Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / GodotVR/godot_openxr_vendors issues and pull requests

#127 - Update to the GDExtension API containing XRTracker

Pull Request - State: closed - Opened by Malcolmnixon 7 months ago

#126 - Expose utility methods to request all the permissions for Meta's version of the vendors plugin

Pull Request - State: closed - Opened by m4gr3d 7 months ago
Labels: enhancement

#125 - Hand Silhouette Outline shader/material for Meta Hand-tracking Model

Pull Request - State: closed - Opened by DanielSnd 7 months ago - 11 comments
Labels: enhancement

#124 - Simplify the plugin's build process

Pull Request - State: closed - Opened by m4gr3d 8 months ago
Labels: enhancement

#123 - Implement XR_META_passthrough_color_lut extension

Pull Request - State: closed - Opened by devloglogan 8 months ago - 4 comments
Labels: enhancement

#122 - Add support for XR_META_spatial_entity_mesh to get global scene mesh

Pull Request - State: closed - Opened by dsnopek 8 months ago - 2 comments
Labels: enhancement

#121 - Add support for developer-created spatial anchors via XR_FB_spatial_entity

Pull Request - State: closed - Opened by dsnopek 8 months ago - 2 comments
Labels: enhancement

#120 - Add missing changelog entry about API for scene anchors

Pull Request - State: closed - Opened by dsnopek 8 months ago
Labels: bug

#119 - Implement XR_META_passthrough_preferences extension

Pull Request - State: closed - Opened by devloglogan 8 months ago
Labels: enhancement

#117 - Add support for XR_FB_composition_layer_secure_content

Pull Request - State: closed - Opened by dsnopek 8 months ago - 3 comments
Labels: enhancement

#116 - Add XR_FB_hand_tracking_capsules extension wrapper

Pull Request - State: closed - Opened by devloglogan 8 months ago - 4 comments
Labels: enhancement

#115 - Implement remaining functionality in XR_FB_passthrough extension wrapper

Pull Request - State: closed - Opened by devloglogan 8 months ago - 2 comments
Labels: enhancement

#112 - Add support for spatial anchor storage

Pull Request - State: closed - Opened by maunvz 8 months ago - 4 comments
Labels: enhancement

#111 - Add Android Surface swapchain support

Pull Request - State: closed - Opened by maunvz 8 months ago - 5 comments
Labels: enhancement

#105 - Make XR_FB_hand_tracking_aim project setting basic

Pull Request - State: closed - Opened by devloglogan 9 months ago
Labels: enhancement

#100 - Initialize all values of XrHandTrackingScaleFB struct

Pull Request - State: closed - Opened by devloglogan 9 months ago - 3 comments
Labels: bug

#99 - Update `extension_api.json` to Godot Engine v4.3.dev4.official

Pull Request - State: closed - Opened by m4gr3d 9 months ago
Labels: enhancement

#98 - Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node

Pull Request - State: closed - Opened by devloglogan 9 months ago - 1 comment
Labels: enhancement

#97 - Add XR_FB_body_tracking support.

Pull Request - State: closed - Opened by Malcolmnixon 9 months ago - 16 comments
Labels: enhancement

#96 - Class registration issues

Issue - State: closed - Opened by BastiaanOlij 9 months ago - 2 comments
Labels: bug

#95 - Update the gdextension api json to Godot 4.3 dev3

Pull Request - State: closed - Opened by m4gr3d 9 months ago - 3 comments
Labels: enhancement

#94 - Update OpenXR to 1.0.34

Pull Request - State: closed - Opened by Malcolmnixon 9 months ago

#93 - Added Malcolm, David and Logan as contributors.

Pull Request - State: closed - Opened by BastiaanOlij 9 months ago - 1 comment
Labels: enhancement

#92 - Convert OpenXrFbFaceTrackingExtensionWrapper to drive an XRFaceTracker.

Pull Request - State: closed - Opened by Malcolmnixon 10 months ago - 2 comments
Labels: enhancement

#91 - Refactor the `include` directory to allow partitioning of the various headers being used

Pull Request - State: closed - Opened by m4gr3d 10 months ago
Labels: enhancement

#90 - PICO 4 Hand tracking and Passthrough

Issue - State: closed - Opened by LakoMoor 10 months ago - 4 comments

#89 - Add .clang-format

Pull Request - State: closed - Opened by devloglogan 10 months ago - 3 comments
Labels: enhancement

#88 - Add XR_FB_hand_tracking_capsules extension wrapper and OpenXRFbHandTrackingCapsules node

Pull Request - State: closed - Opened by devloglogan 10 months ago - 11 comments
Labels: enhancement

#87 - Make OpenXR vendor extension headers available to all

Pull Request - State: closed - Opened by maunvz 10 months ago - 2 comments

#86 - When eye gaze is not enabled, we get errors when action map contains eye gaze interaction

Issue - State: closed - Opened by BastiaanOlij 10 months ago - 1 comment
Labels: bug

#85 - Fix XR_FB_face_tracking on PC

Pull Request - State: closed - Opened by Malcolmnixon 10 months ago
Labels: enhancement

#84 - Add XR_FB_face_tracking support

Pull Request - State: closed - Opened by Malcolmnixon 10 months ago - 6 comments
Labels: enhancement

#83 - Merge GDExtension into a single implementation

Pull Request - State: closed - Opened by m4gr3d 10 months ago - 2 comments
Labels: enhancement

#82 - Add additional export options for Meta Quest features

Pull Request - State: closed - Opened by m4gr3d 10 months ago
Labels: enhancement

#81 - Implement XR_FB_hand_tracking_aim extension

Pull Request - State: closed - Opened by devloglogan 10 months ago - 8 comments
Labels: enhancement

#80 - Export logic code cleanup

Pull Request - State: closed - Opened by ghost 10 months ago - 2 comments
Labels: enhancement

#79 - Move implementation of `XR_FB_passthrough` into godot_openxr_vendors

Pull Request - State: closed - Opened by dsnopek 10 months ago - 18 comments
Labels: enhancement

#78 - Preparing release 2.0.3

Pull Request - State: closed - Opened by BastiaanOlij 10 months ago
Labels: enhancement

#77 - Add keyboard models to XR_FB_render_model extension wrapper

Issue - State: open - Opened by devloglogan 10 months ago - 1 comment
Labels: enhancement

#76 - Add OpenXR fb_render_model extension wrapper and OpenXRFBRenderModel node

Pull Request - State: closed - Opened by devloglogan 10 months ago - 17 comments
Labels: enhancement

#75 - Fix the plugin version for the export plugins

Pull Request - State: closed - Opened by m4gr3d 11 months ago

#74 - Update the gdscript logic used to retrieve the GDExtension singletons

Pull Request - State: closed - Opened by m4gr3d 11 months ago

#73 - Register singletons the usual way

Pull Request - State: closed - Opened by dsnopek 11 months ago - 1 comment

#71 - Manually request eye tracking permission if it's included in the app manifest

Pull Request - State: closed - Opened by m4gr3d 11 months ago - 2 comments
Labels: enhancement

#70 - Merge GDExtension into a single implementation

Issue - State: closed - Opened by BastiaanOlij 11 months ago - 1 comment
Labels: enhancement, discussion

#69 - There is no option to enable the plugin

Issue - State: closed - Opened by AdversaryAvery 11 months ago - 6 comments

#68 - Add additional export options for Meta Quest features

Pull Request - State: closed - Opened by maunvz 11 months ago - 1 comment

#67 - Editor crash when closed

Issue - State: closed - Opened by GuillaumeCa 12 months ago - 8 comments

#65 - Creating mesh crashes with MeshDataTool

Issue - State: closed - Opened by aahmyu 12 months ago - 1 comment

#64 - Build extension for all supported platforms

Pull Request - State: closed - Opened by BastiaanOlij 12 months ago - 4 comments
Labels: bug

#63 - GDExtension library not found: `meta/plugin.gdextension`

Issue - State: closed - Opened by isosphere almost 1 year ago - 2 comments

#62 - Dependencies update

Pull Request - State: closed - Opened by m4gr3d almost 1 year ago
Labels: enhancement

#61 - Migrate the export scripts from gdscript to C++ via gdextension

Pull Request - State: closed - Opened by m4gr3d almost 1 year ago - 5 comments
Labels: enhancement

#60 - Fix maven dependency resolution issue

Pull Request - State: closed - Opened by m4gr3d about 1 year ago
Labels: bug

#59 - Metalic materials don't reflect the skybox

Issue - State: closed - Opened by goatchurchprime about 1 year ago - 2 comments

#58 - Crashes on Quest 2 Godot 4.2 Mono

Issue - State: closed - Opened by ColtonDaiber about 1 year ago

#57 - grip_touch controller signal not happening on Quest2 and Pico4

Issue - State: closed - Opened by goatchurchprime about 1 year ago - 5 comments

#56 - Document the process to create a Godot XR plugin

Issue - State: open - Opened by m4gr3d about 1 year ago

#55 - Rename the Godot OpenXR Loaders plugin to Godot OpenXR Vendors plugin

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 2 comments
Labels: enhancement

#54 - Bump the java version to 17 to match the Godot Android library

Pull Request - State: closed - Opened by m4gr3d about 1 year ago
Labels: enhancement

#53 - Add meta scene capture api support

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 10 comments
Labels: enhancement

#52 - Update Meta OpenXR mobile SDK to version 57

Pull Request - State: closed - Opened by m4gr3d about 1 year ago
Labels: enhancement

#51 - Update the plugin's directory structure

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 1 comment
Labels: enhancement

#50 - Add the ability to customize supported Meta devices

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 2 comments
Labels: enhancement

#49 - Add documentation for the Eye tracking feature

Issue - State: open - Opened by m4gr3d about 1 year ago
Labels: documentation

#48 - Add Meta configs for the eye gaze interaction extension

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 6 comments
Labels: enhancement

#47 - Add warning if multiple loaders are selected

Pull Request - State: closed - Opened by m4gr3d about 1 year ago - 1 comment
Labels: enhancement

#46 - Warning if multiple loaders are selected

Issue - State: closed - Opened by BastiaanOlij about 1 year ago
Labels: enhancement

#45 - Add descriptions to tickboxes

Issue - State: open - Opened by BastiaanOlij about 1 year ago
Labels: enhancement

#44 - Display KHR loader as Khronos

Pull Request - State: closed - Opened by BastiaanOlij about 1 year ago - 1 comment
Labels: enhancement

#43 - Update the plugin to Godot v2 Android plugin

Pull Request - State: closed - Opened by m4gr3d over 1 year ago - 3 comments
Labels: enhancement

#42 - Fix workflows to include new actions

Pull Request - State: closed - Opened by BastiaanOlij over 1 year ago
Labels: enhancement

#41 - Added some version changes for our first dev release

Pull Request - State: closed - Opened by BastiaanOlij over 1 year ago
Labels: enhancement

#40 - Add Meta scene capture api to the Godot OpenXR loader plugin

Pull Request - State: closed - Opened by m4gr3d over 1 year ago - 8 comments
Labels: enhancement

#39 - Update the README to reflect that Godot 4.2 is required for version `2.x` of the plugin

Pull Request - State: closed - Opened by m4gr3d over 1 year ago
Labels: documentation

#38 - Refactor the Godot OpenXR loader to match the new Android plugin packaging format for Godot 4.2

Pull Request - State: closed - Opened by m4gr3d over 1 year ago - 4 comments
Labels: documentation, enhancement

#37 - Add additional feature and permissions settings to Khronos manifest

Pull Request - State: closed - Opened by BastiaanOlij over 1 year ago - 2 comments
Labels: enhancement

#36 - Update the Meta OpenXR loader to version 54

Pull Request - State: closed - Opened by m4gr3d over 1 year ago
Labels: enhancement

#35 - Update PICO Loader to 2.2.0

Issue - State: closed - Opened by tiagozaccaro over 1 year ago

#34 - Update Pico SDK v2.2.0

Pull Request - State: closed - Opened by tiagozaccaro over 1 year ago - 3 comments

#33 - Add LICENSE and NOTICE files to Lynx integration

Pull Request - State: closed - Opened by rodolpheh almost 2 years ago

#32 - Fixing up documents and adding lynx to build on push

Pull Request - State: closed - Opened by BastiaanOlij almost 2 years ago

#31 - Update the project's README

Pull Request - State: closed - Opened by m4gr3d almost 2 years ago
Labels: documentation, enhancement

#30 - Specify the OpenXR components the loader can interact with

Pull Request - State: closed - Opened by m4gr3d almost 2 years ago - 2 comments
Labels: enhancement

#29 - Adding missing focusaware entry to meta manifest

Pull Request - State: closed - Opened by decacis almost 2 years ago - 2 comments

#28 - Add Lynx loader support

Pull Request - State: closed - Opened by rodolpheh almost 2 years ago - 28 comments
Labels: enhancement

#27 - Custom build -> Gradle build

Issue - State: closed - Opened by BastiaanOlij almost 2 years ago
Labels: documentation

#26 - XR_LOADER_DEBUG=all support on godot android

Issue - State: open - Opened by hammerandtongs almost 2 years ago - 3 comments

#25 - Khronos Library on Vive Focus 3

Issue - State: closed - Opened by Psychophylaxis2 almost 2 years ago - 9 comments

#24 - KHR loader: Remove activity tag, move to main Godot repo

Pull Request - State: closed - Opened by rbessems almost 2 years ago

#23 - Fix issue in building KHR plugin

Pull Request - State: closed - Opened by BastiaanOlij almost 2 years ago

#22 - Support for Lynx R1

Issue - State: closed - Opened by hammerandtongs almost 2 years ago - 27 comments

#21 - The APK in PICO not working

Issue - State: closed - Opened by robherre almost 2 years ago - 7 comments

#20 - Add Generic KHR loader support

Pull Request - State: closed - Opened by rbessems almost 2 years ago - 1 comment
Labels: enhancement

#19 - Manifest merger failed building for Quest 2 with 1.0.0 Alpha 2

Issue - State: closed - Opened by Malcolmnixon almost 2 years ago - 3 comments

#18 - Configure the project to upload the loaders to maven central

Pull Request - State: closed - Opened by m4gr3d almost 2 years ago - 2 comments
Labels: enhancement

#17 - Update Pico SDK v2.1.0

Pull Request - State: closed - Opened by rsjtdrjgfuzkfg almost 2 years ago

#16 - godot 4 beta 8 and pico 4 not working anymore

Issue - State: closed - Opened by flobotics almost 2 years ago - 4 comments