Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / GPUOpen-Effects/FidelityFX-FSR2 issues and pull requests
#133 - Play Black Myth Goku open FSR shadow is very serious, there are ghosts
Issue -
State: open - Opened by LauJon 9 days ago
- 4 comments
#132 - Crash with FidelityFX Super Resolution 3.1 in Unreal Engine 5.4
Issue -
State: open - Opened by Pralexio about 2 months ago
- 1 comment
#131 - FSR 2
Issue -
State: open - Opened by sheldonma about 2 months ago
#130 - UE5.3 FSR2 compilation issue for XSX platform
Issue -
State: open - Opened by yurabroy 5 months ago
#129 - Broken lanczos mask using clang16
Issue -
State: open - Opened by Nomoresleep 6 months ago
#128 - FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost
Issue -
State: open - Opened by echo-matt 9 months ago
- 1 comment
#127 - Fsr 2.0
Issue -
State: open - Opened by aevx666 9 months ago
#126 - Why “for (FfxInt32 row = 0; row < 3; row++) for (FfxInt32 col = 0; col < 3; col++)”
Issue -
State: open - Opened by BuryFlowers 10 months ago
#125 - Upscaler debug name check assertion fails for FSR2 in Unreal 5.3.2
Issue -
State: open - Opened by EvaKioCodes 10 months ago
- 1 comment
#124 - FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!?
Issue -
State: open - Opened by iNiKKo 11 months ago
- 2 comments
#123 - It is possible to port it to the web?
Issue -
State: open - Opened by 823639792 11 months ago
- 1 comment
#122 - Shader for MPV?
Issue -
State: closed - Opened by hl2guide 11 months ago
#121 - FRS 2 not working on Android
Issue -
State: open - Opened by Iabokahter 12 months ago
#120 - FSR3
Issue -
State: open - Opened by MOVZX 12 months ago
- 2 comments
#119 - Wrong comment and unneeded code
Issue -
State: open - Opened by anderswk-ioi about 1 year ago
#118 - Pixels with large color differences appear afterimages
Issue -
State: open - Opened by maxi201567 about 1 year ago
#117 - Add DirectX 11 Version
Pull Request -
State: open - Opened by PotatoOfDoom about 1 year ago
#116 - Cannot open UE 5.1 with plugin enabled on macOS 13
Issue -
State: open - Opened by OudomMunint about 1 year ago
- 1 comment
#115 - README links to "adjust input color" section, which was removed in 2.2
Issue -
State: open - Opened by Artoria2e5 about 1 year ago
#114 - New FSR2.2.1 not working with UE5.2.1
Issue -
State: open - Opened by christian-photo about 1 year ago
- 11 comments
#113 - Update
Issue -
State: closed - Opened by JohnnyJosda over 1 year ago
- 2 comments
#112 - Unreal Engine 5.2 updated plugin?
Issue -
State: closed - Opened by oscarbg over 1 year ago
- 3 comments
#111 - FSR2.2 Doesn't compile when using FFX_FSR2_EMBED_ROOTSIG
Issue -
State: open - Opened by Chrl-Ref over 1 year ago
#110 - FSR 2 is not working with my games rendering API
Issue -
State: open - Opened by KingOwnageXV over 1 year ago
- 1 comment
#109 - [Feature Request] Do not forget about FSR 2 Native (TAA-only mode)
Issue -
State: closed - Opened by SaltyBet over 1 year ago
- 4 comments
#108 - Inverted Viewport (OpenGL-like)
Issue -
State: open - Opened by fhoenig over 1 year ago
- 1 comment
#107 - When setting FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF=1 ffx_fsr2_upsample.h doesn't compile
Issue -
State: open - Opened by VeganPower over 1 year ago
#106 - Nvidia Streamline integration?
Issue -
State: open - Opened by oscarbg over 1 year ago
#105 - How to capture FSR2.2 effect by scene capture 2D in UE4.26
Issue -
State: open - Opened by ccysway over 1 year ago
#104 - FSR2 memory leak in UE5.1
Issue -
State: open - Opened by bonorumetmalorum over 1 year ago
#103 - [UE5.0.3 FSR2.1 plugin] Game crashing when resizing the game window smaller then 64x64
Issue -
State: open - Opened by marieBHVR over 1 year ago
#102 - Significant ghosting artifacts in UE5.1.1
Issue -
State: open - Opened by ms-dne over 1 year ago
- 3 comments
#101 - Failed to run FSR2_Sample_DX12 solution in win11 system
Issue -
State: open - Opened by Cindy0812 over 1 year ago
- 3 comments
#100 - Dithering of Niagara Particle Effects with FSR2 in Unreal Engine 5.1.1
Issue -
State: open - Opened by rtargosz over 1 year ago
#99 - FSR2.2 in UE5.1.1 issue when the application is destroyed in a cooked build
Issue -
State: open - Opened by eduardgonzalez over 1 year ago
- 1 comment
#98 - FSR 2.2 in UE 5.1.1 Just doesn't work
Issue -
State: open - Opened by DeVInZitsan over 1 year ago
- 1 comment
#97 - Debug Message incorrectly reports DEPTH_INVERTED as present
Issue -
State: open - Opened by LeonBrands over 1 year ago
#96 - Reduced FSR2_LockInputLuma dimensions from presentation resolution to render resolution saving memory
Pull Request -
State: open - Opened by fishingGrapes over 1 year ago
#95 - Inconsistencies between the documentation and the implementation regarding texture resolutions
Issue -
State: open - Opened by fishingGrapes over 1 year ago
#94 - Make the whole range of reactive mask values to be meaningful
Issue -
State: open - Opened by aaalexandrov over 1 year ago
#93 - GenerateSolution.bat fails while trying to initialize the cauldron submodule
Issue -
State: open - Opened by b1skit over 1 year ago
- 1 comment
#92 - patchResourceBindings can silently fail.
Issue -
State: open - Opened by sagaceilo over 1 year ago
#91 - FSR2_LockInputLuma is created with display size but only used as render size
Issue -
State: open - Opened by Akatsukihh over 1 year ago
- 1 comment
#90 - GLSL: Don't bind PreparedImage as SRV in depth clip shader
Pull Request -
State: open - Opened by K0bin over 1 year ago
- 1 comment
#89 - Issue with static libs and replaced malloc/free
Issue -
State: open - Opened by aaalexandrov over 1 year ago
#88 - How to build for Mac M1
Issue -
State: open - Opened by alvinsat over 1 year ago
- 1 comment
#87 - Fix unifed memory heap being ignored on vulkan
Pull Request -
State: closed - Opened by JMS55 over 1 year ago
#86 - Potential Vulkan spec violation
Issue -
State: closed - Opened by TheJackiMonster over 1 year ago
- 1 comment
#85 - OffScreen FSR2
Pull Request -
State: open - Opened by brabbitdousha over 1 year ago
#84 - Is PS5 a supported platform within UE5?
Issue -
State: open - Opened by adysoft over 1 year ago
- 2 comments
#83 - camera setting of the FfxFsr2DispatchDescription
Issue -
State: open - Opened by brabbitdousha over 1 year ago
#82 - Luminance stability is inconsistent with the documentation
Issue -
State: open - Opened by StrG30 almost 2 years ago
#81 - FSR 2 FOR UNREAL ENGINE 5.1
Issue -
State: open - Opened by iNiKKo almost 2 years ago
- 6 comments
#80 - Include stencil aspect bit for depth-stencil input
Issue -
State: open - Opened by adevaykin almost 2 years ago
#79 - ResourceDescription flags are not propagated
Issue -
State: open - Opened by tafuri almost 2 years ago
#78 - Inconsistency between documentation and implementation
Issue -
State: open - Opened by turanszkij almost 2 years ago
#77 - Update for 5.1
Issue -
State: open - Opened by ivarus almost 2 years ago
#76 - [Feature Request] Consider improving FSR2 visibility via DLL files
Issue -
State: closed - Opened by SaltyBet almost 2 years ago
- 5 comments
#75 - FSR 2.2
Issue -
State: open - Opened by MOVZX almost 2 years ago
- 22 comments
#74 - Add if def guard to msvc specific pragma
Pull Request -
State: closed - Opened by hjelmw almost 2 years ago
- 2 comments
#73 - Fixed incorrect switch evaluation
Pull Request -
State: closed - Opened by CompulsiveComputing almost 2 years ago
- 1 comment
#72 - FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF option is not working
Issue -
State: open - Opened by Bonefest almost 2 years ago
- 2 comments
#71 - inconsistent configuration option evaluation
Issue -
State: open - Opened by CompulsiveComputing almost 2 years ago
#70 - Fixed incorrect switch evaluation
Pull Request -
State: closed - Opened by CompulsiveComputing almost 2 years ago
- 2 comments
#69 - Generated sample doesn't work
Issue -
State: open - Opened by trsh almost 2 years ago
- 7 comments
#68 - FFX_RESOURCE_USAGE_READ_ONLY will cause endless warning print in Unreal Engine
Issue -
State: open - Opened by FlyAndNotDown almost 2 years ago
#67 - FfxResourceFlags are not propagated to createResource function
Issue -
State: open - Opened by tafuri almost 2 years ago
- 1 comment
#66 - Vulkan validation errors associated with descriptor set frees
Issue -
State: open - Opened by jeremyong-az almost 2 years ago
- 2 comments
#65 - DX12 validation errors on `ResourceBarrier` usage
Issue -
State: open - Opened by jeremyong-az almost 2 years ago
#64 - Force fp32 during accumulation pass on Intel
Pull Request -
State: closed - Opened by lastquest almost 2 years ago
- 5 comments
#63 - MSVC C4996 C++17 deprecation warning
Issue -
State: open - Opened by jeremyong-az almost 2 years ago
#62 - Invalid C linkage specification
Issue -
State: open - Opened by jeremyong-az almost 2 years ago
- 3 comments
#61 - FSR2 usage as a CMake library dependency
Issue -
State: open - Opened by jeremyong-az almost 2 years ago
- 2 comments
#60 - Make ffx-fsr2-api build on Linux
Pull Request -
State: open - Opened by TheJackiMonster almost 2 years ago
- 19 comments
#59 - Add FfxFsr2Pass to FfxPipelineState
Pull Request -
State: open - Opened by hjelmw almost 2 years ago
#58 - Fix compile errors in Clang
Pull Request -
State: closed - Opened by hjelmw almost 2 years ago
- 1 comment
#57 - Shader compiler errors on UE4
Issue -
State: closed - Opened by g-exp about 2 years ago
- 1 comment
#56 - what is the best way to intergrate to unity engine?
Issue -
State: open - Opened by zhulinspace about 2 years ago
#55 - Errors when Compiling with Unreal Engine 5.1
Issue -
State: open - Opened by Lothar1812 about 2 years ago
- 1 comment
#54 - Linux support?
Issue -
State: open - Opened by IrenvanderBeekPXL about 2 years ago
- 2 comments
#53 - Pretty bad ghosting with alpha-tested materials
Issue -
State: open - Opened by mankeli about 2 years ago
#52 - Accumulate pass may not be loading MVs correctly when using FFX_FSR2_ENABLE_DISPLAY_RESOLUTION_MOTION_VECTORS
Issue -
State: open - Opened by EricLasotaRSE about 2 years ago
#51 - FSR2 Stomps Memory in UE4
Issue -
State: open - Opened by BleuBleu about 2 years ago
#50 - New Super-Resolution Benchmarks
Issue -
State: open - Opened by EvgeneyBogatyrev about 2 years ago
- 1 comment
#49 - Replace instance level vk symbols with dynamic fetching
Pull Request -
State: open - Opened by EdoardoLuciani about 2 years ago
- 1 comment
#48 - Small fix to bulllet name + anchor typo
Pull Request -
State: closed - Opened by SaltyBet about 2 years ago
- 2 comments
#47 - Make throw on error configurable
Issue -
State: open - Opened by tafuri about 2 years ago
#46 - Missing include headers in ffx_types.h
Issue -
State: open - Opened by EdoardoLuciani about 2 years ago
#45 - Non-pure C API in ffx_fsr2_vk.h and ffx_fsr2_dx12.h
Issue -
State: open - Opened by EdoardoLuciani about 2 years ago
#44 - Is it possible to provide a command-line Windows tool for FSR2?
Issue -
State: closed - Opened by Andy-YX about 2 years ago
- 2 comments
#43 - Linker overrides VK fsr2GetPermutationBlobByIndex with the DX12 version
Issue -
State: open - Opened by PotatoOfDoom about 2 years ago
- 1 comment
#42 - Add const to wchar_t* name parameter of ffxGetResourceDX12
Pull Request -
State: closed - Opened by jeremyong about 2 years ago
- 1 comment
#41 - Wrong 'memset' usage in fsr2GetPermutationBlobByIndex
Issue -
State: closed - Opened by FlyAndNotDown about 2 years ago
- 2 comments
#40 - Update ffx_fsr2_shaders_dx12.cpp
Pull Request -
State: closed - Opened by BBI-JohnwillKeating about 2 years ago
- 1 comment
#39 - FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION misses scaling factor
Issue -
State: open - Opened by BartmanAbyss about 2 years ago
- 4 comments
#38 - Unreal Engine 5.0.3 Ghosting/Noise
Issue -
State: open - Opened by VageeshBhardwaj about 2 years ago
- 2 comments
#37 - UpscaleContext_FSR2_API doesn't use m_bInvertedDepth
Issue -
State: open - Opened by BartmanAbyss about 2 years ago
#36 - Crash with Kepler GPU
Issue -
State: open - Opened by KristofMorva about 2 years ago
- 7 comments
#35 - GLSL texture format for rw_img_mip_shading_change and rw_img_mip_5 wrong
Issue -
State: open - Opened by BartmanAbyss about 2 years ago
- 1 comment
#34 - Vulkan includes not being used on Linux (Mint) with Unreal Engine 5
Issue -
State: open - Opened by OdinVex about 2 years ago
- 2 comments