Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CesiumGS/cesium-unreal issues and pull requests
#1257 - "Type is not initialized properly" errors
Issue -
State: closed - Opened by kring 12 months ago
- 2 comments
#1256 - Add performance tests for investigating MaximumSimultaneousTileLoads
Pull Request -
State: closed - Opened by csciguy8 12 months ago
- 1 comment
#1255 - Don't spam the log when a globe anchor does not have a world.
Pull Request -
State: closed - Opened by kring 12 months ago
- 1 comment
#1254 - Add support for property texture picking with `EXT_structural_metadata`
Pull Request -
State: closed - Opened by j9liu 12 months ago
- 3 comments
#1253 - Log errors when editing a Cesium3DTileset
Issue -
State: closed - Opened by csciguy8 12 months ago
Labels: bug
#1252 - Check if Level Sequence Asset is empty
Pull Request -
State: closed - Opened by joseph-kaile 12 months ago
- 2 comments
#1251 - Add support for file:/// URLs across platforms and UE versions
Pull Request -
State: closed - Opened by kring 12 months ago
- 13 comments
#1248 - Run objcopy --compress-debug-sections on Android and Linux binaries.
Pull Request -
State: closed - Opened by kring 12 months ago
- 2 comments
#1247 - CoreRedirects error while packaging in v2.0 preview
Issue -
State: closed - Opened by kring 12 months ago
Labels: bug
#1246 - Cesium 2.0 Preview. Building for Android on UE 5.3 - App doesn’t start
Issue -
State: closed - Opened by COcisuts 12 months ago
- 1 comment
#1245 - support of WMTS (see CesiumGS/cesium-native#714) on UE side
Pull Request -
State: closed - Opened by EzioHelios 12 months ago
- 4 comments
#1244 - Fix GLTF primitive component positioning
Pull Request -
State: open - Opened by joseph-kaile 12 months ago
- 1 comment
#1243 - Velocity in Z direction set to max speed after `FlyToLocationLongitudeLatitude` completes
Issue -
State: closed - Opened by Tijunel 12 months ago
- 2 comments
#1242 - Fix missing headers, other small source problems.
Pull Request -
State: closed - Opened by kring 12 months ago
- 1 comment
#1241 - Don't use `std::variant` in `FCesiumPropertyTableProperty`
Pull Request -
State: closed - Opened by j9liu 12 months ago
- 1 comment
#1240 - Add a project-level setting for the default Cesium ion URL
Issue -
State: closed - Opened by kring 12 months ago
- 1 comment
Labels: enhancement
#1239 - Improve build error handling on Continuous Integration (CI)
Pull Request -
State: open - Opened by csciguy8 almost 1 year ago
- 5 comments
#1238 - Improve DynamicPawn movement after `UCesiumFlyToComponent` flight is interrupted
Issue -
State: open - Opened by j9liu almost 1 year ago
#1237 - "FlyToLocation" yaw / pitch values result in different views for `UCesiumFlyToComponent`
Issue -
State: closed - Opened by j9liu almost 1 year ago
- 2 comments
Labels: bug
#1236 - `UCesiumFlyToComponent` flight sometimes inaccurate and "snaps" at end of flight
Issue -
State: closed - Opened by j9liu almost 1 year ago
Labels: bug
#1235 - Continuous Integration (CI) reporting successful build, when it shouldn't
Issue -
State: open - Opened by csciguy8 almost 1 year ago
#1234 - Remove Unreal Engine 5.0 support from CI.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1233 - Support `EXT_mesh_features` and `EXT_structural_metadata` picking / styling
Pull Request -
State: closed - Opened by j9liu about 1 year ago
- 2 comments
#1232 - Tileset Z axis position in editor resets on every level load
Issue -
State: closed - Opened by kubalobo about 1 year ago
- 5 comments
Labels: bug
#1231 - Add option to disable "Detect Transform Changes" on CesiumGlobeAnchorComponent
Issue -
State: open - Opened by kring about 1 year ago
#1230 - Alternative "Show Sublevel Radius" Behavior
Issue -
State: open - Opened by j9liu about 1 year ago
Labels: enhancement
#1229 - Usability improvements for CesiumGeoreference parentage
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1228 - Cesium3DTileset should use a CesiumGlobeAnchorComponent
Issue -
State: open - Opened by kring about 1 year ago
#1227 - Add UCesiumFlyToComponent
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1226 - Make copy of temporary variable returned by Geotransforms
Pull Request -
State: closed - Opened by joseph-kaile about 1 year ago
- 1 comment
#1225 - Reimport 1x1 textures as 4x4
Pull Request -
State: open - Opened by joseph-kaile about 1 year ago
- 2 comments
#1224 - Add tutorial for spline-based movement of actors (for cars, people etc.)
Issue -
State: open - Opened by j9liu about 1 year ago
Labels: category - doc
#1223 - Add CesiumGeoreferencingInterop blueprint class.
Pull Request -
State: open - Opened by kring about 1 year ago
- 8 comments
#1222 - Cesium for Unreal v1.31.0(5.3): file://url request failed
Issue -
State: closed - Opened by yuxueliyuxl about 1 year ago
- 5 comments
#1221 - Fix crash when a selected tile leaves the viewport
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 3 comments
Labels: bug
#1220 - Crash when a selected tile leaves the viewport
Issue -
State: closed - Opened by j9liu about 1 year ago
- 8 comments
Labels: bug
#1219 - Make sure editor sub-levels are hidden even when not ticking.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1218 - Fix UE 5.3 unit tests (disable sublevel test)
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 2 comments
#1217 - Add CesiumOriginShiftComponent
Pull Request -
State: closed - Opened by kring about 1 year ago
- 4 comments
#1216 - Clear RF_Public flag on our Actors in PostLoad
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 13 comments
#1215 - CesiumForUnreal52 artifacts do not include Apple CPU binaries
Issue -
State: closed - Opened by csciguy8 about 1 year ago
- 2 comments
#1214 - Cleanup usage of engine version #defines
Issue -
State: closed - Opened by csciguy8 about 1 year ago
- 1 comment
Labels: quality
#1213 - Add install instructions for normal releases and for pre-releases
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1212 - Just a test - please ignore
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1211 - Globe anchor improvements
Pull Request -
State: closed - Opened by kring about 1 year ago
- 5 comments
#1210 - Profiling documentation
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 3 comments
#1209 - Fix ios52 CI build
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 1 comment
#1208 - When to update 5.3
Issue -
State: closed - Opened by 1157457050 about 1 year ago
- 1 comment
#1207 - Make the plugin compile on Unreal Engine 5.3
Pull Request -
State: closed - Opened by kring about 1 year ago
- 7 comments
#1206 - Fix finishLoading-related crash by updating cesium-native.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1205 - Put temp directory on the D drive
Pull Request -
State: closed - Opened by kring about 1 year ago
- 2 comments
#1204 - Add workaround for Linux intermediates on the UE Marketplace.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1203 - Cherry-pick changes from ue5-main into v1.x
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1202 - Cesium for Unity And ParticleSystem
Issue -
State: closed - Opened by XueYuQQ about 1 year ago
- 1 comment
#1201 - Upgrade to latest cesium-native.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1200 - Tweaks to performance testing framework.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 4 comments
#1199 - Improvements for unit test workflows on CI
Pull Request -
State: closed - Opened by csciguy8 about 1 year ago
- 2 comments
#1198 - First pass at performance testing
Pull Request -
State: open - Opened by csciguy8 about 1 year ago
- 2 comments
#1197 - Add missing headers.
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1196 - Visual artifacts with Cartographic Polygons on Mac
Issue -
State: open - Opened by j9liu about 1 year ago
Labels: bug
#1195 - glTF 2.0 asset directly as tile content is not visible
Issue -
State: closed - Opened by jianxiao1754 about 1 year ago
- 1 comment
#1194 - Implement Unreal Tile Excluder
Pull Request -
State: closed - Opened by joseph-kaile about 1 year ago
- 9 comments
#1193 - A LevelSequence tanks the frame rate even when it's not being used to render a video
Issue -
State: open - Opened by kring about 1 year ago
- 1 comment
Labels: bug
#1192 - Slow testing builds on CI
Issue -
State: open - Opened by csciguy8 about 1 year ago
- 15 comments
#1191 - Update developer setup documentation
Pull Request -
State: closed - Opened by xuelongmu about 1 year ago
- 2 comments
#1190 - Rework `UCesiumEncodedMetadataComponent` -> `UCesiumFeaturesMetadataComponent`
Pull Request -
State: closed - Opened by j9liu about 1 year ago
- 20 comments
#1189 - Crash with null CesiumGeoreference when opening Blueprint class that uses Cesium3DTileset as class of its child actor component
Issue -
State: open - Opened by Episode-Zhang about 1 year ago
- 6 comments
Labels: bug
#1188 - Deprecate GeoTransforms class
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1187 - Crash when attempting to specify a Cesium ion token while not logged in
Issue -
State: closed - Opened by kring about 1 year ago
Labels: bug
#1186 - More cherry-picked changes from ue5-main for the v1.29 release
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1185 - Missing tiles in UE 5.2 in shipping builds with water mask enabled
Issue -
State: open - Opened by kring about 1 year ago
- 2 comments
Labels: bug
#1184 - Add ability to exclude tiles by implementing a C++ or Blueprints interface
Issue -
State: closed - Opened by kring about 1 year ago
- 1 comment
Labels: enhancement
#1183 - Add meshoptimizer library
Pull Request -
State: closed - Opened by joseph-kaile about 1 year ago
- 1 comment
#1182 - Prevent crash when setting credit widget subclass
Pull Request -
State: closed - Opened by xuelongmu about 1 year ago
- 2 comments
#1181 - Don't crash when building lighting for a level with a Cesium3DTileset
Pull Request -
State: closed - Opened by kring about 1 year ago
- 3 comments
#1180 - Lightmass crashed when build lighting(ue 5.2)
Issue -
State: closed - Opened by hehuasa about 1 year ago
- 1 comment
#1179 - Clean up and reorganize ACesiumGeoreference, and improve its transformation API
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1178 - Merge changes for v1.29.0 from ue5-main into v1.x
Pull Request -
State: closed - Opened by kring about 1 year ago
- 1 comment
#1177 - How the dynamic pawn rotates and moves?
Issue -
State: closed - Opened by PIPA12344 about 1 year ago
- 1 comment
#1176 - Water mask doesn't work correctly without a raster overlay
Issue -
State: open - Opened by kring about 1 year ago
Labels: bug
#1175 - Parse property tables from `EXT_structural_metadata`
Pull Request -
State: closed - Opened by j9liu about 1 year ago
- 3 comments
#1174 - Allow CesiumGeoreference to be a parent and its transform affects all nested globe objects
Pull Request -
State: closed - Opened by kring about 1 year ago
- 8 comments
#1173 - SkyLight should be attached to Pawn instead of CesiumSunSky
Issue -
State: open - Opened by kring about 1 year ago
- 2 comments
#1172 - Cesium 3DTileset ray tracing effect is different with UE DataSmith StaticMesh.
Issue -
State: open - Opened by ZhuJun-WHU about 1 year ago
- 5 comments
#1171 - Fix movie rendering problems with Google Maps Photorealistic 3D Tiles by updating cesium-native
Pull Request -
State: closed - Opened by kring about 1 year ago
- 4 comments
#1170 - Improvements to transformation API
Issue -
State: closed - Opened by kring about 1 year ago
Labels: enhancement
#1169 - Synchronize CesiumGeoreference with Unreal's GeoReferencing plugin
Issue -
State: open - Opened by kring about 1 year ago
- 1 comment
Labels: enhancement
#1168 - Account for y-inversion when rendering attenuated points
Pull Request -
State: closed - Opened by j9liu about 1 year ago
- 2 comments
#1166 - Update tutorials for Unreal Engine 5+
Issue -
State: open - Opened by j9liu about 1 year ago
- 1 comment
Labels: category - doc
#1162 - Add a "Create Sub-Level Here" button
Issue -
State: closed - Opened by kring about 1 year ago
Labels: enhancement
#1155 - Add UCesiumFlyToComponent
Issue -
State: closed - Opened by kring over 1 year ago
Labels: enhancement
#1154 - Add UCesiumOriginShiftComponent
Issue -
State: closed - Opened by kring over 1 year ago
Labels: enhancement
#1153 - Remove old World Composition based sub-level system, add new one based on level instances
Pull Request -
State: closed - Opened by kring over 1 year ago
- 15 comments
#1151 - Support CI tests for non-Windows platforms
Issue -
State: open - Opened by csciguy8 over 1 year ago
Labels: quality
#1137 - Add Degree-Minute-Second editing support
Issue -
State: closed - Opened by csciguy8 over 1 year ago
- 1 comment
Labels: enhancement
#1130 - Automatically re-add credit widgets if they're removed, or at least provide a way to re-add them manually
Issue -
State: open - Opened by kring over 1 year ago
Labels: enhancement
#1122 - Create tests for AGlobeAwareDefaultPawn
Issue -
State: open - Opened by csciguy8 over 1 year ago
- 3 comments
Labels: quality
#1118 - GlobeAwareDefaultPawn / DynamicPawn start with wrong orientation when sublevels are involved
Issue -
State: open - Opened by kring over 1 year ago
Labels: bug
#1116 - Parse feature IDs from `EXT_mesh_features` instead of `EXT_feature_metadata`
Pull Request -
State: closed - Opened by j9liu over 1 year ago
- 6 comments
#1114 - Clear RF_Public flag on our Actors in PostLoad
Issue -
State: closed - Opened by kring over 1 year ago
Labels: quality