Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / FNA-XNA/FNA issues and pull requests
#495 - New extension classes to create a Model at the run-time
Pull Request -
State: open - Opened by rds1983 about 2 months ago
#494 - SDL3
Pull Request -
State: closed - Opened by thatcosmonaut about 2 months ago
- 2 comments
#493 - <TargetFrameworks> should be <TargetFramework> (no 's') when using FNA.Core
Issue -
State: closed - Opened by NecroseN 2 months ago
- 1 comment
#492 - FLAC and WAV support for music?
Issue -
State: open - Opened by H-A-M-G-E-R 2 months ago
- 3 comments
#491 - Proxy Blade Zero (313980): Black Screen issue
Issue -
State: open - Opened by waspennator 3 months ago
#489 - don't run GetCaseName with Path.Combine on rooted path
Pull Request -
State: closed - Opened by rfht 4 months ago
#488 - Update docs link
Pull Request -
State: closed - Opened by sanjar-dev 5 months ago
#487 - Don't throw exception for missing Video until it's played
Pull Request -
State: closed - Opened by redmcg 5 months ago
- 5 comments
#486 - Add Texture2D.GetDataPointerEXT
Pull Request -
State: open - Opened by kg 7 months ago
- 3 comments
#485 - Enable Alpha8 render targets
Pull Request -
State: open - Opened by kg 7 months ago
- 2 comments
#484 - [BUG] Can't download clone the Wiki
Issue -
State: closed - Opened by milen-prg 7 months ago
- 1 comment
#483 - Detect AOT more accurately
Pull Request -
State: closed - Opened by ryancheung 8 months ago
- 4 comments
#482 - White artifacts on certain color values in DDS
Issue -
State: closed - Opened by tomcashman 8 months ago
- 5 comments
#481 - Add extension method for loading mipmap texture from stream
Issue -
State: closed - Opened by tomcashman 8 months ago
- 3 comments
#480 - Newer Shader Models
Issue -
State: open - Opened by DeltaW0x 9 months ago
#479 - Improve .NET Native AOT failure message when missing types in rd.xml
Pull Request -
State: closed - Opened by Rosalie241 9 months ago
#478 - Question about the process of porting NativeAOT to Consiles
Issue -
State: closed - Opened by KUNGERMOoN 9 months ago
- 3 comments
#477 - Fixed couple of oversights in .DDS support for RGBA
Pull Request -
State: closed - Opened by PPrism 9 months ago
#476 - System.NullReferenceException when using BasicEffect
Issue -
State: closed - Opened by SuperErnD 9 months ago
- 2 comments
#475 - Improve failure mode when FNA3D fails to decode an image
Pull Request -
State: closed - Opened by kg 10 months ago
#474 - Add support for RGBA DDS textures; improve error messages
Pull Request -
State: closed - Opened by kg 10 months ago
#473 - VertexPositionColorNormalTexture
Issue -
State: closed - Opened by balt-dev 10 months ago
- 3 comments
#472 - SharpFont + SpriteFont
Issue -
State: closed - Opened by safoster88 10 months ago
- 2 comments
#471 - FNA: Add last possible orientation value PORTRAIT_FLIPPED
Pull Request -
State: closed - Opened by jfmu 10 months ago
- 8 comments
#470 - FNA.Core: Fix display change out of bounds exception
Pull Request -
State: closed - Opened by jfmu 10 months ago
- 7 comments
#469 - Use SDL_GetKeyboardState instead of event polling
Pull Request -
State: open - Opened by thatcosmonaut 11 months ago
#468 - Incorrect Wiki instructions: Chapter 5 Creating New Projects
Issue -
State: closed - Opened by fabtjar 11 months ago
- 1 comment
#467 - Switch x64 to AnyCPU in non-Framework projects
Pull Request -
State: closed - Opened by kiddkaffeine 11 months ago
- 2 comments
#466 - Support for net8.0-ios targets
Issue -
State: closed - Opened by kiddkaffeine 11 months ago
- 2 comments
Labels: Bug
#465 - Warn when calling ApplyChanges too early
Pull Request -
State: closed - Opened by thatcosmonaut 11 months ago
#464 - Fix iOS/tvOS support in FNADllMap
Pull Request -
State: closed - Opened by TheSpydog 11 months ago
- 1 comment
#463 - Throw instead of trashing memory when EffectParameter.SetValue is passed a too-large array
Pull Request -
State: closed - Opened by kg 11 months ago
#462 - Emergency dispose graphics resources without double free
Pull Request -
State: closed - Opened by thatcosmonaut 11 months ago
- 1 comment
#461 - Do a second take of #442
Issue -
State: closed - Opened by flibitijibibo 11 months ago
- 1 comment
#459 - Add DPI Awareness hint for Windows
Issue -
State: open - Opened by flibitijibibo 11 months ago
#458 - Terraria: sigsegv when using vulkan renderer in newer versions of FNA
Issue -
State: closed - Opened by jafkc2 12 months ago
- 3 comments
#457 - Add GitHub Actions
Issue -
State: closed - Opened by flibitijibibo 12 months ago
- 1 comment
#456 - arm64 fnalibs for Apple Silicone Macs
Issue -
State: closed - Opened by SyntaxDomain 12 months ago
- 3 comments
#455 - Expose FAudioContext or Device Handle
Issue -
State: open - Opened by tomcashman 12 months ago
- 3 comments
Labels: Extensions
#454 - Intern various strings parsed out of Effect instances to reduce GC overhead
Pull Request -
State: closed - Opened by kg 12 months ago
#453 - Remove netstandard2.0 target from FNA.Core.csproj
Pull Request -
State: closed - Opened by thatcosmonaut 12 months ago
#452 - Use weak GCHandles instead of WeakReference instances for GraphicsResource
Pull Request -
State: closed - Opened by kg almost 1 year ago
#451 - Flow Texture.Name through to FNA3D_SetTextureName
Pull Request -
State: closed - Opened by kg almost 1 year ago
#450 - mono_thread_internal_set_priority: unknown policy 5
Issue -
State: closed - Opened by mrtnvgr about 1 year ago
#449 - Move Effect state changes to the GraphicsDevice
Pull Request -
State: closed - Opened by thatcosmonaut about 1 year ago
#448 - [MojoShader] Preshaders with bool outputs aren't supported
Issue -
State: open - Opened by rds1983 about 1 year ago
- 3 comments
Labels: Bug
#446 - Document a stable .NET 7 workflow
Issue -
State: closed - Opened by flibitijibibo about 1 year ago
- 5 comments
Labels: Wiki
#445 - Expose block size APIs
Pull Request -
State: closed - Opened by kg about 1 year ago
- 4 comments
#444 - Add GraphicsDevice.GetRenderTargetsNoAllocEXT
Pull Request -
State: closed - Opened by kg about 1 year ago
#443 - Terraria - Memory leaks with Vulkan renderer
Issue -
State: closed - Opened by HunterCZ122 about 1 year ago
- 3 comments
#442 - Emergency dispose graphics resources from finalizer
Pull Request -
State: closed - Opened by thatcosmonaut about 1 year ago
- 1 comment
#441 - Make GraphicsResource finalizer free resources... eventually
Pull Request -
State: closed - Opened by kg about 1 year ago
- 2 comments
#440 - Improve GraphicsResource leak detection
Pull Request -
State: closed - Opened by kg about 1 year ago
#439 - If a GraphicsResource is leaked in debug builds, trigger a breakpoint
Pull Request -
State: closed - Opened by kg about 1 year ago
#438 - Add support for ContentManager's ReadAsset function to read from custom streams instead of only on the disk
Issue -
State: closed - Opened by ClementineAccount about 1 year ago
- 3 comments
Labels: Bug
#437 - Replace FNA3D and SDL SetEnvironmentVariable calls with SDL_SetHintWithPriority
Pull Request -
State: closed - Opened by Chicken-Bones about 1 year ago
- 1 comment
#436 - Port working FNA game to XBOX/UWP
Issue -
State: closed - Opened by Jacques4v7W about 1 year ago
- 23 comments
#435 - SetEnvironmentVariable has no effect on Linux with .NET Core
Issue -
State: closed - Opened by Chicken-Bones about 1 year ago
- 4 comments
#434 - Reduce EffectParameter-related heap allocations
Pull Request -
State: closed - Opened by kg about 1 year ago
- 3 comments
#433 - Can't load video
Issue -
State: closed - Opened by mthaier about 1 year ago
- 4 comments
#432 - - Migrated relevant changes from modified FNA source
Pull Request -
State: closed - Opened by robertk92 about 1 year ago
#431 - Can i use FNA on GNU/Linux with .NET Core?
Issue -
State: closed - Opened by Ambijubi about 1 year ago
- 4 comments
#430 - Implement GetStringValue
Pull Request -
State: closed - Opened by SlawekNowy about 1 year ago
- 10 comments
#429 - About GetValueString in Effect Annotations Struct.
Issue -
State: closed - Opened by SlawekNowy about 1 year ago
- 2 comments
#428 - Status on console support?
Issue -
State: closed - Opened by markusstephanides about 1 year ago
- 1 comment
#427 - Added FNA_IOS_HOME_INDICATOR for controlling the home indicator
Pull Request -
State: closed - Opened by razziefox about 1 year ago
- 1 comment
#425 - [Streets of Rage 4] No sound.
Issue -
State: closed - Opened by trinukso over 1 year ago
- 2 comments
#423 - Mip map size
Issue -
State: closed - Opened by theranix over 1 year ago
- 1 comment
#422 - Move SDL_SetEventFilter after PeepEvents call.
Pull Request -
State: closed - Opened by madewokherd over 1 year ago
#421 - Call SDL_GetEventFilter after SDL_Init.
Pull Request -
State: closed - Opened by madewokherd over 1 year ago
#420 - Basic NuGet package investigation
Pull Request -
State: open - Opened by reflectronic over 1 year ago
- 3 comments
#419 - Setting RenderTarget makes the screen violet
Issue -
State: closed - Opened by rds1983 over 1 year ago
- 4 comments
#418 - Can't type the @ symbol
Issue -
State: open - Opened by araghon007 over 1 year ago
- 7 comments
Labels: Bug
#417 - Add FromUriEXT method to Video
Pull Request -
State: closed - Opened by kiddkaffeine over 1 year ago
#416 - Exit() hangs indefinitely
Issue -
State: closed - Opened by Stay1444 over 1 year ago
- 4 comments
#415 - Make malloc/free an FNAPlatform function
Pull Request -
State: closed - Opened by flibitijibibo over 1 year ago
#414 - AccessViolationException when window is closed
Issue -
State: open - Opened by theranix over 1 year ago
- 2 comments
#413 - Can initial data improve performance of textures loading
Issue -
State: closed - Opened by theranix over 1 year ago
- 1 comment
#412 - SamplerState caching
Issue -
State: open - Opened by theranix over 1 year ago
- 3 comments
Labels: Bug
#411 - KeyboardState contains Keys.None for some keys
Issue -
State: open - Opened by theranix over 1 year ago
- 1 comment
Labels: Bug
#410 - Issue with FNA (not XNA) on "older" NVIDIA GPU?
Issue -
State: open - Opened by OneOfMany07 over 1 year ago
- 1 comment
#409 - Problem with 3d graphics rendering
Issue -
State: closed - Opened by theranix almost 2 years ago
- 6 comments
Labels: Bug
#408 - Fix BC7 loading for textures without DDSD_CAPS/FMT
Pull Request -
State: closed - Opened by TheSpydog almost 2 years ago
- 1 comment
#407 - Warnings in NativeAOT
Issue -
State: closed - Opened by kant2002 almost 2 years ago
- 1 comment
#406 - Set FNA.Core to use .NET 7
Pull Request -
State: closed - Opened by thatcosmonaut almost 2 years ago
#405 - Please expand on advice in Appendix D - Content Pipeline
Issue -
State: closed - Opened by dsaf almost 2 years ago
- 4 comments
#404 - DriverID & VendorID props
Issue -
State: closed - Opened by andreakarasho almost 2 years ago
- 2 comments
#403 - Fixes for NativeAOT warnings
Pull Request -
State: closed - Opened by jaedan almost 2 years ago
- 9 comments
#402 - Add TextInputEXT.IsScreenKeyboardShown
Pull Request -
State: closed - Opened by tomcashman about 2 years ago
#401 - Add TextInputEXT.IsTextInputActive()
Pull Request -
State: closed - Opened by tomcashman about 2 years ago
#400 - [Xbox UWP] No keycode sent when player presses B to close the on-screen keyboard
Issue -
State: open - Opened by tomcashman about 2 years ago
- 1 comment
Labels: Extensions
#399 - Add FNA_GRAPHICS_JPEG_SAVE_QUALITY (#398)
Pull Request -
State: closed - Opened by kiddkaffeine about 2 years ago
#398 - Add FNA_GRAPHICS_JPEG_SAVE_QUALITY
Issue -
State: closed - Opened by flibitijibibo about 2 years ago
- 1 comment
Labels: Extensions
#397 - Add SaveAsJpegEXT that allows quality selection
Pull Request -
State: closed - Opened by kiddkaffeine about 2 years ago
- 1 comment
#381 - Relative mouse mode only working on x axis
Issue -
State: closed - Opened by freeeranger over 2 years ago
- 6 comments
Labels: SDL2
#318 - Preparing for Apple Silicon Macs
Issue -
State: closed - Opened by TheSpydog over 4 years ago
- 19 comments
#289 - Android support
Issue -
State: closed - Opened by kuteninja almost 5 years ago
- 12 comments
#144 - Publish FNA at NuGet
Issue -
State: closed - Opened by rds1983 almost 7 years ago
- 9 comments
#100 - Don't process a new play wave event if we are already stopping.
Pull Request -
State: closed - Opened by kiates almost 8 years ago