Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / FNA-XNA/FNA issues and pull requests

#99 - Support random offset

Pull Request - State: closed - Opened by kiates almost 8 years ago

#98 - Support repeating events

Pull Request - State: closed - Opened by kiates almost 8 years ago

#97 - Event instances

Pull Request - State: closed - Opened by kiates almost 8 years ago

#96 - Attack/Release RPC

Pull Request - State: closed - Opened by kiates almost 8 years ago

#95 - Fix issue with rpc track volumes.

Pull Request - State: closed - Opened by kiates almost 8 years ago - 4 comments

#94 - Event system and RPC enhancements

Pull Request - State: closed - Opened by kiates almost 8 years ago - 9 comments

#93 - Add error checking for SetVariable flags

Pull Request - State: closed - Opened by flibitijibibo almost 8 years ago - 1 comment

#92 - Fix additive volume calculations. They should be in decibel space.

Pull Request - State: closed - Opened by kiates almost 8 years ago - 6 comments

#91 - Event types

Pull Request - State: closed - Opened by kiates almost 8 years ago - 1 comment

#90 - [Audio] Develop FAudio library

Issue - State: closed - Opened by flibitijibibo almost 8 years ago - 104 comments
Labels: SDL2, XNA4 Feature

#89 - Documentation: deploying signed FNA apps for mac OSX

Issue - State: closed - Opened by mklingen almost 8 years ago - 2 comments

#88 - Fix clamping range to +/- 2 octaves.

Pull Request - State: closed - Opened by kiates almost 8 years ago - 1 comment

#87 - Acual XACT pitch clamping range is +/- 2 octaves, not +/- 1 octaves

Issue - State: closed - Opened by kiates almost 8 years ago - 1 comment

#86 - MojoShader Error or System.TypeInitializationException' occurred in FNA.dll

Issue - State: closed - Opened by Thejuster almost 8 years ago - 7 comments

#85 - Address various XACT cue state inaccuracies

Pull Request - State: closed - Opened by kiates almost 8 years ago - 5 comments

#84 - XACT cue state inaccuracies

Issue - State: closed - Opened by kiates almost 8 years ago - 2 comments
Labels: Bug, XNA4 Accuracy

#83 - Using Lidgren.Network with FNA

Issue - State: closed - Opened by jsmars almost 8 years ago - 5 comments

#82 - XACT clamps Pitch to +/- 12 semitones, FNA does not.

Issue - State: closed - Opened by kiates almost 8 years ago - 2 comments

#81 - Volume differences

Pull Request - State: closed - Opened by kiates almost 8 years ago - 4 comments

#80 - [XACT] FNA seems significantly quieter than XNA

Issue - State: closed - Opened by kiates almost 8 years ago - 6 comments
Labels: Bug, XNA4 Accuracy

#79 - Doppler

Pull Request - State: closed - Opened by kiates almost 8 years ago - 3 comments

#78 - DopplerPitchScalar and OrientationAngle variables not implemented

Issue - State: closed - Opened by kiates almost 8 years ago - 1 comment

#77 - Fix various discovered pitch issues

Pull Request - State: closed - Opened by kiates almost 8 years ago - 9 comments

#76 - Various pitch related features are not working

Issue - State: closed - Opened by kiates almost 8 years ago - 2 comments

#75 - Pause resume subcategories

Pull Request - State: closed - Opened by kiates almost 8 years ago - 1 comment

#74 - DynamicSoundEffectInstance.Play

Issue - State: closed - Opened by LennardF1989 almost 8 years ago - 4 comments

#73 - [XACT] Pausing/Resuming a Category should perform the same action on SubCategories

Issue - State: closed - Opened by kiates almost 8 years ago - 3 comments

#72 - Weird issue on modern PC's - Not redrawing frames

Issue - State: closed - Opened by LennardF1989 almost 8 years ago - 3 comments

#71 - Game.IsFixedTimeStep defaults to false

Issue - State: closed - Opened by jsmars almost 8 years ago - 3 comments

#70 - [Effect] Mag Point + Min Anisotropic not available

Issue - State: closed - Opened by mklingen almost 8 years ago - 7 comments
Labels: XNA4 Accuracy

#69 - MojoShader: Shader causes System.AccessViolationException

Issue - State: closed - Opened by jsmars about 8 years ago - 6 comments

#68 - Polling SDL_Events

Issue - State: closed - Opened by jsmars about 8 years ago - 7 comments

#67 - Vector exact float equality

Pull Request - State: closed - Opened by TrevorSundberg about 8 years ago - 1 comment

#66 - Vector2 == should not use epsilon check

Issue - State: closed - Opened by TrevorSundberg about 8 years ago - 8 comments

#65 - Any thoughts on BGFX?

Issue - State: closed - Opened by raizam about 8 years ago - 7 comments

#64 - Reduced some attachment array garbage generation in SetRenderTargets

Pull Request - State: closed - Opened by PumpkinPaul about 8 years ago - 9 comments

#63 - Runtime Shaders implementation.

Issue - State: closed - Opened by Fenrisus about 8 years ago - 3 comments

#62 - FNAPlatform.CreateWindow() And NativeLibs Win10(?) malfunction.

Issue - State: closed - Opened by Fenrisus about 8 years ago - 3 comments

#61 - Mojoshader: NOT only allowed on predicate register

Issue - State: closed - Opened by jeffphilp about 8 years ago - 20 comments

#60 - x64 support?

Issue - State: closed - Opened by xaviergonz about 8 years ago - 1 comment

#59 - Missing matching SDL_FreeRW call for SDL_RWFromMem

Issue - State: closed - Opened by elisee about 8 years ago - 2 comments

#58 - IsBorderlessEXT not working as expected.

Issue - State: closed - Opened by Kleenox about 8 years ago - 17 comments

#57 - [XACT] Nested AudioCategories

Issue - State: closed - Opened by flibitijibibo about 8 years ago - 2 comments
Labels: XNA4 Accuracy, XNA4 Feature

#55 - Normalized* family of packed vectors does not work for negative values.

Pull Request - State: closed - Opened by EnoughTea about 8 years ago - 1 comment

#54 - Multiple window extension?

Issue - State: closed - Opened by RobJellinghaus about 8 years ago - 1 comment

#53 - Program silently crashes after first call to SDL_Init

Issue - State: closed - Opened by adamgryu about 8 years ago - 2 comments

#52 - is there any setup instruction for mac osx users & how to use it

Issue - State: closed - Opened by lewislepton about 8 years ago - 4 comments

#51 - Build option to separate out primitive objects into a separate assembly

Issue - State: closed - Opened by eropple about 8 years ago - 7 comments

#50 - Short2 and Short4 packing fix.

Pull Request - State: closed - Opened by brooksbishop over 8 years ago

#49 - Xbox controllers + Win10 Anniversary update

Issue - State: closed - Opened by QuarkRobot over 8 years ago - 1 comment

#48 - Unable to load FBX

Issue - State: closed - Opened by ghost over 8 years ago - 8 comments

#47 - ReadBackbuffer GL_INVALID_OPERATION

Issue - State: closed - Opened by jeffphilp over 8 years ago - 2 comments

#46 - [XACT] Cue looping gaps when not handled by ALDevice

Issue - State: closed - Opened by teamtwentythree over 8 years ago - 4 comments
Labels: XNA4 Accuracy

#45 - XACT Pitch/Volume Variation does not work with looped sound effects.

Issue - State: closed - Opened by teamtwentythree over 8 years ago - 9 comments
Labels: XNA4 Accuracy, XNA4 Feature

#44 - DynamicSoundEffectInstance differences between XNA and FNA

Issue - State: closed - Opened by prime31 over 8 years ago - 3 comments

#43 - 2. Download Native Libraries

Issue - State: closed - Opened by ct14it over 8 years ago - 5 comments

#42 - AL lib: (EE) alc_cleanup: 1 device not closed

Issue - State: closed - Opened by oldteen over 8 years ago - 2 comments

#41 - Fixed invalid parameter order in Vector4.Hermite.

Pull Request - State: closed - Opened by EnoughTea over 8 years ago - 1 comment

#40 - Vector2.Transform(Quaternion) fix.

Pull Request - State: closed - Opened by EnoughTea over 8 years ago - 1 comment

#39 - Unexpected result from Vector2.Transform(ref Vector2 value, ref Quaternion rotation, out Vector2 result)

Issue - State: closed - Opened by EnoughTea over 8 years ago - 3 comments
Labels: XNA4 Accuracy

#38 - Game.UnloadContent called before GameComponent.UnloadContent

Issue - State: closed - Opened by teamtwentythree over 8 years ago - 10 comments
Labels: XNA4 Accuracy

#37 - OGG playback issues

Issue - State: closed - Opened by QuarkRobot over 8 years ago - 4 comments

#36 - Audio (SoundEffect and Song) on Mac Failing

Issue - State: closed - Opened by prime31 over 8 years ago - 10 comments

#34 - DotNET Core compatibility.

Issue - State: closed - Opened by tapir over 8 years ago - 5 comments

#33 - XACT Distance->Volume RPCs require min/max values set

Issue - State: closed - Opened by teamtwentythree over 8 years ago - 5 comments
Labels: XNA4 Accuracy

#32 - SpriteBatch/Texture2D corruption

Issue - State: closed - Opened by ghost over 8 years ago - 3 comments

#31 - Embed FNA in Winforms

Issue - State: closed - Opened by torshid over 8 years ago - 5 comments

#30 - Implement MetalDevice

Issue - State: closed - Opened by flibitijibibo over 8 years ago - 3 comments

#29 - Additional developer documentation

Issue - State: closed - Opened by jeffphilp over 8 years ago - 1 comment

#28 - Only allowed one SDL_SetEventFilter

Issue - State: closed - Opened by jeffphilp over 8 years ago - 3 comments

#27 - Global Mouse State

Issue - State: closed - Opened by CantStraferight over 8 years ago - 19 comments
Labels: XNA4 Accuracy

#26 - GraphicsResource leaking reference causing NullReferenceException

Issue - State: closed - Opened by jeffphilp over 8 years ago - 2 comments

#25 - Log any errors from mojoshader after calling MOJOSHADER_parseEffect.

Pull Request - State: closed - Opened by jeffphilp over 8 years ago - 1 comment

#24 - Mojoshader missing variable, and assertion in preShader

Issue - State: closed - Opened by jeffphilp over 8 years ago - 6 comments

#23 - Failure to compile effect

Issue - State: closed - Opened by jeffphilp over 8 years ago - 12 comments

#22 - Problem running Exe on a surface

Issue - State: closed - Opened by jorisdormans over 8 years ago - 3 comments

#21 - Latest FNA (head) breaks rendering in Shipwreck

Issue - State: closed - Opened by ghost over 8 years ago - 2 comments

#20 - Exception when trying to load compiled XNB from a ResourceContentManager.

Issue - State: closed - Opened by PumpkinPaul over 8 years ago - 5 comments

#19 - Fix for clearing a MediaQueue containing a disposed Song.

Pull Request - State: closed - Opened by advdotnet over 8 years ago - 3 comments

#18 - SpriteBatch + Texture2D disposal issue

Issue - State: closed - Opened by QuarkRobot over 8 years ago - 8 comments

#17 - community platform?

Issue - State: closed - Opened by frostworx over 8 years ago - 2 comments

#16 - XACT memory usage is very high

Issue - State: closed - Opened by QuarkRobot over 8 years ago - 2 comments

#15 - Keyboard Up and Down events

Issue - State: closed - Opened by jeffphilp over 8 years ago - 2 comments
Labels: Extensions

#14 - FNAPlatform.CreateWindow

Issue - State: closed - Opened by dm67x over 8 years ago - 8 comments

#13 - Incorrect type T on DrawUserIndexedPrimitives

Issue - State: closed - Opened by jeffphilp over 8 years ago - 1 comment

#12 - Windows 64 Bit Support

Issue - State: closed - Opened by jeffphilp over 8 years ago - 7 comments

#11 - Implement VulkanDevice

Issue - State: closed - Opened by flibitijibibo over 8 years ago - 13 comments

#9 - Crash when loading video on OSX

Issue - State: closed - Opened by CantStraferight almost 9 years ago - 6 comments

#8 - What are the differences between FNA and MonoGame ?

Issue - State: closed - Opened by beppe9000 almost 9 years ago - 7 comments

#7 - JoyStick Support

Issue - State: closed - Opened by SlowLogicBoy almost 9 years ago - 4 comments

#6 - SDL2 GameWindow and other platform code

Issue - State: closed - Opened by WardBenjamin almost 9 years ago - 2 comments

#5 - Steam Overlay not working on OS X

Issue - State: closed - Opened by connorshea almost 9 years ago - 14 comments

#4 - Change the README to a Markdown file?

Issue - State: closed - Opened by connorshea almost 9 years ago - 2 comments

#3 - Support RasterizerState.MultiSampleAntiAlias = false

Issue - State: closed - Opened by flibitijibibo almost 9 years ago - 14 comments
Labels: XNA4 Feature

#2 - Implement Microsoft.Xna.Framework.Input.Touch

Issue - State: closed - Opened by flibitijibibo almost 9 years ago - 8 comments
Labels: XNA4 Feature

#1 - The Monolithic Static Analysis Thread

Issue - State: open - Opened by flibitijibibo almost 9 years ago - 2 comments
Labels: Bug