Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / FalsePattern/FalseTweaks issues and pull requests
#195 - Create zh_CN.lang
Pull Request -
State: closed - Opened by huihiuhuai about 2 months ago
#194 - Crash when enable or change shaders in game runtime with neodymium installed
Issue -
State: open - Opened by huihiuhuai about 2 months ago
- 1 comment
#193 - [bug] Triangulator calibration message writes command into chat
Issue -
State: open - Opened by MagmaBro123 about 2 months ago
- 4 comments
Labels: bug, cannot reproduce, m:tri
#192 - Weird rendering overlay
Issue -
State: open - Opened by tempoletion 3 months ago
- 2 comments
#111 - [Crash]: java.lang.NullPointerException: Rendering screen
Issue -
State: closed - Opened by vasmark1 over 1 year ago
- 2 comments
Labels: bug, crash
#111 - [Crash]: java.lang.NullPointerException: Rendering screen
Issue -
State: closed - Opened by vasmark1 over 1 year ago
- 2 comments
Labels: bug, crash
#110 - crash with newest
Issue -
State: closed - Opened by iamsoNewBee over 1 year ago
- 2 comments
Labels: bug, crash, waiting for response
#110 - crash with newest
Issue -
State: closed - Opened by iamsoNewBee over 1 year ago
- 2 comments
Labels: bug, crash, waiting for response
#109 - Is this a client-only mod?
Issue -
State: closed - Opened by pavog over 1 year ago
- 3 comments
#108 - Broken water with shaders (2.5.1)
Issue -
State: closed - Opened by Darek505 over 1 year ago
- 1 comment
#107 - Add Voxelized Rendering compat for TRT
Pull Request -
State: closed - Opened by matt-159 over 1 year ago
#105 - [2.4.2] Thaumcraft's Warded Jars render wrong
Issue -
State: open - Opened by Thaumatarge over 1 year ago
- 2 comments
Labels: bug, visual, waiting for response, mod interaction, m:tri
#104 - Z-fighting when TRIANGULATOR Option is true
Issue -
State: closed - Opened by Natsukiw over 1 year ago
- 1 comment
Labels: bug, visual, m:tri
#103 - Water glitch in 2.4.0
Issue -
State: closed - Opened by Darek505 over 1 year ago
- 2 comments
#100 - Add a priority to the TextureMap mixin
Pull Request -
State: closed - Opened by quentin452 over 1 year ago
- 2 comments
Labels: mod interaction, low priority
#99 - Incompatibility when used together with lwjgl3ify with other mods
Issue -
State: open - Opened by Darek505 over 1 year ago
- 8 comments
Labels: fixed, waiting for response, mod interaction
#98 - Hey, 1.7.10 PvPer here
Issue -
State: closed - Opened by couleurm over 1 year ago
- 1 comment
#97 - The game crashed on startup
Issue -
State: closed - Opened by Omgise over 1 year ago
- 2 comments
#96 - Weird rendering on connected textures from Hbm's Nuclear Tech Mod
Issue -
State: open - Opened by funnyman8 over 1 year ago
- 6 comments
Labels: bug, visual, mod interaction, m:tri
#95 - Statical Animated Textures in JAR Pockets
Issue -
State: open - Opened by MrSliTraP2716Lua over 1 year ago
Labels: bug, cannot reproduce, visual
#94 - java.lang.NoClassDefFoundError
Issue -
State: closed - Opened by MrSliTraP2716Lua over 1 year ago
- 2 comments
Labels: bug, crash, mod interaction
#93 - Feature Request: Add additional boolean parameter to renderRail()
Issue -
State: open - Opened by matt-159 over 1 year ago
Labels: enhancement, m:vox
#92 - Sanity check for when EndlessIDs block metadata extension is present
Issue -
State: closed - Opened by matt-159 over 1 year ago
- 1 comment
#91 - Voxelizer item rendering issue with Thermal Foundation buckets
Issue -
State: closed - Opened by AstroTibs almost 2 years ago
- 1 comment
#90 - Crystal Chest rendering problem
Issue -
State: closed - Opened by Omgise almost 2 years ago
- 1 comment
#89 - Your Update Checker is broken. The latest release says its outdated.
Issue -
State: closed - Opened by MagmaBro123 almost 2 years ago
- 1 comment
#88 - Advanced Profiler mods crashes
Issue -
State: open - Opened by Crimento almost 2 years ago
Labels: bug, crash, mod interaction, m:profiler
#87 - updater moment 💀
Issue -
State: closed - Opened by marlester-dev almost 2 years ago
- 3 comments
#86 - crash immediately after loading 2.20
Issue -
State: closed - Opened by iamsoNewBee almost 2 years ago
- 1 comment
Labels: duplicate
#85 - [Regression]: Crash with fastcraft
Issue -
State: closed - Opened by jrslwaw almost 2 years ago
Labels: bug, regression, crash, mod interaction
#84 - Version 2.1.0 starts the game normally, and version 2.2.0 crashes at startup
Issue -
State: closed - Opened by Omgise almost 2 years ago
- 2 comments
Labels: duplicate
#83 - The animfix part of this mod is crashing.
Issue -
State: closed - Opened by MagmaBro123 almost 2 years ago
- 1 comment
#82 - falsetweaks causes flickering at block intersections
Issue -
State: closed - Opened by Darek505 almost 2 years ago
- 1 comment
#81 - falsetweaks causes opengl error 1282 + items not showing up in buildcraft pipes
Issue -
State: open - Opened by Darek505 almost 2 years ago
Labels: bug, visual, mod interaction, m:vox
#80 - Triangulator still mentioned
Issue -
State: closed - Opened by Temeraro almost 2 years ago
- 2 comments
Labels: visual, working on it
#79 - Attempting to include False mods is hard. :(
Issue -
State: closed - Opened by Zilacon almost 2 years ago
- 7 comments
Labels: cannot reproduce, crash, mod interaction
#78 - 2.0.2 crashes.
Issue -
State: closed - Opened by MagmaBro123 almost 2 years ago
- 1 comment
#77 - Z-fighting on spawn eggs and lether armor (again)
Issue -
State: closed - Opened by kotmatross28729 almost 2 years ago
- 5 comments
Labels: bug, regression
#76 - release 2.0.0 breaks items from the side and enchantments
Issue -
State: closed - Opened by kotmatross28729 almost 2 years ago
#75 - Railcraft rails disappear with 3D overlay enabled (2.0.0)
Issue -
State: closed - Opened by SilearFlare almost 2 years ago
#74 - Voxelizer Tweaks
Pull Request -
State: closed - Opened by basdxz almost 2 years ago
#72 - fix divide by 0 crash
Pull Request -
State: closed - Opened by botn365 almost 2 years ago
#71 - Textures flickering in PFAA Geologica with Triangulator enabled
Issue -
State: closed - Opened by Crimento about 2 years ago
- 10 comments
Labels: wontfix, mod interaction
#70 - `TEXTURE_OPTIMIZATIONS` doesn't work with animated normal maps
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 4 comments
Labels: bug, wontfix, visual
#69 - Crash IC2 Crop
Issue -
State: closed - Opened by Serega007RU about 2 years ago
- 1 comment
#68 - Sword of the Cosmos rendering problem
Issue -
State: closed - Opened by Omgise about 2 years ago
- 1 comment
Labels: bug, visual
#67 - `TEXTURE_OPTIMIZATIONS` crashes with OptiFine+FastCraft+`-Dmixin.debug=true`
Issue -
State: closed - Opened by makamys about 2 years ago
- 4 comments
Labels: crash, waiting for response
#65 - Ambient occlusion fix is broken
Issue -
State: closed - Opened by makamys about 2 years ago
- 7 comments
Labels: bug, waiting for response
#64 - Crash when joining world
Issue -
State: closed - Opened by embeddedt about 2 years ago
- 4 comments
Labels: bug, crash, waiting for response
#63 - Strange terrain rendering
Issue -
State: closed - Opened by Omgise about 2 years ago
- 17 comments
#62 - Tinkers' Construct sword crack
Issue -
State: open - Opened by Omgise about 2 years ago
- 3 comments
Labels: enhancement, compat-request, temporary workaround (do not close issue), m:vox
#59 - Strange artifacts due to triangulator
Issue -
State: closed - Opened by Serega007RU about 2 years ago
- 2 comments
Labels: cannot reproduce
#58 - Z-fighting on spawn eggs and lether armor (again)
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 24 comments
Labels: regression, waiting for response
#57 - TextureMap mixin crash
Issue -
State: closed - Opened by iamsoNewBee about 2 years ago
- 8 comments
Labels: user error
#56 - Crash when use shaders (2.0 Beta 1)
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
Labels: user error, cant read
#55 - A strange breakdown crash
Issue -
State: closed - Opened by Omgise about 2 years ago
Labels: user error, cant read
#53 - The problem of weapon texture
Issue -
State: closed - Opened by Omgise about 2 years ago
- 3 comments
Labels: cannot reproduce
#52 - .
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
#51 - Blocks "flicker" in the inventory when FalseTweaks is installed
Issue -
State: closed - Opened by Radk6 about 2 years ago
- 1 comment
#50 - Unable to read a class file correctly .minecraft/mods/falsepattern/org.joml-joml-1.10.5.jar
Issue -
State: closed - Opened by SilearFlare about 2 years ago
- 3 comments
Labels: waiting for response
#49 - Crash at startup [FT alpha5]
Issue -
State: closed - Opened by SilearFlare about 2 years ago
- 4 comments
Labels: user error, cant read
#48 - Is the rendering of this path normal? :)
Issue -
State: closed - Opened by Omgise about 2 years ago
- 3 comments
Labels: visual, waiting for response
#46 - FalseTweaks crashed on start
Issue -
State: closed - Opened by ghost about 2 years ago
- 1 comment
#45 - IndexOutOfBoundsException while rendering items in GUI (idk why)
Issue -
State: closed - Opened by Asek3 about 2 years ago
- 3 comments
Labels: crash
#44 - Incompatible with Tinkers' Construct mod
Issue -
State: closed - Opened by Omgise about 2 years ago
- 2 comments
Labels: crash
#43 - cracks in the rails? (cracks on blocks 2?) no, it's more of a question of how to use "it"
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 4 comments
Labels: visual
#42 - vanishing quartz with pbr resource pack
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 5 comments
Labels: visual, waiting for response
#41 - Z-fighting on spawn eggs and potions (and lether armor)
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 1 comment
#40 - Crash when use shaders
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 1 comment
#38 - Crash using FalseTweaks mod
Issue -
State: closed - Opened by Omgise about 2 years ago
- 13 comments
Labels: see other
#37 - "Z fighting" on enchanted items
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 7 comments
Labels: cannot reproduce
#36 - Crash when using with Archaicfix
Issue -
State: closed - Opened by Zilacon about 2 years ago
- 23 comments
#35 - Crash before start
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
#34 - Neodymium compat is NOT a lie,but crash still
Issue -
State: closed - Opened by iamsoNewBee about 2 years ago
- 32 comments
#33 - [Shaders] If you hit an entity with a second glowing layer, the mobs will start glowing red
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
#32 - Add rudimentary compat with ArchaicFix's threaded chunk updating
Pull Request -
State: closed - Opened by makamys about 2 years ago
- 1 comment
#31 - Lines between blocks (also known as MC-1794)
Issue -
State: closed - Opened by kotmatross28729 about 2 years ago
- 12 comments
#30 - The game crashed
Issue -
State: closed - Opened by Omgise about 2 years ago
- 14 comments
#29 - Fix crash when TriConfig.MEMORY_LEAK_FIX is null
Pull Request -
State: closed - Opened by embeddedt about 2 years ago
- 1 comment
#27 - Mixins broke during migration to FPLib 0.10
Issue -
State: closed - Opened by makamys over 2 years ago
- 1 comment
#26 - Poor ambient occlusion performance
Issue -
State: closed - Opened by makamys over 2 years ago
- 5 comments
#25 - Translucent Blocks render issue with liquids
Issue -
State: closed - Opened by facetorched over 2 years ago
- 4 comments
Labels: waiting for response
#24 - [Crash] Crash after updating falsepatternlib
Issue -
State: closed - Opened by Vapaman over 2 years ago
- 1 comment
#23 - [Crash]: Crash Report
Issue -
State: closed - Opened by LSK-LW over 2 years ago
- 2 comments
#22 - [Compatibility Request]: Water has a weird rendering under water with TFC+
Issue -
State: closed - Opened by Jerome226 over 2 years ago
- 5 comments
Labels: compat-request
#21 - [Regression] 1.6.0 vram fix crashes with fastcraft when render distance is above 16
Issue -
State: closed - Opened by FalsePattern over 2 years ago
- 1 comment
Labels: bug, regression
#20 - [Regression] 1.6.x vram leak fix locks optifine to single-threaded chunk rendering when enabled
Issue -
State: closed - Opened by FalsePattern over 2 years ago
- 6 comments
Labels: bug, regression
#19 - [Compatibility Request]: ChromatiCraft Runes
Issue -
State: closed - Opened by Asveste over 2 years ago
- 1 comment
Labels: compat-request
#18 - [Compatibility Request]: Botania Pylons render weird
Issue -
State: closed - Opened by Vapaman over 2 years ago
- 4 comments
Labels: compat-request
#17 - improve the ugly grass
Issue -
State: closed - Opened by ghost over 2 years ago
- 4 comments
Labels: enhancement
#16 - Add config for disabling features
Issue -
State: closed - Opened by makamys over 2 years ago
- 3 comments
#15 - [Bug]: Optifine (D6) crash with Triangulator 1.4.3
Issue -
State: closed - Opened by SilearFlare over 2 years ago
- 5 comments
Labels: bug
#14 - [Compatibility Request]: DragonAPI
Issue -
State: closed - Opened by Asveste over 2 years ago
- 2 comments
Labels: compat-request
#13 - [Compatibility Request]:
Issue -
State: closed - Opened by facetorched over 2 years ago
- 1 comment
Labels: compat-request
#12 - [Visual] Glitch with vanilla leaves
Issue -
State: closed - Opened by Doenerstyle over 2 years ago
- 4 comments
Labels: bug, visual
#11 - [Crash]: With Microsoft Launcher
Issue -
State: closed - Opened by Tsoccerguy3 over 2 years ago
- 17 comments
Labels: cannot reproduce, crash, user error
#10 - [Compatibility Request]: Redstone Paste preview rendering bug
Issue -
State: closed - Opened by Jerome226 over 2 years ago
- 1 comment
Labels: fixed, compat-request
#9 - [Visual]: Request to fix vanilla bug
Issue -
State: closed - Opened by DarianLStephens over 2 years ago
- 21 comments
Labels: enhancement, visual
#8 - implement optifine compatibility
Pull Request -
State: closed - Opened by FalsePattern over 2 years ago
- 1 comment
#7 - In fact, my game is all triangles
Issue -
State: closed - Opened by mcmso over 2 years ago
- 1 comment
Labels: bug, visual, fixed