Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / ExtendRealityLtd/VRTK issues and pull requests

#100 - Testing gitcop

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#100 - Testing gitcop

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#99 - Testing gitcop

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#99 - Testing gitcop

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#98 - Small safety check added

Pull Request - State: closed - Opened by Frostlock over 8 years ago - 4 comments

#98 - Small safety check added

Pull Request - State: closed - Opened by Frostlock over 8 years ago - 4 comments

#97 - Update from original

Pull Request - State: closed - Opened by Frostlock over 8 years ago - 5 comments

#97 - Update from original

Pull Request - State: closed - Opened by Frostlock over 8 years ago - 5 comments

#96 - Climbing with controllers.

Issue - State: closed - Opened by ghost over 8 years ago - 3 comments
Labels: feature

#96 - Climbing with controllers.

Issue - State: closed - Opened by ghost over 8 years ago - 3 comments
Labels: feature

#95 - [Feature Request] interacting with picked up objects?

Issue - State: closed - Opened by xx1guardian1xx over 8 years ago - 4 comments

#95 - [Feature Request] interacting with picked up objects?

Issue - State: closed - Opened by xx1guardian1xx over 8 years ago - 4 comments

#94 - Playing Catch

Issue - State: closed - Opened by xEvoGx over 8 years ago - 12 comments
Labels: enhancement, waiting for feedback

#94 - Playing Catch

Issue - State: closed - Opened by xEvoGx over 8 years ago - 12 comments
Labels: enhancement, waiting for feedback

#93 - Adding Events for all actions on an Interactable Object

Issue - State: closed - Opened by mimminito over 8 years ago - 20 comments
Labels: enhancement, attention required

#93 - Adding Events for all actions on an Interactable Object

Issue - State: closed - Opened by mimminito over 8 years ago - 20 comments
Labels: enhancement, attention required

#92 - InteractGrab :78 - GetComponent<RigidBody> with no RigidBody component

Issue - State: closed - Opened by DrMerlin over 8 years ago - 10 comments

#92 - InteractGrab :78 - GetComponent<RigidBody> with no RigidBody component

Issue - State: closed - Opened by DrMerlin over 8 years ago - 10 comments

#91 - Added Archery Demo

Pull Request - State: closed - Opened by Blueteak over 8 years ago - 13 comments

#91 - Added Archery Demo

Pull Request - State: closed - Opened by Blueteak over 8 years ago - 13 comments

#90 - [Interactable Objects] Connecting Objects Together

Issue - State: closed - Opened by Codezen over 8 years ago - 9 comments
Labels: feature

#90 - [Interactable Objects] Connecting Objects Together

Issue - State: closed - Opened by Codezen over 8 years ago - 9 comments
Labels: feature

#89 - [Suggestion] Scaling Camera/World Up and Down...

Issue - State: closed - Opened by xEvoGx over 8 years ago - 4 comments

#89 - [Suggestion] Scaling Camera/World Up and Down...

Issue - State: closed - Opened by xEvoGx over 8 years ago - 4 comments

#88 - [Suggestion] Align custom object along curved beam?

Issue - State: closed - Opened by fznmeatpopsicle over 8 years ago - 9 comments
Labels: feature, waiting for feedback

#88 - [Suggestion] Align custom object along curved beam?

Issue - State: closed - Opened by fznmeatpopsicle over 8 years ago - 9 comments
Labels: feature, waiting for feedback

#87 - Networking breaks Pointers

Issue - State: closed - Opened by mimminito over 8 years ago - 4 comments
Labels: help wanted, question

#87 - Networking breaks Pointers

Issue - State: closed - Opened by mimminito over 8 years ago - 4 comments
Labels: help wanted, question

#86 - Says 'A GameObject must exist with a SteamVR_WorldPointer script'

Issue - State: closed - Opened by SilverRin over 8 years ago - 12 comments

#86 - Says 'A GameObject must exist with a SteamVR_WorldPointer script'

Issue - State: closed - Opened by SilverRin over 8 years ago - 12 comments

#85 - Bezier pointers (and teleport) work in editor but not in build.

Issue - State: closed - Opened by ghost over 8 years ago - 2 comments

#85 - Bezier pointers (and teleport) work in editor but not in build.

Issue - State: closed - Opened by ghost over 8 years ago - 2 comments

#84 - Slide Drawers or other objects with limited range

Issue - State: closed - Opened by DrMerlin over 8 years ago - 2 comments
Labels: waiting for feedback

#84 - Slide Drawers or other objects with limited range

Issue - State: closed - Opened by DrMerlin over 8 years ago - 2 comments
Labels: waiting for feedback

#83 - Controller doesn't reappear after destroying grabbed gameObject.

Issue - State: closed - Opened by holmesal over 8 years ago - 2 comments

#83 - Controller doesn't reappear after destroying grabbed gameObject.

Issue - State: closed - Opened by holmesal over 8 years ago - 2 comments

#82 - [Interaction] Allow controller to push objects, buttons when not grabbing

Issue - State: closed - Opened by thestonefox over 8 years ago - 7 comments
Labels: enhancement, help wanted, waiting for feedback

#82 - [Interaction] Allow controller to push objects, buttons when not grabbing

Issue - State: closed - Opened by thestonefox over 8 years ago - 7 comments
Labels: enhancement, help wanted, waiting for feedback

#81 - [Pointer] Ability to pass a custom object to use on the curved beam

Issue - State: closed - Opened by thestonefox over 8 years ago - 1 comment

#81 - [Pointer] Ability to pass a custom object to use on the curved beam

Issue - State: closed - Opened by thestonefox over 8 years ago - 1 comment

#79 - [Controller] Override controller hide on certain objects

Issue - State: closed - Opened by thestonefox over 8 years ago - 6 comments
Labels: enhancement, help wanted

#79 - [Controller] Override controller hide on certain objects

Issue - State: closed - Opened by thestonefox over 8 years ago - 6 comments
Labels: enhancement, help wanted

#78 - [Issue] Teleporting near another object e.g. a wall with a ledge on top causes you to teleport ontop of it

Issue - State: closed - Opened by xx1guardian1xx over 8 years ago - 16 comments
Labels: enhancement, attention required

#78 - [Issue] Teleporting near another object e.g. a wall with a ledge on top causes you to teleport ontop of it

Issue - State: closed - Opened by xx1guardian1xx over 8 years ago - 16 comments
Labels: enhancement, attention required

#76 - feat(CameraRig): add ability to move camera rig with touchpad

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#76 - feat(CameraRig): add ability to move camera rig with touchpad

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#75 - [Project] Make initial release and tag future releases with version numbers

Issue - State: closed - Opened by thestonefox over 8 years ago - 3 comments
Labels: attention required

#75 - [Project] Make initial release and tag future releases with version numbers

Issue - State: closed - Opened by thestonefox over 8 years ago - 3 comments
Labels: attention required

#74 - [Interactable Object] Create a bow and arrow firing action

Issue - State: closed - Opened by thestonefox over 8 years ago - 24 comments
Labels: feature, waiting for feedback

#74 - [Interactable Object] Create a bow and arrow firing action

Issue - State: closed - Opened by thestonefox over 8 years ago - 24 comments
Labels: feature, waiting for feedback

#73 - Question about Event Listeners

Issue - State: closed - Opened by garytyler over 8 years ago - 5 comments
Labels: help wanted

#73 - Question about Event Listeners

Issue - State: closed - Opened by garytyler over 8 years ago - 5 comments
Labels: help wanted

#72 - [suggestion/question] Blink between scenes with loading screens

Issue - State: closed - Opened by rmoussawi over 8 years ago - 6 comments
Labels: enhancement

#72 - [suggestion/question] Blink between scenes with loading screens

Issue - State: closed - Opened by rmoussawi over 8 years ago - 6 comments
Labels: enhancement

#71 - [Suggestion] virtual to physical alignment

Issue - State: closed - Opened by bcoyle over 8 years ago - 8 comments
Labels: feature

#71 - [Suggestion] virtual to physical alignment

Issue - State: closed - Opened by bcoyle over 8 years ago - 8 comments
Labels: feature

#70 - Always enabled pointer

Issue - State: closed - Opened by odensc over 8 years ago - 5 comments
Labels: enhancement, attention required

#70 - Always enabled pointer

Issue - State: closed - Opened by odensc over 8 years ago - 5 comments
Labels: enhancement, attention required

#69 - Running in place locomotion

Issue - State: closed - Opened by RoccoGD over 8 years ago - 17 comments
Labels: feature

#69 - Running in place locomotion

Issue - State: closed - Opened by RoccoGD over 8 years ago - 17 comments
Labels: feature

#68 - [Teleporter] - Add blink delay increase the further the distance is

Issue - State: closed - Opened by thestonefox over 8 years ago - 1 comment
Labels: enhancement, attention required

#68 - [Teleporter] - Add blink delay increase the further the distance is

Issue - State: closed - Opened by thestonefox over 8 years ago - 1 comment
Labels: enhancement, attention required

#67 - feat(Interaction): add new grab mechanics and attach types.

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#67 - feat(Interaction): add new grab mechanics and attach types.

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#66 - disable some scripts if SteamVR isn't enabled

Pull Request - State: closed - Opened by phr00t over 8 years ago - 10 comments

#66 - disable some scripts if SteamVR isn't enabled

Pull Request - State: closed - Opened by phr00t over 8 years ago - 10 comments

#65 - Swinging arm locomotion

Issue - State: closed - Opened by jtoktas over 8 years ago - 28 comments
Labels: feature

#65 - Swinging arm locomotion

Issue - State: closed - Opened by jtoktas over 8 years ago - 28 comments
Labels: feature

#64 - Scene 008, 013, 014, and 019 trigger doesn't activate "use" on items

Issue - State: closed - Opened by Tetralogy over 8 years ago - 5 comments

#64 - Scene 008, 013, 014, and 019 trigger doesn't activate "use" on items

Issue - State: closed - Opened by Tetralogy over 8 years ago - 5 comments

#63 - Scene 006 Doors won't open

Issue - State: closed - Opened by Tetralogy over 8 years ago - 7 comments
Labels: waiting for feedback

#63 - Scene 006 Doors won't open

Issue - State: closed - Opened by Tetralogy over 8 years ago - 7 comments
Labels: waiting for feedback

#62 - Scene 011 Headset collision fading not working

Issue - State: closed - Opened by Tetralogy over 8 years ago - 6 comments
Labels: bug, attention required

#62 - Scene 011 Headset collision fading not working

Issue - State: closed - Opened by Tetralogy over 8 years ago - 6 comments
Labels: bug, attention required

#61 - Scene 021 - Unable to Swap Object Between Hands - Part Deux

Issue - State: closed - Opened by xEvoGx over 8 years ago - 4 comments
Labels: bug, enhancement

#61 - Scene 021 - Unable to Swap Object Between Hands - Part Deux

Issue - State: closed - Opened by xEvoGx over 8 years ago - 4 comments
Labels: bug, enhancement

#60 - [Structure] Add inspector tooltips and better parameter grouping on scripts

Issue - State: closed - Opened by thestonefox over 8 years ago - 5 comments
Labels: enhancement, attention required

#59 - Steam_VR_Play_Area script causes massive lag in Unity editor

Issue - State: closed - Opened by boeremak over 8 years ago - 3 comments

#58 - [Structure] Replace script prefix from SteamVR_ to something else (maybe SVRUT_)

Issue - State: closed - Opened by thestonefox over 8 years ago - 4 comments
Labels: enhancement, attention required

#57 - Teleporting

Issue - State: closed - Opened by piapple1 over 8 years ago - 8 comments

#56 - Disable SteamVR scripts if VR hardware not detected

Issue - State: closed - Opened by phr00t over 8 years ago - 5 comments
Labels: feature

#55 - [Locomotion]: Implement walking with touchpad

Issue - State: closed - Opened by thestonefox over 8 years ago - 15 comments
Labels: feature

#54 - [Interaction] Ability to move items that are attached to hinges

Issue - State: closed - Opened by thestonefox over 8 years ago - 24 comments

#53 - feat(Movement): add ability to change play area Y on mesh colliders

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#52 - Rotating Camera rig breaks xy controller teleport

Issue - State: closed - Opened by B33T over 8 years ago - 9 comments

#51 - Teleporting Up/Down Y When Controller Directly Under HMD

Issue - State: closed - Opened by xEvoGx over 8 years ago - 7 comments
Labels: bug, attention required

#50 - Scene 021 - Unable to Swap Object Between Hands

Issue - State: closed - Opened by xEvoGx over 8 years ago - 9 comments
Labels: bug

#49 - Scene 021 - Door Doesn't Behave as Expected

Issue - State: closed - Opened by xEvoGx over 8 years ago - 23 comments
Labels: bug

#48 - Pointer interaction with world-based UI canvases

Issue - State: closed - Opened by phr00t over 8 years ago - 9 comments
Labels: feature

#47 - [Controller] Provide varying levels of haptic feedback over a curve

Issue - State: closed - Opened by thestonefox over 8 years ago - 2 comments
Labels: feature

#46 - [Inspiration] NewtonVR

Issue - State: closed - Opened by bcoyle over 8 years ago - 15 comments

#45 - Height teleport exclusion?

Issue - State: closed - Opened by fznmeatpopsicle over 8 years ago - 18 comments
Labels: enhancement, help wanted

#44 - Object not abiding by FixedJoint on Grab?

Issue - State: closed - Opened by BenWoodford over 8 years ago - 6 comments

#43 - chore(CONTRIBUTING): add guidelines for contribution

Pull Request - State: closed - Opened by thestonefox over 8 years ago

#42 - Fixed crash

Pull Request - State: closed - Opened by sgehrman over 8 years ago - 8 comments

#41 - Fixed null pointer crash

Pull Request - State: closed - Opened by sgehrman over 8 years ago - 1 comment