Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / FNA-XNA/FNA issues and pull requests

#502 - Avoid doing full device resets on monitor hotplug events

Pull Request - State: closed - Opened by flibitijibibo 7 days ago - 3 comments

#501 - Removed graphics device reset when display event enum is not orientation.

Pull Request - State: closed - Opened by DoubleBullet 7 days ago - 2 comments

#500 - Game Window blurs completely when monitor is disconnected.

Issue - State: closed - Opened by DoubleBullet 9 days ago - 20 comments

#499 - errors where building project

Issue - State: open - Opened by Qwertcool54 21 days ago

#498 - Fix touch under SDL3

Pull Request - State: closed - Opened by kiddkaffeine about 1 month ago

#497 - Mac platform identifier changed in SDL3

Pull Request - State: closed - Opened by kiddkaffeine about 1 month ago

#496 - Does FNA have complete feature documentation?

Issue - State: closed - Opened by molinghu about 2 months ago

#495 - New extension classes to create a Model at the run-time

Pull Request - State: open - Opened by rds1983 2 months ago

#494 - SDL3

Pull Request - State: closed - Opened by thatcosmonaut 2 months ago - 2 comments

#492 - FLAC and WAV support for music?

Issue - State: open - Opened by H-A-M-G-E-R 3 months ago - 3 comments

#491 - Proxy Blade Zero (313980): Black Screen issue

Issue - State: open - Opened by waspennator 4 months ago

#489 - don't run GetCaseName with Path.Combine on rooted path

Pull Request - State: closed - Opened by rfht 5 months ago

#488 - Update docs link

Pull Request - State: closed - Opened by sanjar-dev 6 months ago

#487 - Don't throw exception for missing Video until it's played

Pull Request - State: closed - Opened by redmcg 6 months ago - 5 comments

#486 - Add Texture2D.GetDataPointerEXT

Pull Request - State: open - Opened by kg 8 months ago - 3 comments

#485 - Enable Alpha8 render targets

Pull Request - State: open - Opened by kg 8 months ago - 2 comments

#484 - [BUG] Can't download clone the Wiki

Issue - State: closed - Opened by milen-prg 8 months ago - 1 comment

#483 - Detect AOT more accurately

Pull Request - State: closed - Opened by ryancheung 8 months ago - 4 comments

#482 - White artifacts on certain color values in DDS

Issue - State: closed - Opened by tomcashman 9 months ago - 5 comments

#481 - Add extension method for loading mipmap texture from stream

Issue - State: closed - Opened by tomcashman 9 months ago - 3 comments

#480 - Newer Shader Models

Issue - State: open - Opened by DeltaW0x 9 months ago

#478 - Question about the process of porting NativeAOT to Consiles

Issue - State: closed - Opened by KUNGERMOoN 10 months ago - 3 comments

#477 - Fixed couple of oversights in .DDS support for RGBA

Pull Request - State: closed - Opened by PPrism 10 months ago

#476 - System.NullReferenceException when using BasicEffect

Issue - State: closed - Opened by SuperErnD 10 months ago - 2 comments

#475 - Improve failure mode when FNA3D fails to decode an image

Pull Request - State: closed - Opened by kg 10 months ago

#474 - Add support for RGBA DDS textures; improve error messages

Pull Request - State: closed - Opened by kg 10 months ago

#473 - VertexPositionColorNormalTexture

Issue - State: closed - Opened by balt-dev 10 months ago - 3 comments

#472 - SharpFont + SpriteFont

Issue - State: closed - Opened by safoster88 10 months ago - 2 comments

#471 - FNA: Add last possible orientation value PORTRAIT_FLIPPED

Pull Request - State: closed - Opened by jfmu 11 months ago - 8 comments

#470 - FNA.Core: Fix display change out of bounds exception

Pull Request - State: closed - Opened by jfmu 11 months ago - 7 comments

#469 - Use SDL_GetKeyboardState instead of event polling

Pull Request - State: open - Opened by thatcosmonaut 11 months ago

#468 - Incorrect Wiki instructions: Chapter 5 Creating New Projects

Issue - State: closed - Opened by fabtjar 11 months ago - 1 comment

#467 - Switch x64 to AnyCPU in non-Framework projects

Pull Request - State: closed - Opened by kiddkaffeine 11 months ago - 2 comments

#466 - Support for net8.0-ios targets

Issue - State: closed - Opened by kiddkaffeine 12 months ago - 2 comments
Labels: Bug

#465 - Warn when calling ApplyChanges too early

Pull Request - State: closed - Opened by thatcosmonaut 12 months ago

#464 - Fix iOS/tvOS support in FNADllMap

Pull Request - State: closed - Opened by TheSpydog 12 months ago - 1 comment

#462 - Emergency dispose graphics resources without double free

Pull Request - State: closed - Opened by thatcosmonaut 12 months ago - 1 comment

#461 - Do a second take of #442

Issue - State: closed - Opened by flibitijibibo 12 months ago - 1 comment

#459 - Add DPI Awareness hint for Windows

Issue - State: open - Opened by flibitijibibo 12 months ago

#458 - Terraria: sigsegv when using vulkan renderer in newer versions of FNA

Issue - State: closed - Opened by jafkc2 12 months ago - 3 comments

#457 - Add GitHub Actions

Issue - State: closed - Opened by flibitijibibo 12 months ago - 1 comment

#456 - arm64 fnalibs for Apple Silicone Macs

Issue - State: closed - Opened by SyntaxDomain 12 months ago - 3 comments

#455 - Expose FAudioContext or Device Handle

Issue - State: open - Opened by tomcashman about 1 year ago - 3 comments
Labels: Extensions

#454 - Intern various strings parsed out of Effect instances to reduce GC overhead

Pull Request - State: closed - Opened by kg about 1 year ago

#453 - Remove netstandard2.0 target from FNA.Core.csproj

Pull Request - State: closed - Opened by thatcosmonaut about 1 year ago

#452 - Use weak GCHandles instead of WeakReference instances for GraphicsResource

Pull Request - State: closed - Opened by kg about 1 year ago

#451 - Flow Texture.Name through to FNA3D_SetTextureName

Pull Request - State: closed - Opened by kg about 1 year ago

#450 - mono_thread_internal_set_priority: unknown policy 5

Issue - State: closed - Opened by mrtnvgr about 1 year ago

#449 - Move Effect state changes to the GraphicsDevice

Pull Request - State: closed - Opened by thatcosmonaut about 1 year ago

#448 - [MojoShader] Preshaders with bool outputs aren't supported

Issue - State: open - Opened by rds1983 about 1 year ago - 3 comments
Labels: Bug

#447 - Fn

Issue - State: closed - Opened by panorb about 1 year ago - 2 comments

#446 - Document a stable .NET 7 workflow

Issue - State: closed - Opened by flibitijibibo about 1 year ago - 5 comments
Labels: Wiki

#445 - Expose block size APIs

Pull Request - State: closed - Opened by kg about 1 year ago - 4 comments

#444 - Add GraphicsDevice.GetRenderTargetsNoAllocEXT

Pull Request - State: closed - Opened by kg about 1 year ago

#443 - Terraria - Memory leaks with Vulkan renderer

Issue - State: closed - Opened by HunterCZ122 about 1 year ago - 3 comments

#442 - Emergency dispose graphics resources from finalizer

Pull Request - State: closed - Opened by thatcosmonaut about 1 year ago - 1 comment

#441 - Make GraphicsResource finalizer free resources... eventually

Pull Request - State: closed - Opened by kg about 1 year ago - 2 comments

#440 - Improve GraphicsResource leak detection

Pull Request - State: closed - Opened by kg about 1 year ago

#439 - If a GraphicsResource is leaked in debug builds, trigger a breakpoint

Pull Request - State: closed - Opened by kg about 1 year ago

#437 - Replace FNA3D and SDL SetEnvironmentVariable calls with SDL_SetHintWithPriority

Pull Request - State: closed - Opened by Chicken-Bones about 1 year ago - 1 comment

#436 - Port working FNA game to XBOX/UWP

Issue - State: closed - Opened by Jacques4v7W about 1 year ago - 23 comments

#435 - SetEnvironmentVariable has no effect on Linux with .NET Core

Issue - State: closed - Opened by Chicken-Bones about 1 year ago - 4 comments

#434 - Reduce EffectParameter-related heap allocations

Pull Request - State: closed - Opened by kg about 1 year ago - 3 comments

#433 - Can't load video

Issue - State: closed - Opened by mthaier about 1 year ago - 4 comments

#432 - - Migrated relevant changes from modified FNA source

Pull Request - State: closed - Opened by robertk92 about 1 year ago

#431 - Can i use FNA on GNU/Linux with .NET Core?

Issue - State: closed - Opened by Ambijubi about 1 year ago - 4 comments

#430 - Implement GetStringValue

Pull Request - State: closed - Opened by SlawekNowy about 1 year ago - 10 comments

#429 - About GetValueString in Effect Annotations Struct.

Issue - State: closed - Opened by SlawekNowy about 1 year ago - 2 comments

#428 - Status on console support?

Issue - State: closed - Opened by markusstephanides about 1 year ago - 1 comment

#427 - Added FNA_IOS_HOME_INDICATOR for controlling the home indicator

Pull Request - State: closed - Opened by razziefox over 1 year ago - 1 comment

#425 - [Streets of Rage 4] No sound.

Issue - State: closed - Opened by trinukso over 1 year ago - 2 comments

#423 - Mip map size

Issue - State: closed - Opened by theranix over 1 year ago - 1 comment

#422 - Move SDL_SetEventFilter after PeepEvents call.

Pull Request - State: closed - Opened by madewokherd over 1 year ago

#421 - Call SDL_GetEventFilter after SDL_Init.

Pull Request - State: closed - Opened by madewokherd over 1 year ago

#420 - Basic NuGet package investigation

Pull Request - State: open - Opened by reflectronic over 1 year ago - 3 comments

#419 - Setting RenderTarget makes the screen violet

Issue - State: closed - Opened by rds1983 over 1 year ago - 4 comments

#418 - Can't type the @ symbol

Issue - State: open - Opened by araghon007 over 1 year ago - 7 comments
Labels: Bug

#417 - Add FromUriEXT method to Video

Pull Request - State: closed - Opened by kiddkaffeine over 1 year ago

#416 - Exit() hangs indefinitely

Issue - State: closed - Opened by Stay1444 over 1 year ago - 4 comments

#415 - Make malloc/free an FNAPlatform function

Pull Request - State: closed - Opened by flibitijibibo over 1 year ago

#414 - AccessViolationException when window is closed

Issue - State: open - Opened by theranix almost 2 years ago - 2 comments

#413 - Can initial data improve performance of textures loading

Issue - State: closed - Opened by theranix almost 2 years ago - 1 comment

#412 - SamplerState caching

Issue - State: open - Opened by theranix almost 2 years ago - 3 comments
Labels: Bug

#411 - KeyboardState contains Keys.None for some keys

Issue - State: open - Opened by theranix almost 2 years ago - 1 comment
Labels: Bug

#410 - Issue with FNA (not XNA) on "older" NVIDIA GPU?

Issue - State: open - Opened by OneOfMany07 almost 2 years ago - 1 comment

#409 - Problem with 3d graphics rendering

Issue - State: closed - Opened by theranix almost 2 years ago - 6 comments
Labels: Bug

#408 - Fix BC7 loading for textures without DDSD_CAPS/FMT

Pull Request - State: closed - Opened by TheSpydog almost 2 years ago - 1 comment

#407 - Warnings in NativeAOT

Issue - State: closed - Opened by kant2002 almost 2 years ago - 1 comment

#406 - Set FNA.Core to use .NET 7

Pull Request - State: closed - Opened by thatcosmonaut almost 2 years ago

#405 - Please expand on advice in Appendix D - Content Pipeline

Issue - State: closed - Opened by dsaf almost 2 years ago - 4 comments

#404 - DriverID & VendorID props

Issue - State: closed - Opened by andreakarasho almost 2 years ago - 2 comments

#403 - Fixes for NativeAOT warnings

Pull Request - State: closed - Opened by jaedan almost 2 years ago - 9 comments

#402 - Add TextInputEXT.IsScreenKeyboardShown

Pull Request - State: closed - Opened by tomcashman about 2 years ago

#401 - Add TextInputEXT.IsTextInputActive()

Pull Request - State: closed - Opened by tomcashman about 2 years ago

#400 - [Xbox UWP] No keycode sent when player presses B to close the on-screen keyboard

Issue - State: open - Opened by tomcashman about 2 years ago - 1 comment
Labels: Extensions

#399 - Add FNA_GRAPHICS_JPEG_SAVE_QUALITY (#398)

Pull Request - State: closed - Opened by kiddkaffeine about 2 years ago