects around ship in 3rd person

Issue - State: open - Opened by nonetrix 10 months ago - 1 comment

#1623 - Red Dead Redemption 2 stuck at loading screen in DX12 mode

Issue - State: open - Opened by elogicuk about 1 year ago - 10 comments

#1406 - Resizable BAR / SAM tanking CPU performance on VKD3D

Issue - State: open - Opened by Faugus over 1 year ago - 20 comments

#1309 - Cyberpunk 2077 is spamming d3d12_fence_signal_external_events_locked

Issue - State: closed - Opened by shmerl almost 2 years ago - 56 comments

#990 - Dying Light 2: raytracing effects don't function

Issue - State: closed - Opened by tizzir over 2 years ago - 40 comments