Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / GodotSteam/GodotSteam issues and pull requests

#813 - Add steamworks

Pull Request - State: open - Opened by Ughuuu 9 days ago

#810 - Make it load dynamic and not crash

Pull Request - State: open - Opened by Ughuuu 16 days ago

#809 - make it load dynamic and not crash

Pull Request - State: closed - Opened by Ughuuu 16 days ago - 1 comment

#808 - Fix in-editor docs for receiveMessagesOnConnection

Pull Request - State: closed - Opened by Gramps 21 days ago

#805 - Updated steamworks sdk version requirements

Pull Request - State: closed - Opened by wpbirney about 1 month ago - 1 comment

#801 - Update 4.12

Pull Request - State: closed - Opened by Gramps about 1 month ago

#800 - fix(input): uncomment `enableActionEventCallbacks` ClassDB entry

Pull Request - State: closed - Opened by coffeebeats about 2 months ago - 2 comments

#798 - Update to newest godot sdk

Pull Request - State: closed - Opened by SlejmUr 2 months ago

#797 - Versions update

Pull Request - State: closed - Opened by Gramps 2 months ago

#796 - Attempt GA fix to replace TuxFamily buildroot issues

Pull Request - State: closed - Opened by Gramps 2 months ago

#795 - When no p2p packet are available return -1 when calling getAvailableP2PPacketSize

Pull Request - State: open - Opened by Socolin 2 months ago - 2 comments

#506 - Add license scan report and status

Pull Request - State: closed - Opened by fossabot 3 months ago - 4 comments

#498 - Change set_inventory_update_handle type from uint32_t to uint64_t

Pull Request - State: closed - Opened by TCROC 4 months ago - 1 comment

#488 - "Steam.input_device_disconnected" does not trigger when a controller is disconnected

Issue - State: closed - Opened by kleiders3010 5 months ago - 5 comments
Labels: inputs

#487 - Unexpected behaviour BeginAuthSession and CancelAuthTicket

Issue - State: open - Opened by SvenVanSnooze 5 months ago - 2 comments
Labels: bug, authentication

#486 - Using Double Precision with precompiled Binaries CTD

Issue - State: closed - Opened by granitrocky 5 months ago - 3 comments
Labels: gdextension

#485 - SteamMultiplayerPeer: lobby_created signal isn't firinig

Issue - State: open - Opened by Fifut 5 months ago - 5 comments
Labels: multiplayer-peer

#484 - Fix unexpected bahavior when initializing a dictionary value

Pull Request - State: closed - Opened by sirmike 5 months ago - 1 comment

#474 - getAchievement method occasionally returns garbage for release export templates

Issue - State: open - Opened by sirmike 6 months ago - 6 comments
Labels: bug, windows, gdnative