Ecosyste.ms: Issues

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GitHub / GPUOpen-Effects/FidelityFX-FSR2 issues and pull requests

#133 - Play Black Myth Goku open FSR shadow is very serious, there are ghosts

Issue - State: open - Opened by LauJon 9 days ago - 4 comments

#132 - Crash with FidelityFX Super Resolution 3.1 in Unreal Engine 5.4

Issue - State: open - Opened by Pralexio about 2 months ago - 1 comment

#131 - FSR 2

Issue - State: open - Opened by sheldonma about 2 months ago

#130 - UE5.3 FSR2 compilation issue for XSX platform

Issue - State: open - Opened by yurabroy 5 months ago

#129 - Broken lanczos mask using clang16

Issue - State: open - Opened by Nomoresleep 6 months ago

#128 - FSR 2.2.1c on UE 5.3.1 packaged game not giving any performance boost

Issue - State: open - Opened by echo-matt 9 months ago - 1 comment

#127 - Fsr 2.0

Issue - State: open - Opened by aevx666 9 months ago

#125 - Upscaler debug name check assertion fails for FSR2 in Unreal 5.3.2

Issue - State: open - Opened by EvaKioCodes 10 months ago - 1 comment

#124 - FSR 2 ~ 2.2.1c ~ Changing quality options doesn"t do anything!?

Issue - State: open - Opened by iNiKKo 11 months ago - 2 comments

#123 - It is possible to port it to the web?

Issue - State: open - Opened by 823639792 11 months ago - 1 comment

#122 - Shader for MPV?

Issue - State: closed - Opened by hl2guide 11 months ago

#121 - FRS 2 not working on Android

Issue - State: open - Opened by Iabokahter 12 months ago

#120 - FSR3

Issue - State: open - Opened by MOVZX 12 months ago - 2 comments

#119 - Wrong comment and unneeded code

Issue - State: open - Opened by anderswk-ioi about 1 year ago

#118 - Pixels with large color differences appear afterimages

Issue - State: open - Opened by maxi201567 about 1 year ago

#117 - Add DirectX 11 Version

Pull Request - State: open - Opened by PotatoOfDoom about 1 year ago

#116 - Cannot open UE 5.1 with plugin enabled on macOS 13

Issue - State: open - Opened by OudomMunint about 1 year ago - 1 comment

#114 - New FSR2.2.1 not working with UE5.2.1

Issue - State: open - Opened by christian-photo about 1 year ago - 11 comments

#113 - Update

Issue - State: closed - Opened by JohnnyJosda over 1 year ago - 2 comments

#112 - Unreal Engine 5.2 updated plugin?

Issue - State: closed - Opened by oscarbg over 1 year ago - 3 comments

#111 - FSR2.2 Doesn't compile when using FFX_FSR2_EMBED_ROOTSIG

Issue - State: open - Opened by Chrl-Ref over 1 year ago

#110 - FSR 2 is not working with my games rendering API

Issue - State: open - Opened by KingOwnageXV over 1 year ago - 1 comment

#109 - [Feature Request] Do not forget about FSR 2 Native (TAA-only mode)

Issue - State: closed - Opened by SaltyBet over 1 year ago - 4 comments

#108 - Inverted Viewport (OpenGL-like)

Issue - State: open - Opened by fhoenig over 1 year ago - 1 comment

#106 - Nvidia Streamline integration?

Issue - State: open - Opened by oscarbg over 1 year ago

#104 - FSR2 memory leak in UE5.1

Issue - State: open - Opened by bonorumetmalorum over 1 year ago

#102 - Significant ghosting artifacts in UE5.1.1

Issue - State: open - Opened by ms-dne over 1 year ago - 3 comments

#101 - Failed to run FSR2_Sample_DX12 solution in win11 system

Issue - State: open - Opened by Cindy0812 over 1 year ago - 3 comments

#98 - FSR 2.2 in UE 5.1.1 Just doesn't work

Issue - State: open - Opened by DeVInZitsan over 1 year ago - 1 comment

#93 - GenerateSolution.bat fails while trying to initialize the cauldron submodule

Issue - State: open - Opened by b1skit over 1 year ago - 1 comment

#92 - patchResourceBindings can silently fail.

Issue - State: open - Opened by sagaceilo over 1 year ago

#90 - GLSL: Don't bind PreparedImage as SRV in depth clip shader

Pull Request - State: open - Opened by K0bin over 1 year ago - 1 comment

#89 - Issue with static libs and replaced malloc/free

Issue - State: open - Opened by aaalexandrov over 1 year ago

#88 - How to build for Mac M1

Issue - State: open - Opened by alvinsat over 1 year ago - 1 comment

#87 - Fix unifed memory heap being ignored on vulkan

Pull Request - State: closed - Opened by JMS55 over 1 year ago

#86 - Potential Vulkan spec violation

Issue - State: closed - Opened by TheJackiMonster over 1 year ago - 1 comment

#85 - OffScreen FSR2

Pull Request - State: open - Opened by brabbitdousha over 1 year ago

#84 - Is PS5 a supported platform within UE5?

Issue - State: open - Opened by adysoft over 1 year ago - 2 comments

#83 - camera setting of the FfxFsr2DispatchDescription

Issue - State: open - Opened by brabbitdousha over 1 year ago

#82 - Luminance stability is inconsistent with the documentation

Issue - State: open - Opened by StrG30 almost 2 years ago

#81 - FSR 2 FOR UNREAL ENGINE 5.1

Issue - State: open - Opened by iNiKKo almost 2 years ago - 6 comments

#80 - Include stencil aspect bit for depth-stencil input

Issue - State: open - Opened by adevaykin almost 2 years ago

#79 - ResourceDescription flags are not propagated

Issue - State: open - Opened by tafuri almost 2 years ago

#78 - Inconsistency between documentation and implementation

Issue - State: open - Opened by turanszkij almost 2 years ago

#77 - Update for 5.1

Issue - State: open - Opened by ivarus almost 2 years ago

#76 - [Feature Request] Consider improving FSR2 visibility via DLL files

Issue - State: closed - Opened by SaltyBet almost 2 years ago - 5 comments

#75 - FSR 2.2

Issue - State: open - Opened by MOVZX almost 2 years ago - 22 comments

#74 - Add if def guard to msvc specific pragma

Pull Request - State: closed - Opened by hjelmw almost 2 years ago - 2 comments

#73 - Fixed incorrect switch evaluation

Pull Request - State: closed - Opened by CompulsiveComputing almost 2 years ago - 1 comment

#72 - FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF option is not working

Issue - State: open - Opened by Bonefest almost 2 years ago - 2 comments

#71 - inconsistent configuration option evaluation

Issue - State: open - Opened by CompulsiveComputing almost 2 years ago

#70 - Fixed incorrect switch evaluation

Pull Request - State: closed - Opened by CompulsiveComputing almost 2 years ago - 2 comments

#69 - Generated sample doesn't work

Issue - State: open - Opened by trsh almost 2 years ago - 7 comments

#67 - FfxResourceFlags are not propagated to createResource function

Issue - State: open - Opened by tafuri almost 2 years ago - 1 comment

#66 - Vulkan validation errors associated with descriptor set frees

Issue - State: open - Opened by jeremyong-az almost 2 years ago - 2 comments

#65 - DX12 validation errors on `ResourceBarrier` usage

Issue - State: open - Opened by jeremyong-az almost 2 years ago

#64 - Force fp32 during accumulation pass on Intel

Pull Request - State: closed - Opened by lastquest almost 2 years ago - 5 comments

#63 - MSVC C4996 C++17 deprecation warning

Issue - State: open - Opened by jeremyong-az almost 2 years ago

#62 - Invalid C linkage specification

Issue - State: open - Opened by jeremyong-az almost 2 years ago - 3 comments

#61 - FSR2 usage as a CMake library dependency

Issue - State: open - Opened by jeremyong-az almost 2 years ago - 2 comments

#60 - Make ffx-fsr2-api build on Linux

Pull Request - State: open - Opened by TheJackiMonster almost 2 years ago - 19 comments

#59 - Add FfxFsr2Pass to FfxPipelineState

Pull Request - State: open - Opened by hjelmw almost 2 years ago

#58 - Fix compile errors in Clang

Pull Request - State: closed - Opened by hjelmw almost 2 years ago - 1 comment

#57 - Shader compiler errors on UE4

Issue - State: closed - Opened by g-exp about 2 years ago - 1 comment

#56 - what is the best way to intergrate to unity engine?

Issue - State: open - Opened by zhulinspace about 2 years ago

#55 - Errors when Compiling with Unreal Engine 5.1

Issue - State: open - Opened by Lothar1812 about 2 years ago - 1 comment

#54 - Linux support?

Issue - State: open - Opened by IrenvanderBeekPXL about 2 years ago - 2 comments

#53 - Pretty bad ghosting with alpha-tested materials

Issue - State: open - Opened by mankeli about 2 years ago

#51 - FSR2 Stomps Memory in UE4

Issue - State: open - Opened by BleuBleu about 2 years ago

#50 - New Super-Resolution Benchmarks

Issue - State: open - Opened by EvgeneyBogatyrev about 2 years ago - 1 comment

#49 - Replace instance level vk symbols with dynamic fetching

Pull Request - State: open - Opened by EdoardoLuciani about 2 years ago - 1 comment

#48 - Small fix to bulllet name + anchor typo

Pull Request - State: closed - Opened by SaltyBet about 2 years ago - 2 comments

#47 - Make throw on error configurable

Issue - State: open - Opened by tafuri about 2 years ago

#46 - Missing include headers in ffx_types.h

Issue - State: open - Opened by EdoardoLuciani about 2 years ago

#45 - Non-pure C API in ffx_fsr2_vk.h and ffx_fsr2_dx12.h

Issue - State: open - Opened by EdoardoLuciani about 2 years ago

#44 - Is it possible to provide a command-line Windows tool for FSR2?

Issue - State: closed - Opened by Andy-YX about 2 years ago - 2 comments

#43 - Linker overrides VK fsr2GetPermutationBlobByIndex with the DX12 version

Issue - State: open - Opened by PotatoOfDoom about 2 years ago - 1 comment

#42 - Add const to wchar_t* name parameter of ffxGetResourceDX12

Pull Request - State: closed - Opened by jeremyong about 2 years ago - 1 comment

#41 - Wrong 'memset' usage in fsr2GetPermutationBlobByIndex

Issue - State: closed - Opened by FlyAndNotDown about 2 years ago - 2 comments

#40 - Update ffx_fsr2_shaders_dx12.cpp

Pull Request - State: closed - Opened by BBI-JohnwillKeating about 2 years ago - 1 comment

#39 - FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION misses scaling factor

Issue - State: open - Opened by BartmanAbyss about 2 years ago - 4 comments

#38 - Unreal Engine 5.0.3 Ghosting/Noise

Issue - State: open - Opened by VageeshBhardwaj about 2 years ago - 2 comments

#37 - UpscaleContext_FSR2_API doesn't use m_bInvertedDepth

Issue - State: open - Opened by BartmanAbyss about 2 years ago

#36 - Crash with Kepler GPU

Issue - State: open - Opened by KristofMorva about 2 years ago - 7 comments

#35 - GLSL texture format for rw_img_mip_shading_change and rw_img_mip_5 wrong

Issue - State: open - Opened by BartmanAbyss about 2 years ago - 1 comment

#34 - Vulkan includes not being used on Linux (Mint) with Unreal Engine 5

Issue - State: open - Opened by OdinVex about 2 years ago - 2 comments