Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / FNA-XNA/FNA issues and pull requests
#99 - Support random offset
Pull Request -
State: closed - Opened by kiates almost 8 years ago
#98 - Support repeating events
Pull Request -
State: closed - Opened by kiates almost 8 years ago
#97 - Event instances
Pull Request -
State: closed - Opened by kiates almost 8 years ago
#96 - Attack/Release RPC
Pull Request -
State: closed - Opened by kiates almost 8 years ago
#95 - Fix issue with rpc track volumes.
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 4 comments
#94 - Event system and RPC enhancements
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 9 comments
#93 - Add error checking for SetVariable flags
Pull Request -
State: closed - Opened by flibitijibibo almost 8 years ago
- 1 comment
#92 - Fix additive volume calculations. They should be in decibel space.
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 6 comments
#91 - Event types
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 1 comment
#90 - [Audio] Develop FAudio library
Issue -
State: closed - Opened by flibitijibibo almost 8 years ago
- 104 comments
Labels: SDL2, XNA4 Feature
#89 - Documentation: deploying signed FNA apps for mac OSX
Issue -
State: closed - Opened by mklingen almost 8 years ago
- 2 comments
#88 - Fix clamping range to +/- 2 octaves.
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 1 comment
#87 - Acual XACT pitch clamping range is +/- 2 octaves, not +/- 1 octaves
Issue -
State: closed - Opened by kiates almost 8 years ago
- 1 comment
#86 - MojoShader Error or System.TypeInitializationException' occurred in FNA.dll
Issue -
State: closed - Opened by Thejuster almost 8 years ago
- 7 comments
#85 - Address various XACT cue state inaccuracies
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 5 comments
#84 - XACT cue state inaccuracies
Issue -
State: closed - Opened by kiates almost 8 years ago
- 2 comments
Labels: Bug, XNA4 Accuracy
#83 - Using Lidgren.Network with FNA
Issue -
State: closed - Opened by jsmars almost 8 years ago
- 5 comments
#82 - XACT clamps Pitch to +/- 12 semitones, FNA does not.
Issue -
State: closed - Opened by kiates almost 8 years ago
- 2 comments
#81 - Volume differences
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 4 comments
#80 - [XACT] FNA seems significantly quieter than XNA
Issue -
State: closed - Opened by kiates almost 8 years ago
- 6 comments
Labels: Bug, XNA4 Accuracy
#79 - Doppler
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 3 comments
#78 - DopplerPitchScalar and OrientationAngle variables not implemented
Issue -
State: closed - Opened by kiates almost 8 years ago
- 1 comment
#77 - Fix various discovered pitch issues
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 9 comments
#76 - Various pitch related features are not working
Issue -
State: closed - Opened by kiates almost 8 years ago
- 2 comments
#75 - Pause resume subcategories
Pull Request -
State: closed - Opened by kiates almost 8 years ago
- 1 comment
#74 - DynamicSoundEffectInstance.Play
Issue -
State: closed - Opened by LennardF1989 almost 8 years ago
- 4 comments
#73 - [XACT] Pausing/Resuming a Category should perform the same action on SubCategories
Issue -
State: closed - Opened by kiates almost 8 years ago
- 3 comments
#72 - Weird issue on modern PC's - Not redrawing frames
Issue -
State: closed - Opened by LennardF1989 almost 8 years ago
- 3 comments
#71 - Game.IsFixedTimeStep defaults to false
Issue -
State: closed - Opened by jsmars almost 8 years ago
- 3 comments
#70 - [Effect] Mag Point + Min Anisotropic not available
Issue -
State: closed - Opened by mklingen almost 8 years ago
- 7 comments
Labels: XNA4 Accuracy
#69 - MojoShader: Shader causes System.AccessViolationException
Issue -
State: closed - Opened by jsmars about 8 years ago
- 6 comments
#68 - Polling SDL_Events
Issue -
State: closed - Opened by jsmars about 8 years ago
- 7 comments
#67 - Vector exact float equality
Pull Request -
State: closed - Opened by TrevorSundberg about 8 years ago
- 1 comment
#66 - Vector2 == should not use epsilon check
Issue -
State: closed - Opened by TrevorSundberg about 8 years ago
- 8 comments
#65 - Any thoughts on BGFX?
Issue -
State: closed - Opened by raizam about 8 years ago
- 7 comments
#64 - Reduced some attachment array garbage generation in SetRenderTargets
Pull Request -
State: closed - Opened by PumpkinPaul about 8 years ago
- 9 comments
#63 - Runtime Shaders implementation.
Issue -
State: closed - Opened by Fenrisus about 8 years ago
- 3 comments
#62 - FNAPlatform.CreateWindow() And NativeLibs Win10(?) malfunction.
Issue -
State: closed - Opened by Fenrisus about 8 years ago
- 3 comments
#61 - Mojoshader: NOT only allowed on predicate register
Issue -
State: closed - Opened by jeffphilp about 8 years ago
- 20 comments
#60 - x64 support?
Issue -
State: closed - Opened by xaviergonz about 8 years ago
- 1 comment
#59 - Missing matching SDL_FreeRW call for SDL_RWFromMem
Issue -
State: closed - Opened by elisee about 8 years ago
- 2 comments
#58 - IsBorderlessEXT not working as expected.
Issue -
State: closed - Opened by Kleenox about 8 years ago
- 17 comments
#57 - [XACT] Nested AudioCategories
Issue -
State: closed - Opened by flibitijibibo about 8 years ago
- 2 comments
Labels: XNA4 Accuracy, XNA4 Feature
#56 - Rectangle.Contains(ref Rectangle, out result) treats passed rectangle like a point
Pull Request -
State: closed - Opened by EnoughTea about 8 years ago
#55 - Normalized* family of packed vectors does not work for negative values.
Pull Request -
State: closed - Opened by EnoughTea about 8 years ago
- 1 comment
#54 - Multiple window extension?
Issue -
State: closed - Opened by RobJellinghaus about 8 years ago
- 1 comment
#53 - Program silently crashes after first call to SDL_Init
Issue -
State: closed - Opened by adamgryu about 8 years ago
- 2 comments
#52 - is there any setup instruction for mac osx users & how to use it
Issue -
State: closed - Opened by lewislepton about 8 years ago
- 4 comments
#51 - Build option to separate out primitive objects into a separate assembly
Issue -
State: closed - Opened by eropple about 8 years ago
- 7 comments
#50 - Short2 and Short4 packing fix.
Pull Request -
State: closed - Opened by brooksbishop over 8 years ago
#49 - Xbox controllers + Win10 Anniversary update
Issue -
State: closed - Opened by QuarkRobot over 8 years ago
- 1 comment
#48 - Unable to load FBX
Issue -
State: closed - Opened by ghost over 8 years ago
- 8 comments
#47 - ReadBackbuffer GL_INVALID_OPERATION
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 2 comments
#46 - [XACT] Cue looping gaps when not handled by ALDevice
Issue -
State: closed - Opened by teamtwentythree over 8 years ago
- 4 comments
Labels: XNA4 Accuracy
#45 - XACT Pitch/Volume Variation does not work with looped sound effects.
Issue -
State: closed - Opened by teamtwentythree over 8 years ago
- 9 comments
Labels: XNA4 Accuracy, XNA4 Feature
#44 - DynamicSoundEffectInstance differences between XNA and FNA
Issue -
State: closed - Opened by prime31 over 8 years ago
- 3 comments
#43 - 2. Download Native Libraries
Issue -
State: closed - Opened by ct14it over 8 years ago
- 5 comments
#42 - AL lib: (EE) alc_cleanup: 1 device not closed
Issue -
State: closed - Opened by oldteen over 8 years ago
- 2 comments
#41 - Fixed invalid parameter order in Vector4.Hermite.
Pull Request -
State: closed - Opened by EnoughTea over 8 years ago
- 1 comment
#40 - Vector2.Transform(Quaternion) fix.
Pull Request -
State: closed - Opened by EnoughTea over 8 years ago
- 1 comment
#39 - Unexpected result from Vector2.Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result)
Issue -
State: closed - Opened by EnoughTea over 8 years ago
- 3 comments
Labels: XNA4 Accuracy
#38 - Game.UnloadContent called before GameComponent.UnloadContent
Issue -
State: closed - Opened by teamtwentythree over 8 years ago
- 10 comments
Labels: XNA4 Accuracy
#37 - OGG playback issues
Issue -
State: closed - Opened by QuarkRobot over 8 years ago
- 4 comments
#36 - Audio (SoundEffect and Song) on Mac Failing
Issue -
State: closed - Opened by prime31 over 8 years ago
- 10 comments
#35 - Some simple helper methods that exist in MonoGame being implemented would reduce the friction when using both FNA and MonoGame
Issue -
State: closed - Opened by prime31 over 8 years ago
- 6 comments
#34 - DotNET Core compatibility.
Issue -
State: closed - Opened by tapir over 8 years ago
- 5 comments
#33 - XACT Distance->Volume RPCs require min/max values set
Issue -
State: closed - Opened by teamtwentythree over 8 years ago
- 5 comments
Labels: XNA4 Accuracy
#32 - SpriteBatch/Texture2D corruption
Issue -
State: closed - Opened by ghost over 8 years ago
- 3 comments
#31 - Embed FNA in Winforms
Issue -
State: closed - Opened by torshid over 8 years ago
- 5 comments
#30 - Implement MetalDevice
Issue -
State: closed - Opened by flibitijibibo over 8 years ago
- 3 comments
#29 - Additional developer documentation
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 1 comment
#28 - Only allowed one SDL_SetEventFilter
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 3 comments
#27 - Global Mouse State
Issue -
State: closed - Opened by CantStraferight over 8 years ago
- 19 comments
Labels: XNA4 Accuracy
#26 - GraphicsResource leaking reference causing NullReferenceException
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 2 comments
#25 - Log any errors from mojoshader after calling MOJOSHADER_parseEffect.
Pull Request -
State: closed - Opened by jeffphilp over 8 years ago
- 1 comment
#24 - Mojoshader missing variable, and assertion in preShader
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 6 comments
#23 - Failure to compile effect
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 12 comments
#22 - Problem running Exe on a surface
Issue -
State: closed - Opened by jorisdormans over 8 years ago
- 3 comments
#21 - Latest FNA (head) breaks rendering in Shipwreck
Issue -
State: closed - Opened by ghost over 8 years ago
- 2 comments
#20 - Exception when trying to load compiled XNB from a ResourceContentManager.
Issue -
State: closed - Opened by PumpkinPaul over 8 years ago
- 5 comments
#19 - Fix for clearing a MediaQueue containing a disposed Song.
Pull Request -
State: closed - Opened by advdotnet over 8 years ago
- 3 comments
#18 - SpriteBatch + Texture2D disposal issue
Issue -
State: closed - Opened by QuarkRobot over 8 years ago
- 8 comments
#17 - community platform?
Issue -
State: closed - Opened by frostworx over 8 years ago
- 2 comments
#16 - XACT memory usage is very high
Issue -
State: closed - Opened by QuarkRobot over 8 years ago
- 2 comments
#15 - Keyboard Up and Down events
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 2 comments
Labels: Extensions
#14 - FNAPlatform.CreateWindow
Issue -
State: closed - Opened by dm67x over 8 years ago
- 8 comments
#13 - Incorrect type T on DrawUserIndexedPrimitives
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 1 comment
#12 - Windows 64 Bit Support
Issue -
State: closed - Opened by jeffphilp over 8 years ago
- 7 comments
#11 - Implement VulkanDevice
Issue -
State: closed - Opened by flibitijibibo over 8 years ago
- 13 comments
#10 - System.IndexOutOfRangeException found in INTERNAL_parseEffectStruct() (effect.cs) when newing up SpriteBatch
Issue -
State: closed - Opened by hotdiggitydoddo almost 9 years ago
- 5 comments
#9 - Crash when loading video on OSX
Issue -
State: closed - Opened by CantStraferight almost 9 years ago
- 6 comments
#8 - What are the differences between FNA and MonoGame ?
Issue -
State: closed - Opened by beppe9000 almost 9 years ago
- 7 comments
#7 - JoyStick Support
Issue -
State: closed - Opened by SlowLogicBoy almost 9 years ago
- 4 comments
#6 - SDL2 GameWindow and other platform code
Issue -
State: closed - Opened by WardBenjamin almost 9 years ago
- 2 comments
#5 - Steam Overlay not working on OS X
Issue -
State: closed - Opened by connorshea almost 9 years ago
- 14 comments
#4 - Change the README to a Markdown file?
Issue -
State: closed - Opened by connorshea almost 9 years ago
- 2 comments
#3 - Support RasterizerState.MultiSampleAntiAlias = false
Issue -
State: closed - Opened by flibitijibibo almost 9 years ago
- 14 comments
Labels: XNA4 Feature
#2 - Implement Microsoft.Xna.Framework.Input.Touch
Issue -
State: closed - Opened by flibitijibibo almost 9 years ago
- 8 comments
Labels: XNA4 Feature
#1 - The Monolithic Static Analysis Thread
Issue -
State: open - Opened by flibitijibibo almost 9 years ago
- 2 comments
Labels: Bug