Ecosyste.ms: Issues

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GitHub / FalsePattern/FalseTweaks issues and pull requests

#195 - Create zh_CN.lang

Pull Request - State: closed - Opened by huihiuhuai about 2 months ago

#194 - Crash when enable or change shaders in game runtime with neodymium installed

Issue - State: open - Opened by huihiuhuai about 2 months ago - 1 comment

#193 - [bug] Triangulator calibration message writes command into chat

Issue - State: open - Opened by MagmaBro123 about 2 months ago - 4 comments
Labels: bug, cannot reproduce, m:tri

#192 - Weird rendering overlay

Issue - State: open - Opened by tempoletion 3 months ago - 2 comments

#111 - [Crash]: java.lang.NullPointerException: Rendering screen

Issue - State: closed - Opened by vasmark1 over 1 year ago - 2 comments
Labels: bug, crash

#111 - [Crash]: java.lang.NullPointerException: Rendering screen

Issue - State: closed - Opened by vasmark1 over 1 year ago - 2 comments
Labels: bug, crash

#110 - crash with newest

Issue - State: closed - Opened by iamsoNewBee over 1 year ago - 2 comments
Labels: bug, crash, waiting for response

#110 - crash with newest

Issue - State: closed - Opened by iamsoNewBee over 1 year ago - 2 comments
Labels: bug, crash, waiting for response

#109 - Is this a client-only mod?

Issue - State: closed - Opened by pavog over 1 year ago - 3 comments

#108 - Broken water with shaders (2.5.1)

Issue - State: closed - Opened by Darek505 over 1 year ago - 1 comment

#107 - Add Voxelized Rendering compat for TRT

Pull Request - State: closed - Opened by matt-159 over 1 year ago

#105 - [2.4.2] Thaumcraft's Warded Jars render wrong

Issue - State: open - Opened by Thaumatarge over 1 year ago - 2 comments
Labels: bug, visual, waiting for response, mod interaction, m:tri

#104 - Z-fighting when TRIANGULATOR Option is true

Issue - State: closed - Opened by Natsukiw over 1 year ago - 1 comment
Labels: bug, visual, m:tri

#103 - Water glitch in 2.4.0

Issue - State: closed - Opened by Darek505 over 1 year ago - 2 comments

#100 - Add a priority to the TextureMap mixin

Pull Request - State: closed - Opened by quentin452 over 1 year ago - 2 comments
Labels: mod interaction, low priority

#99 - Incompatibility when used together with lwjgl3ify with other mods

Issue - State: open - Opened by Darek505 over 1 year ago - 8 comments
Labels: fixed, waiting for response, mod interaction

#98 - Hey, 1.7.10 PvPer here

Issue - State: closed - Opened by couleurm over 1 year ago - 1 comment

#97 - The game crashed on startup

Issue - State: closed - Opened by Omgise over 1 year ago - 2 comments

#96 - Weird rendering on connected textures from Hbm's Nuclear Tech Mod

Issue - State: open - Opened by funnyman8 over 1 year ago - 6 comments
Labels: bug, visual, mod interaction, m:tri

#95 - Statical Animated Textures in JAR Pockets

Issue - State: open - Opened by MrSliTraP2716Lua over 1 year ago
Labels: bug, cannot reproduce, visual

#94 - java.lang.NoClassDefFoundError

Issue - State: closed - Opened by MrSliTraP2716Lua over 1 year ago - 2 comments
Labels: bug, crash, mod interaction

#93 - Feature Request: Add additional boolean parameter to renderRail()

Issue - State: open - Opened by matt-159 over 1 year ago
Labels: enhancement, m:vox

#92 - Sanity check for when EndlessIDs block metadata extension is present

Issue - State: closed - Opened by matt-159 over 1 year ago - 1 comment

#91 - Voxelizer item rendering issue with Thermal Foundation buckets

Issue - State: closed - Opened by AstroTibs almost 2 years ago - 1 comment

#90 - Crystal Chest rendering problem

Issue - State: closed - Opened by Omgise almost 2 years ago - 1 comment

#89 - Your Update Checker is broken. The latest release says its outdated.

Issue - State: closed - Opened by MagmaBro123 almost 2 years ago - 1 comment

#88 - Advanced Profiler mods crashes

Issue - State: open - Opened by Crimento almost 2 years ago
Labels: bug, crash, mod interaction, m:profiler

#87 - updater moment 💀

Issue - State: closed - Opened by marlester-dev almost 2 years ago - 3 comments

#86 - crash immediately after loading 2.20

Issue - State: closed - Opened by iamsoNewBee almost 2 years ago - 1 comment
Labels: duplicate

#85 - [Regression]: Crash with fastcraft

Issue - State: closed - Opened by jrslwaw almost 2 years ago
Labels: bug, regression, crash, mod interaction

#84 - Version 2.1.0 starts the game normally, and version 2.2.0 crashes at startup

Issue - State: closed - Opened by Omgise almost 2 years ago - 2 comments
Labels: duplicate

#83 - The animfix part of this mod is crashing.

Issue - State: closed - Opened by MagmaBro123 almost 2 years ago - 1 comment

#82 - falsetweaks causes flickering at block intersections

Issue - State: closed - Opened by Darek505 almost 2 years ago - 1 comment

#81 - falsetweaks causes opengl error 1282 + items not showing up in buildcraft pipes

Issue - State: open - Opened by Darek505 almost 2 years ago
Labels: bug, visual, mod interaction, m:vox

#80 - Triangulator still mentioned

Issue - State: closed - Opened by Temeraro almost 2 years ago - 2 comments
Labels: visual, working on it

#79 - Attempting to include False mods is hard. :(

Issue - State: closed - Opened by Zilacon almost 2 years ago - 7 comments
Labels: cannot reproduce, crash, mod interaction

#78 - 2.0.2 crashes.

Issue - State: closed - Opened by MagmaBro123 almost 2 years ago - 1 comment

#77 - Z-fighting on spawn eggs and lether armor (again)

Issue - State: closed - Opened by kotmatross28729 almost 2 years ago - 5 comments
Labels: bug, regression

#76 - release 2.0.0 breaks items from the side and enchantments

Issue - State: closed - Opened by kotmatross28729 almost 2 years ago

#75 - Railcraft rails disappear with 3D overlay enabled (2.0.0)

Issue - State: closed - Opened by SilearFlare almost 2 years ago

#74 - Voxelizer Tweaks

Pull Request - State: closed - Opened by basdxz almost 2 years ago

#72 - fix divide by 0 crash

Pull Request - State: closed - Opened by botn365 almost 2 years ago

#71 - Textures flickering in PFAA Geologica with Triangulator enabled

Issue - State: closed - Opened by Crimento about 2 years ago - 10 comments
Labels: wontfix, mod interaction

#70 - `TEXTURE_OPTIMIZATIONS` doesn't work with animated normal maps

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 4 comments
Labels: bug, wontfix, visual

#69 - Crash IC2 Crop

Issue - State: closed - Opened by Serega007RU about 2 years ago - 1 comment

#68 - Sword of the Cosmos rendering problem

Issue - State: closed - Opened by Omgise about 2 years ago - 1 comment
Labels: bug, visual

#67 - `TEXTURE_OPTIMIZATIONS` crashes with OptiFine+FastCraft+`-Dmixin.debug=true`

Issue - State: closed - Opened by makamys about 2 years ago - 4 comments
Labels: crash, waiting for response

#65 - Ambient occlusion fix is broken

Issue - State: closed - Opened by makamys about 2 years ago - 7 comments
Labels: bug, waiting for response

#64 - Crash when joining world

Issue - State: closed - Opened by embeddedt about 2 years ago - 4 comments
Labels: bug, crash, waiting for response

#63 - Strange terrain rendering

Issue - State: closed - Opened by Omgise about 2 years ago - 17 comments

#62 - Tinkers' Construct sword crack

Issue - State: open - Opened by Omgise about 2 years ago - 3 comments
Labels: enhancement, compat-request, temporary workaround (do not close issue), m:vox

#59 - Strange artifacts due to triangulator

Issue - State: closed - Opened by Serega007RU about 2 years ago - 2 comments
Labels: cannot reproduce

#58 - Z-fighting on spawn eggs and lether armor (again)

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 24 comments
Labels: regression, waiting for response

#57 - TextureMap mixin crash

Issue - State: closed - Opened by iamsoNewBee about 2 years ago - 8 comments
Labels: user error

#56 - Crash when use shaders (2.0 Beta 1)

Issue - State: closed - Opened by kotmatross28729 about 2 years ago
Labels: user error, cant read

#55 - A strange breakdown crash

Issue - State: closed - Opened by Omgise about 2 years ago
Labels: user error, cant read

#53 - The problem of weapon texture

Issue - State: closed - Opened by Omgise about 2 years ago - 3 comments
Labels: cannot reproduce

#52 - .

Issue - State: closed - Opened by kotmatross28729 about 2 years ago

#51 - Blocks "flicker" in the inventory when FalseTweaks is installed

Issue - State: closed - Opened by Radk6 about 2 years ago - 1 comment

#50 - Unable to read a class file correctly .minecraft/mods/falsepattern/org.joml-joml-1.10.5.jar

Issue - State: closed - Opened by SilearFlare about 2 years ago - 3 comments
Labels: waiting for response

#49 - Crash at startup [FT alpha5]

Issue - State: closed - Opened by SilearFlare about 2 years ago - 4 comments
Labels: user error, cant read

#48 - Is the rendering of this path normal? :)

Issue - State: closed - Opened by Omgise about 2 years ago - 3 comments
Labels: visual, waiting for response

#46 - FalseTweaks crashed on start

Issue - State: closed - Opened by ghost about 2 years ago - 1 comment

#45 - IndexOutOfBoundsException while rendering items in GUI (idk why)

Issue - State: closed - Opened by Asek3 about 2 years ago - 3 comments
Labels: crash

#44 - Incompatible with Tinkers' Construct mod

Issue - State: closed - Opened by Omgise about 2 years ago - 2 comments
Labels: crash

#43 - cracks in the rails? (cracks on blocks 2?) no, it's more of a question of how to use "it"

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 4 comments
Labels: visual

#42 - vanishing quartz with pbr resource pack

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 5 comments
Labels: visual, waiting for response

#41 - Z-fighting on spawn eggs and potions (and lether armor)

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 1 comment

#40 - Crash when use shaders

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 1 comment

#38 - Crash using FalseTweaks mod

Issue - State: closed - Opened by Omgise about 2 years ago - 13 comments
Labels: see other

#37 - "Z fighting" on enchanted items

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 7 comments
Labels: cannot reproduce

#36 - Crash when using with Archaicfix

Issue - State: closed - Opened by Zilacon about 2 years ago - 23 comments

#35 - Crash before start

Issue - State: closed - Opened by kotmatross28729 about 2 years ago

#34 - Neodymium compat is NOT a lie,but crash still

Issue - State: closed - Opened by iamsoNewBee about 2 years ago - 32 comments

#32 - Add rudimentary compat with ArchaicFix's threaded chunk updating

Pull Request - State: closed - Opened by makamys about 2 years ago - 1 comment

#31 - Lines between blocks (also known as MC-1794)

Issue - State: closed - Opened by kotmatross28729 about 2 years ago - 12 comments

#30 - The game crashed

Issue - State: closed - Opened by Omgise about 2 years ago - 14 comments

#29 - Fix crash when TriConfig.MEMORY_LEAK_FIX is null

Pull Request - State: closed - Opened by embeddedt about 2 years ago - 1 comment

#27 - Mixins broke during migration to FPLib 0.10

Issue - State: closed - Opened by makamys over 2 years ago - 1 comment

#26 - Poor ambient occlusion performance

Issue - State: closed - Opened by makamys over 2 years ago - 5 comments

#25 - Translucent Blocks render issue with liquids

Issue - State: closed - Opened by facetorched over 2 years ago - 4 comments
Labels: waiting for response

#24 - [Crash] Crash after updating falsepatternlib

Issue - State: closed - Opened by Vapaman over 2 years ago - 1 comment

#23 - [Crash]: Crash Report

Issue - State: closed - Opened by LSK-LW over 2 years ago - 2 comments

#22 - [Compatibility Request]: Water has a weird rendering under water with TFC+

Issue - State: closed - Opened by Jerome226 over 2 years ago - 5 comments
Labels: compat-request

#21 - [Regression] 1.6.0 vram fix crashes with fastcraft when render distance is above 16

Issue - State: closed - Opened by FalsePattern over 2 years ago - 1 comment
Labels: bug, regression

#20 - [Regression] 1.6.x vram leak fix locks optifine to single-threaded chunk rendering when enabled

Issue - State: closed - Opened by FalsePattern over 2 years ago - 6 comments
Labels: bug, regression

#19 - [Compatibility Request]: ChromatiCraft Runes

Issue - State: closed - Opened by Asveste over 2 years ago - 1 comment
Labels: compat-request

#18 - [Compatibility Request]: Botania Pylons render weird

Issue - State: closed - Opened by Vapaman over 2 years ago - 4 comments
Labels: compat-request

#17 - improve the ugly grass

Issue - State: closed - Opened by ghost over 2 years ago - 4 comments
Labels: enhancement

#16 - Add config for disabling features

Issue - State: closed - Opened by makamys over 2 years ago - 3 comments

#15 - [Bug]: Optifine (D6) crash with Triangulator 1.4.3

Issue - State: closed - Opened by SilearFlare over 2 years ago - 5 comments
Labels: bug

#14 - [Compatibility Request]: DragonAPI

Issue - State: closed - Opened by Asveste over 2 years ago - 2 comments
Labels: compat-request

#13 - [Compatibility Request]:

Issue - State: closed - Opened by facetorched over 2 years ago - 1 comment
Labels: compat-request

#12 - [Visual] Glitch with vanilla leaves

Issue - State: closed - Opened by Doenerstyle over 2 years ago - 4 comments
Labels: bug, visual

#11 - [Crash]: With Microsoft Launcher

Issue - State: closed - Opened by Tsoccerguy3 over 2 years ago - 17 comments
Labels: cannot reproduce, crash, user error

#10 - [Compatibility Request]: Redstone Paste preview rendering bug

Issue - State: closed - Opened by Jerome226 over 2 years ago - 1 comment
Labels: fixed, compat-request

#9 - [Visual]: Request to fix vanilla bug

Issue - State: closed - Opened by DarianLStephens over 2 years ago - 21 comments
Labels: enhancement, visual

#8 - implement optifine compatibility

Pull Request - State: closed - Opened by FalsePattern over 2 years ago - 1 comment

#7 - In fact, my game is all triangles

Issue - State: closed - Opened by mcmso over 2 years ago - 1 comment
Labels: bug, visual, fixed