Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / DFHack/dfhack issues and pull requests
#5087 - Possibly revert #5086
Issue -
State: open - Opened by myk002 3 months ago
#5087 - Possibly revert #5086
Issue -
State: open - Opened by myk002 3 months ago
#5086 - [preserve-rooms] add check for null in zones vec to test player issue
Pull Request -
State: closed - Opened by myk002 3 months ago
#5086 - [preserve-rooms] add check for null in zones vec to test player issue
Pull Request -
State: closed - Opened by myk002 3 months ago
#5085 - [orders] sort workshop-tied orders first
Pull Request -
State: closed - Opened by myk002 3 months ago
#5085 - [orders] sort workshop-tied orders first
Pull Request -
State: closed - Opened by myk002 3 months ago
#5084 - make orders sort sort workshop-specific tasks first
Issue -
State: closed - Opened by myk002 3 months ago
#5084 - make orders sort sort workshop-specific tasks first
Issue -
State: closed - Opened by myk002 3 months ago
#5083 - Likely Minor: cleanup the mutex attributes object after mutex pthread_mutex_init().…
Pull Request -
State: closed - Opened by dhthwy 3 months ago
#5082 - #5061 fix: add missing pthread_mutexattr_init()
Pull Request -
State: closed - Opened by dhthwy 3 months ago
- 1 comment
#5081 - timestream: check whether there are any values of building.age that we should not skip
Issue -
State: closed - Opened by myk002 3 months ago
- 1 comment
#5081 - timestream: check whether there are any values of building.age that we should not skip
Issue -
State: closed - Opened by myk002 3 months ago
- 1 comment
#5080 - temporarily neuter implementation of try_autocomplete
Pull Request -
State: closed - Opened by myk002 3 months ago
#5080 - temporarily neuter implementation of try_autocomplete
Pull Request -
State: closed - Opened by myk002 3 months ago
#5079 - autorefresh helpdb when a new script is detected
Issue -
State: open - Opened by myk002 3 months ago
#5079 - autorefresh helpdb when a new script is detected
Issue -
State: open - Opened by myk002 3 months ago
#5078 - add isWidgetEnabled API to overlay
Issue -
State: open - Opened by myk002 3 months ago
#5078 - add isWidgetEnabled API to overlay
Issue -
State: open - Opened by myk002 3 months ago
#5077 - test that job ids increase monotonically
Pull Request -
State: closed - Opened by dhthwy 3 months ago
#5076 - isDanger(): don't mark visitors hostile
Pull Request -
State: closed - Opened by dhthwy 3 months ago
- 1 comment
#5075 - adjustments to core suspender
Pull Request -
State: closed - Opened by ab9rf 3 months ago
- 7 comments
#5074 - console hang if user makes a typo while lua is busy
Issue -
State: closed - Opened by ab9rf 3 months ago
- 1 comment
#5073 - [pre-commit.ci] pre-commit autoupdate
Pull Request -
State: closed - Opened by pre-commit-ci[bot] 3 months ago
#5072 - teleport artifacts to site
Issue -
State: open - Opened by myk002 3 months ago
Labels: idea
#5071 - teleport histfigs to site
Issue -
State: closed - Opened by myk002 3 months ago
- 2 comments
Labels: idea
#5070 - [timestream] update building counters
Pull Request -
State: closed - Opened by myk002 3 months ago
- 1 comment
#5069 - timestream should increment age for all buildings
Issue -
State: closed - Opened by myk002 3 months ago
#5069 - timestream should increment age for all buildings
Issue -
State: closed - Opened by myk002 3 months ago
#5068 - timestream should decrement trap ready_timeout and state counters
Issue -
State: closed - Opened by myk002 3 months ago
#5068 - timestream should decrement trap ready_timeout and state counters
Issue -
State: closed - Opened by myk002 3 months ago
#5067 - Fix crashing bugs in infinite-sky
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5067 - Fix crashing bugs in infinite-sky
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5066 - Hack/replacement for VARIED_GROUND_TILES:NO ?
Issue -
State: open - Opened by alexchandel 3 months ago
- 4 comments
#5065 - Fix possible crash in luasockets
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5065 - Fix possible crash in luasockets
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5064 - comprehensive solution for fort-destroying brawls
Issue -
State: open - Opened by myk002 3 months ago
- 3 comments
#5063 - Comprehensive solution for stuck caravans
Issue -
State: open - Opened by myk002 3 months ago
#5063 - Comprehensive solution for stuck caravans
Issue -
State: open - Opened by myk002 3 months ago
#5062 - Update libzip
Issue -
State: open - Opened by myk002 3 months ago
#5062 - Update libzip
Issue -
State: closed - Opened by myk002 3 months ago
#5061 - Lua: switch to recursive mutex in lua_lock()
Pull Request -
State: closed - Opened by lethosor 3 months ago
- 5 comments
#5061 - Lua: switch to recursive mutex in lua_lock()
Pull Request -
State: closed - Opened by lethosor 3 months ago
- 5 comments
#5060 - draft code for autodetecting Steam DF version
Pull Request -
State: closed - Opened by myk002 3 months ago
#5060 - draft code for autodetecting Steam DF version
Pull Request -
State: closed - Opened by myk002 3 months ago
#5059 - add several more shadowed header dependencies
Pull Request -
State: closed - Opened by ab9rf 3 months ago
#5058 - [fix-occupancy] fix occupancy when a building exists but the tile doesn't know
Pull Request -
State: closed - Opened by myk002 3 months ago
#5058 - [fix-occupancy] fix occupancy when a building exists but the tile doesn't know
Pull Request -
State: closed - Opened by myk002 3 months ago
#5057 - [timestream] properly unregister listeners on world unload
Pull Request -
State: closed - Opened by myk002 3 months ago
#5057 - [timestream] properly unregister listeners on world unload
Pull Request -
State: closed - Opened by myk002 3 months ago
#5056 - Reenable console completion help
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
- 2 comments
#5056 - Reenable console completion help
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
- 2 comments
#5055 - Revert "REGRESSION: Fix console command completion help"
Pull Request -
State: closed - Opened by myk002 3 months ago
#5055 - Revert "REGRESSION: Fix console command completion help"
Pull Request -
State: closed - Opened by myk002 3 months ago
#5054 - update the build env label
Pull Request -
State: closed - Opened by myk002 3 months ago
#5054 - update the build env label
Pull Request -
State: closed - Opened by myk002 3 months ago
#5053 - #5031: Fix accessibility logic for wagons
Pull Request -
State: open - Opened by dhthwy 3 months ago
- 3 comments
#5053 - #5031: Fix accessibility logic for wagons
Pull Request -
State: closed - Opened by dhthwy 3 months ago
- 7 comments
#5052 - add regression test for size of global_table
Pull Request -
State: closed - Opened by myk002 3 months ago
#5052 - add regression test for size of global_table
Pull Request -
State: closed - Opened by myk002 3 months ago
#5051 - sizecheck: add safety check
Pull Request -
State: closed - Opened by ab9rf 3 months ago
#5051 - sizecheck: add safety check
Pull Request -
State: closed - Opened by ab9rf 3 months ago
#5050 - Update Authors list
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5050 - Update Authors list
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
#5049 - [timestream] fix heap smash in birthday tracking
Pull Request -
State: closed - Opened by myk002 3 months ago
#5049 - [timestream] fix heap smash in birthday tracking
Pull Request -
State: closed - Opened by myk002 3 months ago
#5048 - Add a basic size safety check to DFHack startup
Pull Request -
State: closed - Opened by ab9rf 3 months ago
- 3 comments
#5047 - DFHack Time Not Showing in SteamDeck Desktop Mode
Issue -
State: closed - Opened by ctempleton3 3 months ago
- 3 comments
#5046 - Suggestion: add an [ORIENTATION] field to legends-plus.xml
Issue -
State: open - Opened by silverwing235 3 months ago
#5045 - Military Squad multiple weapon issue.
Issue -
State: open - Opened by 2BDetermined 3 months ago
- 1 comment
#5044 - fix/wildlife despawning caged creatures
Issue -
State: closed - Opened by myk002 3 months ago
- 2 comments
#5043 - Suggestion: Labor\Work - hide fiters
Issue -
State: open - Opened by TristisOris 3 months ago
#5042 - `gui/launcher` improperly handles uppercase in command names
Issue -
State: open - Opened by NicksWorld 3 months ago
#5041 - Suggestion: Exclude books at artifacts menu
Issue -
State: closed - Opened by TristisOris 3 months ago
- 1 comment
Labels: good first issue
#5040 - REGRESSION: Fix console command completion help
Pull Request -
State: closed - Opened by dhthwy 3 months ago
- 3 comments
#5039 - some header cleanups
Pull Request -
State: closed - Opened by ab9rf 3 months ago
#5038 - Create items - some mats not available
Issue -
State: open - Opened by TristisOris 3 months ago
#5037 - Non hostile getting hostile notification
Issue -
State: open - Opened by myk002 3 months ago
- 2 comments
Labels: bug
#5037 - Non hostile getting hostile notification
Issue -
State: closed - Opened by myk002 3 months ago
- 2 comments
Labels: bug
#5036 - preserve-rooms not preserving bedrooms
Issue -
State: open - Opened by myk002 3 months ago
- 2 comments
#5036 - preserve-rooms not preserving bedrooms
Issue -
State: open - Opened by myk002 3 months ago
- 2 comments
#5035 - add notification for "no axes available for woodcutters"
Issue -
State: open - Opened by myk002 3 months ago
- 1 comment
#5035 - add notification for "no axes available for woodcutters"
Issue -
State: open - Opened by myk002 3 months ago
#5034 - add filter for miners/woodcutters/hunters to squad selection screen
Issue -
State: open - Opened by myk002 3 months ago
- 1 comment
#5033 - add "culture-report" tool that summarizes what art forms are known by citizens and which instruments are required for them
Issue -
State: open - Opened by myk002 3 months ago
#5032 - re-enable siege-engine
Issue -
State: open - Opened by myk002 3 months ago
#5031 - `gui/pathable` says depot is wagon accessible but it is not
Issue -
State: open - Opened by myk002 3 months ago
Labels: bug
#5031 - `gui/pathable` says depot is wagon accessible but it is not
Issue -
State: closed - Opened by myk002 3 months ago
Labels: bug
#5030 - Request: fix/dead-units - remove expelled
Issue -
State: open - Opened by TristisOris 3 months ago
#5030 - Request: fix/dead-units - remove expelled
Issue -
State: open - Opened by TristisOris 3 months ago
#5029 - Reenable `infiniteSky`
Pull Request -
State: open - Opened by NicksWorld 3 months ago
- 2 comments
#5029 - Reenable `infiniteSky`
Pull Request -
State: closed - Opened by NicksWorld 3 months ago
- 2 comments
#5028 - Notification for profession conflict in military
Issue -
State: open - Opened by myk002 3 months ago
#5028 - Notification for profession conflict in military
Issue -
State: open - Opened by myk002 3 months ago
#5027 - Experimental SDL Console
Pull Request -
State: open - Opened by dhthwy 3 months ago
- 3 comments
#5026 - Recall "traveling" units so they return to the fort
Issue -
State: open - Opened by myk002 3 months ago
#5026 - Recall "traveling" units so they return to the fort
Issue -
State: open - Opened by myk002 3 months ago
#5025 - Add overlay that changes right mouse click behavior in selection modes
Issue -
State: closed - Opened by myk002 3 months ago
- 1 comment
#5024 - Suggestion: Work orders - job name at confirmation window
Issue -
State: closed - Opened by TristisOris 3 months ago
#5023 - migrate main_hover_instruction identifiers to new names
Pull Request -
State: closed - Opened by myk002 3 months ago
#5023 - migrate main_hover_instruction identifiers to new names
Pull Request -
State: closed - Opened by myk002 3 months ago