Ecosyste.ms: Issues

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GitHub / CubeArtisan/MagicEngine2 issues and pull requests

#34 - Add support for optimizing decklists

Issue - State: open - Opened by ruler501 over 6 years ago

#33 - Investigate using dyno for polymorphism

Issue - State: closed - Opened by ruler501 over 6 years ago

#32 - Implement multiple changesets from HasEffect resolution

Issue - State: closed - Opened by ruler501 over 6 years ago

#31 - Create ControlChangeHandler

Issue - State: open - Opened by ruler501 over 6 years ago

#30 - Redo damage system to work with deathtouch

Issue - State: open - Opened by ruler501 over 6 years ago

#29 - Add noexcept to applicable functions

Issue - State: open - Opened by ruler501 over 6 years ago

#28 - Make applyChangeset atomic

Issue - State: open - Opened by ruler501 over 6 years ago

#27 - Have spells handle targets no longer existing

Issue - State: closed - Opened by ruler501 over 6 years ago

#26 - Allow all objects to be cloned

Issue - State: closed - Opened by ruler501 over 6 years ago

#25 - Handle Retrieving last known information

Issue - State: open - Opened by ruler501 over 6 years ago

#24 - Implement proper copy constructors for Targetable types

Issue - State: open - Opened by ruler501 over 6 years ago

#23 - Implement a card to test each major feature

Issue - State: open - Opened by ruler501 over 6 years ago

#22 - Support Attacking/Blocking

Issue - State: closed - Opened by ruler501 over 6 years ago

#21 - Handle mulligans

Issue - State: open - Opened by ruler501 over 6 years ago

#20 - Handle data structure cleanup as things move around

Issue - State: open - Opened by ruler501 over 6 years ago

#19 - Implement discarding

Issue - State: closed - Opened by ruler501 over 6 years ago

#18 - Redo the mana system to allow restrictions

Issue - State: open - Opened by ruler501 over 6 years ago

#17 - Handle extra steps and turns

Issue - State: open - Opened by ruler501 over 6 years ago

#16 - Have ManaAbilities not use the stack

Issue - State: closed - Opened by ruler501 over 6 years ago

#15 - Implement a LandPlay tracking system

Issue - State: closed - Opened by ruler501 over 6 years ago

#14 - Handle Layer Dependencies

Issue - State: open - Opened by ruler501 over 6 years ago

#13 - Handle Layers

Issue - State: open - Opened by ruler501 over 6 years ago

#12 - Handle granting/losing static/continuous abilities

Issue - State: open - Opened by ruler501 over 6 years ago

#11 - Implement Modal spells and abilties

Issue - State: open - Opened by ruler501 over 6 years ago

#10 - Handle casting from alternative zones

Issue - State: open - Opened by ruler501 over 6 years ago

#9 - Damage tracking for Permanents

Issue - State: closed - Opened by ruler501 over 6 years ago

#8 - Make graveyard a PrivateZone

Issue - State: closed - Opened by ruler501 over 6 years ago

#7 - Figure out X costs

Issue - State: open - Opened by ruler501 over 6 years ago

#6 - Implement State Based Actions

Issue - State: closed - Opened by ruler501 over 6 years ago

#5 - Add Unit Tests

Issue - State: open - Opened by ruler501 over 6 years ago

#4 - Implement Undoing Changesets

Issue - State: open - Opened by ruler501 over 6 years ago

#3 - Redo Trigger/Replacement Effect system implementation

Issue - State: closed - Opened by ruler501 over 6 years ago

#2 - Implement StateQuery System

Issue - State: closed - Opened by ruler501 over 6 years ago

#1 - Implement Const Correctness

Issue - State: closed - Opened by ruler501 over 6 years ago