Ecosyste.ms: Issues

An open API service for providing issue and pull request metadata for open source projects.

GitHub / CesiumGS/cesium-unreal issues and pull requests

#1257 - "Type is not initialized properly" errors

Issue - State: closed - Opened by kring 12 months ago - 2 comments

#1256 - Add performance tests for investigating MaximumSimultaneousTileLoads

Pull Request - State: closed - Opened by csciguy8 12 months ago - 1 comment

#1255 - Don't spam the log when a globe anchor does not have a world.

Pull Request - State: closed - Opened by kring 12 months ago - 1 comment

#1254 - Add support for property texture picking with `EXT_structural_metadata`

Pull Request - State: closed - Opened by j9liu 12 months ago - 3 comments

#1253 - Log errors when editing a Cesium3DTileset

Issue - State: closed - Opened by csciguy8 12 months ago
Labels: bug

#1252 - Check if Level Sequence Asset is empty

Pull Request - State: closed - Opened by joseph-kaile 12 months ago - 2 comments

#1251 - Add support for file:/// URLs across platforms and UE versions

Pull Request - State: closed - Opened by kring 12 months ago - 13 comments

#1248 - Run objcopy --compress-debug-sections on Android and Linux binaries.

Pull Request - State: closed - Opened by kring 12 months ago - 2 comments

#1247 - CoreRedirects error while packaging in v2.0 preview

Issue - State: closed - Opened by kring 12 months ago
Labels: bug

#1246 - Cesium 2.0 Preview. Building for Android on UE 5.3 - App doesn’t start

Issue - State: closed - Opened by COcisuts 12 months ago - 1 comment

#1245 - support of WMTS (see CesiumGS/cesium-native#714) on UE side

Pull Request - State: closed - Opened by EzioHelios 12 months ago - 4 comments

#1244 - Fix GLTF primitive component positioning

Pull Request - State: open - Opened by joseph-kaile 12 months ago - 1 comment

#1242 - Fix missing headers, other small source problems.

Pull Request - State: closed - Opened by kring 12 months ago - 1 comment

#1241 - Don't use `std::variant` in `FCesiumPropertyTableProperty`

Pull Request - State: closed - Opened by j9liu 12 months ago - 1 comment

#1240 - Add a project-level setting for the default Cesium ion URL

Issue - State: closed - Opened by kring 12 months ago - 1 comment
Labels: enhancement

#1239 - Improve build error handling on Continuous Integration (CI)

Pull Request - State: open - Opened by csciguy8 almost 1 year ago - 5 comments

#1237 - "FlyToLocation" yaw / pitch values result in different views for `UCesiumFlyToComponent`

Issue - State: closed - Opened by j9liu almost 1 year ago - 2 comments
Labels: bug

#1236 - `UCesiumFlyToComponent` flight sometimes inaccurate and "snaps" at end of flight

Issue - State: closed - Opened by j9liu almost 1 year ago
Labels: bug

#1234 - Remove Unreal Engine 5.0 support from CI.

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1233 - Support `EXT_mesh_features` and `EXT_structural_metadata` picking / styling

Pull Request - State: closed - Opened by j9liu about 1 year ago - 2 comments

#1232 - Tileset Z axis position in editor resets on every level load

Issue - State: closed - Opened by kubalobo about 1 year ago - 5 comments
Labels: bug

#1230 - Alternative "Show Sublevel Radius" Behavior

Issue - State: open - Opened by j9liu about 1 year ago
Labels: enhancement

#1229 - Usability improvements for CesiumGeoreference parentage

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1228 - Cesium3DTileset should use a CesiumGlobeAnchorComponent

Issue - State: open - Opened by kring about 1 year ago

#1227 - Add UCesiumFlyToComponent

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1226 - Make copy of temporary variable returned by Geotransforms

Pull Request - State: closed - Opened by joseph-kaile about 1 year ago - 1 comment

#1225 - Reimport 1x1 textures as 4x4

Pull Request - State: open - Opened by joseph-kaile about 1 year ago - 2 comments

#1224 - Add tutorial for spline-based movement of actors (for cars, people etc.)

Issue - State: open - Opened by j9liu about 1 year ago
Labels: category - doc

#1223 - Add CesiumGeoreferencingInterop blueprint class.

Pull Request - State: open - Opened by kring about 1 year ago - 8 comments

#1222 - Cesium for Unreal v1.31.0(5.3): file://url request failed

Issue - State: closed - Opened by yuxueliyuxl about 1 year ago - 5 comments

#1221 - Fix crash when a selected tile leaves the viewport

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 3 comments
Labels: bug

#1220 - Crash when a selected tile leaves the viewport

Issue - State: closed - Opened by j9liu about 1 year ago - 8 comments
Labels: bug

#1219 - Make sure editor sub-levels are hidden even when not ticking.

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1218 - Fix UE 5.3 unit tests (disable sublevel test)

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 2 comments

#1217 - Add CesiumOriginShiftComponent

Pull Request - State: closed - Opened by kring about 1 year ago - 4 comments

#1216 - Clear RF_Public flag on our Actors in PostLoad

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 13 comments

#1215 - CesiumForUnreal52 artifacts do not include Apple CPU binaries

Issue - State: closed - Opened by csciguy8 about 1 year ago - 2 comments

#1214 - Cleanup usage of engine version #defines

Issue - State: closed - Opened by csciguy8 about 1 year ago - 1 comment
Labels: quality

#1213 - Add install instructions for normal releases and for pre-releases

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1212 - Just a test - please ignore

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1211 - Globe anchor improvements

Pull Request - State: closed - Opened by kring about 1 year ago - 5 comments

#1210 - Profiling documentation

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 3 comments

#1209 - Fix ios52 CI build

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 1 comment

#1208 - When to update 5.3

Issue - State: closed - Opened by 1157457050 about 1 year ago - 1 comment

#1207 - Make the plugin compile on Unreal Engine 5.3

Pull Request - State: closed - Opened by kring about 1 year ago - 7 comments

#1206 - Fix finishLoading-related crash by updating cesium-native.

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1205 - Put temp directory on the D drive

Pull Request - State: closed - Opened by kring about 1 year ago - 2 comments

#1204 - Add workaround for Linux intermediates on the UE Marketplace.

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1203 - Cherry-pick changes from ue5-main into v1.x

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1202 - Cesium for Unity And ParticleSystem

Issue - State: closed - Opened by XueYuQQ about 1 year ago - 1 comment

#1201 - Upgrade to latest cesium-native.

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1200 - Tweaks to performance testing framework.

Pull Request - State: closed - Opened by kring about 1 year ago - 4 comments

#1199 - Improvements for unit test workflows on CI

Pull Request - State: closed - Opened by csciguy8 about 1 year ago - 2 comments

#1198 - First pass at performance testing

Pull Request - State: open - Opened by csciguy8 about 1 year ago - 2 comments

#1197 - Add missing headers.

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1196 - Visual artifacts with Cartographic Polygons on Mac

Issue - State: open - Opened by j9liu about 1 year ago
Labels: bug

#1195 - glTF 2.0 asset directly as tile content is not visible

Issue - State: closed - Opened by jianxiao1754 about 1 year ago - 1 comment

#1194 - Implement Unreal Tile Excluder

Pull Request - State: closed - Opened by joseph-kaile about 1 year ago - 9 comments

#1193 - A LevelSequence tanks the frame rate even when it's not being used to render a video

Issue - State: open - Opened by kring about 1 year ago - 1 comment
Labels: bug

#1192 - Slow testing builds on CI

Issue - State: open - Opened by csciguy8 about 1 year ago - 15 comments

#1191 - Update developer setup documentation

Pull Request - State: closed - Opened by xuelongmu about 1 year ago - 2 comments

#1190 - Rework `UCesiumEncodedMetadataComponent` -> `UCesiumFeaturesMetadataComponent`

Pull Request - State: closed - Opened by j9liu about 1 year ago - 20 comments

#1188 - Deprecate GeoTransforms class

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1187 - Crash when attempting to specify a Cesium ion token while not logged in

Issue - State: closed - Opened by kring about 1 year ago
Labels: bug

#1186 - More cherry-picked changes from ue5-main for the v1.29 release

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1185 - Missing tiles in UE 5.2 in shipping builds with water mask enabled

Issue - State: open - Opened by kring about 1 year ago - 2 comments
Labels: bug

#1184 - Add ability to exclude tiles by implementing a C++ or Blueprints interface

Issue - State: closed - Opened by kring about 1 year ago - 1 comment
Labels: enhancement

#1183 - Add meshoptimizer library

Pull Request - State: closed - Opened by joseph-kaile about 1 year ago - 1 comment

#1182 - Prevent crash when setting credit widget subclass

Pull Request - State: closed - Opened by xuelongmu about 1 year ago - 2 comments

#1181 - Don't crash when building lighting for a level with a Cesium3DTileset

Pull Request - State: closed - Opened by kring about 1 year ago - 3 comments

#1180 - Lightmass crashed when build lighting(ue 5.2)

Issue - State: closed - Opened by hehuasa about 1 year ago - 1 comment

#1179 - Clean up and reorganize ACesiumGeoreference, and improve its transformation API

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1178 - Merge changes for v1.29.0 from ue5-main into v1.x

Pull Request - State: closed - Opened by kring about 1 year ago - 1 comment

#1177 - How the dynamic pawn rotates and moves?

Issue - State: closed - Opened by PIPA12344 about 1 year ago - 1 comment

#1176 - Water mask doesn't work correctly without a raster overlay

Issue - State: open - Opened by kring about 1 year ago
Labels: bug

#1175 - Parse property tables from `EXT_structural_metadata`

Pull Request - State: closed - Opened by j9liu about 1 year ago - 3 comments

#1174 - Allow CesiumGeoreference to be a parent and its transform affects all nested globe objects

Pull Request - State: closed - Opened by kring about 1 year ago - 8 comments

#1173 - SkyLight should be attached to Pawn instead of CesiumSunSky

Issue - State: open - Opened by kring about 1 year ago - 2 comments

#1170 - Improvements to transformation API

Issue - State: closed - Opened by kring about 1 year ago
Labels: enhancement

#1169 - Synchronize CesiumGeoreference with Unreal's GeoReferencing plugin

Issue - State: open - Opened by kring about 1 year ago - 1 comment
Labels: enhancement

#1168 - Account for y-inversion when rendering attenuated points

Pull Request - State: closed - Opened by j9liu about 1 year ago - 2 comments

#1166 - Update tutorials for Unreal Engine 5+

Issue - State: open - Opened by j9liu about 1 year ago - 1 comment
Labels: category - doc

#1162 - Add a "Create Sub-Level Here" button

Issue - State: closed - Opened by kring about 1 year ago
Labels: enhancement

#1155 - Add UCesiumFlyToComponent

Issue - State: closed - Opened by kring over 1 year ago
Labels: enhancement

#1154 - Add UCesiumOriginShiftComponent

Issue - State: closed - Opened by kring over 1 year ago
Labels: enhancement

#1153 - Remove old World Composition based sub-level system, add new one based on level instances

Pull Request - State: closed - Opened by kring over 1 year ago - 15 comments

#1151 - Support CI tests for non-Windows platforms

Issue - State: open - Opened by csciguy8 over 1 year ago
Labels: quality

#1137 - Add Degree-Minute-Second editing support

Issue - State: closed - Opened by csciguy8 over 1 year ago - 1 comment
Labels: enhancement

#1122 - Create tests for AGlobeAwareDefaultPawn

Issue - State: open - Opened by csciguy8 over 1 year ago - 3 comments
Labels: quality

#1116 - Parse feature IDs from `EXT_mesh_features` instead of `EXT_feature_metadata`

Pull Request - State: closed - Opened by j9liu over 1 year ago - 6 comments

#1114 - Clear RF_Public flag on our Actors in PostLoad

Issue - State: closed - Opened by kring over 1 year ago
Labels: quality