Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CesiumGS/cesium-unreal issues and pull requests
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 5 months ago
- 1 comment
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 5 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 5 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 5 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 5 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 5 months ago
- 1 comment
#1521 - Cache images across glTFs to avoid duplication
Pull Request -
State: closed - Opened by azrogers 5 months ago
- 2 comments
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 5 months ago
- 1 comment
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 5 months ago
- 1 comment
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 5 months ago
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 5 months ago
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 6 months ago
- 3 comments
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 6 months ago
- 3 comments
#1517 - Don't crash .build.cs files if native libs haven't been built.
Pull Request -
State: closed - Opened by kring 6 months ago
- 1 comment
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 6 months ago
- 1 comment
Labels: performance, low hanging fruit
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 6 months ago
- 1 comment
Labels: performance, low hanging fruit
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 6 months ago
- 1 comment
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 6 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 1 comment
#1513 - UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
Issue -
State: closed - Opened by kring 6 months ago
Labels: bug, performance
#1513 - UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
Issue -
State: closed - Opened by kring 6 months ago
Labels: bug, performance
#1512 - CesiumGeoreference's "Show Load Radii" drastically reduces frame rate
Issue -
State: open - Opened by tangerren 6 months ago
- 1 comment
Labels: performance
#1512 - CesiumGeoreference's "Show Load Radii" drastically reduces frame rate
Issue -
State: closed - Opened by tangerren 6 months ago
- 1 comment
Labels: performance
#1511 - Gltf load from URL
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 4 comments
#1511 - Gltf load from URL
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 4 comments
#1510 - Fix macOS build by freeing up disk space on the runner
Pull Request -
State: closed - Opened by kring 6 months ago
- 1 comment
#1510 - Fix macOS build by freeing up disk space on the runner
Pull Request -
State: closed - Opened by kring 6 months ago
- 1 comment
#1509 - Issue compiling cesium-native in plugin
Issue -
State: closed - Opened by Blyron 6 months ago
- 7 comments
#1509 - Issue compiling cesium-native in plugin
Issue -
State: closed - Opened by Blyron 6 months ago
- 7 comments
#1508 - Mesh Distance Fields and maybe Nanite?
Issue -
State: open - Opened by KieranCoppins 6 months ago
- 5 comments
Labels: research
#1508 - Mesh Distance Fields and maybe Nanite?
Issue -
State: open - Opened by KieranCoppins 6 months ago
- 5 comments
Labels: research
#1507 - Runtime crash related to CesiumIonServer in a packaged game when tilesets are _only_ created at runtime
Issue -
State: open - Opened by kring 6 months ago
- 1 comment
Labels: bug
#1507 - Runtime crash related to CesiumIonServer in a packaged game when tilesets are _only_ created at runtime
Issue -
State: closed - Opened by kring 6 months ago
- 1 comment
Labels: bug
#1506 - line trace by channel hit result is not correct
Issue -
State: closed - Opened by WxpGiser 6 months ago
- 10 comments
#1506 - line trace by channel hit result is not correct
Issue -
State: open - Opened by WxpGiser 6 months ago
- 10 comments
#1505 - Logic of tile loading failure
Issue -
State: open - Opened by Yeah-Zi 6 months ago
- 2 comments
#1505 - Logic of tile loading failure
Issue -
State: open - Opened by Yeah-Zi 6 months ago
- 2 comments
#1504 - Add "Cesium Moon Terrain" to Quick Add panel
Issue -
State: open - Opened by j9liu 6 months ago
Labels: enhancement
#1504 - Add "Cesium Moon Terrain" to Quick Add panel
Issue -
State: open - Opened by j9liu 6 months ago
Labels: enhancement
#1503 - Raster overlay lifecycle and doc improvements
Pull Request -
State: closed - Opened by kring 6 months ago
- 2 comments
#1503 - Raster overlay lifecycle and doc improvements
Pull Request -
State: closed - Opened by kring 6 months ago
- 2 comments
#1502 - UE5.2.1 Packaging error:Unknown Cook Failure .Could I trouble you to help?Thanks.
Issue -
State: closed - Opened by yanccee 6 months ago
- 2 comments
#1502 - UE5.2.1 Packaging error:Unknown Cook Failure .Could I trouble you to help?Thanks.
Issue -
State: closed - Opened by yanccee 6 months ago
- 2 comments
#1501 - Investigate community forum report of FName out-of-memory crash
Issue -
State: closed - Opened by j9liu 6 months ago
- 1 comment
#1500 - Use object pooling
Issue -
State: open - Opened by j9liu 6 months ago
- 5 comments
Labels: performance
#1500 - Use object pooling
Issue -
State: open - Opened by j9liu 6 months ago
- 5 comments
Labels: performance
#1499 - Add missing scale factor to instanced translations
Pull Request -
State: closed - Opened by j9liu 6 months ago
- 2 comments
#1499 - Add missing scale factor to instanced translations
Pull Request -
State: closed - Opened by j9liu 6 months ago
- 2 comments
#1498 - Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro
Issue -
State: open - Opened by kring 6 months ago
- 3 comments
Labels: bug
#1498 - Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro
Issue -
State: open - Opened by kring 6 months ago
- 3 comments
Labels: bug
#1497 - Add `forEachRenderableTile`
Pull Request -
State: closed - Opened by j9liu 6 months ago
- 4 comments
#1497 - Add `forEachRenderableTile`
Pull Request -
State: closed - Opened by j9liu 6 months ago
- 4 comments
#1495 - System Crashing Rapidly with below error code
Issue -
State: closed - Opened by ronak-tank 6 months ago
- 2 comments
#1494 - Project File crashing frequently
Issue -
State: closed - Opened by Devesh2372002 6 months ago
- 2 comments
#1493 - Cannot download release zip
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 2 comments
#1493 - Cannot download release zip
Issue -
State: closed - Opened by zuihuifeideyu 6 months ago
- 2 comments
#1492 - Unreal Engine And Cesium version diff
Issue -
State: closed - Opened by Devesh2372002 6 months ago
- 2 comments
#1492 - Unreal Engine And Cesium version diff
Issue -
State: closed - Opened by Devesh2372002 6 months ago
- 2 comments
#1491 - Add network profiling tests (Google P3D tiles)
Pull Request -
State: open - Opened by csciguy8 6 months ago
#1491 - Add network profiling tests (Google P3D tiles)
Pull Request -
State: open - Opened by csciguy8 6 months ago
#1490 - getProjectionEllipsoid crash
Issue -
State: closed - Opened by spikhoff 7 months ago
- 2 comments
#1490 - getProjectionEllipsoid crash
Issue -
State: closed - Opened by spikhoff 7 months ago
- 2 comments
#1489 - Add screenspacecontroller support for cesium unreal
Pull Request -
State: closed - Opened by jiangheng90 7 months ago
- 1 comment
#1489 - Add screenspacecontroller support for cesium unreal
Pull Request -
State: closed - Opened by jiangheng90 7 months ago
- 1 comment
#1488 - run in linux error [error] [TilesetContentManager.cpp:1049] An unexpected error occurs when loading tile: bad any cast
Issue -
State: closed - Opened by senlin2684 7 months ago
- 2 comments
#1488 - run in linux error [error] [TilesetContentManager.cpp:1049] An unexpected error occurs when loading tile: bad any cast
Issue -
State: closed - Opened by senlin2684 7 months ago
- 2 comments
#1487 - Unreal crashes when creating multiple ellipsoids in the same scene
Issue -
State: closed - Opened by magiclamb 7 months ago
- 4 comments
#1486 - android app cannot load specific 3d tiles data
Issue -
State: closed - Opened by ycn2022 7 months ago
- 2 comments
#1486 - android app cannot load specific 3d tiles data
Issue -
State: closed - Opened by ycn2022 7 months ago
- 2 comments
#1485 - CesiumRuntime requires Slate / SlateCore, but it is not listed as a dependency
Issue -
State: open - Opened by kring 7 months ago
Labels: bug, good first issue, low hanging fruit
#1485 - CesiumRuntime requires Slate / SlateCore, but it is not listed as a dependency
Issue -
State: open - Opened by kring 7 months ago
Labels: bug, good first issue, low hanging fruit
#1484 - Our macOS release binaries are not signed
Issue -
State: open - Opened by kring 7 months ago
Labels: bug, quality
#1484 - Our macOS release binaries are not signed
Issue -
State: open - Opened by kring 7 months ago
Labels: bug, quality
#1483 - Generate collision meshes for point clouds
Issue -
State: open - Opened by j9liu 7 months ago
- 1 comment
Labels: enhancement
#1483 - Generate collision meshes for point clouds
Issue -
State: open - Opened by j9liu 7 months ago
- 1 comment
Labels: enhancement
#1482 - Hardware RayTracing + Vulkan will lead crash in Windows with UE 5.3.2(Standalone mode)
Issue -
State: open - Opened by ZhengzhongSun 7 months ago
- 4 comments
Labels: bug
#1482 - Hardware RayTracing + Vulkan will lead crash in Windows with UE 5.3.2(Standalone mode)
Issue -
State: open - Opened by ZhengzhongSun 7 months ago
- 4 comments
Labels: bug
#1481 - Package error in Windows with UE 5.3.2
Issue -
State: closed - Opened by ZhengzhongSun 7 months ago
- 2 comments
#1481 - Package error in Windows with UE 5.3.2
Issue -
State: closed - Opened by ZhengzhongSun 7 months ago
- 2 comments
#1480 - [Draft] Added initial VisionOS support
Pull Request -
State: closed - Opened by demonixis 7 months ago
- 4 comments
#1480 - [Draft] Added initial VisionOS support
Pull Request -
State: closed - Opened by demonixis 7 months ago
- 4 comments
#1479 - Add tools for flattening 3dtiles
Issue -
State: open - Opened by qwork2010 7 months ago
- 1 comment
Labels: enhancement
#1479 - Add tools for flattening 3dtiles
Issue -
State: open - Opened by qwork2010 7 months ago
- 1 comment
Labels: enhancement
#1478 - dynamic pawn flight speed issue when switching sublevels
Issue -
State: open - Opened by yuhanliu-tech 7 months ago
Labels: bug, good first issue
#1478 - dynamic pawn flight speed issue when switching sublevels
Issue -
State: open - Opened by yuhanliu-tech 7 months ago
Labels: bug, good first issue
#1477 - How to flatten in Cesium for Unreal
Issue -
State: closed - Opened by qwork2010 7 months ago
- 1 comment
#1476 - Add missing include for specific UE 5.3 builds
Pull Request -
State: closed - Opened by csciguy8 7 months ago
- 2 comments
#1476 - Add missing include for specific UE 5.3 builds
Pull Request -
State: closed - Opened by csciguy8 7 months ago
- 2 comments
#1475 - Unable to Install
Issue -
State: closed - Opened by syaifulnizamyahya 8 months ago
- 6 comments
#1475 - Unable to Install
Issue -
State: closed - Opened by syaifulnizamyahya 8 months ago
- 6 comments
#1474 - Use custom non-WGS84 ellipsoids ,The edge of the map is stretched
Issue -
State: closed - Opened by asdf1966 8 months ago
- 5 comments
#1474 - Use custom non-WGS84 ellipsoids ,The edge of the map is stretched
Issue -
State: closed - Opened by asdf1966 8 months ago
- 6 comments
#1473 - How do I exactly invoke 'Install' in Visual Studio Code?
Issue -
State: closed - Opened by syaifulnizamyahya 8 months ago
#1472 - Easy way to clamp objects to the ground
Issue -
State: open - Opened by csciguy8 8 months ago
- 3 comments
Labels: enhancement
#1469 - Need CI support for downloaded plugin builds
Issue -
State: open - Opened by csciguy8 8 months ago
- 3 comments
Labels: quality
#1468 - Fix bad_any_cast errors by disabling RTTI when building cesium-native
Pull Request -
State: closed - Opened by kring 8 months ago
- 2 comments
#1466 - CesiumEllipsoidFunctions is not usable from outside the CesiumRuntime module
Issue -
State: open - Opened by kring 8 months ago
- 2 comments
Labels: bug, good first issue, low hanging fruit
#1466 - CesiumEllipsoidFunctions is not usable from outside the CesiumRuntime module
Issue -
State: open - Opened by kring 8 months ago
- 2 comments
Labels: bug, good first issue, low hanging fruit
#1465 - Fix Chaos physics epsilon silliness by scaling meshes up and then down.
Pull Request -
State: closed - Opened by kring 8 months ago
- 14 comments