Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / FreezingMoon/AncientBeast issues and pull requests
#1756 - enhanced unit drops and inventory
Issue -
State: open - Opened by DreadKnight about 4 years ago
Labels: coding, visuals, brainstorm
#1716 - disable fullscreen button when not usable
Issue -
State: open - Opened by DreadKnight about 4 years ago
- 13 comments
Labels: coding, visuals, easy
#1705 - 1vs1 dueling for XatteR
Issue -
State: open - Opened by DreadKnight about 4 years ago
- 1 comment
Labels: coding, marketing, pipeline, funding
#1692 - sprite sheet animation support
Issue -
State: open - Opened by DreadKnight about 4 years ago
- 3 comments
Labels: coding, visuals, abilities, priority, pipeline
#1655 - grid status icons missing on mobile
Issue -
State: open - Opened by DreadKnight over 4 years ago
- 1 comment
Labels: coding, visuals, priority, mobile, Hacktoberfest
#1653 - delayed abilities
Issue -
State: open - Opened by DreadKnight over 4 years ago
Labels: coding, visuals, abilities, brainstorm
#1640 - in-game changelog presentation
Issue -
State: open - Opened by DreadKnight over 4 years ago
Labels: coding, visuals, marketing, pipeline, dependencies
#1600 - watch for asset changes
Issue -
State: open - Opened by DreadKnight almost 5 years ago
- 19 comments
Labels: coding, priority, pipeline
#1595 - rotating unit cards transition
Issue -
State: open - Opened by DreadKnight almost 5 years ago
Labels: coding, visuals
#1594 - morph ability icons on hover
Issue -
State: open - Opened by DreadKnight almost 5 years ago
Labels: coding, visuals, abilities
#1591 - revamp Plasma Field upgrade
Issue -
State: open - Opened by DreadKnight almost 5 years ago
- 1 comment
Labels: coding, abilities, brainstorm
#1587 - ditch jQuery for UI+animation libs
Issue -
State: open - Opened by DreadKnight almost 5 years ago
- 4 comments
Labels: coding, pipeline
#1584 - upgrade to Phaser 3
Issue -
State: open - Opened by DreadKnight almost 5 years ago
- 12 comments
Labels: coding, priority, pipeline
#1529 - touch and slide to change settings
Issue -
State: closed - Opened by DreadKnight over 5 years ago
- 8 comments
Labels: coding, mobile
#1485 - webpack warnings
Issue -
State: open - Opened by DreadKnight almost 6 years ago
- 1 comment
Labels: coding, pipeline
#1470 - show unit delay on button hover [bounty: 14 XTR]
Issue -
State: open - Opened by DreadKnight almost 6 years ago
- 1 comment
Labels: coding, visuals, input, bounty
#1469 - modular abilities [bounty: 70 XTR]
Issue -
State: open - Opened by DreadKnight almost 6 years ago
- 16 comments
Labels: coding, abilities, priority, pipeline, bounty
#1308 - Mr. Stitches tweaks
Issue -
State: open - Opened by DreadKnight almost 7 years ago
Labels: abilities, brainstorm
#1302 - Git large file storage
Issue -
State: open - Opened by DreadKnight almost 7 years ago
Labels: brainstorm, pipeline
#1277 - easier ability usage on viable targets
Issue -
State: open - Opened by DreadKnight almost 7 years ago
- 2 comments
Labels: coding, visuals, abilities, brainstorm
#1276 - UI should facilitate hotseat mode
Issue -
State: open - Opened by DreadKnight almost 7 years ago
Labels: coding, visuals
#1255 - Wild Fire trap animations
Issue -
State: open - Opened by DreadKnight almost 7 years ago
- 5 comments
Labels: coding, visuals, abilities
#1253 - more details to Frozen Skull
Issue -
State: open - Opened by DreadKnight almost 7 years ago
Labels: artwork
#1183 - Weird Aquarium
Issue -
State: open - Opened by DreadKnight over 7 years ago
Labels: artwork
#1128 - toggle unit to be materialized using scroll wheel
Issue -
State: open - Opened by DreadKnight over 7 years ago
Labels: coding, abilities, brainstorm, input
#1116 - Greater Pyre color shifting
Issue -
State: open - Opened by DreadKnight over 7 years ago
Labels: coding, visuals, abilities
#1112 - spring cleaning - css files
Issue -
State: open - Opened by DreadKnight over 7 years ago
Labels: coding, pipeline
#1103 - unit placement awareness
Issue -
State: open - Opened by DreadKnight over 7 years ago
- 3 comments
Labels: coding, visuals, brainstorm, easy
#1094 - Hungry Lime creature
Issue -
State: open - Opened by DreadKnight almost 8 years ago
Labels: artwork, abilities, brainstorm
#1093 - autosave and resume
Issue -
State: open - Opened by DreadKnight almost 8 years ago
- 2 comments
Labels: coding, pipeline
#1079 - right click revamp
Issue -
State: open - Opened by DreadKnight about 8 years ago
Labels: coding, visuals, brainstorm
#1073 - modular colored indicators for unit status
Issue -
State: open - Opened by DreadKnight about 8 years ago
Labels: coding, visuals
#1033 - passive ability dimming
Issue -
State: open - Opened by DreadKnight over 8 years ago
- 1 comment
Labels: coding, visuals, abilities, brainstorm
#1005 - sprites reused via color tinting
Issue -
State: open - Opened by DreadKnight over 8 years ago
- 2 comments
Labels: coding, visuals, brainstorm
#997 - automated unit tests
Issue -
State: open - Opened by DreadKnight over 8 years ago
- 20 comments
Labels: coding, abilities, pipeline
#994 - player coded cancel sprites
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals
#970 - showcase ability range on click
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, abilities, priority
#965 - automatic code optimization
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: pipeline
#954 - interface explained
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, marketing, brainstorm
#913 - ownCloud asset repository
Issue -
State: open - Opened by DreadKnight over 8 years ago
- 4 comments
Labels: artwork, brainstorm, pipeline
#894 - animated card transitions
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm
#880 - Meta Powers (developer tools)
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm, input
#860 - Hardcore Noob
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: marketing
#848 - in-game style.css clean-up
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding
#844 - unit modifiers
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm, priority
#843 - pre-match tabs
Issue -
State: open - Opened by DreadKnight over 8 years ago
Labels: coding, visuals, brainstorm
#842 - Abolished taunt
Issue -
State: open - Opened by DreadKnight over 8 years ago
- 1 comment
Labels: coding, abilities
#803 - showcase ability coverage usage on icon hover
Issue -
State: open - Opened by DreadKnight almost 10 years ago
- 3 comments
Labels: coding, visuals, abilities, brainstorm, priority
#790 - mention license more
Issue -
State: open - Opened by DreadKnight about 10 years ago
- 1 comment
Labels: visuals, marketing, pipeline
#736 - avoid log snapping
Issue -
State: open - Opened by DreadKnight over 10 years ago
- 1 comment
Labels: coding, visuals
#731 - showcase attack
Issue -
State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals, abilities, brainstorm
#727 - change cursor after ability use
Issue -
State: open - Opened by DreadKnight over 10 years ago
- 2 comments
Labels: coding, visuals, input
#720 - drop dead
Issue -
State: open - Opened by DreadKnight over 10 years ago
- 9 comments
Labels: coding, visuals, brainstorm, easy
#706 - targeting freedom
Issue -
State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals, artwork, abilities, brainstorm
#683 - longer queue
Issue -
State: open - Opened by DreadKnight over 10 years ago
Labels: coding, visuals
#678 - load only the necessary assets
Issue -
State: open - Opened by DreadKnight over 10 years ago
- 5 comments
Labels: coding, pipeline
#677 - stylish bars
Issue -
State: open - Opened by DreadKnight almost 11 years ago
Labels: coding, visuals
#656 - Moss Hound
Issue -
State: open - Opened by DreadKnight almost 11 years ago
Labels: coding, abilities, brainstorm
#492 - distribution platforms
Issue -
State: open - Opened by DreadKnight about 11 years ago
- 5 comments
Labels: marketing, funding
#235 - mark abilities as disabled
Issue -
State: open - Opened by DreadKnight over 11 years ago
Labels: coding, visuals, brainstorm, pipeline
#232 - new wrath realm artwork
Issue -
State: open - Opened by DreadKnight over 11 years ago
- 1 comment
Labels: artwork
#201 - turn and time poll depleting only when awaiting input
Issue -
State: open - Opened by DreadKnight over 11 years ago
Labels: coding, visuals
#198 - avoid duplication of summoner sprites for each player color
Issue -
State: open - Opened by DreadKnight over 11 years ago
- 2 comments
Labels: coding, visuals
#164 - mention when or how abilities are usable
Issue -
State: open - Opened by DreadKnight almost 12 years ago
- 4 comments
Labels: coding, brainstorm
#154 - Pauses
Issue -
State: open - Opened by DreadKnight almost 12 years ago
Labels: coding, visuals, brainstorm
#100 - customizable player colors
Issue -
State: open - Opened by DreadKnight almost 12 years ago
- 2 comments
Labels: coding, visuals, brainstorm
#87 - crowd funding
Issue -
State: open - Opened by DreadKnight about 12 years ago
- 7 comments
Labels: visuals, audio, marketing, brainstorm, funding
#84 - screenshot generator
Issue -
State: open - Opened by DreadKnight about 12 years ago
Labels: coding, visuals, brainstorm
#16 - Linkable Matches, Match Replays and Video Output
Issue -
State: open - Opened by DreadKnight over 12 years ago
Labels: coding, brainstorm