Ecosyste.ms: Issues
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GitHub / DFreds/dfreds-pocket-change issues and pull requests
#49 - v11 Support
Issue -
State: closed - Opened by mfozz about 1 year ago
- 3 comments
Labels: enhancement
#48 - Mark Loot Sheet NPC 5E as dependency so that the Module Management screen will track it
Issue -
State: closed - Opened by TheRealIceCracker over 1 year ago
- 1 comment
Labels: enhancement
#47 - Will it be updated to v11?
Issue -
State: closed - Opened by GabrielOsvair over 1 year ago
- 4 comments
Labels: bug
#46 - fix(pocket-change.js): wrong sheetClass name
Pull Request -
State: closed - Opened by deadpyxel over 1 year ago
- 1 comment
#45 - fix(pocket-change.js): update sheetClass used for new actor data after conversion
Pull Request -
State: closed - Opened by deadpyxel over 1 year ago
#44 - Convert to Loot does not set the Sheet to a LootSheet
Issue -
State: closed - Opened by deadpyxel over 1 year ago
- 3 comments
Labels: bug
#43 - Integration with Item Piles and create the API on `game.modules.get("dfreds-pocket-change").api`
Pull Request -
State: closed - Opened by p4535992 almost 2 years ago
- 7 comments
#42 - FoundryVTT-ItemPiles with Dfreds-pocket-cgabge
Issue -
State: closed - Opened by CaosFR about 2 years ago
- 2 comments
Labels: enhancement
#41 - v10 support with Loot Sheet?
Issue -
State: closed - Opened by tristanvann about 2 years ago
- 3 comments
Labels: bug
#40 - v10 version of Pocket Change not showing up on The Forge
Issue -
State: closed - Opened by weepingminotaur about 2 years ago
- 4 comments
Labels: bug
#39 - One entity for all killed NPC after combat
Issue -
State: closed - Opened by CaosFR about 2 years ago
- 1 comment
Labels: enhancement
#38 - "Damaged Items" dont work
Issue -
State: closed - Opened by CaosFR about 2 years ago
- 1 comment
Labels: bug
#37 - [Feature Request] Integration with Item Pile macro for generate currency on the npc
Issue -
State: closed - Opened by p4535992 over 2 years ago
- 2 comments
Labels: enhancement
#36 - Compatibility with Monk's Enhanced Journal loot sheets
Issue -
State: closed - Opened by weepingminotaur over 2 years ago
- 3 comments
Labels: enhancement
#35 - Damaged Item functionality options, instructions
Issue -
State: open - Opened by T-Whiz over 2 years ago
- 1 comment
Labels: enhancement, tracked
#34 - Specific pocket change range (e.g., 2d6 gp, etc.)
Issue -
State: open - Opened by miromonti over 2 years ago
- 1 comment
Labels: enhancement, tracked
#33 - Not Lootable Aftet Executing Macro
Issue -
State: closed - Opened by Instg8r2000 almost 3 years ago
- 4 comments
#32 - v9 Compatibility
Pull Request -
State: closed - Opened by DFreds almost 3 years ago
- 1 comment
#31 - damaged items dont work
Issue -
State: closed - Opened by CaosFR about 3 years ago
- 4 comments
Labels: bug
#30 - Cannot open loot sheet after converting to lootable
Issue -
State: closed - Opened by DFreds about 3 years ago
- 1 comment
Labels: bug
#29 - Convert Selected Tokens to Loot almost works...
Issue -
State: closed - Opened by MyklKelsey about 3 years ago
- 5 comments
#28 - Equipment is never damaged
Issue -
State: closed - Opened by w1face about 3 years ago
- 3 comments
Labels: bug
#27 - Console and chat says loot generated, but not on character sheet
Issue -
State: closed - Opened by ghoulapool about 3 years ago
- 5 comments
Labels: bug
#26 - Toggle Chest Icon on lootable
Issue -
State: closed - Opened by DuckDungeon about 3 years ago
- 3 comments
Labels: enhancement
#25 - "Convert Lootables" button has hidden dependency on "Monk's Tokenbar" module
Issue -
State: closed - Opened by asciodev about 3 years ago
- 1 comment
Labels: bug
#24 - Move Currency amounts out of JS into Compendium or Rolltable for customization
Issue -
State: closed - Opened by ngPescado about 3 years ago
- 1 comment
Labels: enhancement
#23 - Converting NPCs with vision to lootable
Issue -
State: closed - Opened by Resfelm about 3 years ago
- 2 comments
Labels: bug
#22 - Macro to convert back from lootable
Issue -
State: closed - Opened by UndeadSwordsman about 3 years ago
- 3 comments
Labels: enhancement
#21 - Damaged items macro not working
Issue -
State: closed - Opened by bugbeersandflagons about 3 years ago
- 8 comments
Labels: bug
#20 - Incapability with Token HUD Wildcard
Issue -
State: closed - Opened by alcobeard over 3 years ago
- 1 comment
Labels: bug
#19 - Additional Sheets Request
Issue -
State: closed - Opened by ravingdragoon over 3 years ago
- 2 comments
Labels: enhancement
#18 - Localization
Pull Request -
State: closed - Opened by DFreds over 3 years ago
#17 - Currency on NPC sheet
Pull Request -
State: closed - Opened by DFreds over 3 years ago
#16 - send generated currency amounts to chat
Issue -
State: closed - Opened by sharkbruhaha over 3 years ago
- 4 comments
Labels: enhancement
#15 - Exchange items with items from compendium.
Issue -
State: closed - Opened by RustyXXL over 3 years ago
- 3 comments
Labels: enhancement
#14 - currency does not appear to populate when token is dropped
Issue -
State: closed - Opened by SR5060 over 3 years ago
- 8 comments
#13 - Update to support 0.8.x
Pull Request -
State: closed - Opened by DFreds over 3 years ago
#12 - Items all gone!
Issue -
State: closed - Opened by FatBiscuit over 3 years ago
- 7 comments
Labels: blocked
#11 - Add support for generating items with rollable tables
Issue -
State: closed - Opened by DFreds almost 4 years ago
- 3 comments
Labels: enhancement
#10 - Percent chance that armor/weapons are too damaged to be looted
Issue -
State: closed - Opened by DFreds almost 4 years ago
- 1 comment
Labels: enhancement
#9 - Add configuration for specifying exact currencies to generate
Issue -
State: closed - Opened by DFreds almost 4 years ago
- 1 comment
Labels: enhancement
#8 - Add support for CUB triggers in macros
Issue -
State: closed - Opened by DFreds almost 4 years ago
- 10 comments
Labels: enhancement, blocked
#7 - Feedback/Suggestions
Issue -
State: closed - Opened by dangerdaren almost 4 years ago
- 3 comments
Labels: enhancement
#6 - Awsome!
Issue -
State: closed - Opened by bushibot almost 4 years ago
- 1 comment
Labels: enhancement
#5 - GM must open actor sheet before changes are applied
Issue -
State: closed - Opened by alfredmakes almost 4 years ago
- 4 comments
Labels: bug
#4 - Add macros to add currency on demand
Issue -
State: closed - Opened by DFreds almost 4 years ago
- 1 comment
Labels: enhancement
#3 - Make Tokens Lootable syntax error
Issue -
State: closed - Opened by benbarbour almost 4 years ago
- 3 comments
Labels: bug
#2 - Customize "isHumanoid" behaviour
Issue -
State: closed - Opened by benbarbour almost 4 years ago
- 4 comments
Labels: enhancement
#1 - [Feature Request] Add support for "Silver Standard"
Issue -
State: closed - Opened by Handyfon almost 4 years ago
- 4 comments
Labels: enhancement