Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CesiumGS/cesium-unreal issues and pull requests
#1557 - Lack of Enum Support in Cesium Native
Issue -
State: open - Opened by rqassimi 4 days ago
#1556 - If no image is requested, a white image will be given by default
Issue -
State: open - Opened by kak0na 4 days ago
- 1 comment
#1555 - Add support for ellipsoid tileset loader
Pull Request -
State: closed - Opened by jqntn 6 days ago
- 1 comment
#1554 - Fix raster overlay undefined behavior
Pull Request -
State: open - Opened by kring 6 days ago
- 2 comments
#1553 - Fix `SampleHeightMostDetailed` crash on `Cesium3DTileset` with raster overlay
Pull Request -
State: closed - Opened by j9liu 7 days ago
- 1 comment
#1552 - Update for schema changes in cesium-native
Pull Request -
State: closed - Opened by kring 7 days ago
- 1 comment
#1551 - CesiumPolygonRasterOverlay causes issues with multiple raster overlays
Issue -
State: open - Opened by j9liu 8 days ago
- 3 comments
Labels: bug
#1550 - Fix UE 5.5 crash with hardware ray tracing enabled
Pull Request -
State: closed - Opened by kring 10 days ago
- 1 comment
#1549 - SampleHeightMostDetailed crashes when called on a tileset with a raster overlay before its first Tick
Issue -
State: closed - Opened by kring 11 days ago
- 2 comments
Labels: bug
#1548 - Fix CesiumGltf namespace problems.
Pull Request -
State: closed - Opened by kring 11 days ago
- 4 comments
#1547 - Error while compiling Build
Issue -
State: closed - Opened by ankitpentashield 12 days ago
- 1 comment
Labels: bug
#1546 - Preview Release: Cesium for Unreal v2.10.0 for Unreal Engine 5.5 Crashs!
Issue -
State: closed - Opened by yuxueliyuxl 12 days ago
- 4 comments
#1545 - Use a soft object reference for cartographic polygons
Pull Request -
State: closed - Opened by KieranCoppins 15 days ago
- 2 comments
#1544 - Allow polygons in level instances to be used on persistent level's polygon raster overlay component
Issue -
State: closed - Opened by KieranCoppins 15 days ago
- 1 comment
#1543 - Update build to work with changes in CesiumGS/cesium-native#962
Pull Request -
State: closed - Opened by kring 15 days ago
- 1 comment
#1542 - Create architecture diagram illustrating how 3D Tiles are streamed from Cesium Native
Issue -
State: open - Opened by j9liu 18 days ago
Labels: documentation
#1541 - Create Unreal coding / style guide
Issue -
State: open - Opened by j9liu 18 days ago
Labels: documentation
#1540 - Create UObject / Blueprints / C++ API Design Guide
Issue -
State: open - Opened by j9liu 18 days ago
Labels: documentation
#1539 - Get the plugin working in UE 5.5 Preview.
Pull Request -
State: open - Opened by kring 20 days ago
- 5 comments
#1538 - Cesium3DTileset's "Enable Water Mask" option has a decoy checkbox
Issue -
State: open - Opened by kring 27 days ago
- 1 comment
Labels: bug
#1537 - Instance feature metadata
Pull Request -
State: open - Opened by timoore 27 days ago
- 7 comments
#1537 - Instance feature metadata
Pull Request -
State: open - Opened by timoore 27 days ago
#1536 - Update cesium-unreal for shared asset changes
Pull Request -
State: closed - Opened by kring 28 days ago
#1536 - Update cesium-unreal for shared asset changes
Pull Request -
State: closed - Opened by kring 28 days ago
#1535 - Initialize fields in FCesiumSampleHeightResult.
Pull Request -
State: closed - Opened by kring 28 days ago
#1535 - Initialize fields in FCesiumSampleHeightResult.
Pull Request -
State: closed - Opened by kring 28 days ago
#1534 - Point Input Key for Add Point (Spline Component) does not run properly when the input is a floating-point number
Issue -
State: closed - Opened by mincer0 29 days ago
- 1 comment
#1534 - Point Input Key for Add Point (Spline Component) does not run properly when the input is a floating-point number
Issue -
State: closed - Opened by mincer0 29 days ago
- 1 comment
#1533 - Cesium3DTilesetCrash,I don't konw why?
Issue -
State: open - Opened by sd63534790 about 1 month ago
- 2 comments
#1532 - Issue displaying a 3D Tiles, tileset with a gltf that have two sided material
Issue -
State: closed - Opened by HouleAdrien about 1 month ago
- 3 comments
#1531 - Update cesium-unreal to work with shared-assets-tweaks branch of cesium-native
Pull Request -
State: closed - Opened by kring about 2 months ago
#1531 - Update cesium-unreal to work with shared-assets-tweaks branch of cesium-native
Pull Request -
State: closed - Opened by kring about 2 months ago
#1530 - Fix `KHR_materials_unlit` normals, improve atmosphere appearance with Google Photorealistic 3D Tiles
Pull Request -
State: closed - Opened by kring about 2 months ago
- 1 comment
#1530 - Fix `KHR_materials_unlit` normals, improve atmosphere appearance with Google Photorealistic 3D Tiles
Pull Request -
State: closed - Opened by kring about 2 months ago
- 1 comment
#1529 - CesiumPolygonRasterOverlay clipping doesn't work on most tilesets
Issue -
State: closed - Opened by kring about 2 months ago
- 2 comments
Labels: bug
#1528 - Incorrect normals in KHR_materials_unlit tilesets
Issue -
State: closed - Opened by kring about 2 months ago
- 1 comment
Labels: bug
#1528 - Incorrect normals in KHR_materials_unlit tilesets
Issue -
State: closed - Opened by kring about 2 months ago
- 1 comment
Labels: bug
#1527 - Refactor texture creation to avoid the need for a global lock
Pull Request -
State: closed - Opened by kring about 2 months ago
- 2 comments
#1527 - Refactor texture creation to avoid the need for a global lock
Pull Request -
State: closed - Opened by kring about 2 months ago
- 2 comments
#1526 - Handle SampleHeightMostDetailed on tilesets that completely fail to load, and add a test.
Pull Request -
State: closed - Opened by kring about 2 months ago
#1525 - Patches in imagery
Issue -
State: closed - Opened by ankitpentashield 2 months ago
- 7 comments
#1525 - Patches in imagery
Issue -
State: closed - Opened by ankitpentashield 2 months ago
- 7 comments
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 2 months ago
- 1 comment
#1524 - Fix incorrect metadata property values being sent to material
Pull Request -
State: closed - Opened by j9liu 2 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 2 months ago
- 1 comment
#1523 - When exiting PIE, the editor gets stuck for a long time
Issue -
State: open - Opened by kak0na 2 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 2 months ago
- 1 comment
#1522 - Unreal5.2 BuildFail
Issue -
State: closed - Opened by ClaspU 2 months ago
- 1 comment
#1521 - Cache images across glTFs to avoid duplication
Pull Request -
State: closed - Opened by azrogers 3 months ago
- 2 comments
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 3 months ago
- 1 comment
#1520 - Fixed build for Unreal Engine 5.4
Pull Request -
State: closed - Opened by KieranCoppins 3 months ago
- 1 comment
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 3 months ago
#1519 - Build fails on Unreal 5.4 using Cesium For Unreal 2.8.0
Issue -
State: closed - Opened by KieranCoppins 3 months ago
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 3 months ago
- 3 comments
#1518 - Warning CesiumTileMapServiceRasterOverlay None.None:None.None.None, IsReadyForFinishDestroy: false
Issue -
State: closed - Opened by bsshanghai 3 months ago
- 3 comments
#1517 - Don't crash .build.cs files if native libs haven't been built.
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 3 months ago
- 1 comment
Labels: performance, low hanging fruit
#1516 - Eliminate an unnecessary copy operation while creating Unreal meshes from tiles
Issue -
State: open - Opened by kring 3 months ago
- 1 comment
Labels: performance, low hanging fruit
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1515 - Manually copy vertices to work around UE 5.3/5.4 bug.
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 3 months ago
- 1 comment
#1514 - How to obtain the terrain height of the corresponding position based on latitude and longitude
Issue -
State: closed - Opened by zuihuifeideyu 3 months ago
- 1 comment
#1513 - UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
Issue -
State: closed - Opened by kring 3 months ago
Labels: bug, performance
#1513 - UE 5.3 and 5.4 always create 8 sets of texture coordinates for our meshes, even though we usually only need 1 or 2
Issue -
State: closed - Opened by kring 3 months ago
Labels: bug, performance
#1512 - CesiumGeoreference's "Show Load Radii" drastically reduces frame rate
Issue -
State: open - Opened by tangerren 3 months ago
- 1 comment
Labels: performance
#1512 - CesiumGeoreference's "Show Load Radii" drastically reduces frame rate
Issue -
State: closed - Opened by tangerren 3 months ago
- 1 comment
Labels: performance
#1511 - Gltf load from URL
Issue -
State: closed - Opened by zuihuifeideyu 3 months ago
- 4 comments
#1511 - Gltf load from URL
Issue -
State: closed - Opened by zuihuifeideyu 3 months ago
- 4 comments
#1510 - Fix macOS build by freeing up disk space on the runner
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1510 - Fix macOS build by freeing up disk space on the runner
Pull Request -
State: closed - Opened by kring 3 months ago
- 1 comment
#1509 - Issue compiling cesium-native in plugin
Issue -
State: closed - Opened by Blyron 3 months ago
- 7 comments
#1509 - Issue compiling cesium-native in plugin
Issue -
State: closed - Opened by Blyron 3 months ago
- 7 comments
#1508 - Mesh Distance Fields and maybe Nanite?
Issue -
State: open - Opened by KieranCoppins 3 months ago
- 5 comments
Labels: research
#1508 - Mesh Distance Fields and maybe Nanite?
Issue -
State: open - Opened by KieranCoppins 3 months ago
- 5 comments
Labels: research
#1507 - Runtime crash related to CesiumIonServer in a packaged game when tilesets are _only_ created at runtime
Issue -
State: open - Opened by kring 3 months ago
- 1 comment
Labels: bug
#1507 - Runtime crash related to CesiumIonServer in a packaged game when tilesets are _only_ created at runtime
Issue -
State: open - Opened by kring 3 months ago
- 1 comment
Labels: bug
#1506 - line trace by channel hit result is not correct
Issue -
State: open - Opened by WxpGiser 3 months ago
- 9 comments
#1506 - line trace by channel hit result is not correct
Issue -
State: open - Opened by WxpGiser 3 months ago
- 9 comments
#1505 - Logic of tile loading failure
Issue -
State: open - Opened by Yeah-Zi 3 months ago
- 2 comments
#1505 - Logic of tile loading failure
Issue -
State: open - Opened by Yeah-Zi 3 months ago
- 2 comments
#1504 - Add "Cesium Moon Terrain" to Quick Add panel
Issue -
State: open - Opened by j9liu 3 months ago
Labels: enhancement
#1504 - Add "Cesium Moon Terrain" to Quick Add panel
Issue -
State: open - Opened by j9liu 3 months ago
Labels: enhancement
#1503 - Raster overlay lifecycle and doc improvements
Pull Request -
State: closed - Opened by kring 3 months ago
- 2 comments
#1503 - Raster overlay lifecycle and doc improvements
Pull Request -
State: closed - Opened by kring 3 months ago
- 2 comments
#1502 - UE5.2.1 Packaging error:Unknown Cook Failure .Could I trouble you to help?Thanks.
Issue -
State: closed - Opened by yanccee 3 months ago
- 2 comments
#1502 - UE5.2.1 Packaging error:Unknown Cook Failure .Could I trouble you to help?Thanks.
Issue -
State: closed - Opened by yanccee 3 months ago
- 2 comments
#1501 - Investigate community forum report of FName out-of-memory crash
Issue -
State: closed - Opened by j9liu 3 months ago
- 1 comment
#1500 - Use object pooling
Issue -
State: open - Opened by j9liu 3 months ago
- 5 comments
Labels: performance
#1500 - Use object pooling
Issue -
State: open - Opened by j9liu 3 months ago
- 5 comments
Labels: performance
#1499 - Add missing scale factor to instanced translations
Pull Request -
State: closed - Opened by j9liu 3 months ago
- 2 comments
#1499 - Add missing scale factor to instanced translations
Pull Request -
State: closed - Opened by j9liu 3 months ago
- 2 comments
#1498 - Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro
Issue -
State: open - Opened by kring 3 months ago
- 3 comments
Labels: bug
#1498 - Rendering artifacts and broken clipping on 13-inch 2019 MacBook Pro
Issue -
State: open - Opened by kring 3 months ago
- 3 comments
Labels: bug
#1497 - Add `forEachRenderableTile`
Pull Request -
State: closed - Opened by j9liu 3 months ago
- 4 comments
#1497 - Add `forEachRenderableTile`
Pull Request -
State: closed - Opened by j9liu 3 months ago
- 4 comments
#1495 - System Crashing Rapidly with below error code
Issue -
State: closed - Opened by ronak-tank 4 months ago
- 2 comments
#1494 - Project File crashing frequently
Issue -
State: closed - Opened by Devesh2372002 4 months ago
- 2 comments
#1493 - Cannot download release zip
Issue -
State: closed - Opened by zuihuifeideyu 4 months ago
- 2 comments
#1493 - Cannot download release zip
Issue -
State: closed - Opened by zuihuifeideyu 4 months ago
- 2 comments
#1492 - Unreal Engine And Cesium version diff
Issue -
State: closed - Opened by Devesh2372002 4 months ago
- 2 comments