Ecosyste.ms: Issues
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GitHub / GamerFlix/effective-transferral issues and pull requests
#75 - dnd5e 3.x system compatibility
Issue -
State: open - Opened by nschoenwald 8 months ago
- 1 comment
Labels: wontfix
#74 - [#72, #73] Move over to `Dialog` and add some css to disable buttons
Pull Request -
State: closed - Opened by krbz999 8 months ago
#73 - Request: Close the transfer app immediately before initiating the transfer of effects via WG
Issue -
State: closed - Opened by krbz999 8 months ago
#72 - Feature Request: Disable the 'Self' or 'Target' buttons in the effect transfer app if no relevant inputs have been checked
Issue -
State: closed - Opened by krbz999 8 months ago
#71 - Update documentation to reflect changes in 1.4.2
Issue -
State: closed - Opened by GamerFlix over 1 year ago
Labels: documentation
#70 - Implement Origin override
Issue -
State: closed - Opened by GamerFlix over 1 year ago
Labels: enhancement
#69 - Module fails to retrieve itemData from chat messages
Issue -
State: closed - Opened by krbz999 over 1 year ago
- 1 comment
Labels: bug
#68 - [#56, #70] Override `ActiveEffect#origin` when transferring
Pull Request -
State: closed - Opened by krbz999 over 1 year ago
- 2 comments
#67 - V11 additions
Pull Request -
State: closed - Opened by krbz999 over 1 year ago
#66 - Add an option for each effect to evaluate roll data values before transferring
Issue -
State: open - Opened by krbz999 over 1 year ago
Labels: enhancement
#65 - `tokenDocFromActor` fails to get an unlinked token
Issue -
State: closed - Opened by krbz999 over 1 year ago
Labels: bug
#64 - Change UI addition in ActiveEffectConfig to `fieldset`
Issue -
State: closed - Opened by krbz999 over 1 year ago
Labels: enhancement
#63 - Add the name of the item transferring effects in the tranfer app's header
Issue -
State: closed - Opened by krbz999 over 1 year ago
Labels: enhancement
#62 - Add tooltips to the effect transfer app on each effect's name
Issue -
State: closed - Opened by krbz999 over 1 year ago
Labels: enhancement
#61 - Hide the 'Self' and 'All' buttons in the transfer app if no effects can be transferred to 'self'.
Issue -
State: closed - Opened by krbz999 over 1 year ago
Labels: enhancement
#60 - Migrate Flag namespace to more sensical naming
Issue -
State: closed - Opened by GamerFlix over 1 year ago
- 1 comment
Labels: duplicate, enhancement
#59 - Update module for v11
Issue -
State: closed - Opened by GamerFlix over 1 year ago
- 1 comment
#58 - Consider module-specific sockets for effect transfer, for more customizability rather than a module dependency
Issue -
State: open - Opened by krbz999 over 1 year ago
Labels: wontfix, non-critical
#57 - Migrate transfer method names
Issue -
State: open - Opened by GamerFlix over 1 year ago
- 1 comment
Labels: enhancement
#56 - Consider a module setting to override `ActiveEffect#origin`
Issue -
State: closed - Opened by krbz999 over 1 year ago
- 1 comment
Labels: enhancement
#55 - Improve code documentation
Issue -
State: open - Opened by GamerFlix over 1 year ago
Labels: documentation, non-critical
#54 - Update Documentation
Issue -
State: closed - Opened by GamerFlix over 1 year ago
- 1 comment
#53 - Request: Add option in item's Effects tab to select conditions from `CONFIG.statusEffects`
Issue -
State: open - Opened by krbz999 over 1 year ago
- 2 comments
Labels: enhancement
#52 - [#51] Add `castData` to ET flags of each effect
Pull Request -
State: closed - Opened by krbz999 over 1 year ago
#51 - `castData` is never used
Issue -
State: closed - Opened by krbz999 over 1 year ago
#50 - [#48] Add `always` flag to effects, allowing for skipping the dialog when unneeded
Pull Request -
State: closed - Opened by krbz999 over 1 year ago
#49 - [#39] Add `config.ignoreET` which must be explicitly set to `true` to skip the app prompt.
Pull Request -
State: closed - Opened by krbz999 over 1 year ago
#48 - Fast-Forward option sidestepping the dialog
Issue -
State: closed - Opened by itteerde almost 2 years ago
Labels: enhancement
#47 - Question: Targeting mod in your demo video
Issue -
State: closed - Opened by TheDSeraph almost 2 years ago
- 1 comment
#46 - Overactive cleanup
Issue -
State: closed - Opened by GamerFlix almost 2 years ago
Labels: bug
#45 - Applying the same effect twice sets `ActiveEffect5e#duration.startTime` to `null`.
Issue -
State: closed - Opened by krbz999 almost 2 years ago
- 1 comment
Labels: bug
#44 - Investigate mutation options
Issue -
State: open - Opened by GamerFlix almost 2 years ago
Labels: enhancement
#43 - Merge changes
Pull Request -
State: closed - Opened by GamerFlix almost 2 years ago
#42 - Update Documentation for 1.3.0
Issue -
State: closed - Opened by GamerFlix almost 2 years ago
Labels: documentation
#41 - Method to create unique mutation name (#38)
Pull Request -
State: closed - Opened by GamerFlix almost 2 years ago
#40 - Update Manifest
Issue -
State: closed - Opened by GamerFlix almost 2 years ago
Labels: documentation
#39 - Feature request: Allow for a key in `Item5e#use`'s options to force or ignore effect transfers.
Issue -
State: closed - Opened by krbz999 almost 2 years ago
Labels: enhancement
#38 - Method to create unique mutation name
Pull Request -
State: closed - Opened by krbz999 almost 2 years ago
#37 - Mutations cannot be applied if a mutation of the same name already exists
Issue -
State: closed - Opened by krbz999 almost 2 years ago
- 1 comment
Labels: bug
#36 - Effect transfer app
Pull Request -
State: closed - Opened by krbz999 almost 2 years ago
#35 - Removing an effect from an actor that does not have a current token triggers a console error.
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: bug
#34 - Add data to transferred effects from the item that created it
Issue -
State: closed - Opened by krbz999 about 2 years ago
- 2 comments
Labels: bug, enhancement
#33 - [v10] Effect isnt activated after using the item.
Issue -
State: closed - Opened by vt-tom about 2 years ago
- 1 comment
#32 - Two issues with "Apply Identical Effects" setting
Issue -
State: closed - Opened by krbz999 about 2 years ago
- 13 comments
Labels: bug, upstream
#31 - displayCardButton does not work with self deleting consumables
Issue -
State: closed - Opened by GamerFlix about 2 years ago
Labels: bug
#30 - Update Readme for displayCardButton
Issue -
State: closed - Opened by GamerFlix about 2 years ago
Labels: documentation
#29 - Chat Card button can open multiple transfer dialogs
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: enhancement, help wanted
#28 - Adds chat log buttons when an item is displayed
Pull Request -
State: closed - Opened by krbz999 about 2 years ago
#27 - SPACE!
Pull Request -
State: closed - Opened by krbz999 about 2 years ago
#26 - Feature Request: Add configuration for each effect whether they are valid for self, targets, or both
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: enhancement
#25 - Chatblock flag is not working
Issue -
State: closed - Opened by GamerFlix about 2 years ago
- 1 comment
Labels: bug
#24 - Compare using `_id` rather than `label` to allow identical effects to stack.
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: enhancement
#23 - Feature Request: Allow transferred effects to be tied to permanent mutations
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: enhancement
#22 - Add transfer button to chatcard
Issue -
State: closed - Opened by GamerFlix about 2 years ago
Labels: enhancement
#21 - Deleting an active effect from an item in the sidebar produces console errors.
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: bug
#20 - Users get error notifications when actors with mutations delete unrelated effects.
Issue -
State: closed - Opened by krbz999 about 2 years ago
Labels: bug
#19 - Rolling temporary items causes harmless console errors.
Issue -
State: closed - Opened by krbz999 over 2 years ago
- 1 comment
Labels: bug
#18 - Items being destroyed produce console errors.
Issue -
State: closed - Opened by krbz999 over 2 years ago
- 1 comment
Labels: bug
#17 - Add setting to remove header button label
Issue -
State: closed - Opened by GamerFlix over 2 years ago
#16 - Add setting to make mutations optionally permanent
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: enhancement
#15 - Check whether effect is still present, if not remove mutation stack
Issue -
State: closed - Opened by GamerFlix over 2 years ago
- 1 comment
Labels: enhancement
#14 - Add transfer function to the API
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: enhancement
#13 - Opening Effect configuration of effects embedded on an actor throws error
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: bug, non-critical
#12 - Update Readme and Foundry module description for 1.0.7
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: documentation
#11 - Transfer Effect button only disappears after reopening item sheet
Issue -
State: open - Opened by GamerFlix over 2 years ago
- 1 comment
Labels: bug, wontfix, non-critical
#10 - Roll buttons from sidebar actor items should be ignored
Issue -
State: closed - Opened by trioderegion over 2 years ago
Labels: bug, non-critical
#9 - Rolltables throw error
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: bug, non-critical
#8 - Effects from selfdestructing consumables are always applied
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: bug
#7 - Clarify effect setup
Issue -
State: open - Opened by GamerFlix over 2 years ago
Labels: documentation
#6 - Add module settings
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: enhancement
#5 - Consumables set to destroy on empty fail to apply effects when it's the last item
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: bug
#4 - Transfer Button appears for unowned items
Issue -
State: closed - Opened by GamerFlix over 2 years ago
Labels: bug
#3 - Add flag to effects to ignore when calling the dialogue
Issue -
State: closed - Opened by p4535992 over 2 years ago
- 2 comments
Labels: enhancement
#2 - Add way to exclude item effects from dialogue
Issue -
State: closed - Opened by GamerFlix over 2 years ago
- 2 comments
Labels: enhancement
#1 - Add effect transfer button to items
Issue -
State: closed - Opened by GamerFlix over 2 years ago
- 1 comment
Labels: enhancement