Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CubeArtisan/MagicEngine2 issues and pull requests
#34 - Add support for optimizing decklists
Issue -
State: open - Opened by ruler501 over 6 years ago
#33 - Investigate using dyno for polymorphism
Issue -
State: closed - Opened by ruler501 over 6 years ago
#32 - Implement multiple changesets from HasEffect resolution
Issue -
State: closed - Opened by ruler501 over 6 years ago
#31 - Create ControlChangeHandler
Issue -
State: open - Opened by ruler501 over 6 years ago
#30 - Redo damage system to work with deathtouch
Issue -
State: open - Opened by ruler501 over 6 years ago
#29 - Add noexcept to applicable functions
Issue -
State: open - Opened by ruler501 over 6 years ago
#28 - Make applyChangeset atomic
Issue -
State: open - Opened by ruler501 over 6 years ago
#27 - Have spells handle targets no longer existing
Issue -
State: closed - Opened by ruler501 over 6 years ago
#26 - Allow all objects to be cloned
Issue -
State: closed - Opened by ruler501 over 6 years ago
#25 - Handle Retrieving last known information
Issue -
State: open - Opened by ruler501 over 6 years ago
#24 - Implement proper copy constructors for Targetable types
Issue -
State: open - Opened by ruler501 over 6 years ago
#23 - Implement a card to test each major feature
Issue -
State: open - Opened by ruler501 over 6 years ago
#22 - Support Attacking/Blocking
Issue -
State: closed - Opened by ruler501 over 6 years ago
#21 - Handle mulligans
Issue -
State: open - Opened by ruler501 over 6 years ago
#20 - Handle data structure cleanup as things move around
Issue -
State: open - Opened by ruler501 over 6 years ago
#19 - Implement discarding
Issue -
State: closed - Opened by ruler501 over 6 years ago
#18 - Redo the mana system to allow restrictions
Issue -
State: open - Opened by ruler501 over 6 years ago
#17 - Handle extra steps and turns
Issue -
State: open - Opened by ruler501 over 6 years ago
#16 - Have ManaAbilities not use the stack
Issue -
State: closed - Opened by ruler501 over 6 years ago
#15 - Implement a LandPlay tracking system
Issue -
State: closed - Opened by ruler501 over 6 years ago
#14 - Handle Layer Dependencies
Issue -
State: open - Opened by ruler501 over 6 years ago
#13 - Handle Layers
Issue -
State: open - Opened by ruler501 over 6 years ago
#12 - Handle granting/losing static/continuous abilities
Issue -
State: open - Opened by ruler501 over 6 years ago
#11 - Implement Modal spells and abilties
Issue -
State: open - Opened by ruler501 over 6 years ago
#10 - Handle casting from alternative zones
Issue -
State: open - Opened by ruler501 over 6 years ago
#9 - Damage tracking for Permanents
Issue -
State: closed - Opened by ruler501 over 6 years ago
#8 - Make graveyard a PrivateZone
Issue -
State: closed - Opened by ruler501 over 6 years ago
#7 - Figure out X costs
Issue -
State: open - Opened by ruler501 over 6 years ago
#6 - Implement State Based Actions
Issue -
State: closed - Opened by ruler501 over 6 years ago
#5 - Add Unit Tests
Issue -
State: open - Opened by ruler501 over 6 years ago
#4 - Implement Undoing Changesets
Issue -
State: open - Opened by ruler501 over 6 years ago
#3 - Redo Trigger/Replacement Effect system implementation
Issue -
State: closed - Opened by ruler501 over 6 years ago
#2 - Implement StateQuery System
Issue -
State: closed - Opened by ruler501 over 6 years ago
#1 - Implement Const Correctness
Issue -
State: closed - Opened by ruler501 over 6 years ago