Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / FreezingMoon/AncientBeast issues and pull requests

#1756 - enhanced unit drops and inventory

Issue - State: open - Opened by DreadKnight about 4 years ago
Labels: coding, visuals, brainstorm

#1716 - disable fullscreen button when not usable

Issue - State: open - Opened by DreadKnight about 4 years ago - 13 comments
Labels: coding, visuals, easy

#1705 - 1vs1 dueling for XatteR

Issue - State: open - Opened by DreadKnight about 4 years ago - 1 comment
Labels: coding, marketing, pipeline, funding

#1692 - sprite sheet animation support

Issue - State: open - Opened by DreadKnight about 4 years ago - 3 comments
Labels: coding, visuals, abilities, priority, pipeline

#1655 - grid status icons missing on mobile

Issue - State: open - Opened by DreadKnight over 4 years ago - 1 comment
Labels: coding, visuals, priority, mobile, Hacktoberfest

#1653 - delayed abilities

Issue - State: open - Opened by DreadKnight over 4 years ago
Labels: coding, visuals, abilities, brainstorm

#1640 - in-game changelog presentation

Issue - State: open - Opened by DreadKnight over 4 years ago
Labels: coding, visuals, marketing, pipeline, dependencies

#1600 - watch for asset changes

Issue - State: open - Opened by DreadKnight almost 5 years ago - 19 comments
Labels: coding, priority, pipeline

#1595 - rotating unit cards transition

Issue - State: open - Opened by DreadKnight almost 5 years ago
Labels: coding, visuals

#1594 - morph ability icons on hover

Issue - State: open - Opened by DreadKnight almost 5 years ago
Labels: coding, visuals, abilities

#1591 - revamp Plasma Field upgrade

Issue - State: open - Opened by DreadKnight almost 5 years ago - 1 comment
Labels: coding, abilities, brainstorm

#1587 - ditch jQuery for UI+animation libs

Issue - State: open - Opened by DreadKnight almost 5 years ago - 4 comments
Labels: coding, pipeline

#1584 - upgrade to Phaser 3

Issue - State: open - Opened by DreadKnight almost 5 years ago - 12 comments
Labels: coding, priority, pipeline

#1529 - touch and slide to change settings

Issue - State: closed - Opened by DreadKnight over 5 years ago - 8 comments
Labels: coding, mobile

#1485 - webpack warnings

Issue - State: open - Opened by DreadKnight almost 6 years ago - 1 comment
Labels: coding, pipeline

#1470 - show unit delay on button hover [bounty: 14 XTR]

Issue - State: open - Opened by DreadKnight almost 6 years ago - 1 comment
Labels: coding, visuals, input, bounty

#1469 - modular abilities [bounty: 70 XTR]

Issue - State: open - Opened by DreadKnight almost 6 years ago - 16 comments
Labels: coding, abilities, priority, pipeline, bounty

#1308 - Mr. Stitches tweaks

Issue - State: open - Opened by DreadKnight almost 7 years ago
Labels: abilities, brainstorm

#1302 - Git large file storage

Issue - State: open - Opened by DreadKnight almost 7 years ago
Labels: brainstorm, pipeline

#1277 - easier ability usage on viable targets

Issue - State: open - Opened by DreadKnight almost 7 years ago - 2 comments
Labels: coding, visuals, abilities, brainstorm

#1276 - UI should facilitate hotseat mode

Issue - State: open - Opened by DreadKnight almost 7 years ago
Labels: coding, visuals

#1255 - Wild Fire trap animations

Issue - State: open - Opened by DreadKnight almost 7 years ago - 5 comments
Labels: coding, visuals, abilities

#1253 - more details to Frozen Skull

Issue - State: open - Opened by DreadKnight almost 7 years ago
Labels: artwork

#1183 - Weird Aquarium

Issue - State: open - Opened by DreadKnight over 7 years ago
Labels: artwork

#1128 - toggle unit to be materialized using scroll wheel

Issue - State: open - Opened by DreadKnight over 7 years ago
Labels: coding, abilities, brainstorm, input

#1116 - Greater Pyre color shifting

Issue - State: open - Opened by DreadKnight over 7 years ago
Labels: coding, visuals, abilities

#1112 - spring cleaning - css files

Issue - State: open - Opened by DreadKnight over 7 years ago
Labels: coding, pipeline

#1103 - unit placement awareness

Issue - State: open - Opened by DreadKnight over 7 years ago - 3 comments
Labels: coding, visuals, brainstorm, easy

#1094 - Hungry Lime creature

Issue - State: open - Opened by DreadKnight almost 8 years ago
Labels: artwork, abilities, brainstorm

#1093 - autosave and resume

Issue - State: open - Opened by DreadKnight almost 8 years ago - 2 comments
Labels: coding, pipeline

#1079 - right click revamp

Issue - State: open - Opened by DreadKnight about 8 years ago
Labels: coding, visuals, brainstorm

#1073 - modular colored indicators for unit status

Issue - State: open - Opened by DreadKnight about 8 years ago
Labels: coding, visuals

#1033 - passive ability dimming

Issue - State: open - Opened by DreadKnight over 8 years ago - 1 comment
Labels: coding, visuals, abilities, brainstorm

#1005 - sprites reused via color tinting

Issue - State: open - Opened by DreadKnight over 8 years ago - 2 comments
Labels: coding, visuals, brainstorm

#997 - automated unit tests

Issue - State: open - Opened by DreadKnight over 8 years ago - 20 comments
Labels: coding, abilities, pipeline

#994 - player coded cancel sprites

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals

#970 - showcase ability range on click

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, abilities, priority

#965 - automatic code optimization

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: pipeline

#954 - interface explained

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, marketing, brainstorm

#913 - ownCloud asset repository

Issue - State: open - Opened by DreadKnight over 8 years ago - 4 comments
Labels: artwork, brainstorm, pipeline

#894 - animated card transitions

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm

#880 - Meta Powers (developer tools)

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm, input

#860 - Hardcore Noob

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: marketing

#848 - in-game style.css clean-up

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding

#844 - unit modifiers

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm, priority

#843 - pre-match tabs

Issue - State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm

#842 - Abolished taunt

Issue - State: open - Opened by DreadKnight over 8 years ago - 1 comment
Labels: coding, abilities

#803 - showcase ability coverage usage on icon hover

Issue - State: open - Opened by DreadKnight almost 10 years ago - 3 comments
Labels: coding, visuals, abilities, brainstorm, priority

#790 - mention license more

Issue - State: open - Opened by DreadKnight about 10 years ago - 1 comment
Labels: visuals, marketing, pipeline

#736 - avoid log snapping

Issue - State: open - Opened by DreadKnight over 10 years ago - 1 comment
Labels: coding, visuals

#731 - showcase attack

Issue - State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals, abilities, brainstorm

#727 - change cursor after ability use

Issue - State: open - Opened by DreadKnight over 10 years ago - 2 comments
Labels: coding, visuals, input

#720 - drop dead

Issue - State: open - Opened by DreadKnight over 10 years ago - 9 comments
Labels: coding, visuals, brainstorm, easy

#706 - targeting freedom

Issue - State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals, artwork, abilities, brainstorm

#683 - longer queue

Issue - State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals

#678 - load only the necessary assets

Issue - State: open - Opened by DreadKnight over 10 years ago - 5 comments
Labels: coding, pipeline

#677 - stylish bars

Issue - State: open - Opened by DreadKnight almost 11 years ago
Labels: coding, visuals

#656 - Moss Hound

Issue - State: open - Opened by DreadKnight almost 11 years ago
Labels: coding, abilities, brainstorm

#492 - distribution platforms

Issue - State: open - Opened by DreadKnight about 11 years ago - 5 comments
Labels: marketing, funding

#235 - mark abilities as disabled

Issue - State: open - Opened by DreadKnight over 11 years ago
Labels: coding, visuals, brainstorm, pipeline

#232 - new wrath realm artwork

Issue - State: open - Opened by DreadKnight over 11 years ago - 1 comment
Labels: artwork

#201 - turn and time poll depleting only when awaiting input

Issue - State: open - Opened by DreadKnight over 11 years ago
Labels: coding, visuals

#198 - avoid duplication of summoner sprites for each player color

Issue - State: open - Opened by DreadKnight over 11 years ago - 2 comments
Labels: coding, visuals

#164 - mention when or how abilities are usable

Issue - State: open - Opened by DreadKnight almost 12 years ago - 4 comments
Labels: coding, brainstorm

#154 - Pauses

Issue - State: open - Opened by DreadKnight almost 12 years ago
Labels: coding, visuals, brainstorm

#100 - customizable player colors

Issue - State: open - Opened by DreadKnight almost 12 years ago - 2 comments
Labels: coding, visuals, brainstorm

#87 - crowd funding

Issue - State: open - Opened by DreadKnight about 12 years ago - 7 comments
Labels: visuals, audio, marketing, brainstorm, funding

#84 - screenshot generator

Issue - State: open - Opened by DreadKnight about 12 years ago
Labels: coding, visuals, brainstorm

#16 - Linkable Matches, Match Replays and Video Output

Issue - State: open - Opened by DreadKnight over 12 years ago
Labels: coding, brainstorm