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GitHub / DmitriySalnikov/godot_debug_draw_3d issues and pull requests
#57 - [Bug]: Cannot make a functional build for large world co ordinates
Issue -
State: open - Opened by InfernoSuperNova about 2 months ago
Labels: bug
#56 - [Feature Request]: Support for calling Debug Draw functions in GDExtension modules
Issue -
State: open - Opened by sndrec 2 months ago
Labels: enhancement
#55 - [Bug]: Spurious GDScript compiler errors after install
Issue -
State: closed - Opened by hsandt 2 months ago
- 1 comment
Labels: bug
#53 - [Feature Request]: Add support for 3D Debug Text
Issue -
State: open - Opened by Stefotono 2 months ago
- 1 comment
Labels: enhancement
#52 - [Bug]: Editor instantly crashes on opening
Issue -
State: closed - Opened by Paraxodon 3 months ago
- 10 comments
Labels: bug
#51 - [Feature Request]: Enable debug drawing in Release (published) builds
Issue -
State: closed - Opened by Eudaimonium 3 months ago
- 2 comments
Labels: enhancement
#50 - Update C# API File Naming Convention
Pull Request -
State: closed - Opened by Ryan-000 3 months ago
- 1 comment
#48 - [Feature Request]: ignore environment/fog/postprocessing
Issue -
State: closed - Opened by Sythelux 4 months ago
- 2 comments
Labels: enhancement
#47 - [Bug]: Doesn't render 3D debugdraws in subviewports without a main viewport camera
Issue -
State: closed - Opened by N-e-m 5 months ago
- 5 comments
Labels: bug
#46 - [Bug]: Web Exports fail in 4.3beta2
Issue -
State: closed - Opened by zaknafean 5 months ago
- 3 comments
Labels: bug
#45 - [Feature Request]: Statically link libgcc and libstdc++ on linux
Issue -
State: closed - Opened by goatchurchprime 6 months ago
- 3 comments
Labels: enhancement
#44 - [Feature Request]: Set Render priority
Issue -
State: closed - Opened by bluelightzero 6 months ago
- 13 comments
Labels: enhancement
#43 - [Feature Request]: Provide source code for the telemetry module
Issue -
State: open - Opened by geowarin 6 months ago
- 3 comments
Labels: enhancement
#42 - Added support for multiple World3D and Viewport. Culling performance has been greatly increased.
Pull Request -
State: closed - Opened by DmitriySalnikov 7 months ago
#42 - Added support for multiple World3D and Viewport. Culling performance has been greatly increased.
Pull Request -
State: closed - Opened by DmitriySalnikov 7 months ago
#41 - [Bug]:
Issue -
State: closed - Opened by skooter500 8 months ago
- 9 comments
Labels: bug
#40 - [Bug]: DrawCylinder radius results in cylinders that are 2x as wide as they should be.
Issue -
State: closed - Opened by JakeRabinowitz 8 months ago
- 2 comments
Labels: bug
#39 - [Bug]: DebugDrawDefaultCanvas Control Node filters mouse input
Issue -
State: closed - Opened by PauloVBettio 8 months ago
- 2 comments
Labels: bug
#38 - [Bug]: Rotation of DebugDraw3D.DrawBox() draws a warped/flattened box.
Issue -
State: closed - Opened by JakeRabinowitz 8 months ago
- 5 comments
Labels: bug
#37 - [Feature Request]: DebugDraw2D should be visible on 2D viewport too
Issue -
State: closed - Opened by JUSTCAMH 8 months ago
- 6 comments
Labels: enhancement
#36 - Add ios binaries
Pull Request -
State: closed - Opened by emirthab 9 months ago
- 5 comments
#35 - [Bug]: Can't Draw In Viewports that use thier own worlds
Issue -
State: closed - Opened by lucidium4 9 months ago
- 4 comments
Labels: bug
#34 - [Bug]: Macos Arm64 Support
Issue -
State: closed - Opened by QuentinWidlocher 10 months ago
- 22 comments
Labels: bug
#33 - Volumetric and a bunch of other things
Pull Request -
State: closed - Opened by DmitriySalnikov 10 months ago
#32 - [Feature Request]: Drawing Planes
Issue -
State: closed - Opened by PauloVBettio 11 months ago
- 4 comments
Labels: enhancement
#31 - Test CI changes in origin
Pull Request -
State: closed - Opened by Nekr0bz 11 months ago
#29 - Fixed bugs that did not allow working in the future version of Godot 4.2
Pull Request -
State: closed - Opened by DmitriySalnikov 12 months ago
#28 - [Bug]: weird constant high gpu usage anywhere in the editor
Issue -
State: closed - Opened by morganholly 12 months ago
- 8 comments
Labels: bug
#27 - [Feature Request]: iOS Support
Issue -
State: closed - Opened by jbromberg about 1 year ago
- 4 comments
Labels: enhancement
#26 - [Feature Request]: Viewport Scaling Visibility
Issue -
State: closed - Opened by blast-harbour about 1 year ago
- 7 comments
Labels: enhancement
#25 - C# bindings generator
Issue -
State: closed - Opened by Gamerfiend about 1 year ago
- 8 comments
Labels: enhancement
#24 - Added Web Build and GitHub Pages Deployment Automation
Pull Request -
State: closed - Opened by nicholas-maltbie about 1 year ago
- 7 comments
#23 - Add Web/WASM Support
Pull Request -
State: closed - Opened by nicholas-maltbie about 1 year ago
- 6 comments
#22 - [Bug]: Duration in set_text doesn't seems to work
Issue -
State: closed - Opened by Remi123 about 1 year ago
- 2 comments
Labels: bug
#21 - API documents seems not work?
Issue -
State: closed - Opened by shaoway over 1 year ago
- 4 comments
#20 - Restructure
Pull Request -
State: closed - Opened by DmitriySalnikov over 1 year ago
#19 - [Feature Request]: Web/WASM Support
Issue -
State: closed - Opened by darthdeus over 1 year ago
- 2 comments
Labels: enhancement
#18 - Added dummy library
Pull Request -
State: closed - Opened by DmitriySalnikov over 1 year ago
#17 - [Bug]: DebugDraw.draw_grid generates an error on Godot 4.0
Issue -
State: closed - Opened by skooter500 over 1 year ago
- 2 comments
Labels: bug
#16 - [Bug]: Not working with Godot 4.1 RC1/2/3
Issue -
State: closed - Opened by diealp over 1 year ago
- 22 comments
Labels: bug
#15 - [Bug]: Can't use `DebugDraw` in a `Viewport`-extending scripts
Issue -
State: closed - Opened by mieldepoche over 1 year ago
- 2 comments
Labels: bug
#14 - [Question]: Unable to draw lines in 2D
Issue -
State: open - Opened by dogboydog over 1 year ago
- 5 comments
Labels: enhancement, question
#13 - [Bug]: No way to enable the plugin
Issue -
State: closed - Opened by venilark over 1 year ago
- 16 comments
Labels: bug
#12 - [Feature Request]: Line Width
Issue -
State: closed - Opened by foureyedredheadedstepchild over 1 year ago
- 3 comments
Labels: enhancement
#11 - [Bug]: Error when running empty scene?
Issue -
State: closed - Opened by peterpants2 over 1 year ago
- 2 comments
Labels: bug
#10 - [Bug]: No bindings for C#
Issue -
State: closed - Opened by DmitriySalnikov over 1 year ago
- 20 comments
Labels: bug, enhancement
#9 - [4.x] Godot and GDExtension Issues
Issue -
State: open - Opened by DmitriySalnikov over 1 year ago
#8 - restored cache functionality
Pull Request -
State: closed - Opened by DmitriySalnikov almost 2 years ago
#7 - [Feature Request]: Provide an option to always draw debug geometry on top of everything else
Issue -
State: closed - Opened by visuallization almost 2 years ago
- 8 comments
Labels: enhancement
#5 - Update to Godot 4
Pull Request -
State: closed - Opened by DmitriySalnikov almost 2 years ago
#4 - Add support for solid geometry
Issue -
State: open - Opened by DmitriySalnikov almost 2 years ago
Labels: enhancement
#3 - Add support for volumetric wireframes
Issue -
State: closed - Opened by DmitriySalnikov almost 2 years ago
- 1 comment
Labels: enhancement
#2 - Adding Godot 4 Support
Issue -
State: closed - Opened by wp2000x about 2 years ago
- 30 comments
#1 - Detect release build in main script
Pull Request -
State: closed - Opened by AndreaTerenz about 2 years ago
- 1 comment