Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / DiligentGraphics/DiligentEngine issues and pull requests
#323 - Diligent libraries compiled with Intel does not link when compile on AMD
Issue -
State: open - Opened by chelvisgit 20 days ago
- 3 comments
#322 - Failing to create Vulkan swapchain under SDL2
Issue -
State: closed - Opened by markusbkk 20 days ago
- 1 comment
#317 - Building Error using Emscripten with WebGPU
Issue -
State: open - Opened by mingweiLIU about 1 month ago
- 11 comments
#315 - Multiple swap chains: Cannot "convert" secondary to primary
Issue -
State: closed - Opened by hals1010 about 2 months ago
- 2 comments
#313 - Build shared librares on Linux?
Issue -
State: open - Opened by robo-todd 2 months ago
- 1 comment
#310 - NUKLEAR add on IM gui to diligent?
Issue -
State: closed - Opened by DaemonDave 2 months ago
- 8 comments
#308 - Readme: Added links to run samples in the Web
Pull Request -
State: closed - Opened by MikhailGorobets 3 months ago
#307 - GitHub Actions: Fixed build name in trigger-build-web-page.yml
Pull Request -
State: closed - Opened by MikhailGorobets 3 months ago
#306 - GitHub Actions: Added trigger-build-web-page.yml
Pull Request -
State: closed - Opened by MikhailGorobets 3 months ago
#305 - Updated Samples (fixed a few issues on Web)
Pull Request -
State: closed - Opened by MikhailGorobets 3 months ago
- 1 comment
#304 - Emscripten: Added deployment of WASM modules
Pull Request -
State: closed - Opened by MikhailGorobets 3 months ago
#301 - Support for Texture Misc flags - D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX and D3D11_RESOURCE_MISC_SHARED_NTHANDLE
Issue -
State: closed - Opened by Ron-Linares 3 months ago
- 16 comments
#300 - USAGE type in GraphicsTypes.h conflicts with Windows' type USAGE found in hidusage.h
Issue -
State: closed - Opened by RevenantBob 3 months ago
- 2 comments
#299 - Disable format validation by default
Issue -
State: closed - Opened by TheMostDiligent 4 months ago
#298 - Updated README.md for running http server
Pull Request -
State: closed - Opened by MikhailGorobets 4 months ago
#296 - Added additional Linux instructions
Pull Request -
State: closed - Opened by randompast 5 months ago
#295 - NuGet package has only windows runtimes
Issue -
State: open - Opened by zarnayp 5 months ago
- 5 comments
#294 - Package 'python3-distutils' has no installation candidate on Linux
Issue -
State: open - Opened by zarnayp 5 months ago
- 1 comment
#293 - Intergation to QML
Issue -
State: closed - Opened by mingweiLIU 5 months ago
- 1 comment
Labels: question
#292 - Docs about how to link
Issue -
State: closed - Opened by HydrogenC 5 months ago
#289 - Error building using MinGW-x64
Issue -
State: closed - Opened by TyrannusX 7 months ago
- 6 comments
#287 - Is it possible add suport for D3D11_RESOURCE_MISC_SHARED flag?
Issue -
State: closed - Opened by dmhud 8 months ago
- 4 comments
#282 - Vulkan: When running tutorial 12 (RenderTarget) using Vulkan backend, you get errors on every frame
Issue -
State: closed - Opened by oferrun 9 months ago
- 5 comments
#280 - read wrong depth from stage texture?
Issue -
State: closed - Opened by 9MW 10 months ago
- 9 comments
#279 - Multiple swap chains frame lag?
Issue -
State: open - Opened by mctb32 11 months ago
- 4 comments
#278 - Build failure with FetchContent
Issue -
State: closed - Opened by QuantumFelidae 11 months ago
- 14 comments
#277 - DX11 crash when changing max frame latency
Issue -
State: open - Opened by mctb32 11 months ago
- 4 comments
#275 - Handle framebuffer scale
Pull Request -
State: closed - Opened by thearperson 11 months ago
- 1 comment
#274 - Updated submodules + fixed appveyor build
Pull Request -
State: closed - Opened by TheMostDiligent 12 months ago
#273 - Website appears to have been hacked
Issue -
State: closed - Opened by darksylinc 12 months ago
- 1 comment
#272 - windows build error
Issue -
State: closed - Opened by zhaokaixs about 1 year ago
- 2 comments
#271 - Is build multiple shader in differrent thread safe?
Issue -
State: closed - Opened by 9MW about 1 year ago
- 1 comment
Labels: question
#269 - Build Failure Involving libpng in DiligentEngine
Issue -
State: closed - Opened by tornado96 about 1 year ago
- 6 comments
#268 - Wordpress site hijacked
Issue -
State: closed - Opened by jbarthelmes about 1 year ago
- 1 comment
#264 - Build failure on linux
Issue -
State: closed - Opened by Colins2 over 1 year ago
- 1 comment
#257 - WebGPU support.
Issue -
State: closed - Opened by crlf0710 over 1 year ago
- 5 comments
#255 - Why do objects display in a left-hand coordinate system
Issue -
State: closed - Opened by Haidiye00 over 1 year ago
- 7 comments
Labels: question
#254 - Hello, we want to use DiligentEngine as a part of commercial software, which has just started to develop. Is there anything we should pay attention to
Issue -
State: closed - Opened by Haidiye00 over 1 year ago
- 2 comments
#252 - Why does the projection matrix appear to be in a left-hand coordinate system
Issue -
State: closed - Opened by Haidiye00 over 1 year ago
- 5 comments
Labels: question
#251 - Tutorial19Application_RenderPass crash on android
Issue -
State: open - Opened by jacksparowtxz over 1 year ago
- 2 comments
Labels: bug
#247 - How to Transfer Variables from Vertex Shaders to Pixel Shaders in HLSL, Similar to Opengl's Vary
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 1 comment
Labels: question
#246 - how to use EnableStencilTest this api
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 2 comments
Labels: question
#245 - I want to add a button event handler, but I found that no matter which button I press, the value here always returns 229
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 3 comments
Labels: question
#244 - I turned Tutorial02_ The two shaders in the Cube tutorial were ported to the GLTFViewer demo, but a compilation error occurred
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 2 comments
#243 - Will a demo be launched after selecting an object or an object patch with the mouse
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 2 comments
Labels: question
#242 - which third-party software do you usually use to debug shaders? Can you share some debugging experience?
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 2 comments
#241 - I have created a new shader based on your example. How can I obtain the shader code in Opengl?
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 3 comments
Labels: question
#240 - Is the world coordinate system and model coordinate system of Diligent Engine left-handed or right-handed coordinate system?
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 2 comments
Labels: question
#239 - Can it be used in qt
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 3 comments
Labels: question
#238 - build issues IndexError: list index out of range in cxx_parser.py
Issue -
State: closed - Opened by Haidiye01 over 1 year ago
- 3 comments
Labels: duplicate
#236 - Incorrect index buffer view in D3D12 backend when using dynamic usage buffers
Issue -
State: closed - Opened by chelvisgit over 1 year ago
- 5 comments
#233 - Link error when compiling with ASan/UBSan
Issue -
State: open - Opened by ceeac over 1 year ago
- 2 comments
#230 - General Question about and SDL game
Issue -
State: closed - Opened by lonnietc almost 2 years ago
- 4 comments
#227 - Appveyor: do not build tests in release configuration to reduce build…
Pull Request -
State: closed - Opened by TheMostDiligent almost 2 years ago
#224 - render target failed
Issue -
State: closed - Opened by zhaokaixs almost 2 years ago
- 3 comments
#223 - List minimum API versions in README.md
Issue -
State: closed - Opened by eugeneko almost 2 years ago
- 1 comment
#222 - OS specific, window creation
Issue -
State: closed - Opened by llagardeOSE almost 2 years ago
- 2 comments
#221 - build fails just cloned
Issue -
State: open - Opened by lavyadrian almost 2 years ago
- 1 comment
#219 - How to set line width or point size?
Issue -
State: closed - Opened by HuazyYang almost 2 years ago
- 1 comment
Labels: question
#218 - Texture Loader dumps red and blue channels
Issue -
State: closed - Opened by RobertMtx almost 2 years ago
- 2 comments
#211 - atomic operation not work on texture2d<uint>
Issue -
State: closed - Opened by 9MW about 2 years ago
- 1 comment
#202 - Update Android build
Issue -
State: open - Opened by TheMostDiligent over 2 years ago
#201 - Update gcc version to 12 and clang to 14
Issue -
State: open - Opened by TheMostDiligent over 2 years ago
- 4 comments
Labels: build system
#200 - cmake problems when generating visual studio project
Issue -
State: closed - Opened by delphifirst over 2 years ago
- 2 comments
#199 - Error copying file (if different) from
Issue -
State: closed - Opened by MajidAbdelilah over 2 years ago
- 1 comment
#197 - Automatically publish documentation
Issue -
State: open - Opened by TheMostDiligent over 2 years ago
Labels: documentation
#196 - Add MinGW build configuration to CI
Issue -
State: closed - Opened by TheMostDiligent over 2 years ago
Labels: build system
#195 - Disable Warning as Error
Issue -
State: closed - Opened by LDprg over 2 years ago
- 13 comments
#194 - Add option to use pre-built libraries from Vulkan SDK
Issue -
State: closed - Opened by TheMostDiligent over 2 years ago
- 2 comments
Labels: wontfix, build system
#193 - Add CodeQL scanning
Issue -
State: closed - Opened by TheMostDiligent over 2 years ago
Labels: build system
#192 - not possible to build nativelly with mingw
Issue -
State: closed - Opened by AndreyMlashkin over 2 years ago
- 7 comments
#191 - GLSL includes fail without `GL_GOOGLE_include_directive`
Issue -
State: closed - Opened by Sam-Izdat over 2 years ago
#190 - Atmosphere sample integration
Issue -
State: closed - Opened by llagardeOSE over 2 years ago
- 3 comments
#189 - Added Tools tests to test_all script
Issue -
State: closed - Opened by TheMostDiligent over 2 years ago
#188 - XCode 13.3 build issues
Issue -
State: closed - Opened by TheMostDiligent over 2 years ago
- 1 comment
#187 - Does not compile. Fresh clone
Issue -
State: closed - Opened by RealAstolfo over 2 years ago
- 11 comments
Labels: build system
#186 - Same code that runs on Vulkan, doesn't run on D3D12.
Issue -
State: closed - Opened by DaOnlyOwner over 2 years ago
- 7 comments
#182 - Updated GitHub Action and AppVeyor build scripts
Pull Request -
State: closed - Opened by MikhailGorobets almost 3 years ago
#179 - Game Console build
Issue -
State: closed - Opened by eleval almost 3 years ago
- 2 comments
Labels: question
#178 - InterlockedOr for RWTexture2D<uint4> compile collapse
Issue -
State: closed - Opened by 9MW almost 3 years ago
- 7 comments
#177 - unused variable causes build to fail in Visual Studio 2022, Windows 11. warning is treated as error
Issue -
State: closed - Opened by wegesdal almost 3 years ago
- 2 comments
#176 - Improve GitHub actions yml files
Issue -
State: closed - Opened by TheMostDiligent almost 3 years ago
- 1 comment
Labels: build system
#175 - Vulkan validation warnings
Issue -
State: closed - Opened by TheMostDiligent almost 3 years ago
#169 - Linking Issues
Issue -
State: closed - Opened by TyrannusX almost 3 years ago
- 24 comments
#167 - Some random errors occurred in DX Shader Compiler version 1.6
Issue -
State: closed - Opened by code2X about 3 years ago
#166 - 3 Errors When Builiding in Code::Blocks
Issue -
State: closed - Opened by KeyboardGames about 3 years ago
- 6 comments
#165 - Added Emscripten support
Pull Request -
State: closed - Opened by MikhailGorobets about 3 years ago
#164 - A issue for DeviceContextGLImpl::ResolveTextureSubresource when DstTexture is not default FBO
Issue -
State: closed - Opened by HonnyChen about 3 years ago
Labels: bug
#163 - Update GitHub actions
Issue -
State: closed - Opened by TheMostDiligent about 3 years ago
Labels: build system
#162 - Remove the "Which backend to use" popup
Issue -
State: closed - Opened by bharatr1993 about 3 years ago
- 1 comment
#161 - The way to bind IBL resources?
Issue -
State: closed - Opened by carlcc about 3 years ago
- 4 comments
Labels: question
#157 - Downloaded Master Branch of Diligent Engine and all the Module Folders were empty?
Issue -
State: closed - Opened by JonahGoldsmith over 3 years ago
#156 - Consider migrating from git-submodules to git-subtree?
Issue -
State: closed - Opened by crlf0710 over 3 years ago
- 3 comments
Labels: question
#155 - vcpkg support?
Issue -
State: closed - Opened by yaoyao-cn over 3 years ago
- 1 comment
Labels: duplicate
#154 - Importing a depth texture with RenderDeviceD3D11::CreateTexture2DFromD3DResource
Issue -
State: closed - Opened by JoeLudwig over 3 years ago
- 5 comments
#153 - README improvement - git clone information
Issue -
State: closed - Opened by mgood7123 over 3 years ago
- 2 comments
#152 - Building with Metal Support - Where is DiligentCorePro?
Issue -
State: closed - Opened by luigi-rosso over 3 years ago
- 2 comments
Labels: question
#151 - wonderful work!
Issue -
State: closed - Opened by zhangfq-chemistry over 3 years ago
- 1 comment
#150 - Moved Asteroids and Unity Plugin to Samples; updated submodules
Pull Request -
State: closed - Opened by TheMostDiligent over 3 years ago
#146 - Add conan support
Issue -
State: closed - Opened by AndreyMlashkin over 3 years ago
- 5 comments