Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / GodotVR/godot_openxr_vendors issues and pull requests
#127 - Update to the GDExtension API containing XRTracker
Pull Request -
State: closed - Opened by Malcolmnixon 7 months ago
#126 - Expose utility methods to request all the permissions for Meta's version of the vendors plugin
Pull Request -
State: closed - Opened by m4gr3d 7 months ago
Labels: enhancement
#125 - Hand Silhouette Outline shader/material for Meta Hand-tracking Model
Pull Request -
State: closed - Opened by DanielSnd 7 months ago
- 11 comments
Labels: enhancement
#124 - Simplify the plugin's build process
Pull Request -
State: closed - Opened by m4gr3d 8 months ago
Labels: enhancement
#123 - Implement XR_META_passthrough_color_lut extension
Pull Request -
State: closed - Opened by devloglogan 8 months ago
- 4 comments
Labels: enhancement
#122 - Add support for XR_META_spatial_entity_mesh to get global scene mesh
Pull Request -
State: closed - Opened by dsnopek 8 months ago
- 2 comments
Labels: enhancement
#121 - Add support for developer-created spatial anchors via XR_FB_spatial_entity
Pull Request -
State: closed - Opened by dsnopek 8 months ago
- 2 comments
Labels: enhancement
#120 - Add missing changelog entry about API for scene anchors
Pull Request -
State: closed - Opened by dsnopek 8 months ago
Labels: bug
#119 - Implement XR_META_passthrough_preferences extension
Pull Request -
State: closed - Opened by devloglogan 8 months ago
Labels: enhancement
#117 - Add support for XR_FB_composition_layer_secure_content
Pull Request -
State: closed - Opened by dsnopek 8 months ago
- 3 comments
Labels: enhancement
#116 - Add XR_FB_hand_tracking_capsules extension wrapper
Pull Request -
State: closed - Opened by devloglogan 8 months ago
- 4 comments
Labels: enhancement
#115 - Implement remaining functionality in XR_FB_passthrough extension wrapper
Pull Request -
State: closed - Opened by devloglogan 8 months ago
- 2 comments
Labels: enhancement
#112 - Add support for spatial anchor storage
Pull Request -
State: closed - Opened by maunvz 8 months ago
- 4 comments
Labels: enhancement
#111 - Add Android Surface swapchain support
Pull Request -
State: closed - Opened by maunvz 8 months ago
- 5 comments
Labels: enhancement
#105 - Make XR_FB_hand_tracking_aim project setting basic
Pull Request -
State: closed - Opened by devloglogan 9 months ago
Labels: enhancement
#100 - Initialize all values of XrHandTrackingScaleFB struct
Pull Request -
State: closed - Opened by devloglogan 9 months ago
- 3 comments
Labels: bug
#99 - Update `extension_api.json` to Godot Engine v4.3.dev4.official
Pull Request -
State: closed - Opened by m4gr3d 9 months ago
Labels: enhancement
#98 - Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
Pull Request -
State: closed - Opened by devloglogan 9 months ago
- 1 comment
Labels: enhancement
#97 - Add XR_FB_body_tracking support.
Pull Request -
State: closed - Opened by Malcolmnixon 9 months ago
- 16 comments
Labels: enhancement
#96 - Class registration issues
Issue -
State: closed - Opened by BastiaanOlij 9 months ago
- 2 comments
Labels: bug
#95 - Update the gdextension api json to Godot 4.3 dev3
Pull Request -
State: closed - Opened by m4gr3d 9 months ago
- 3 comments
Labels: enhancement
#94 - Update OpenXR to 1.0.34
Pull Request -
State: closed - Opened by Malcolmnixon 9 months ago
#93 - Added Malcolm, David and Logan as contributors.
Pull Request -
State: closed - Opened by BastiaanOlij 9 months ago
- 1 comment
Labels: enhancement
#92 - Convert OpenXrFbFaceTrackingExtensionWrapper to drive an XRFaceTracker.
Pull Request -
State: closed - Opened by Malcolmnixon 10 months ago
- 2 comments
Labels: enhancement
#91 - Refactor the `include` directory to allow partitioning of the various headers being used
Pull Request -
State: closed - Opened by m4gr3d 10 months ago
Labels: enhancement
#90 - PICO 4 Hand tracking and Passthrough
Issue -
State: closed - Opened by LakoMoor 10 months ago
- 4 comments
#89 - Add .clang-format
Pull Request -
State: closed - Opened by devloglogan 10 months ago
- 3 comments
Labels: enhancement
#88 - Add XR_FB_hand_tracking_capsules extension wrapper and OpenXRFbHandTrackingCapsules node
Pull Request -
State: closed - Opened by devloglogan 10 months ago
- 11 comments
Labels: enhancement
#87 - Make OpenXR vendor extension headers available to all
Pull Request -
State: closed - Opened by maunvz 10 months ago
- 2 comments
#86 - When eye gaze is not enabled, we get errors when action map contains eye gaze interaction
Issue -
State: closed - Opened by BastiaanOlij 10 months ago
- 1 comment
Labels: bug
#85 - Fix XR_FB_face_tracking on PC
Pull Request -
State: closed - Opened by Malcolmnixon 10 months ago
Labels: enhancement
#84 - Add XR_FB_face_tracking support
Pull Request -
State: closed - Opened by Malcolmnixon 10 months ago
- 6 comments
Labels: enhancement
#83 - Merge GDExtension into a single implementation
Pull Request -
State: closed - Opened by m4gr3d 10 months ago
- 2 comments
Labels: enhancement
#82 - Add additional export options for Meta Quest features
Pull Request -
State: closed - Opened by m4gr3d 10 months ago
Labels: enhancement
#81 - Implement XR_FB_hand_tracking_aim extension
Pull Request -
State: closed - Opened by devloglogan 10 months ago
- 8 comments
Labels: enhancement
#80 - Export logic code cleanup
Pull Request -
State: closed - Opened by ghost 10 months ago
- 2 comments
Labels: enhancement
#79 - Move implementation of `XR_FB_passthrough` into godot_openxr_vendors
Pull Request -
State: closed - Opened by dsnopek 10 months ago
- 18 comments
Labels: enhancement
#78 - Preparing release 2.0.3
Pull Request -
State: closed - Opened by BastiaanOlij 10 months ago
Labels: enhancement
#77 - Add keyboard models to XR_FB_render_model extension wrapper
Issue -
State: open - Opened by devloglogan 10 months ago
- 1 comment
Labels: enhancement
#76 - Add OpenXR fb_render_model extension wrapper and OpenXRFBRenderModel node
Pull Request -
State: closed - Opened by devloglogan 10 months ago
- 17 comments
Labels: enhancement
#75 - Fix the plugin version for the export plugins
Pull Request -
State: closed - Opened by m4gr3d 11 months ago
#74 - Update the gdscript logic used to retrieve the GDExtension singletons
Pull Request -
State: closed - Opened by m4gr3d 11 months ago
#73 - Register singletons the usual way
Pull Request -
State: closed - Opened by dsnopek 11 months ago
- 1 comment
#72 - Use `Engine::get_singleton()->register_singleton(...)` to register singletons for the OpenXR extension wrappers
Pull Request -
State: closed - Opened by m4gr3d 11 months ago
- 1 comment
#71 - Manually request eye tracking permission if it's included in the app manifest
Pull Request -
State: closed - Opened by m4gr3d 11 months ago
- 2 comments
Labels: enhancement
#70 - Merge GDExtension into a single implementation
Issue -
State: closed - Opened by BastiaanOlij 11 months ago
- 1 comment
Labels: enhancement, discussion
#69 - There is no option to enable the plugin
Issue -
State: closed - Opened by AdversaryAvery 11 months ago
- 6 comments
#68 - Add additional export options for Meta Quest features
Pull Request -
State: closed - Opened by maunvz 11 months ago
- 1 comment
#67 - Editor crash when closed
Issue -
State: closed - Opened by GuillaumeCa 12 months ago
- 8 comments
#66 - Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container
Pull Request -
State: closed - Opened by maunvz 12 months ago
- 8 comments
#65 - Creating mesh crashes with MeshDataTool
Issue -
State: closed - Opened by aahmyu 12 months ago
- 1 comment
#64 - Build extension for all supported platforms
Pull Request -
State: closed - Opened by BastiaanOlij 12 months ago
- 4 comments
Labels: bug
#63 - GDExtension library not found: `meta/plugin.gdextension`
Issue -
State: closed - Opened by isosphere almost 1 year ago
- 2 comments
#62 - Dependencies update
Pull Request -
State: closed - Opened by m4gr3d almost 1 year ago
Labels: enhancement
#61 - Migrate the export scripts from gdscript to C++ via gdextension
Pull Request -
State: closed - Opened by m4gr3d almost 1 year ago
- 5 comments
Labels: enhancement
#60 - Fix maven dependency resolution issue
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
Labels: bug
#59 - Metalic materials don't reflect the skybox
Issue -
State: closed - Opened by goatchurchprime about 1 year ago
- 2 comments
#58 - Crashes on Quest 2 Godot 4.2 Mono
Issue -
State: closed - Opened by ColtonDaiber about 1 year ago
#57 - grip_touch controller signal not happening on Quest2 and Pico4
Issue -
State: closed - Opened by goatchurchprime about 1 year ago
- 5 comments
#56 - Document the process to create a Godot XR plugin
Issue -
State: open - Opened by m4gr3d about 1 year ago
#55 - Rename the Godot OpenXR Loaders plugin to Godot OpenXR Vendors plugin
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 2 comments
Labels: enhancement
#54 - Bump the java version to 17 to match the Godot Android library
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
Labels: enhancement
#53 - Add meta scene capture api support
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 10 comments
Labels: enhancement
#52 - Update Meta OpenXR mobile SDK to version 57
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
Labels: enhancement
#51 - Update the plugin's directory structure
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 1 comment
Labels: enhancement
#50 - Add the ability to customize supported Meta devices
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 2 comments
Labels: enhancement
#49 - Add documentation for the Eye tracking feature
Issue -
State: open - Opened by m4gr3d about 1 year ago
Labels: documentation
#48 - Add Meta configs for the eye gaze interaction extension
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 6 comments
Labels: enhancement
#47 - Add warning if multiple loaders are selected
Pull Request -
State: closed - Opened by m4gr3d about 1 year ago
- 1 comment
Labels: enhancement
#46 - Warning if multiple loaders are selected
Issue -
State: closed - Opened by BastiaanOlij about 1 year ago
Labels: enhancement
#45 - Add descriptions to tickboxes
Issue -
State: open - Opened by BastiaanOlij about 1 year ago
Labels: enhancement
#44 - Display KHR loader as Khronos
Pull Request -
State: closed - Opened by BastiaanOlij about 1 year ago
- 1 comment
Labels: enhancement
#43 - Update the plugin to Godot v2 Android plugin
Pull Request -
State: closed - Opened by m4gr3d over 1 year ago
- 3 comments
Labels: enhancement
#42 - Fix workflows to include new actions
Pull Request -
State: closed - Opened by BastiaanOlij over 1 year ago
Labels: enhancement
#41 - Added some version changes for our first dev release
Pull Request -
State: closed - Opened by BastiaanOlij over 1 year ago
Labels: enhancement
#40 - Add Meta scene capture api to the Godot OpenXR loader plugin
Pull Request -
State: closed - Opened by m4gr3d over 1 year ago
- 8 comments
Labels: enhancement
#39 - Update the README to reflect that Godot 4.2 is required for version `2.x` of the plugin
Pull Request -
State: closed - Opened by m4gr3d over 1 year ago
Labels: documentation
#38 - Refactor the Godot OpenXR loader to match the new Android plugin packaging format for Godot 4.2
Pull Request -
State: closed - Opened by m4gr3d over 1 year ago
- 4 comments
Labels: documentation, enhancement
#37 - Add additional feature and permissions settings to Khronos manifest
Pull Request -
State: closed - Opened by BastiaanOlij over 1 year ago
- 2 comments
Labels: enhancement
#36 - Update the Meta OpenXR loader to version 54
Pull Request -
State: closed - Opened by m4gr3d over 1 year ago
Labels: enhancement
#35 - Update PICO Loader to 2.2.0
Issue -
State: closed - Opened by tiagozaccaro over 1 year ago
#34 - Update Pico SDK v2.2.0
Pull Request -
State: closed - Opened by tiagozaccaro over 1 year ago
- 3 comments
#33 - Add LICENSE and NOTICE files to Lynx integration
Pull Request -
State: closed - Opened by rodolpheh almost 2 years ago
#32 - Fixing up documents and adding lynx to build on push
Pull Request -
State: closed - Opened by BastiaanOlij almost 2 years ago
#31 - Update the project's README
Pull Request -
State: closed - Opened by m4gr3d almost 2 years ago
Labels: documentation, enhancement
#30 - Specify the OpenXR components the loader can interact with
Pull Request -
State: closed - Opened by m4gr3d almost 2 years ago
- 2 comments
Labels: enhancement
#29 - Adding missing focusaware entry to meta manifest
Pull Request -
State: closed - Opened by decacis almost 2 years ago
- 2 comments
#28 - Add Lynx loader support
Pull Request -
State: closed - Opened by rodolpheh almost 2 years ago
- 28 comments
Labels: enhancement
#27 - Custom build -> Gradle build
Issue -
State: closed - Opened by BastiaanOlij almost 2 years ago
Labels: documentation
#26 - XR_LOADER_DEBUG=all support on godot android
Issue -
State: open - Opened by hammerandtongs almost 2 years ago
- 3 comments
#25 - Khronos Library on Vive Focus 3
Issue -
State: closed - Opened by Psychophylaxis2 almost 2 years ago
- 9 comments
#24 - KHR loader: Remove activity tag, move to main Godot repo
Pull Request -
State: closed - Opened by rbessems almost 2 years ago
#23 - Fix issue in building KHR plugin
Pull Request -
State: closed - Opened by BastiaanOlij almost 2 years ago
#22 - Support for Lynx R1
Issue -
State: closed - Opened by hammerandtongs almost 2 years ago
- 27 comments
#21 - The APK in PICO not working
Issue -
State: closed - Opened by robherre almost 2 years ago
- 7 comments
#20 - Add Generic KHR loader support
Pull Request -
State: closed - Opened by rbessems almost 2 years ago
- 1 comment
Labels: enhancement
#19 - Manifest merger failed building for Quest 2 with 1.0.0 Alpha 2
Issue -
State: closed - Opened by Malcolmnixon almost 2 years ago
- 3 comments
#18 - Configure the project to upload the loaders to maven central
Pull Request -
State: closed - Opened by m4gr3d almost 2 years ago
- 2 comments
Labels: enhancement
#17 - Update Pico SDK v2.1.0
Pull Request -
State: closed - Opened by rsjtdrjgfuzkfg almost 2 years ago
#16 - godot 4 beta 8 and pico 4 not working anymore
Issue -
State: closed - Opened by flobotics almost 2 years ago
- 4 comments