Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Contraz/demosys-py issues and pull requests
#78 - Bump setuptools from 40.2.0 to 65.5.1 in /docs
Pull Request -
State: open - Opened by dependabot[bot] almost 2 years ago
Labels: dependencies
#77 - Add project_urls to setup.py
Issue -
State: open - Opened by einarf over 5 years ago
#76 - System hang on linux
Issue -
State: open - Opened by binaryf over 5 years ago
- 2 comments
#75 - Upgrade to ModernGL 6
Issue -
State: closed - Opened by einarf over 5 years ago
- 2 comments
#74 - Migrate to moderngl_window
Issue -
State: open - Opened by einarf over 5 years ago
- 2 comments
Labels: Refactoring
#73 - Resource overriding not working properly
Issue -
State: open - Opened by einarf almost 6 years ago
Labels: future, Refactoring
#72 - TextWriter2D color and background color
Issue -
State: open - Opened by binaryf almost 6 years ago
Labels: enhancement
#71 - Mouse position and button events in timeline
Issue -
State: open - Opened by binaryf almost 6 years ago
- 1 comment
Labels: New Feature
#70 - Mentions should not use bullet list
Pull Request -
State: closed - Opened by einarf about 6 years ago
- 1 comment
#69 - Monitor config
Issue -
State: closed - Opened by einarf about 6 years ago
- 1 comment
Labels: enhancement, future
#68 - pyqt window should support resizing
Issue -
State: closed - Opened by einarf about 6 years ago
- 1 comment
#67 - runeffect command should support specifying the effect class
Issue -
State: closed - Opened by einarf about 6 years ago
- 1 comment
#66 - Look into adding a Window using pySDL2
Issue -
State: closed - Opened by einarf about 6 years ago
- 1 comment
#65 - demosys-py should also be used as a utility library
Issue -
State: closed - Opened by einarf about 6 years ago
- 1 comment
Labels: enhancement
#64 - Project should be able to specify what timer and timeline should be used
Issue -
State: open - Opened by einarf about 6 years ago
- 1 comment
Labels: enhancement
#63 - Release 2.0.0
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#62 - Better feedback when shaders do not compile
Issue -
State: closed - Opened by einarf over 6 years ago
- 4 comments
Labels: future
#61 - Resource loader should output what they are loading
Issue -
State: closed - Opened by einarf over 6 years ago
#60 - Cameras should be based on quaternions
Issue -
State: open - Opened by einarf over 6 years ago
- 2 comments
#59 - Title/loading screen support
Issue -
State: open - Opened by einarf over 6 years ago
Labels: enhancement
#58 - Support compute shaders
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: New Feature
#57 - Pyglet does not support core contexts (OS X Issue)
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
#56 - Examples and system effects should be using UniformBlock
Issue -
State: closed - Opened by einarf over 6 years ago
#55 - Consider adding pyglet or pygame windows
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
#54 - VAO should support indirect rendering
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
Labels: enhancement
#53 - Support tessellation shaders
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
Labels: enhancement
#52 - Shader reloading in 2.x
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
Labels: New Feature
#51 - Simple timeline editor and system
Issue -
State: open - Opened by einarf over 6 years ago
- 1 comment
Labels: New Feature
#50 - Include glfw binaries in the project
Issue -
State: closed - Opened by einarf over 6 years ago
- 3 comments
Labels: enhancement, future
#49 - Support easy access to different project configurations
Issue -
State: open - Opened by einarf over 6 years ago
Labels: New Feature
#48 - Merge 2.0 alpha into master
Pull Request -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#47 - Proof of concept
Issue -
State: open - Opened by einarf over 6 years ago
- 1 comment
#46 - Resource system 2.0
Issue -
State: closed - Opened by einarf over 6 years ago
- 3 comments
#45 - Documentation overhaul 2.0
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: Documentation
#44 - Simplify a ridiculous way of generating a settings file
Pull Request -
State: closed - Opened by einarf over 6 years ago
#43 - Extend tests
Pull Request -
State: closed - Opened by einarf over 6 years ago
#42 - Shaders: Support loading separate shader files
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
Labels: enhancement
#41 - Effect registry needs a revamp
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
#40 - Shaders: #include directive
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: enhancement
#39 - Shaders: Supplying preprocessors definitions
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: enhancement
#38 - Avoid using wrappers over moderngl
Issue -
State: closed - Opened by einarf over 6 years ago
- 3 comments
Labels: enhancement, Refactoring
#37 - Resource loading
Pull Request -
State: closed - Opened by einarf over 6 years ago
#36 - setup.py: use find_packages
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#35 - Context initialization should properly check required GL version
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#34 - Support multisampling in window/context
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#33 - Resource loading revamp?
Issue -
State: closed - Opened by einarf over 6 years ago
- 5 comments
#32 - Clean up geometry module
Issue -
State: closed - Opened by einarf over 6 years ago
#31 - Remove remaining PyOpenGL + major cleanup + samplers
Pull Request -
State: closed - Opened by einarf over 6 years ago
#30 - Basic textwriter + improved resource features
Pull Request -
State: closed - Opened by einarf over 6 years ago
#29 - Allow setting cube center point
Pull Request -
State: closed - Opened by binaryf over 6 years ago
- 1 comment
#28 - Ignore gl_InstanceID in shader attributes
Pull Request -
State: closed - Opened by binaryf over 6 years ago
#27 - runeffect command should override EFFECTS settings
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#26 - Allow multiple effects in an effect module
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
#25 - effect template: Empty effect
Issue -
State: closed - Opened by einarf over 6 years ago
#24 - Wrap more ModernGL methods
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: enhancement, help wanted
#23 - Simple cube to moderngl
Pull Request -
State: closed - Opened by helgrima over 6 years ago
- 3 comments
#22 - Examples
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
Labels: enhancement, help wanted
#21 - Raymarching template to be consistent with other templates
Pull Request -
State: closed - Opened by helgrima over 6 years ago
- 4 comments
#20 - Effect template including rocket / music timers
Issue -
State: open - Opened by helgrima over 6 years ago
- 20 comments
Labels: question
#19 - Figure out a way to speed up matrix operation in python
Issue -
State: open - Opened by einarf over 6 years ago
- 3 comments
Labels: enhancement, future
#18 - Low performance/More in-depth documentation
Issue -
State: closed - Opened by helgrima over 6 years ago
- 6 comments
Labels: question
#17 - Release 1.0.1 - master broken
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
#16 - Simple raymarcher
Pull Request -
State: closed - Opened by helgrima over 6 years ago
- 4 comments
#15 - Configurable logging
Issue -
State: open - Opened by einarf over 6 years ago
Labels: enhancement, future
#14 - Consider making proper tests in headless mode
Issue -
State: closed - Opened by einarf over 6 years ago
- 1 comment
Labels: enhancement
#13 - Fullscreen mode on retina and 4k displays
Issue -
State: closed - Opened by einarf over 6 years ago
#12 - Default context and glsl shaders should be OpenGL 3.3
Issue -
State: closed - Opened by einarf over 6 years ago
Labels: enhancement
#11 - Consider droping local/global resource path distinction
Issue -
State: closed - Opened by einarf over 6 years ago
- 3 comments
#10 - Drop PyOpenGL for ModernGL
Issue -
State: closed - Opened by einarf over 6 years ago
- 4 comments
Labels: enhancement
#9 - Merge pull request #1 from Contraz/master
Pull Request -
State: closed - Opened by helgrima over 6 years ago
#8 - Documentation rewrite
Issue -
State: closed - Opened by einarf over 6 years ago
- 2 comments
#7 - Expand documentation for include basics of shaders
Issue -
State: closed - Opened by helgrima over 6 years ago
- 2 comments
#6 - Default effect for raymarching
Issue -
State: closed - Opened by helgrima over 6 years ago
- 13 comments
Labels: enhancement
#5 - Include uniform time from python code to default shader.
Pull Request -
State: closed - Opened by helgrima over 6 years ago
- 1 comment
#4 - Prevent demosys from crashing if incorrect shader is reloaded.
Pull Request -
State: closed - Opened by helgrima over 6 years ago
- 1 comment
#3 - Reloading incorrect shader crashed demosys
Issue -
State: closed - Opened by helgrima over 6 years ago
- 3 comments
#2 - Scene / Object loading
Issue -
State: closed - Opened by stuaxo about 7 years ago
- 8 comments
Labels: enhancement
#1 - OS X: Transform Feedback on ATI FirePro
Issue -
State: closed - Opened by einarf over 7 years ago
- 1 comment
Labels: bug