Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / GodotVR/godot_openvr issues and pull requests
#61 - Secondary Viewports don't run sizing code if the size is set to 0,0
Issue -
State: closed - Opened by Faeranne over 5 years ago
- 4 comments
#60 - Resizing game window under certain conditions locks up PC.
Issue -
State: open - Opened by XionXinX over 5 years ago
- 2 comments
#60 - Resizing game window under certain conditions locks up PC.
Issue -
State: open - Opened by XionXinX over 5 years ago
- 2 comments
#59 - [RFC] Implemented SteamVR overlay support
Pull Request -
State: closed - Opened by beniwtv over 5 years ago
- 2 comments
#59 - [RFC] Implemented SteamVR overlay support
Pull Request -
State: closed - Opened by beniwtv over 5 years ago
- 2 comments
#58 - Restructuring our OpenVR plugin
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 10 comments
#58 - Restructuring our OpenVR plugin
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 10 comments
#57 - [Feature Request] Index Controller support (Finger tracked controller in general)
Issue -
State: closed - Opened by DerRidda over 5 years ago
- 13 comments
Labels: enhancement
#57 - [Feature Request] Index Controller support (Finger tracked controller in general)
Issue -
State: closed - Opened by DerRidda over 5 years ago
- 13 comments
Labels: enhancement
#56 - Launching Godot (with ARVR support) Causes Eventual `godot_arvr_process` Seg Fault
Issue -
State: open - Opened by georgewsinger over 5 years ago
- 18 comments
#56 - Launching Godot (with ARVR support) Causes Eventual `godot_arvr_process` Seg Fault
Issue -
State: open - Opened by georgewsinger over 5 years ago
- 18 comments
#55 - Game freeze when headset goes to sleep
Issue -
State: open - Opened by BastiaanOlij over 5 years ago
- 38 comments
Labels: bug
#55 - Game freeze when headset goes to sleep
Issue -
State: open - Opened by BastiaanOlij over 5 years ago
- 38 comments
Labels: bug
#54 - Implement new external texture logic for Godot 3.2
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 4 comments
#54 - Implement new external texture logic for Godot 3.2
Pull Request -
State: closed - Opened by BastiaanOlij over 5 years ago
- 4 comments
#53 - Mac OSX Build
Pull Request -
State: closed - Opened by BastiaanOlij almost 6 years ago
#53 - Mac OSX Build
Pull Request -
State: closed - Opened by BastiaanOlij almost 6 years ago
#52 - New Linux build ready & tested for Godot 3.1
Pull Request -
State: closed - Opened by beniwtv almost 6 years ago
- 1 comment
#52 - New Linux build ready & tested for Godot 3.1
Pull Request -
State: closed - Opened by beniwtv almost 6 years ago
- 1 comment
#51 - Fixed most of the hickup issues
Pull Request -
State: closed - Opened by BastiaanOlij almost 6 years ago
#51 - Fixed most of the hickup issues
Pull Request -
State: closed - Opened by BastiaanOlij almost 6 years ago
#50 - [question] Oculus Go / Oculus Quest support
Issue -
State: closed - Opened by Jummit about 6 years ago
- 3 comments
#50 - [question] Oculus Go / Oculus Quest support
Issue -
State: closed - Opened by Jummit about 6 years ago
- 3 comments
#49 - Update Linux build
Pull Request -
State: closed - Opened by beniwtv about 6 years ago
- 1 comment
#49 - Update Linux build
Pull Request -
State: closed - Opened by beniwtv about 6 years ago
- 1 comment
#48 - Updated to OpenVR 1.0.17
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
- 2 comments
#48 - Updated to OpenVR 1.0.17
Pull Request -
State: closed - Opened by BastiaanOlij about 6 years ago
- 2 comments
#47 - In 3.1 mono Gles2 the Skytexture looks funny, in Gles3 the Preview renders, but the HTC Vive doesn't
Issue -
State: closed - Opened by Grosskopf over 6 years ago
- 9 comments
#47 - In 3.1 mono Gles2 the Skytexture looks funny, in Gles3 the Preview renders, but the HTC Vive doesn't
Issue -
State: closed - Opened by Grosskopf over 6 years ago
- 9 comments
#46 - README update to close #45
Pull Request -
State: closed - Opened by RMKD over 6 years ago
- 1 comment
#46 - README update to close #45
Pull Request -
State: closed - Opened by RMKD over 6 years ago
- 1 comment
#45 - Oculus Passes Rotation and Controller Rotation but HMD Screen is Black
Issue -
State: closed - Opened by RMKD over 6 years ago
#45 - Oculus Passes Rotation and Controller Rotation but HMD Screen is Black
Issue -
State: closed - Opened by RMKD over 6 years ago
#44 - ARVROrigin's world_scale vs translation latency issue
Issue -
State: open - Opened by Windfisch over 6 years ago
- 6 comments
#44 - ARVROrigin's world_scale vs translation latency issue
Issue -
State: open - Opened by Windfisch over 6 years ago
- 6 comments
#43 - Compiling for Windows
Issue -
State: closed - Opened by jindrichus over 6 years ago
- 2 comments
#43 - Compiling for Windows
Issue -
State: closed - Opened by jindrichus over 6 years ago
- 2 comments
#42 - Updated to using OpenVR 1.0.15
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#42 - Updated to using OpenVR 1.0.15
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#41 - Added versioning info and checks for Godot 3.1
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#41 - Added versioning info and checks for Godot 3.1
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#40 - API change for Godot 3.1
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 3 comments
Labels: enhancement
#40 - API change for Godot 3.1
Issue -
State: closed - Opened by BastiaanOlij over 6 years ago
- 3 comments
Labels: enhancement
#39 - Fix crash issue on 3.1
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#39 - Fix crash issue on 3.1
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#38 - HUD Anchor only works horizontally
Issue -
State: open - Opened by Dahrkael over 6 years ago
- 3 comments
#38 - HUD Anchor only works horizontally
Issue -
State: open - Opened by Dahrkael over 6 years ago
- 3 comments
#37 - Move cleanup
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#37 - Move cleanup
Pull Request -
State: closed - Opened by BastiaanOlij over 6 years ago
#36 - Rejigged folder structure to match addons
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
#36 - Rejigged folder structure to match addons
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
#35 - Force redefined GDNative structs to be classified as INTEGER by System V AMD64 ABI.
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
#35 - Force redefined GDNative structs to be classified as INTEGER by System V AMD64 ABI.
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
#34 - Remove struct redefinitions to fix #15292
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
- 3 comments
#34 - Remove struct redefinitions to fix #15292
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
- 3 comments
#33 - Fix macOS build
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
- 2 comments
#33 - Fix macOS build
Pull Request -
State: closed - Opened by bruvzg almost 7 years ago
- 2 comments
#32 - New teleporter logic
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
#32 - New teleporter logic
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
#31 - Please provide binary releases for windows
Issue -
State: closed - Opened by blamarche almost 7 years ago
- 1 comment
#31 - Please provide binary releases for windows
Issue -
State: closed - Opened by blamarche almost 7 years ago
- 1 comment
#30 - RGBA16F HDR to RGBA8 conversion to make OpenVR happy
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
- 11 comments
#30 - RGBA16F HDR to RGBA8 conversion to make OpenVR happy
Pull Request -
State: closed - Opened by BastiaanOlij almost 7 years ago
- 11 comments
#29 - Does OpenVR for Godot support Windows MR headsets?
Issue -
State: closed - Opened by HeadClot almost 7 years ago
- 4 comments
#28 - Vive controller assignment still does not work right
Issue -
State: closed - Opened by BastiaanOlij about 7 years ago
- 1 comment
Labels: bug
#27 - Crash when loading a project using the OpenVR library
Issue -
State: closed - Opened by DKesserich about 7 years ago
- 2 comments
#26 - Enhance left right hands
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#25 - Crash closing Godot editor
Issue -
State: closed - Opened by BastiaanOlij about 7 years ago
- 1 comment
Labels: bug
#24 - FPS stuck on 45 FPS
Issue -
State: open - Opened by BastiaanOlij about 7 years ago
- 6 comments
Labels: issue
#23 - Improved controller scene and added example FPS scene
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
- 1 comment
#22 - Keep aspect ratio
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#20 - Look into compute distortion
Issue -
State: open - Opened by BastiaanOlij about 7 years ago
#19 - Applied latest changes in GDNative
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#18 - Renamed render_targetsize
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#17 - compiling and running on linux
Issue -
State: closed - Opened by Olm-e about 7 years ago
- 55 comments
#16 - Some more things renamed
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#15 - Applied latest API changes
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#14 - [WIP] adding controller component support
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
- 5 comments
#13 - Increase buttons to 16 and axis to 10
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#12 - Added x11 64bit entry to GDNativeLibrary
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
#11 - Improve render models interface
Issue -
State: open - Opened by BastiaanOlij about 7 years ago
- 1 comment
Labels: enhancement
#10 - Usage of ARtoolkit instead of ARkit
Issue -
State: closed - Opened by msmshazan about 7 years ago
- 5 comments
#9 - Compiler issue on Mac OS X
Issue -
State: closed - Opened by BastiaanOlij about 7 years ago
- 1 comment
Labels: bug
#8 - Rumble still not working perfectly
Issue -
State: closed - Opened by BastiaanOlij about 7 years ago
- 1 comment
Labels: bug
#7 - Set RPATH on Linux
Pull Request -
State: closed - Opened by beniwtv about 7 years ago
#6 - Added notes about SteamVR Linux library paths
Pull Request -
State: closed - Opened by beniwtv about 7 years ago
#5 - Adding rumble support
Pull Request -
State: closed - Opened by BastiaanOlij about 7 years ago
- 2 comments
#4 - Button and axis info
Issue -
State: open - Opened by BastiaanOlij about 7 years ago
- 17 comments
Labels: Information
#3 - Implement interface to access rendermodels
Issue -
State: closed - Opened by BastiaanOlij over 7 years ago
- 1 comment
#2 - [LINUX?] Controller button release event firing constantly & axis not working
Issue -
State: closed - Opened by beniwtv over 7 years ago
- 10 comments
#1 - Fix build on Linux (invalid env_base variable)
Pull Request -
State: closed - Opened by beniwtv over 7 years ago
- 1 comment