Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Doraku/DefaultEcs issues and pull requests
#192 - Add public property Id to world.
Pull Request -
State: open - Opened by AustinSmith13 9 months ago
- 3 comments
#191 - Make World Id Public
Issue -
State: closed - Opened by AustinSmith13 9 months ago
- 2 comments
#189 - Sometimes when creating a new entity, the components on a previously disposed entity with the same ID are still present
Issue -
State: open - Opened by mystborn 11 months ago
- 1 comment
#188 - Is it ok to use list in component?
Issue -
State: closed - Opened by doglikemakegame 12 months ago
#186 - World Names
Issue -
State: open - Opened by bootzin about 1 year ago
- 1 comment
#185 - EntityCommandRecorder sets components on entity after it is disposed
Issue -
State: open - Opened by alkboda over 1 year ago
#184 - Make EntityRecord and WorldRecord implement all interfaces of Entity and World
Issue -
State: open - Opened by XCYRKDSDA over 1 year ago
#183 - Fixes and improvements
Pull Request -
State: open - Opened by nrader95 over 1 year ago
- 5 comments
#180 - How to use Hierarchy and Child extension.
Issue -
State: open - Opened by slimshader over 1 year ago
- 1 comment
#179 - Setting new value of shared component disconnects sharing
Issue -
State: open - Opened by slimshader almost 2 years ago
- 3 comments
Labels: enhancement
#178 - Some issues of framework
Issue -
State: open - Opened by nrader95 almost 2 years ago
- 4 comments
#177 - WhenAdded / WhenChanged not updating for World component
Issue -
State: closed - Opened by slimshader almost 2 years ago
- 1 comment
#176 - Issue when disposing an entity from Update(TState state, in Entity entity)
Issue -
State: closed - Opened by dkominek almost 2 years ago
- 2 comments
#175 - A non generic ISystem
Issue -
State: open - Opened by Soren025 almost 2 years ago
- 3 comments
#172 - Disposing an entity currently being processed by an AEntitySetSystem
Issue -
State: closed - Opened by Cardinal90 about 2 years ago
- 2 comments
#170 - TextSerializer is not culture invariant
Issue -
State: closed - Opened by Helco about 2 years ago
- 1 comment
Labels: bug
#169 - Calling Has<T> after Dispose
Issue -
State: closed - Opened by Helco about 2 years ago
- 3 comments
#167 - Query entities by Id
Pull Request -
State: closed - Opened by juanferrer over 2 years ago
- 4 comments
#166 - Cannot create EntitySet with both WhenAdded and WhenRemoved
Issue -
State: closed - Opened by alexdlm over 2 years ago
- 2 comments
#165 - ComponentAddedHandler or ComponentChangedHandler are not called for Components of the world
Issue -
State: closed - Opened by danielscherzer over 2 years ago
- 1 comment
Labels: enhancement
#164 - Second rules query returns same entities as previous query
Issue -
State: closed - Opened by acampbellb over 2 years ago
- 2 comments
#163 - Fixed README issues.
Pull Request -
State: closed - Opened by Quahu over 2 years ago
- 1 comment
#162 - Removing a component seems to modify Entity parameter
Issue -
State: closed - Opened by SyndaKitty over 2 years ago
- 4 comments
#161 - System.Reflection.Emit-using code causes Unity3D IL2CPP compilation fail
Issue -
State: open - Opened by nrader95 over 2 years ago
- 3 comments
#160 - Disabled entities still publish ComponentChangedMessage
Issue -
State: closed - Opened by DagobertDev almost 3 years ago
- 5 comments
#159 - Fix EntitySortedSet.Remove while fully used
Pull Request -
State: closed - Opened by Helco almost 3 years ago
- 1 comment
#157 - Update README.md
Pull Request -
State: closed - Opened by ripwin almost 3 years ago
#156 - ComponentPool ISortable.Sort - Wrong if- / else-if conditions
Issue -
State: closed - Opened by KaiHelli almost 3 years ago
- 5 comments
Labels: bug
#155 - AEntityMapSystem missing
Issue -
State: closed - Opened by monodop almost 3 years ago
- 3 comments
Labels: question
#154 - Fix some typos in the readme
Pull Request -
State: closed - Opened by monodop almost 3 years ago
#153 - AsMultiMap with selector
Issue -
State: open - Opened by monodop almost 3 years ago
- 5 comments
#151 - Add AsSystem() to EntityQueryBuilder
Pull Request -
State: closed - Opened by DagobertDev almost 3 years ago
#150 - Entity Dispose Within a System
Issue -
State: closed - Opened by LRFalk01 almost 3 years ago
- 1 comment
Labels: question
#149 - Add SetMaxCapacity overwrite on second call.
Issue -
State: closed - Opened by PodeCaradox almost 3 years ago
- 1 comment
Labels: enhancement
#148 - EntityCommandRecorder is broken for world components
Issue -
State: closed - Opened by Helco almost 3 years ago
- 1 comment
Labels: bug
#146 - No longer able to remove an added component from ComponentAdded or ComponentChanged subscriber
Issue -
State: closed - Opened by dkominek almost 3 years ago
- 4 comments
Labels: bug
#145 - Current state of multi-threading...
Issue -
State: open - Opened by nrader95 almost 3 years ago
- 12 comments
Labels: enhancement
#144 - Add entity.Remove(typeof(T))
Issue -
State: closed - Opened by darl2ng almost 3 years ago
- 3 comments
Labels: wontdo
#143 - Make EntityCommandRecorder support new world
Issue -
State: open - Opened by darl2ng almost 3 years ago
- 3 comments
#142 - Make IntDispenser injectable
Issue -
State: closed - Opened by darl2ng about 3 years ago
- 5 comments
Labels: wontdo
#141 - Fix runners in single-thread
Pull Request -
State: closed - Opened by nrader95 about 3 years ago
- 3 comments
#140 - AEntitySetSystem<T> invokes runner in single-threaded mode
Issue -
State: closed - Opened by nrader95 about 3 years ago
- 2 comments
#139 - Changing an entity set breaks systems even in single-threaded applications
Issue -
State: closed - Opened by Helco about 3 years ago
- 6 comments
#138 - Update README.md
Pull Request -
State: closed - Opened by ripwin about 3 years ago
- 1 comment
#137 - Archetypes
Issue -
State: open - Opened by genaray about 3 years ago
- 23 comments
Labels: enhancement, todo || !todo
#136 - ManagedResource setting is slow
Issue -
State: closed - Opened by nrader95 about 3 years ago
- 6 comments
#135 - Plans for the future ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 2 comments
Labels: question
#134 - Difference between "WhenAdded" and "SubscribeComponentAdded" ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 1 comment
Labels: question
#133 - Intervall Systems ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 3 comments
Labels: question
#132 - Attributes/Annotations ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 2 comments
#131 - Fastest way to query entities ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 3 comments
#130 - Can we react on added and removed components or entities ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 1 comment
Labels: question
#129 - Are structs being boxed and how long will this project be maintained ?
Issue -
State: closed - Opened by genaray about 3 years ago
- 3 comments
Labels: question
#128 - So i've tried to multithread some of my systems...
Issue -
State: closed - Opened by nrader95 about 3 years ago
- 2 comments
Labels: question
#127 - Bug in World Subscription / Serialization functionality?
Issue -
State: closed - Opened by flomar over 3 years ago
- 5 comments
Labels: bug
#124 - Fix typos in README
Pull Request -
State: closed - Opened by DagobertDev over 3 years ago
- 1 comment
#123 - Crash when disposing entities
Issue -
State: closed - Opened by AridTag over 3 years ago
- 3 comments
Labels: bug
#122 - How to properly handle collisions
Issue -
State: closed - Opened by lamossus over 3 years ago
- 1 comment
Labels: question
#119 - Async Tasks support
Issue -
State: open - Opened by picolino over 3 years ago
- 1 comment
#118 - Many to one
Issue -
State: open - Opened by onehundredfeet over 3 years ago
- 11 comments
#117 - World.Has<T> returns wrong value
Issue -
State: closed - Opened by nrader95 over 3 years ago
- 3 comments
#116 - Reference given by entity.Get<T> sometimes is not sync'ed with it's EnitytSet counterpart
Issue -
State: closed - Opened by nrader95 over 3 years ago
- 5 comments
#115 - AEntitySetSystem update sometimes is not consestent with it's component filters
Issue -
State: closed - Opened by nrader95 over 3 years ago
- 20 comments
Labels: bug
#114 - add entity template
Issue -
State: open - Opened by Doraku over 3 years ago
- 5 comments
Labels: enhancement
#113 - Add sorted entities container
Issue -
State: closed - Opened by Doraku over 3 years ago
Labels: enhancement
#112 - Error when cloning the repository on windows (filename too long)
Issue -
State: open - Opened by Bycob over 3 years ago
- 1 comment
#111 - WorldIds are assigned starting from 1 not 0
Issue -
State: closed - Opened by raineszm over 3 years ago
- 3 comments
Labels: question
#110 - Add way to shrink memory usage when removing entities
Issue -
State: closed - Opened by Doraku over 3 years ago
- 3 comments
Labels: enhancement, todo || !todo
#109 - how to use in unity
Issue -
State: closed - Opened by 313364973 over 3 years ago
- 4 comments
Labels: question
#108 - Empty Entity
Issue -
State: closed - Opened by onehundredfeet almost 4 years ago
- 4 comments
#107 - Maybe usefull functions?
Issue -
State: closed - Opened by PodeCaradox almost 4 years ago
- 9 comments
#105 - Help understanding why this is not working
Issue -
State: closed - Opened by FireBanana almost 4 years ago
- 2 comments
#104 - Get set with only component
Issue -
State: closed - Opened by Auios about 4 years ago
- 5 comments
#103 - .
Issue -
State: closed - Opened by petarpetrovt about 4 years ago
#102 - [Question] Best practice Update and Draw
Issue -
State: closed - Opened by georg-eckert-zeiss about 4 years ago
- 2 comments
Labels: question
#101 - [Feature Request] Reactive System
Issue -
State: closed - Opened by georg-eckert-zeiss about 4 years ago
- 8 comments
#100 - Is it possibe to port DrfaultEcs to java world without losing performances ?
Issue -
State: closed - Opened by Kiddinglife over 4 years ago
- 2 comments
Labels: question
#99 - Disposable Components
Issue -
State: closed - Opened by jnoyola over 4 years ago
- 2 comments
Labels: question
#98 - Get entity by entityid
Pull Request -
State: closed - Opened by cbien14 over 4 years ago
- 2 comments
#97 - add hierarchy logic between entities
Issue -
State: closed - Opened by Doraku over 4 years ago
- 18 comments
Labels: enhancement, todo || !todo, help wanted
#96 - Resource example, some questions
Issue -
State: closed - Opened by PodeCaradox over 4 years ago
- 3 comments
Labels: question
#95 - List All Components
Issue -
State: closed - Opened by generatives over 4 years ago
- 7 comments
#94 - MMO Server Networking
Issue -
State: closed - Opened by LRFalk01 over 4 years ago
- 3 comments
Labels: question
#93 - Serializing with managed resources
Issue -
State: closed - Opened by Dancpaz over 4 years ago
- 6 comments
#92 - Fix Entity.Set overriding shared component value
Issue -
State: closed - Opened by Doraku over 4 years ago
Labels: bug, help wanted
#91 - AResourceManager load usage
Issue -
State: closed - Opened by jnoyola over 4 years ago
- 23 comments
Labels: question
#90 - Enitity structure
Issue -
State: closed - Opened by RomanZhu over 4 years ago
- 2 comments
Labels: question
#89 - Detect Component Or Entity Removal
Issue -
State: closed - Opened by generatives over 4 years ago
- 3 comments
#88 - Creating EntityMap returns the same component twice on ReadAllComponents
Issue -
State: closed - Opened by krisztianleicht over 4 years ago
- 1 comment
Labels: bug
#87 - Fixe AoT compilation attribute usage and EntityRecord.Set for unmanaged type
Issue -
State: closed - Opened by Doraku almost 5 years ago
- 8 comments
Labels: enhancement, help wanted
#86 - Feature request: Unsubscribe?
Issue -
State: closed - Opened by neronmoon almost 5 years ago
- 2 comments
#85 - Feature request: Unique (singleton) components
Issue -
State: closed - Opened by neronmoon almost 5 years ago
- 8 comments
#84 - mark entity as serializable
Pull Request -
State: closed - Opened by neronmoon almost 5 years ago
- 2 comments
#83 - Ability to extend logic when mutating entities.
Pull Request -
State: closed - Opened by neronmoon almost 5 years ago
- 1 comment
#78 - How to wire unity's view and entity
Issue -
State: closed - Opened by neronmoon almost 5 years ago
- 10 comments
#75 - added AEntityDeferredSystem to ease the usage of EntityCommandRecord
Pull Request -
State: closed - Opened by Doraku almost 5 years ago
#73 - Removing a component changes entity reference within a System update method
Issue -
State: closed - Opened by ghost about 5 years ago
- 10 comments
#69 - reduce memory usage of tag component type
Issue -
State: closed - Opened by Doraku about 5 years ago
- 1 comment
Labels: enhancement, wontdo
#65 - add entities min count threshold for system to process them in parallel
Issue -
State: closed - Opened by Doraku about 5 years ago
Labels: enhancement
#63 - Entity.Set<T> Slowdown Monogame FPS
Issue -
State: closed - Opened by PodeCaradox about 5 years ago
- 38 comments