Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CesiumGS/cesium-unreal issues and pull requests
#1594 - Fix build with GLM changes in Cesium Native
Pull Request -
State: open - Opened by azrogers 9 days ago
#1593 - Tileset rendering does not work
Issue -
State: open - Opened by wgf120513 9 days ago
#1592 - Improve macOS developer setup instructions.
Pull Request -
State: open - Opened by kring 10 days ago
#1591 - Remove decoy checkbox on "Enable Water Mask"
Pull Request -
State: open - Opened by azrogers 10 days ago
#1590 - Add `UpdateTimeZoneFromLongitude` to `ACesiumSunSky`
Pull Request -
State: open - Opened by azrogers 11 days ago
#1589 - Replace `uriparser` usage with `CesiumUtility::Uri`
Pull Request -
State: open - Opened by azrogers 12 days ago
#1588 - Update cesium-native to fix CI
Pull Request -
State: closed - Opened by kring 16 days ago
#1587 - Compile failure with latest cesium-native on Unreal/Android due to `<numbers>`
Issue -
State: closed - Opened by kring 17 days ago
- 2 comments
Labels: bug, urgent
#1586 - Add issue templates
Pull Request -
State: open - Opened by j9liu 17 days ago
#1585 - Update CONTRIBUTING.md
Pull Request -
State: open - Opened by j9liu 17 days ago
- 3 comments
#1584 - Add Style Guide and API Design Guide
Pull Request -
State: closed - Opened by j9liu 18 days ago
- 2 comments
Labels: documentation
#1583 - Update `testIonToken` to latest Unreal Samples token
Pull Request -
State: closed - Opened by azrogers 23 days ago
- 1 comment
#1582 - Various improvements for Doxygen
Pull Request -
State: closed - Opened by azrogers 24 days ago
- 1 comment
#1581 - Add `RequestHeaders` property to `Cesium3DTileset`
Pull Request -
State: open - Opened by azrogers 24 days ago
#1580 - Add UCesiumUrlTemplateRasterOverlay
Pull Request -
State: closed - Opened by azrogers 24 days ago
- 1 comment
#1579 - Treat failed to load as unloaded sublevels Pt. 2
Pull Request -
State: closed - Opened by KieranCoppins 27 days ago
- 1 comment
#1578 - When loading local terrain with cesium for ue, some hierarchical iamge tiles may be lost
Issue -
State: closed - Opened by zmuye about 1 month ago
- 2 comments
#1577 - When loading local terrain with cesium for ue, some hierarchical rtiles may be lost
Issue -
State: closed - Opened by zmuye about 1 month ago
#1576 - Treat failed to load as unloaded sublevels
Pull Request -
State: closed - Opened by KieranCoppins about 1 month ago
- 1 comment
#1575 - Cesium Sublevel doesn't load when unloaded when other sublevels are not in game files
Issue -
State: closed - Opened by KieranCoppins about 1 month ago
#1574 - Rename vertex-specific functions in `FCesiumFeatureIdAttribute`
Pull Request -
State: closed - Opened by j9liu about 1 month ago
- 2 comments
#1573 - Require UE 5.3+
Pull Request -
State: closed - Opened by kring about 1 month ago
- 3 comments
#1572 - Foliage painting may be broken
Issue -
State: closed - Opened by j9liu about 1 month ago
- 1 comment
Labels: bug
#1571 - Packaging to iOS hangs indefinitely
Issue -
State: open - Opened by j9liu about 2 months ago
Labels: bug
#1570 - Publish documentation to the web site
Pull Request -
State: closed - Opened by kring about 2 months ago
- 1 comment
#1569 - Tileset rendering does not work correctly with a Dynamic Material Instance
Issue -
State: open - Opened by kring about 2 months ago
Labels: bug
#1568 - Add support for tile selection state debugging.
Pull Request -
State: closed - Opened by kring about 2 months ago
- 3 comments
#1567 - How to use the mouse to rotate, pan, and zoom the scene like cesiumjs?Have a BluePrint Node?
Issue -
State: closed - Opened by lky5230 about 2 months ago
- 1 comment
#1566 - Improve C++ API documentation
Pull Request -
State: closed - Opened by azrogers about 2 months ago
#1565 - Instance feature rendering
Pull Request -
State: closed - Opened by timoore 2 months ago
- 7 comments
#1564 - Buggy texture coordinate generation for raster overlays
Issue -
State: open - Opened by j9liu 2 months ago
Labels: bug
#1563 - cmake build error
Issue -
State: closed - Opened by hightenter 2 months ago
- 1 comment
#1562 - SampleHeightMostDetailed Blueprint function crashes if called without a valid tileset
Issue -
State: open - Opened by kring 2 months ago
- 1 comment
Labels: bug, good first issue
#1561 - Don't crash if an Image is missing its ImageAsset
Pull Request -
State: closed - Opened by kring 2 months ago
- 1 comment
#1560 - Investigate behavior in multiplayer applications
Issue -
State: open - Opened by j9liu 2 months ago
- 1 comment
Labels: research
#1559 - Update changelog for #1554
Pull Request -
State: closed - Opened by j9liu 2 months ago
- 1 comment
#1558 - Pawn falls through cesium tileset
Issue -
State: closed - Opened by TrueNorthTrent 2 months ago
- 4 comments
#1557 - Lack of Enum Support in Cesium Native
Issue -
State: open - Opened by rqassimi 2 months ago
- 3 comments
Labels: enhancement
#1556 - If no image is requested, a white image will be given by default
Issue -
State: closed - Opened by kak0na 2 months ago
- 5 comments
#1555 - Add support for ellipsoid tileset loader
Pull Request -
State: closed - Opened by jqntn 2 months ago
- 4 comments
#1554 - Fix raster overlay undefined behavior
Pull Request -
State: closed - Opened by kring 2 months ago
- 3 comments
#1553 - Fix `SampleHeightMostDetailed` crash on `Cesium3DTileset` with raster overlay
Pull Request -
State: closed - Opened by j9liu 2 months ago
- 1 comment
#1552 - Update for schema changes in cesium-native
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1551 - CesiumPolygonRasterOverlay causes issues with multiple raster overlays
Issue -
State: closed - Opened by j9liu 3 months ago
- 3 comments
Labels: bug
#1550 - Fix UE 5.5 crash with hardware ray tracing enabled
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1549 - SampleHeightMostDetailed crashes when called on a tileset with a raster overlay before its first Tick
Issue -
State: closed - Opened by kring 3 months ago
- 2 comments
Labels: bug
#1548 - Fix CesiumGltf namespace problems.
Pull Request -
State: closed - Opened by kring 3 months ago
- 4 comments
#1547 - Error while compiling Build
Issue -
State: closed - Opened by ankitpentashield 3 months ago
- 1 comment
Labels: bug
#1546 - Preview Release: Cesium for Unreal v2.10.0 for Unreal Engine 5.5 Crashs!
Issue -
State: closed - Opened by yuxueliyuxl 3 months ago
- 4 comments
#1545 - Use a soft object reference for cartographic polygons
Pull Request -
State: closed - Opened by KieranCoppins 3 months ago
- 2 comments
#1544 - Allow polygons in level instances to be used on persistent level's polygon raster overlay component
Issue -
State: closed - Opened by KieranCoppins 3 months ago
- 1 comment
#1543 - Update build to work with changes in CesiumGS/cesium-native#962
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1542 - Create architecture diagram illustrating how 3D Tiles are streamed from Cesium Native
Issue -
State: open - Opened by j9liu 3 months ago
Labels: documentation
#1541 - Create Unreal coding / style guide
Issue -
State: closed - Opened by j9liu 3 months ago
- 1 comment
Labels: documentation
#1540 - Create UObject / Blueprints / C++ API Design Guide
Issue -
State: closed - Opened by j9liu 3 months ago
Labels: documentation
#1539 - Get the plugin working in UE 5.5 Preview.
Pull Request -
State: closed - Opened by kring 3 months ago
- 12 comments
#1538 - Cesium3DTileset's "Enable Water Mask" option has a decoy checkbox
Issue -
State: open - Opened by kring 3 months ago
- 1 comment
Labels: bug
#1537 - Instance feature metadata
Pull Request -
State: open - Opened by timoore 3 months ago
#1537 - Instance feature metadata
Pull Request -
State: closed - Opened by timoore 3 months ago
- 14 comments
#1536 - Update cesium-unreal for shared asset changes
Pull Request -
State: closed - Opened by kring 3 months ago
#1536 - Update cesium-unreal for shared asset changes
Pull Request -
State: closed - Opened by kring 3 months ago
#1535 - Initialize fields in FCesiumSampleHeightResult.
Pull Request -
State: closed - Opened by kring 3 months ago
#1535 - Initialize fields in FCesiumSampleHeightResult.
Pull Request -
State: closed - Opened by kring 3 months ago
#1534 - Point Input Key for Add Point (Spline Component) does not run properly when the input is a floating-point number
Issue -
State: closed - Opened by mincer0 3 months ago
- 1 comment
#1534 - Point Input Key for Add Point (Spline Component) does not run properly when the input is a floating-point number
Issue -
State: closed - Opened by mincer0 3 months ago
- 1 comment
#1533 - Cesium3DTilesetCrash,I don't konw why?
Issue -
State: closed - Opened by sd63534790 3 months ago
- 2 comments
#1532 - Issue displaying a 3D Tiles, tileset with a gltf that have two sided material
Issue -
State: closed - Opened by HouleAdrien 3 months ago
- 3 comments
#1531 - Update cesium-unreal to work with shared-assets-tweaks branch of cesium-native
Pull Request -
State: closed - Opened by kring 4 months ago
#1531 - Update cesium-unreal to work with shared-assets-tweaks branch of cesium-native
Pull Request -
State: closed - Opened by kring 4 months ago
#1530 - Fix `KHR_materials_unlit` normals, improve atmosphere appearance with Google Photorealistic 3D Tiles
Pull Request -
State: closed - Opened by kring 4 months ago
- 1 comment
#1530 - Fix `KHR_materials_unlit` normals, improve atmosphere appearance with Google Photorealistic 3D Tiles
Pull Request -
State: closed - Opened by kring 4 months ago
- 1 comment
#1529 - CesiumPolygonRasterOverlay clipping doesn't work on most tilesets
Issue -
State: closed - Opened by kring 4 months ago
- 2 comments
Labels: bug
#1528 - Incorrect normals in KHR_materials_unlit tilesets
Issue -
State: closed - Opened by kring 4 months ago
- 1 comment
Labels: bug
#1528 - Incorrect normals in KHR_materials_unlit tilesets
Issue -
State: closed - Opened by kring 4 months ago
- 1 comment
Labels: bug
#1527 - Refactor texture creation to avoid the need for a global lock
Pull Request -
State: closed - Opened by kring 4 months ago
- 2 comments
#1527 - Refactor texture creation to avoid the need for a global lock
Pull Request -
State: closed - Opened by kring 4 months ago
- 2 comments
#1526 - Handle SampleHeightMostDetailed on tilesets that completely fail to load, and add a test.
Pull Request -
State: closed - Opened by kring 4 months ago
#1525 - Patches in imagery
Issue -
State: closed - Opened by ankitpentashield 4 months ago
- 7 comments
#1525 - Patches in imagery
Issue -
State: closed - Opened by ankitpentashield 4 months ago
- 7 comments
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 4 months ago
- 1 comment
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 4 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 5 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 5 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 5 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 5 months ago
- 1 comment
#1521 - Cache images across glTFs to avoid duplication
Pull Request -
State: closed - Opened by azrogers 5 months ago
- 2 comments
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 5 months ago
- 1 comment
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 5 months ago
- 1 comment
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 5 months ago
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 5 months ago
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 5 months ago
- 3 comments
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 5 months ago
- 3 comments
#1517 - Don't crash .build.cs files if native libs haven't been built.
Pull Request -
State: closed - Opened by kring 5 months ago
- 1 comment
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 5 months ago
- 1 comment
Labels: performance, low hanging fruit
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 5 months ago
- 1 comment
Labels: performance, low hanging fruit
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 5 months ago
- 1 comment
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 5 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 5 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 5 months ago
- 1 comment
#1513 - UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
Issue -
State: closed - Opened by kring 5 months ago
Labels: bug, performance