Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CesiumGS/cesium-unreal issues and pull requests
#1345 - Cesium V2 doesn't support file:/// URLs
Issue -
State: open - Opened by rpte 8 months ago
#1344 - Cesium causes virtual editors and runtime to lag and become unresponsive
Issue -
State: open - Opened by newpeople123 8 months ago
- 3 comments
#1343 - Update cesium-native, fix metadata test failures.
Pull Request -
State: open - Opened by kring 8 months ago
- 1 comment
#1342 - New metadata unit test failures caused by texture wrapping modes
Issue -
State: open - Opened by kring 8 months ago
Labels: bug
#1341 - `CesiumSunSky` lights volumetric clouds at night
Issue -
State: open - Opened by j9liu 9 months ago
Labels: bug
#1340 - Fix crash when enabling Ignore `KHR_materials_unlit` on point clouds
Pull Request -
State: closed - Opened by azrogers 9 months ago
- 2 comments
#1339 - Fix crash due to GEditor being nullptr
Pull Request -
State: closed - Opened by azrogers 9 months ago
- 1 comment
#1338 - Remove unnecessary parameters from glTF normals methods.
Pull Request -
State: closed - Opened by azrogers 9 months ago
- 2 comments
#1337 - Track texture size stats in custom D3D texture loading path.
Pull Request -
State: closed - Opened by kring 9 months ago
- 1 comment
#1336 - does cesium-unreal support gltf extension : EXT_mesh_gpu_instancing
Issue -
State: open - Opened by engine5d 9 months ago
- 1 comment
#1335 - Can you give me an option to prevent 3Dtiles from retrieving Sequence?
Issue -
State: open - Opened by kak0na 9 months ago
- 2 comments
#1334 - Sometimes the operation crashes.
Issue -
State: open - Opened by kak0na 9 months ago
- 3 comments
#1333 - Fix jump at end of flights.
Pull Request -
State: closed - Opened by kring 9 months ago
- 1 comment
#1332 - CesiumFlyToComponent "jumps" at the end due to spherical math that doesn't quite work on an ellipsoid
Issue -
State: closed - Opened by kring 9 months ago
- 1 comment
Labels: bug
#1331 - It seems as if cesium-unreal can not support loading contents of tileset version 1.1
Issue -
State: open - Opened by engine5d 9 months ago
- 4 comments
#1330 - Further reduce texture memory usage by clearing pixelData in glTF images after creating Unreal textures.
Pull Request -
State: open - Opened by kring 9 months ago
- 1 comment
#1329 - Reduce texture memory usage on non-Windows systems
Pull Request -
State: closed - Opened by kring 9 months ago
- 1 comment
#1328 - Add "Generate Sharp Edges - Minimum Angle" sub-feature to "Generate Smooth Normals"
Issue -
State: open - Opened by y2kiah 9 months ago
#1327 - Unnecessary tile pop in when viewing a previously loaded area (memory caching bug)
Issue -
State: open - Opened by csciguy8 9 months ago
- 8 comments
Labels: bug
#1326 - Add customizable Tileset features
Pull Request -
State: closed - Opened by LiuKeHua 9 months ago
#1325 - Memory Usage Growth and SQLite Size Increase Issue in Unreal Engine 5.1 with Cesium3DTileset
Issue -
State: open - Opened by helion2017 10 months ago
- 2 comments
#1324 - DitherFade material layer breaks glTF alphaMask rendering #1311
Pull Request -
State: closed - Opened by stephLVCim 10 months ago
- 3 comments
#1323 - Proof of concept: GitHub hosted runners
Pull Request -
State: open - Opened by kring 10 months ago
- 11 comments
#1322 - Upgrade to v4 of download/upload-artifact
Pull Request -
State: closed - Opened by kring 10 months ago
- 1 comment
#1321 - UE5 build warning fixes
Pull Request -
State: open - Opened by TeraDanielR 10 months ago
- 7 comments
#1320 - DitherFade material layer breaks glTF alphaMask rendering
Issue -
State: closed - Opened by kring 10 months ago
- 1 comment
Labels: bug
#1320 - DitherFade material layer breaks glTF alphaMask rendering
Issue -
State: closed - Opened by kring 10 months ago
- 1 comment
Labels: bug
#1319 - How can I load local url on Ubuntu
Issue -
State: closed - Opened by Willis814 10 months ago
- 4 comments
#1319 - How can I load local url on Ubuntu
Issue -
State: closed - Opened by Willis814 10 months ago
- 4 comments
#1318 - cesium 3d tiles cannot be seen after packing
Issue -
State: closed - Opened by GGGHoliday 10 months ago
- 1 comment
#1318 - cesium 3d tiles cannot be seen after packing
Issue -
State: closed - Opened by GGGHoliday 10 months ago
- 1 comment
#1317 - Move nav mesh creation after setting physics mesh
Pull Request -
State: open - Opened by joseph-kaile 10 months ago
#1316 - SetCollisionEnabled can be very slow
Issue -
State: open - Opened by ftrx 10 months ago
- 5 comments
#1315 - Apply texture transformation in UMaterial instead of Native
Pull Request -
State: open - Opened by joseph-kaile 10 months ago
- 1 comment
#1314 - Deprecation warnings when building Cesium for Unreal
Issue -
State: open - Opened by lilleyse 10 months ago
- 2 comments
#1313 - Upgrade cesium-native.
Pull Request -
State: closed - Opened by kring 10 months ago
- 2 comments
#1312 - Multiple cesium ions review
Pull Request -
State: closed - Opened by joseph-kaile 10 months ago
- 1 comment
#1311 - DitherFade material layer breaks glTF alphaMask rendering
Issue -
State: closed - Opened by stephLVCim 10 months ago
- 5 comments
#1310 - Consider supporting different values of `AspectRatioAxisConstraint`
Issue -
State: open - Opened by csciguy8 10 months ago
#1309 - Add support for multiple Cesium ion servers
Pull Request -
State: closed - Opened by kring 10 months ago
- 9 comments
#1308 - wrong pull requeset-please ignore
Pull Request -
State: closed - Opened by PanopticonL 10 months ago
- 1 comment
#1307 - Fix tiles on edges of frustum disappearing (UE.5.3)
Pull Request -
State: closed - Opened by csciguy8 10 months ago
- 2 comments
#1306 - Fix "Select New Token" dialog when not connected to ion
Pull Request -
State: closed - Opened by joseph-kaile 10 months ago
- 1 comment
#1305 - Select a building from Google tiles
Issue -
State: open - Opened by lehuan5062 10 months ago
#1305 - Select a building from Google tiles
Issue -
State: closed - Opened by lehuan5062 10 months ago
- 1 comment
#1304 - Fix EditCondition error when checking if platform is Mac
Pull Request -
State: open - Opened by joseph-kaile 10 months ago
- 1 comment
#1304 - Fix EditCondition error when checking if platform is Mac
Pull Request -
State: closed - Opened by joseph-kaile 10 months ago
- 1 comment
#1303 - Tiles on edges of wide frustum don't render
Issue -
State: closed - Opened by csciguy8 11 months ago
- 6 comments
#1303 - Tiles on edges of wide frustum don't render
Issue -
State: open - Opened by csciguy8 11 months ago
- 3 comments
#1302 - Check and remove query params from file URLs
Pull Request -
State: closed - Opened by joseph-kaile 11 months ago
- 1 comment
#1302 - Check and remove query params from file URLs
Pull Request -
State: open - Opened by joseph-kaile 11 months ago
- 1 comment
#1301 - Fix Tile Excluder bug
Pull Request -
State: open - Opened by joseph-kaile 11 months ago
- 1 comment
#1301 - Fix Tile Excluder bug
Pull Request -
State: closed - Opened by joseph-kaile 11 months ago
- 1 comment
#1300 - Add ability to exclude vertices from meshes with exclusion volumes
Issue -
State: open - Opened by Lildreas 11 months ago
- 1 comment
Labels: enhancement
#1300 - Add ability to exclude vertices from meshes with exclusion volumes
Issue -
State: open - Opened by Lildreas 11 months ago
- 1 comment
Labels: enhancement
#1299 - Add missing headers and forward declarations
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1299 - Add missing headers and forward declarations
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1298 - "Generate Material" operation cannot be undone
Issue -
State: open - Opened by j9liu 11 months ago
Labels: bug
#1298 - "Generate Material" operation cannot be undone
Issue -
State: open - Opened by j9liu 11 months ago
Labels: bug
#1297 - Unreal 5.2 Build Fail
Issue -
State: closed - Opened by antonmikhet 11 months ago
- 4 comments
#1297 - Unreal 5.2 Build Fail
Issue -
State: closed - Opened by antonmikhet 11 months ago
- 5 comments
#1296 - Improve network performance by fixing libcurl thread
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 3 comments
#1295 - Unreal Engine is configuring libcurl for HTTP 1.1
Issue -
State: open - Opened by csciguy8 11 months ago
Labels: performance
#1294 - Network speed severely throttled by FCurlHttpThread
Issue -
State: closed - Opened by csciguy8 11 months ago
- 3 comments
Labels: performance
#1293 - Add `opacity` property to CesiumRasterOverlay
Issue -
State: open - Opened by kring 11 months ago
Labels: enhancement
#1292 - Remove libCurl limit on maximum HTTP requests
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 4 comments
#1291 - Add property texture styling
Pull Request -
State: closed - Opened by j9liu 11 months ago
- 3 comments
#1290 - Probably incorrect vertex index in setUniformNormals function
Issue -
State: closed - Opened by TeddyProg 11 months ago
- 6 comments
Labels: good first issue, quality
#1289 - Crashes running in standalone mode
Issue -
State: closed - Opened by FLYPoPo7 11 months ago
- 9 comments
Labels: bug, good first issue
#1288 - Weird occlusion culling problem
Issue -
State: open - Opened by kring 11 months ago
Labels: bug
#1287 - New file:/// URL support is confused by query parameters
Issue -
State: closed - Opened by kring 11 months ago
Labels: bug
#1286 - Fix packaging tests not failing, when they should
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 3 comments
#1285 - Improve CI build times - Parallelize Unreal configurations
Issue -
State: open - Opened by csciguy8 11 months ago
Labels: enhancement
#1284 - Improve CI build times - Make cesium-native a separate artifact
Issue -
State: open - Opened by csciguy8 11 months ago
Labels: enhancement
#1283 - 13_CesiumTileExcluder example is missing tiles after scrolling
Issue -
State: closed - Opened by kring 11 months ago
Labels: bug
#1282 - Fix Duplicate Library from CesiumRuntime.Build.cs
Pull Request -
State: closed - Opened by VintageDeveloper 11 months ago
- 1 comment
#1281 - Cesium3DTileset custom category ordering
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 3 comments
#1280 - Cleanup engine version defines
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 3 comments
#1279 - DynamicPawn should use ControlRotationInEastSouthUp RotationToUse.
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1278 - Fix the syntax of a couple of the core redirects.
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1277 - Remove deprecated exclusion zones features.
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1276 - Move new unit tests to Cesium.Unit.X namespace
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 1 comment
#1275 - Add missing includes, fix a warning
Pull Request -
State: closed - Opened by kring 11 months ago
- 4 comments
#1274 - Fix inaccurate and "snappy" flights when using FlyTo component
Pull Request -
State: closed - Opened by csciguy8 11 months ago
- 2 comments
#1273 - Can't always delete levels from project
Issue -
State: open - Opened by j9liu 11 months ago
Labels: bug
#1272 - Local Cesium Ion
Pull Request -
State: closed - Opened by joseph-kaile 11 months ago
- 1 comment
#1271 - How to export some tiles to blender ?
Issue -
State: closed - Opened by softyoda 11 months ago
- 4 comments
#1270 - Fix uninitialized struct members
Pull Request -
State: closed - Opened by j9liu 11 months ago
- 2 comments
#1269 - Merge v1.31.2 into main
Pull Request -
State: closed - Opened by j9liu 11 months ago
- 2 comments
#1268 - Ignore `KHR_materials_unlit` causes crash for point clouds
Issue -
State: closed - Opened by j9liu 11 months ago
- 3 comments
Labels: bug, good first issue
#1267 - Cesium sub-level improvements
Pull Request -
State: closed - Opened by kring 11 months ago
- 7 comments
#1266 - CI packaging tests not failing, when they should
Issue -
State: open - Opened by csciguy8 11 months ago
#1265 - Android build fails caused by missing sqlite3 reference
Issue -
State: open - Opened by demonixis 11 months ago
- 1 comment
Labels: question
#1264 - When `CreateNavCollision` is enabled, Unreal unnecessarily creates physics meshes on the game thread
Issue -
State: open - Opened by kring 11 months ago
Labels: bug
#1263 - Add Google to the Quick Add panel
Pull Request -
State: closed - Opened by kring 11 months ago
- 1 comment
#1262 - Problems packaging on Android in Cesium for Unreal v2.0
Issue -
State: closed - Opened by kring 11 months ago
Labels: bug
#1261 - CesiumSubLevel's "Place Georeference Origin at Sub Level Origin" button doesn't work for tilesets
Issue -
State: closed - Opened by kring 11 months ago
Labels: bug
#1260 - On Cesium3DTileset, not-very-useful "Rendering" section appears above "Cesium"
Issue -
State: closed - Opened by kring 11 months ago
- 1 comment
#1259 - Add cancel button to cancel ion login
Pull Request -
State: closed - Opened by joseph-kaile 11 months ago
- 2 comments
#1258 - Compute CesiumSunSky time zone from longitude
Issue -
State: open - Opened by kring 12 months ago
- 1 comment
Labels: enhancement