Ecosyste.ms: Issues
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GitHub / DavidArayan/ezy-slice issues and pull requests
#52 - Is there a way to prevent the slicer from adding the cross section geometry?
Issue -
State: open - Opened by laurentopia 4 months ago
#52 - Is there a way to prevent the slicer from adding the cross section geometry?
Issue -
State: open - Opened by laurentopia 4 months ago
#51 - how can i add internal material to sliced object
Issue -
State: open - Opened by Zerof99 12 months ago
#51 - how can i add internal material to sliced object
Issue -
State: open - Opened by Zerof99 12 months ago
#50 - Unexpected hole patching after slice
Issue -
State: closed - Opened by yuhe0925 about 1 year ago
- 1 comment
#50 - Unexpected hole patching after slice
Issue -
State: closed - Opened by yuhe0925 about 1 year ago
- 1 comment
#49 - I'm curious. This object is not complex, but it can't be cut
Issue -
State: closed - Opened by shoukailiang almost 2 years ago
- 1 comment
#49 - I'm curious. This object is not complex, but it can't be cut
Issue -
State: closed - Opened by shoukailiang almost 2 years ago
- 1 comment
#48 - [bug]Cut a hollow object in the middle. The object after cutting is incorrect
Issue -
State: closed - Opened by shoukailiang almost 2 years ago
- 1 comment
#48 - [bug]Cut a hollow object in the middle. The object after cutting is incorrect
Issue -
State: closed - Opened by shoukailiang almost 2 years ago
- 1 comment
#47 - Optimization and simplification of Slicer.cs
Pull Request -
State: closed - Opened by smitdylan2001 over 2 years ago
- 1 comment
#47 - Optimization and simplification of Slicer.cs
Pull Request -
State: closed - Opened by smitdylan2001 over 2 years ago
- 1 comment
#46 - Can't download the project through unity git system.
Issue -
State: open - Opened by impactcsgo over 2 years ago
- 1 comment
#45 - Randomly doesn't slice (this could well be user error)
Issue -
State: open - Opened by DrBretto over 2 years ago
- 2 comments
Labels: bug
#44 - Ezy Slice - imported objects don't get sliced
Issue -
State: closed - Opened by Rigger0815 over 3 years ago
- 4 comments
#44 - Ezy Slice - imported objects don't get sliced
Issue -
State: closed - Opened by Rigger0815 over 3 years ago
- 4 comments
#43 - After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ?
Issue -
State: closed - Opened by fire53base over 3 years ago
- 3 comments
#43 - After slicing the game object the original prefab holes are closed , the region is filled? i wanted to know if we can retain the original holes in the obj after slicing the game object ?
Issue -
State: closed - Opened by fire53base over 3 years ago
- 3 comments
#42 - Fixed index format
Pull Request -
State: closed - Opened by OzKitsune over 3 years ago
#42 - Fixed index format
Pull Request -
State: closed - Opened by OzKitsune over 3 years ago
#41 - Doesn't work for more complex objects
Issue -
State: closed - Opened by sebastian-ruiz almost 4 years ago
- 6 comments
Labels: bug
#41 - Doesn't work for more complex objects
Issue -
State: closed - Opened by sebastian-ruiz almost 4 years ago
- 6 comments
Labels: bug
#40 - Lost
Issue -
State: closed - Opened by chipohameja about 4 years ago
- 4 comments
Labels: question
#40 - Lost
Issue -
State: closed - Opened by chipohameja about 4 years ago
- 4 comments
Labels: question
#39 - Get the intersection points
Issue -
State: closed - Opened by pruebasssaa over 4 years ago
- 2 comments
Labels: question
#38 - When cutting a complex mesh, the face does not respect the geometry
Issue -
State: closed - Opened by pruebasssaa over 4 years ago
- 1 comment
Labels: question
#37 - SliceInstantiate in transforms can cause problems
Pull Request -
State: open - Opened by ErrantOverflow over 4 years ago
#36 - Slicing Unity's sphere results in meshes with uncovered holes
Issue -
State: open - Opened by davl3232 over 4 years ago
- 5 comments
Labels: bug
#35 - Oculus Quest crashing
Issue -
State: closed - Opened by caffeine239 over 4 years ago
- 7 comments
#35 - Oculus Quest crashing
Issue -
State: closed - Opened by caffeine239 over 4 years ago
- 7 comments
#34 - Script Doesn't Link To Editor
Issue -
State: closed - Opened by TheCaptainMoo over 4 years ago
- 2 comments
#33 - The name 'Normal' does not exist in the current context
Issue -
State: closed - Opened by pxhan87 over 4 years ago
- 1 comment
Labels: bug
#33 - The name 'Normal' does not exist in the current context
Issue -
State: closed - Opened by pxhan87 over 4 years ago
- 1 comment
Labels: bug
#32 - Plane constructor using 3 points
Pull Request -
State: closed - Opened by Jichael over 4 years ago
- 1 comment
#31 - How to test an example project?
Issue -
State: closed - Opened by wellbranding over 4 years ago
#30 - If a mesh does not intersect the cutting plane it would be nice if I was told if it was on the upper or lower side.
Issue -
State: closed - Opened by The-MAZZTer over 4 years ago
- 3 comments
Labels: question
#29 - Fixes #25 Floating point error causing artefacts.
Pull Request -
State: closed - Opened by SlimeQ almost 5 years ago
#29 - Fixes #25 Floating point error causing artefacts.
Pull Request -
State: closed - Opened by SlimeQ almost 5 years ago
#28 - Bug: wrong slice direction when object we want to cut has different localscale on axis
Issue -
State: closed - Opened by hoangpl about 5 years ago
- 1 comment
#28 - Bug: wrong slice direction when object we want to cut has different localscale on axis
Issue -
State: closed - Opened by hoangpl about 5 years ago
- 1 comment
#27 - Feature: Allow the user to access edgeloops
Pull Request -
State: open - Opened by glitchland about 5 years ago
- 2 comments
#27 - Feature: Allow the user to access edgeloops
Pull Request -
State: open - Opened by glitchland about 5 years ago
- 2 comments
#26 - Apply to Animated Model?
Issue -
State: closed - Opened by d8ahazard over 5 years ago
- 5 comments
Labels: question
#26 - Apply to Animated Model?
Issue -
State: closed - Opened by d8ahazard over 5 years ago
- 5 comments
Labels: question
#25 - Floating point error causing artefacts.
Issue -
State: closed - Opened by ScottRitchie1 over 5 years ago
- 7 comments
Labels: bug
#25 - Floating point error causing artefacts.
Issue -
State: closed - Opened by ScottRitchie1 over 5 years ago
- 7 comments
Labels: bug
#24 - Holes in mesh after cutting
Issue -
State: closed - Opened by superbuck over 5 years ago
- 2 comments
#24 - Holes in mesh after cutting
Issue -
State: closed - Opened by superbuck over 5 years ago
- 2 comments
#23 - Incorrect plane slice with non uniform scale
Issue -
State: closed - Opened by BrahimHadriche over 5 years ago
- 8 comments
Labels: bug
#22 - Add a Codacy badge to README.md
Pull Request -
State: closed - Opened by codacy-badger over 5 years ago
#21 - Ezyslice crashes on IOS.
Issue -
State: closed - Opened by nemesiscy over 5 years ago
- 6 comments
Labels: bug
#20 - A little help on Slicing an object.
Issue -
State: closed - Opened by ghost almost 6 years ago
- 8 comments
Labels: question
#19 - Intersection rounding
Pull Request -
State: closed - Opened by AndrewCarvalho over 6 years ago
- 1 comment
#18 - Sub-TextureRegion
Pull Request -
State: closed - Opened by AndrewCarvalho over 6 years ago
- 1 comment
#17 - Possible to change plane to something else?
Issue -
State: closed - Opened by nemesiscy over 6 years ago
- 2 comments
Labels: question
#16 - Null Reference exception when game is played in android
Issue -
State: closed - Opened by ymrg3307 over 6 years ago
- 15 comments
Labels: bug
#15 - The Pivot and center points of the hull are wrong
Issue -
State: closed - Opened by Cookiereg over 6 years ago
- 2 comments
Labels: question
#14 - Only creating necessary Hulls?
Issue -
State: closed - Opened by ymrg3307 over 6 years ago
- 3 comments
Labels: bug
#13 - [Feature] - Reduce the amount of duplicate vertices
Issue -
State: open - Opened by DavidArayan over 6 years ago
Labels: enhancement
#12 - Can you help me how to use this together with unity ?
Issue -
State: closed - Opened by ymrg3307 over 6 years ago
- 2 comments
Labels: question
#11 - - Failure to cut very small triangles
Issue -
State: closed - Opened by DavidArayan over 6 years ago
- 1 comment
Labels: bug
#10 - [Feature] - Submesh Material batching when slicing
Issue -
State: closed - Opened by DavidArayan almost 7 years ago
- 2 comments
Labels: enhancement
#9 - [Feature] World Space Slicing
Issue -
State: closed - Opened by PotatoBo almost 7 years ago
- 2 comments
Labels: enhancement
#8 - [FEATURE] - Add Concave cross-section triangulation
Issue -
State: open - Opened by DavidArayan almost 7 years ago
- 9 comments
Labels: feature request
#7 - [Feature] Single Material
Issue -
State: closed - Opened by PotatoBo almost 7 years ago
- 8 comments
Labels: feature request
#6 - Array Index Is Out Of Range
Issue -
State: closed - Opened by PotatoBo almost 7 years ago
- 5 comments
Labels: bug
#5 - [FEATURE] - Add an optional multi-threading API
Issue -
State: closed - Opened by DavidArayan almost 7 years ago
- 4 comments
Labels: feature request
#4 - [FEATURE] - Generate proper Normals and Tangents from the original mesh
Issue -
State: closed - Opened by DavidArayan almost 7 years ago
- 7 comments
Labels: feature request
#3 - Cross sections are created incorrectly if corner of cross section doesn't intersect with outer mesh
Issue -
State: closed - Opened by jmckib almost 7 years ago
- 3 comments
Labels: bug
#2 - Odd results
Issue -
State: closed - Opened by paulcanning over 7 years ago
- 3 comments
Labels: bug
#1 - Realtime usage?
Issue -
State: closed - Opened by paulcanning over 7 years ago
- 9 comments
Labels: help wanted