Ecosyste.ms: Issues

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GitHub / GodotVR/godot_openvr issues and pull requests

#61 - Secondary Viewports don't run sizing code if the size is set to 0,0

Issue - State: closed - Opened by Faeranne over 5 years ago - 4 comments

#60 - Resizing game window under certain conditions locks up PC.

Issue - State: open - Opened by XionXinX over 5 years ago - 2 comments

#60 - Resizing game window under certain conditions locks up PC.

Issue - State: open - Opened by XionXinX over 5 years ago - 2 comments

#59 - [RFC] Implemented SteamVR overlay support

Pull Request - State: closed - Opened by beniwtv over 5 years ago - 2 comments

#59 - [RFC] Implemented SteamVR overlay support

Pull Request - State: closed - Opened by beniwtv over 5 years ago - 2 comments

#58 - Restructuring our OpenVR plugin

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 10 comments

#58 - Restructuring our OpenVR plugin

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 10 comments

#57 - [Feature Request] Index Controller support (Finger tracked controller in general)

Issue - State: closed - Opened by DerRidda over 5 years ago - 13 comments
Labels: enhancement

#57 - [Feature Request] Index Controller support (Finger tracked controller in general)

Issue - State: closed - Opened by DerRidda over 5 years ago - 13 comments
Labels: enhancement

#55 - Game freeze when headset goes to sleep

Issue - State: open - Opened by BastiaanOlij over 5 years ago - 38 comments
Labels: bug

#55 - Game freeze when headset goes to sleep

Issue - State: open - Opened by BastiaanOlij over 5 years ago - 38 comments
Labels: bug

#54 - Implement new external texture logic for Godot 3.2

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 4 comments

#54 - Implement new external texture logic for Godot 3.2

Pull Request - State: closed - Opened by BastiaanOlij over 5 years ago - 4 comments

#53 - Mac OSX Build

Pull Request - State: closed - Opened by BastiaanOlij almost 6 years ago

#53 - Mac OSX Build

Pull Request - State: closed - Opened by BastiaanOlij almost 6 years ago

#52 - New Linux build ready & tested for Godot 3.1

Pull Request - State: closed - Opened by beniwtv almost 6 years ago - 1 comment

#52 - New Linux build ready & tested for Godot 3.1

Pull Request - State: closed - Opened by beniwtv almost 6 years ago - 1 comment

#51 - Fixed most of the hickup issues

Pull Request - State: closed - Opened by BastiaanOlij almost 6 years ago

#51 - Fixed most of the hickup issues

Pull Request - State: closed - Opened by BastiaanOlij almost 6 years ago

#50 - [question] Oculus Go / Oculus Quest support

Issue - State: closed - Opened by Jummit about 6 years ago - 3 comments

#50 - [question] Oculus Go / Oculus Quest support

Issue - State: closed - Opened by Jummit about 6 years ago - 3 comments

#49 - Update Linux build

Pull Request - State: closed - Opened by beniwtv about 6 years ago - 1 comment

#49 - Update Linux build

Pull Request - State: closed - Opened by beniwtv about 6 years ago - 1 comment

#48 - Updated to OpenVR 1.0.17

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago - 2 comments

#48 - Updated to OpenVR 1.0.17

Pull Request - State: closed - Opened by BastiaanOlij about 6 years ago - 2 comments

#46 - README update to close #45

Pull Request - State: closed - Opened by RMKD over 6 years ago - 1 comment

#46 - README update to close #45

Pull Request - State: closed - Opened by RMKD over 6 years ago - 1 comment

#44 - ARVROrigin's world_scale vs translation latency issue

Issue - State: open - Opened by Windfisch over 6 years ago - 6 comments

#44 - ARVROrigin's world_scale vs translation latency issue

Issue - State: open - Opened by Windfisch over 6 years ago - 6 comments

#43 - Compiling for Windows

Issue - State: closed - Opened by jindrichus over 6 years ago - 2 comments

#43 - Compiling for Windows

Issue - State: closed - Opened by jindrichus over 6 years ago - 2 comments

#42 - Updated to using OpenVR 1.0.15

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#42 - Updated to using OpenVR 1.0.15

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#41 - Added versioning info and checks for Godot 3.1

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#41 - Added versioning info and checks for Godot 3.1

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#40 - API change for Godot 3.1

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 3 comments
Labels: enhancement

#40 - API change for Godot 3.1

Issue - State: closed - Opened by BastiaanOlij over 6 years ago - 3 comments
Labels: enhancement

#39 - Fix crash issue on 3.1

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#39 - Fix crash issue on 3.1

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#38 - HUD Anchor only works horizontally

Issue - State: open - Opened by Dahrkael over 6 years ago - 3 comments

#38 - HUD Anchor only works horizontally

Issue - State: open - Opened by Dahrkael over 6 years ago - 3 comments

#37 - Move cleanup

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#37 - Move cleanup

Pull Request - State: closed - Opened by BastiaanOlij over 6 years ago

#36 - Rejigged folder structure to match addons

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago

#36 - Rejigged folder structure to match addons

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago

#34 - Remove struct redefinitions to fix #15292

Pull Request - State: closed - Opened by bruvzg almost 7 years ago - 3 comments

#34 - Remove struct redefinitions to fix #15292

Pull Request - State: closed - Opened by bruvzg almost 7 years ago - 3 comments

#33 - Fix macOS build

Pull Request - State: closed - Opened by bruvzg almost 7 years ago - 2 comments

#33 - Fix macOS build

Pull Request - State: closed - Opened by bruvzg almost 7 years ago - 2 comments

#32 - New teleporter logic

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago

#32 - New teleporter logic

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago

#31 - Please provide binary releases for windows

Issue - State: closed - Opened by blamarche almost 7 years ago - 1 comment

#31 - Please provide binary releases for windows

Issue - State: closed - Opened by blamarche almost 7 years ago - 1 comment

#30 - RGBA16F HDR to RGBA8 conversion to make OpenVR happy

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago - 11 comments

#30 - RGBA16F HDR to RGBA8 conversion to make OpenVR happy

Pull Request - State: closed - Opened by BastiaanOlij almost 7 years ago - 11 comments

#29 - Does OpenVR for Godot support Windows MR headsets?

Issue - State: closed - Opened by HeadClot almost 7 years ago - 4 comments

#28 - Vive controller assignment still does not work right

Issue - State: closed - Opened by BastiaanOlij about 7 years ago - 1 comment
Labels: bug

#27 - Crash when loading a project using the OpenVR library

Issue - State: closed - Opened by DKesserich about 7 years ago - 2 comments

#26 - Enhance left right hands

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#25 - Crash closing Godot editor

Issue - State: closed - Opened by BastiaanOlij about 7 years ago - 1 comment
Labels: bug

#24 - FPS stuck on 45 FPS

Issue - State: open - Opened by BastiaanOlij about 7 years ago - 6 comments
Labels: issue

#23 - Improved controller scene and added example FPS scene

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago - 1 comment

#22 - Keep aspect ratio

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#20 - Look into compute distortion

Issue - State: open - Opened by BastiaanOlij about 7 years ago

#19 - Applied latest changes in GDNative

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#18 - Renamed render_targetsize

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#17 - compiling and running on linux

Issue - State: closed - Opened by Olm-e about 7 years ago - 55 comments

#16 - Some more things renamed

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#15 - Applied latest API changes

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#14 - [WIP] adding controller component support

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago - 5 comments

#13 - Increase buttons to 16 and axis to 10

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#12 - Added x11 64bit entry to GDNativeLibrary

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago

#11 - Improve render models interface

Issue - State: open - Opened by BastiaanOlij about 7 years ago - 1 comment
Labels: enhancement

#10 - Usage of ARtoolkit instead of ARkit

Issue - State: closed - Opened by msmshazan about 7 years ago - 5 comments

#9 - Compiler issue on Mac OS X

Issue - State: closed - Opened by BastiaanOlij about 7 years ago - 1 comment
Labels: bug

#8 - Rumble still not working perfectly

Issue - State: closed - Opened by BastiaanOlij about 7 years ago - 1 comment
Labels: bug

#7 - Set RPATH on Linux

Pull Request - State: closed - Opened by beniwtv about 7 years ago

#6 - Added notes about SteamVR Linux library paths

Pull Request - State: closed - Opened by beniwtv about 7 years ago

#5 - Adding rumble support

Pull Request - State: closed - Opened by BastiaanOlij about 7 years ago - 2 comments

#4 - Button and axis info

Issue - State: open - Opened by BastiaanOlij about 7 years ago - 17 comments
Labels: Information

#3 - Implement interface to access rendermodels

Issue - State: closed - Opened by BastiaanOlij over 7 years ago - 1 comment

#2 - [LINUX?] Controller button release event firing constantly & axis not working

Issue - State: closed - Opened by beniwtv over 7 years ago - 10 comments

#1 - Fix build on Linux (invalid env_base variable)

Pull Request - State: closed - Opened by beniwtv over 7 years ago - 1 comment