Ecosyste.ms: Issues

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GitHub / GodotVR/godot_openxr issues and pull requests

#176 - Reset frame state before xrWaitTime and validate display period

Pull Request - State: closed - Opened by BastiaanOlij over 2 years ago - 1 comment
Labels: bug

#175 - Add interaction profiles related to extensions

Pull Request - State: closed - Opened by BastiaanOlij over 2 years ago
Labels: enhancement

#175 - Add interaction profiles related to extensions

Pull Request - State: closed - Opened by BastiaanOlij over 2 years ago
Labels: enhancement

#174 - Remove simple controller and move oculus touch forward

Pull Request - State: closed - Opened by BastiaanOlij over 2 years ago - 6 comments
Labels: bug, SteamVR

#174 - Remove simple controller and move oculus touch forward

Pull Request - State: closed - Opened by BastiaanOlij over 2 years ago - 6 comments
Labels: bug, SteamVR

#173 - predictedDisplayPeriod jumping to ludicrously high fixed value.

Issue - State: closed - Opened by CherrySodaPop over 2 years ago - 6 comments
Labels: bug

#172 - Use separate render target so we can show a preview

Pull Request - State: open - Opened by BastiaanOlij over 2 years ago

#171 - Need help for pico neo3 device

Issue - State: open - Opened by xvolica over 2 years ago - 13 comments
Labels: enhancement

#170 - OpenXR in Godot 4

Issue - State: closed - Opened by BastiaanOlij over 2 years ago
Labels: documentation

#170 - OpenXR in Godot 4

Issue - State: closed - Opened by BastiaanOlij over 2 years ago
Labels: documentation

#169 - Hand meshes misplaced or missing

Issue - State: closed - Opened by tcrass over 2 years ago - 8 comments

#169 - Hand meshes misplaced or missing

Issue - State: closed - Opened by tcrass over 2 years ago - 8 comments

#168 - Can't open dynamic library

Issue - State: closed - Opened by tcrass over 2 years ago - 1 comment

#168 - Can't open dynamic library

Issue - State: closed - Opened by tcrass over 2 years ago - 1 comment

#167 - Waiting issue in SteamVR

Issue - State: closed - Opened by qdwang over 2 years ago - 4 comments

#167 - Waiting issue in SteamVR

Issue - State: closed - Opened by qdwang over 2 years ago - 4 comments

#166 - Add support for Meta Spatial Anchors OpenXR API

Issue - State: open - Opened by m4gr3d over 2 years ago - 7 comments
Labels: enhancement, Oculus, android

#166 - Add support for Meta Spatial Anchors OpenXR API

Issue - State: closed - Opened by m4gr3d over 2 years ago - 9 comments
Labels: enhancement, Oculus, android

#165 - Installing 1.1.1 release shows version as 1.1.0

Issue - State: closed - Opened by rubenquidam over 2 years ago - 3 comments

#165 - Installing 1.1.1 release shows version as 1.1.0

Issue - State: closed - Opened by rubenquidam over 2 years ago - 3 comments

#159 - Hand tracking documentation

Issue - State: closed - Opened by m4gr3d over 2 years ago - 2 comments
Labels: documentation

#159 - Hand tracking documentation

Issue - State: closed - Opened by m4gr3d over 2 years ago - 2 comments
Labels: documentation

#149 - Banded lights

Issue - State: closed - Opened by balintmaci almost 3 years ago - 6 comments
Labels: bug, Oculus

#149 - Banded lights

Issue - State: closed - Opened by balintmaci almost 3 years ago - 6 comments
Labels: bug, Oculus

#148 - Improve logic for selecting swapchain format to use

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 12 comments
Labels: enhancement

#148 - Improve logic for selecting swapchain format to use

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 12 comments
Labels: enhancement

#145 - VSCode setup

Issue - State: closed - Opened by BastiaanOlij almost 3 years ago
Labels: documentation

#145 - VSCode setup

Issue - State: closed - Opened by BastiaanOlij almost 3 years ago
Labels: documentation

#141 - Make passthrough a toggle on first person controller

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 3 comments
Labels: enhancement

#141 - Make passthrough a toggle on first person controller

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 3 comments
Labels: enhancement

#138 - Invalid error when starting passthrough after XR_SESSION_STATE_READY state

Issue - State: open - Opened by m4gr3d almost 3 years ago - 4 comments
Labels: bug, Oculus, android

#130 - Hello! Into which Godot folder should I clone this repo to make it build?

Issue - State: closed - Opened by Fredrum almost 3 years ago - 3 comments
Labels: question

#130 - Hello! Into which Godot folder should I clone this repo to make it build?

Issue - State: closed - Opened by Fredrum almost 3 years ago - 3 comments
Labels: question

#129 - Fixing vulkan rendering

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 1 comment
Labels: enhancement

#129 - Fixing vulkan rendering

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 1 comment
Labels: enhancement

#128 - New action map implementation

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 2 comments
Labels: enhancement

#128 - New action map implementation

Pull Request - State: closed - Opened by BastiaanOlij almost 3 years ago - 2 comments
Labels: enhancement

#121 - No display output on Quest headsets with SteamVR runtime

Issue - State: closed - Opened by CherrySodaPop almost 3 years ago - 10 comments
Labels: discussion

#121 - No display output on Quest headsets with SteamVR runtime

Issue - State: closed - Opened by CherrySodaPop almost 3 years ago - 10 comments
Labels: discussion

#111 - Missing instructions in Getting Started

Issue - State: closed - Opened by dominiks almost 3 years ago - 3 comments

#110 - Error spam when controllers are off

Issue - State: closed - Opened by BastiaanOlij almost 3 years ago - 1 comment
Labels: bug

#108 - SteamVR is reporting various mapping errors

Issue - State: open - Opened by BastiaanOlij almost 3 years ago
Labels: SteamVR

#108 - SteamVR is reporting various mapping errors

Issue - State: open - Opened by BastiaanOlij almost 3 years ago
Labels: SteamVR

#99 - Controller mappings

Issue - State: closed - Opened by BastiaanOlij about 3 years ago
Labels: documentation

#99 - Controller mappings

Issue - State: closed - Opened by BastiaanOlij about 3 years ago
Labels: documentation

#91 - 4.0-dev branch

Issue - State: closed - Opened by BastiaanOlij about 3 years ago - 4 comments
Labels: enhancement

#91 - 4.0-dev branch

Issue - State: closed - Opened by BastiaanOlij about 3 years ago - 4 comments
Labels: enhancement

#81 - Branches tags and versions

Issue - State: closed - Opened by BastiaanOlij about 3 years ago
Labels: documentation

#81 - Branches tags and versions

Issue - State: closed - Opened by BastiaanOlij about 3 years ago
Labels: documentation

#77 - Rename methods and variables to consistant naming conventions

Issue - State: open - Opened by BastiaanOlij about 3 years ago - 5 comments
Labels: documentation, discussion

#77 - Rename methods and variables to consistant naming conventions

Issue - State: open - Opened by BastiaanOlij about 3 years ago - 5 comments
Labels: documentation, discussion

#70 - Rework ARVRInterface so we inherit, requires 3.4

Pull Request - State: closed - Opened by BastiaanOlij about 3 years ago - 2 comments
Labels: enhancement

#51 - Godot OpenXR can't target Windows Mixed Reality OpenXR runtime because it relies on DirectX

Issue - State: open - Opened by rcoppy about 3 years ago - 19 comments
Labels: WMR

#42 - add support for compile_commands.json

Pull Request - State: closed - Opened by paul-marechal over 3 years ago - 4 comments
Labels: enhancement

#34 - Generic Android tech preview

Pull Request - State: closed - Opened by ChristophHaag over 3 years ago - 4 comments

#22 - Native OpenXR in 4.0?

Issue - State: closed - Opened by hoontee almost 4 years ago - 7 comments
Labels: enhancement

#22 - Native OpenXR in 4.0?

Issue - State: closed - Opened by hoontee almost 4 years ago - 7 comments
Labels: enhancement