Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / Doraku/DefaultEcs issues and pull requests

#192 - Add public property Id to world.

Pull Request - State: open - Opened by AustinSmith13 9 months ago - 3 comments

#191 - Make World Id Public

Issue - State: closed - Opened by AustinSmith13 9 months ago - 2 comments

#188 - Is it ok to use list in component?

Issue - State: closed - Opened by doglikemakegame 12 months ago

#186 - World Names

Issue - State: open - Opened by bootzin about 1 year ago - 1 comment

#183 - Fixes and improvements

Pull Request - State: open - Opened by nrader95 over 1 year ago - 5 comments

#180 - How to use Hierarchy and Child extension.

Issue - State: open - Opened by slimshader over 1 year ago - 1 comment

#179 - Setting new value of shared component disconnects sharing

Issue - State: open - Opened by slimshader almost 2 years ago - 3 comments
Labels: enhancement

#178 - Some issues of framework

Issue - State: open - Opened by nrader95 almost 2 years ago - 4 comments

#177 - WhenAdded / WhenChanged not updating for World component

Issue - State: closed - Opened by slimshader almost 2 years ago - 1 comment

#176 - Issue when disposing an entity from Update(TState state, in Entity entity)

Issue - State: closed - Opened by dkominek almost 2 years ago - 2 comments

#175 - A non generic ISystem

Issue - State: open - Opened by Soren025 almost 2 years ago - 3 comments

#172 - Disposing an entity currently being processed by an AEntitySetSystem

Issue - State: closed - Opened by Cardinal90 about 2 years ago - 2 comments

#170 - TextSerializer is not culture invariant

Issue - State: closed - Opened by Helco about 2 years ago - 1 comment
Labels: bug

#169 - Calling Has<T> after Dispose

Issue - State: closed - Opened by Helco about 2 years ago - 3 comments

#167 - Query entities by Id

Pull Request - State: closed - Opened by juanferrer over 2 years ago - 4 comments

#166 - Cannot create EntitySet with both WhenAdded and WhenRemoved

Issue - State: closed - Opened by alexdlm over 2 years ago - 2 comments

#165 - ComponentAddedHandler or ComponentChangedHandler are not called for Components of the world

Issue - State: closed - Opened by danielscherzer over 2 years ago - 1 comment
Labels: enhancement

#164 - Second rules query returns same entities as previous query

Issue - State: closed - Opened by acampbellb over 2 years ago - 2 comments

#163 - Fixed README issues.

Pull Request - State: closed - Opened by Quahu over 2 years ago - 1 comment

#162 - Removing a component seems to modify Entity parameter

Issue - State: closed - Opened by SyndaKitty over 2 years ago - 4 comments

#161 - System.Reflection.Emit-using code causes Unity3D IL2CPP compilation fail

Issue - State: open - Opened by nrader95 over 2 years ago - 3 comments

#160 - Disabled entities still publish ComponentChangedMessage

Issue - State: closed - Opened by DagobertDev almost 3 years ago - 5 comments

#159 - Fix EntitySortedSet.Remove while fully used

Pull Request - State: closed - Opened by Helco almost 3 years ago - 1 comment

#157 - Update README.md

Pull Request - State: closed - Opened by ripwin almost 3 years ago

#156 - ComponentPool ISortable.Sort - Wrong if- / else-if conditions

Issue - State: closed - Opened by KaiHelli almost 3 years ago - 5 comments
Labels: bug

#155 - AEntityMapSystem missing

Issue - State: closed - Opened by monodop almost 3 years ago - 3 comments
Labels: question

#154 - Fix some typos in the readme

Pull Request - State: closed - Opened by monodop almost 3 years ago

#153 - AsMultiMap with selector

Issue - State: open - Opened by monodop almost 3 years ago - 5 comments

#151 - Add AsSystem() to EntityQueryBuilder

Pull Request - State: closed - Opened by DagobertDev almost 3 years ago

#150 - Entity Dispose Within a System

Issue - State: closed - Opened by LRFalk01 almost 3 years ago - 1 comment
Labels: question

#149 - Add SetMaxCapacity overwrite on second call.

Issue - State: closed - Opened by PodeCaradox almost 3 years ago - 1 comment
Labels: enhancement

#148 - EntityCommandRecorder is broken for world components

Issue - State: closed - Opened by Helco almost 3 years ago - 1 comment
Labels: bug

#146 - No longer able to remove an added component from ComponentAdded or ComponentChanged subscriber

Issue - State: closed - Opened by dkominek almost 3 years ago - 4 comments
Labels: bug

#145 - Current state of multi-threading...

Issue - State: open - Opened by nrader95 almost 3 years ago - 12 comments
Labels: enhancement

#144 - Add entity.Remove(typeof(T))

Issue - State: closed - Opened by darl2ng almost 3 years ago - 3 comments
Labels: wontdo

#143 - Make EntityCommandRecorder support new world

Issue - State: open - Opened by darl2ng almost 3 years ago - 3 comments

#142 - Make IntDispenser injectable

Issue - State: closed - Opened by darl2ng about 3 years ago - 5 comments
Labels: wontdo

#141 - Fix runners in single-thread

Pull Request - State: closed - Opened by nrader95 about 3 years ago - 3 comments

#140 - AEntitySetSystem<T> invokes runner in single-threaded mode

Issue - State: closed - Opened by nrader95 about 3 years ago - 2 comments

#139 - Changing an entity set breaks systems even in single-threaded applications

Issue - State: closed - Opened by Helco about 3 years ago - 6 comments

#138 - Update README.md

Pull Request - State: closed - Opened by ripwin about 3 years ago - 1 comment

#137 - Archetypes

Issue - State: open - Opened by genaray about 3 years ago - 23 comments
Labels: enhancement, todo || !todo

#136 - ManagedResource setting is slow

Issue - State: closed - Opened by nrader95 about 3 years ago - 6 comments

#135 - Plans for the future ?

Issue - State: closed - Opened by genaray about 3 years ago - 2 comments
Labels: question

#134 - Difference between "WhenAdded" and "SubscribeComponentAdded" ?

Issue - State: closed - Opened by genaray about 3 years ago - 1 comment
Labels: question

#133 - Intervall Systems ?

Issue - State: closed - Opened by genaray about 3 years ago - 3 comments
Labels: question

#132 - Attributes/Annotations ?

Issue - State: closed - Opened by genaray about 3 years ago - 2 comments

#131 - Fastest way to query entities ?

Issue - State: closed - Opened by genaray about 3 years ago - 3 comments

#130 - Can we react on added and removed components or entities ?

Issue - State: closed - Opened by genaray about 3 years ago - 1 comment
Labels: question

#129 - Are structs being boxed and how long will this project be maintained ?

Issue - State: closed - Opened by genaray about 3 years ago - 3 comments
Labels: question

#128 - So i've tried to multithread some of my systems...

Issue - State: closed - Opened by nrader95 about 3 years ago - 2 comments
Labels: question

#127 - Bug in World Subscription / Serialization functionality?

Issue - State: closed - Opened by flomar over 3 years ago - 5 comments
Labels: bug

#124 - Fix typos in README

Pull Request - State: closed - Opened by DagobertDev over 3 years ago - 1 comment

#123 - Crash when disposing entities

Issue - State: closed - Opened by AridTag over 3 years ago - 3 comments
Labels: bug

#122 - How to properly handle collisions

Issue - State: closed - Opened by lamossus over 3 years ago - 1 comment
Labels: question

#119 - Async Tasks support

Issue - State: open - Opened by picolino over 3 years ago - 1 comment

#118 - Many to one

Issue - State: open - Opened by onehundredfeet over 3 years ago - 11 comments

#117 - World.Has<T> returns wrong value

Issue - State: closed - Opened by nrader95 over 3 years ago - 3 comments

#115 - AEntitySetSystem update sometimes is not consestent with it's component filters

Issue - State: closed - Opened by nrader95 over 3 years ago - 20 comments
Labels: bug

#114 - add entity template

Issue - State: open - Opened by Doraku over 3 years ago - 5 comments
Labels: enhancement

#113 - Add sorted entities container

Issue - State: closed - Opened by Doraku over 3 years ago
Labels: enhancement

#112 - Error when cloning the repository on windows (filename too long)

Issue - State: open - Opened by Bycob over 3 years ago - 1 comment

#111 - WorldIds are assigned starting from 1 not 0

Issue - State: closed - Opened by raineszm over 3 years ago - 3 comments
Labels: question

#110 - Add way to shrink memory usage when removing entities

Issue - State: closed - Opened by Doraku over 3 years ago - 3 comments
Labels: enhancement, todo || !todo

#109 - how to use in unity

Issue - State: closed - Opened by 313364973 over 3 years ago - 4 comments
Labels: question

#108 - Empty Entity

Issue - State: closed - Opened by onehundredfeet almost 4 years ago - 4 comments

#107 - Maybe usefull functions?

Issue - State: closed - Opened by PodeCaradox almost 4 years ago - 9 comments

#105 - Help understanding why this is not working

Issue - State: closed - Opened by FireBanana almost 4 years ago - 2 comments

#104 - Get set with only component

Issue - State: closed - Opened by Auios about 4 years ago - 5 comments

#103 - .

Issue - State: closed - Opened by petarpetrovt about 4 years ago

#102 - [Question] Best practice Update and Draw

Issue - State: closed - Opened by georg-eckert-zeiss about 4 years ago - 2 comments
Labels: question

#101 - [Feature Request] Reactive System

Issue - State: closed - Opened by georg-eckert-zeiss about 4 years ago - 8 comments

#100 - Is it possibe to port DrfaultEcs to java world without losing performances ?

Issue - State: closed - Opened by Kiddinglife over 4 years ago - 2 comments
Labels: question

#99 - Disposable Components

Issue - State: closed - Opened by jnoyola over 4 years ago - 2 comments
Labels: question

#98 - Get entity by entityid

Pull Request - State: closed - Opened by cbien14 over 4 years ago - 2 comments

#97 - add hierarchy logic between entities

Issue - State: closed - Opened by Doraku over 4 years ago - 18 comments
Labels: enhancement, todo || !todo, help wanted

#96 - Resource example, some questions

Issue - State: closed - Opened by PodeCaradox over 4 years ago - 3 comments
Labels: question

#95 - List All Components

Issue - State: closed - Opened by generatives over 4 years ago - 7 comments

#94 - MMO Server Networking

Issue - State: closed - Opened by LRFalk01 over 4 years ago - 3 comments
Labels: question

#93 - Serializing with managed resources

Issue - State: closed - Opened by Dancpaz over 4 years ago - 6 comments

#92 - Fix Entity.Set overriding shared component value

Issue - State: closed - Opened by Doraku over 4 years ago
Labels: bug, help wanted

#91 - AResourceManager load usage

Issue - State: closed - Opened by jnoyola over 4 years ago - 23 comments
Labels: question

#90 - Enitity structure

Issue - State: closed - Opened by RomanZhu over 4 years ago - 2 comments
Labels: question

#89 - Detect Component Or Entity Removal

Issue - State: closed - Opened by generatives over 4 years ago - 3 comments

#88 - Creating EntityMap returns the same component twice on ReadAllComponents

Issue - State: closed - Opened by krisztianleicht over 4 years ago - 1 comment
Labels: bug

#87 - Fixe AoT compilation attribute usage and EntityRecord.Set for unmanaged type

Issue - State: closed - Opened by Doraku almost 5 years ago - 8 comments
Labels: enhancement, help wanted

#86 - Feature request: Unsubscribe?

Issue - State: closed - Opened by neronmoon almost 5 years ago - 2 comments

#85 - Feature request: Unique (singleton) components

Issue - State: closed - Opened by neronmoon almost 5 years ago - 8 comments

#84 - mark entity as serializable

Pull Request - State: closed - Opened by neronmoon almost 5 years ago - 2 comments

#83 - Ability to extend logic when mutating entities.

Pull Request - State: closed - Opened by neronmoon almost 5 years ago - 1 comment

#78 - How to wire unity's view and entity

Issue - State: closed - Opened by neronmoon almost 5 years ago - 10 comments

#75 - added AEntityDeferredSystem to ease the usage of EntityCommandRecord

Pull Request - State: closed - Opened by Doraku almost 5 years ago

#73 - Removing a component changes entity reference within a System update method

Issue - State: closed - Opened by ghost about 5 years ago - 10 comments

#69 - reduce memory usage of tag component type

Issue - State: closed - Opened by Doraku about 5 years ago - 1 comment
Labels: enhancement, wontdo

#65 - add entities min count threshold for system to process them in parallel

Issue - State: closed - Opened by Doraku about 5 years ago
Labels: enhancement

#63 - Entity.Set<T> Slowdown Monogame FPS

Issue - State: closed - Opened by PodeCaradox about 5 years ago - 38 comments