Ecosyste.ms: Issues

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GitHub / DavidArayan/ezy-slice issues and pull requests

#51 - how can i add internal material to sliced object

Issue - State: open - Opened by Zerof99 12 months ago

#51 - how can i add internal material to sliced object

Issue - State: open - Opened by Zerof99 12 months ago

#50 - Unexpected hole patching after slice

Issue - State: closed - Opened by yuhe0925 about 1 year ago - 1 comment

#50 - Unexpected hole patching after slice

Issue - State: closed - Opened by yuhe0925 about 1 year ago - 1 comment

#49 - I'm curious. This object is not complex, but it can't be cut

Issue - State: closed - Opened by shoukailiang almost 2 years ago - 1 comment

#49 - I'm curious. This object is not complex, but it can't be cut

Issue - State: closed - Opened by shoukailiang almost 2 years ago - 1 comment

#48 - [bug]Cut a hollow object in the middle. The object after cutting is incorrect

Issue - State: closed - Opened by shoukailiang almost 2 years ago - 1 comment

#48 - [bug]Cut a hollow object in the middle. The object after cutting is incorrect

Issue - State: closed - Opened by shoukailiang almost 2 years ago - 1 comment

#47 - Optimization and simplification of Slicer.cs

Pull Request - State: closed - Opened by smitdylan2001 over 2 years ago - 1 comment

#47 - Optimization and simplification of Slicer.cs

Pull Request - State: closed - Opened by smitdylan2001 over 2 years ago - 1 comment

#46 - Can't download the project through unity git system.

Issue - State: open - Opened by impactcsgo over 2 years ago - 1 comment

#45 - Randomly doesn't slice (this could well be user error)

Issue - State: open - Opened by DrBretto over 2 years ago - 2 comments
Labels: bug

#44 - Ezy Slice - imported objects don't get sliced

Issue - State: closed - Opened by Rigger0815 over 3 years ago - 4 comments

#44 - Ezy Slice - imported objects don't get sliced

Issue - State: closed - Opened by Rigger0815 over 3 years ago - 4 comments

#42 - Fixed index format

Pull Request - State: closed - Opened by OzKitsune over 3 years ago

#42 - Fixed index format

Pull Request - State: closed - Opened by OzKitsune over 3 years ago

#41 - Doesn't work for more complex objects

Issue - State: closed - Opened by sebastian-ruiz almost 4 years ago - 6 comments
Labels: bug

#41 - Doesn't work for more complex objects

Issue - State: closed - Opened by sebastian-ruiz almost 4 years ago - 6 comments
Labels: bug

#40 - Lost

Issue - State: closed - Opened by chipohameja about 4 years ago - 4 comments
Labels: question

#40 - Lost

Issue - State: closed - Opened by chipohameja about 4 years ago - 4 comments
Labels: question

#39 - Get the intersection points

Issue - State: closed - Opened by pruebasssaa over 4 years ago - 2 comments
Labels: question

#38 - When cutting a complex mesh, the face does not respect the geometry

Issue - State: closed - Opened by pruebasssaa over 4 years ago - 1 comment
Labels: question

#37 - SliceInstantiate in transforms can cause problems

Pull Request - State: open - Opened by ErrantOverflow over 4 years ago

#36 - Slicing Unity's sphere results in meshes with uncovered holes

Issue - State: open - Opened by davl3232 over 4 years ago - 5 comments
Labels: bug

#35 - Oculus Quest crashing

Issue - State: closed - Opened by caffeine239 over 4 years ago - 7 comments

#35 - Oculus Quest crashing

Issue - State: closed - Opened by caffeine239 over 4 years ago - 7 comments

#34 - Script Doesn't Link To Editor

Issue - State: closed - Opened by TheCaptainMoo over 4 years ago - 2 comments

#33 - The name 'Normal' does not exist in the current context

Issue - State: closed - Opened by pxhan87 over 4 years ago - 1 comment
Labels: bug

#33 - The name 'Normal' does not exist in the current context

Issue - State: closed - Opened by pxhan87 over 4 years ago - 1 comment
Labels: bug

#32 - Plane constructor using 3 points

Pull Request - State: closed - Opened by Jichael over 4 years ago - 1 comment

#31 - How to test an example project?

Issue - State: closed - Opened by wellbranding over 4 years ago

#29 - Fixes #25 Floating point error causing artefacts.

Pull Request - State: closed - Opened by SlimeQ almost 5 years ago

#29 - Fixes #25 Floating point error causing artefacts.

Pull Request - State: closed - Opened by SlimeQ almost 5 years ago

#27 - Feature: Allow the user to access edgeloops

Pull Request - State: open - Opened by glitchland about 5 years ago - 2 comments

#27 - Feature: Allow the user to access edgeloops

Pull Request - State: open - Opened by glitchland about 5 years ago - 2 comments

#26 - Apply to Animated Model?

Issue - State: closed - Opened by d8ahazard over 5 years ago - 5 comments
Labels: question

#26 - Apply to Animated Model?

Issue - State: closed - Opened by d8ahazard over 5 years ago - 5 comments
Labels: question

#25 - Floating point error causing artefacts.

Issue - State: closed - Opened by ScottRitchie1 over 5 years ago - 7 comments
Labels: bug

#25 - Floating point error causing artefacts.

Issue - State: closed - Opened by ScottRitchie1 over 5 years ago - 7 comments
Labels: bug

#24 - Holes in mesh after cutting

Issue - State: closed - Opened by superbuck over 5 years ago - 2 comments

#24 - Holes in mesh after cutting

Issue - State: closed - Opened by superbuck over 5 years ago - 2 comments

#23 - Incorrect plane slice with non uniform scale

Issue - State: closed - Opened by BrahimHadriche over 5 years ago - 8 comments
Labels: bug

#22 - Add a Codacy badge to README.md

Pull Request - State: closed - Opened by codacy-badger over 5 years ago

#21 - Ezyslice crashes on IOS.

Issue - State: closed - Opened by nemesiscy over 5 years ago - 6 comments
Labels: bug

#20 - A little help on Slicing an object.

Issue - State: closed - Opened by ghost almost 6 years ago - 8 comments
Labels: question

#19 - Intersection rounding

Pull Request - State: closed - Opened by AndrewCarvalho over 6 years ago - 1 comment

#18 - Sub-TextureRegion

Pull Request - State: closed - Opened by AndrewCarvalho over 6 years ago - 1 comment

#17 - Possible to change plane to something else?

Issue - State: closed - Opened by nemesiscy over 6 years ago - 2 comments
Labels: question

#16 - Null Reference exception when game is played in android

Issue - State: closed - Opened by ymrg3307 over 6 years ago - 15 comments
Labels: bug

#15 - The Pivot and center points of the hull are wrong

Issue - State: closed - Opened by Cookiereg over 6 years ago - 2 comments
Labels: question

#14 - Only creating necessary Hulls?

Issue - State: closed - Opened by ymrg3307 over 6 years ago - 3 comments
Labels: bug

#13 - [Feature] - Reduce the amount of duplicate vertices

Issue - State: open - Opened by DavidArayan over 6 years ago
Labels: enhancement

#12 - Can you help me how to use this together with unity ?

Issue - State: closed - Opened by ymrg3307 over 6 years ago - 2 comments
Labels: question

#11 - - Failure to cut very small triangles

Issue - State: closed - Opened by DavidArayan over 6 years ago - 1 comment
Labels: bug

#10 - [Feature] - Submesh Material batching when slicing

Issue - State: closed - Opened by DavidArayan almost 7 years ago - 2 comments
Labels: enhancement

#9 - [Feature] World Space Slicing

Issue - State: closed - Opened by PotatoBo almost 7 years ago - 2 comments
Labels: enhancement

#8 - [FEATURE] - Add Concave cross-section triangulation

Issue - State: open - Opened by DavidArayan almost 7 years ago - 9 comments
Labels: feature request

#7 - [Feature] Single Material

Issue - State: closed - Opened by PotatoBo almost 7 years ago - 8 comments
Labels: feature request

#6 - Array Index Is Out Of Range

Issue - State: closed - Opened by PotatoBo almost 7 years ago - 5 comments
Labels: bug

#5 - [FEATURE] - Add an optional multi-threading API

Issue - State: closed - Opened by DavidArayan almost 7 years ago - 4 comments
Labels: feature request

#4 - [FEATURE] - Generate proper Normals and Tangents from the original mesh

Issue - State: closed - Opened by DavidArayan almost 7 years ago - 7 comments
Labels: feature request

#3 - Cross sections are created incorrectly if corner of cross section doesn't intersect with outer mesh

Issue - State: closed - Opened by jmckib almost 7 years ago - 3 comments
Labels: bug

#2 - Odd results

Issue - State: closed - Opened by paulcanning over 7 years ago - 3 comments
Labels: bug

#1 - Realtime usage?

Issue - State: closed - Opened by paulcanning over 7 years ago - 9 comments
Labels: help wanted