Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CedricGuillemet/ImGuizmo issues and pull requests
#337 - Compiler warnings with latest revision 6d588209f99b1324a608783d1f52faa518886c29
Issue -
State: open - Opened by mgerhardy 8 days ago
#336 - Add IsUsingViewManipulate() to detect when the view gizmo is moving
Pull Request -
State: closed - Opened by rherilier 10 days ago
#335 - Alternative active window ID/handle
Pull Request -
State: closed - Opened by RedSkittleFox 10 days ago
#334 - Fixes for using BeginChildFrame() obsoleted in v1.90
Pull Request -
State: closed - Opened by ocornut 11 days ago
#333 - Alternative active window ID/handle
Issue -
State: open - Opened by RedSkittleFox 18 days ago
- 4 comments
#332 - Updated Example to fix bugs, refactor to split core functions for clarity, and insert objects to create a example van
Pull Request -
State: closed - Opened by dgm3333 19 days ago
- 1 comment
#331 - Fixed EditTransform drawing [gizmo count] times in example/main.cpp
Pull Request -
State: closed - Opened by GiovanyH about 2 months ago
#330 - Fix issue #96
Pull Request -
State: closed - Opened by maritim 5 months ago
#329 - Assertion fails for ImVector::operator[](int)
Issue -
State: closed - Opened by Khhs167 5 months ago
- 8 comments
#328 - ImGuizmo: Fix universal scale in world mode
Pull Request -
State: closed - Opened by georgeto 6 months ago
#327 - Gizmo not showing in custom window ( docking branch )
Issue -
State: open - Opened by v71 6 months ago
- 5 comments
#326 - Add Push/Pop ID to replace SetID
Pull Request -
State: closed - Opened by Sayama3 6 months ago
- 1 comment
#325 - Updating operation during an active manipulation has unexpected behaviour.
Issue -
State: open - Opened by apache-hb 7 months ago
#324 - Manipulate not working
Issue -
State: closed - Opened by Aleix20 7 months ago
#323 - Camera parented to Guizmo
Issue -
State: open - Opened by Quacksilber 7 months ago
- 1 comment
#322 - Exposure of gContext.mbMouseOver
Issue -
State: open - Opened by mgerhardy 8 months ago
#321 - Added cmake integration
Pull Request -
State: closed - Opened by zoltan92 9 months ago
#320 - no guizmo rendered
Issue -
State: closed - Opened by arshavirmirzakhani 10 months ago
- 1 comment
#319 - adding the gizmo to a window that was just renamed leads to a crash with asan activated
Issue -
State: open - Opened by mgerhardy 10 months ago
#318 - Moved IMGUI_DEFINE_MATH_OPERATORS define in front of imgui.h
Pull Request -
State: closed - Opened by dougbinks 11 months ago
#317 - Viewport changing when window is moved
Issue -
State: open - Opened by ugozapad 11 months ago
- 1 comment
#316 - Added 2D support through axis masking (Issue #49)
Pull Request -
State: closed - Opened by Batres3 11 months ago
#315 - Support for Right-Handed Systems
Issue -
State: open - Opened by timbeaudet 11 months ago
- 4 comments
#314 - Gizmo Flips Depending on View Angle
Issue -
State: closed - Opened by timbeaudet 11 months ago
- 1 comment
#313 - Snap for universal transform
Issue -
State: open - Opened by eugeneko 11 months ago
#312 - fix manipulate lost control when moving out
Pull Request -
State: closed - Opened by kimidaisuki22 12 months ago
- 1 comment
#311 - [question] How the mesh editing is implemented?
Issue -
State: open - Opened by maidamai0 about 1 year ago
#310 - ImGuizmo::IsOver() returns true when should not
Issue -
State: open - Opened by dreaw131313 about 1 year ago
#309 - Universal Operation Scale doesn't respect ImGuizmo::IsOver()
Issue -
State: open - Opened by trrriple about 1 year ago
#308 - How to use ImGuizmo in UE5?
Issue -
State: open - Opened by ttxian8 about 1 year ago
#307 - Adding CMake-ified, devcontainer-enabled version of ImGuizmo
Pull Request -
State: open - Opened by aniongithub about 1 year ago
#306 - Adding CMake-ified, devcontainer-enabled version of ImGuizmo
Pull Request -
State: closed - Opened by aniongithub about 1 year ago
- 8 comments
#305 - Platform independent build system and example?
Issue -
State: closed - Opened by aniongithub about 1 year ago
- 5 comments
#304 - Example using ViewManipulate when game's view is represented with a Vector3 and a Quaternion?
Issue -
State: open - Opened by bryanedds about 1 year ago
- 1 comment
#303 - How can modify the code to achieve this scaling gizmo
Issue -
State: open - Opened by lungsdude about 1 year ago
- 4 comments
#302 - ImGuizmo scaling issue when position is origin
Issue -
State: open - Opened by varunthomas over 1 year ago
- 17 comments
#301 - Add ImGuizmo::IsUsingAny
Pull Request -
State: closed - Opened by ZingBallyhoo over 1 year ago
#300 - limit axis and planes
Pull Request -
State: closed - Opened by Clog41200 over 1 year ago
- 1 comment
#299 - Using glViewport with ImGuizmo
Issue -
State: open - Opened by felipunky over 1 year ago
- 4 comments
#298 - Fix segment counts in the rotation gizmo
Pull Request -
State: closed - Opened by xDUDSSx over 1 year ago
- 2 comments
#297 - Fix issue with calculating segment clip length with aspect ratio < 1.0
Pull Request -
State: closed - Opened by xDUDSSx over 1 year ago
#296 - scaling doesn't work
Issue -
State: closed - Opened by 0LGL0 over 1 year ago
- 3 comments
#295 - WIP: stateless calculation for display-constant gizmo
Pull Request -
State: open - Opened by yc-feej over 1 year ago
- 1 comment
#294 - Rotation on the y axis flips the others
Issue -
State: open - Opened by PierreMauger over 1 year ago
- 6 comments
#293 - Gizmo behind ImGui window is interactable
Issue -
State: open - Opened by W4RH4WK over 1 year ago
- 1 comment
#292 - it's possible to draw the ImGuizmo grid behind the other stuff?
Issue -
State: open - Opened by asu4net over 1 year ago
- 3 comments
#291 - Fixes for requirement to define IMGUI_DEFINE_MATH_OPERATORS before imgui.h
Pull Request -
State: closed - Opened by ocornut over 1 year ago
#290 - Trying to build example on Mac
Issue -
State: closed - Opened by calebjacksonhoward over 1 year ago
- 4 comments
#289 - Fixed ImGuizmo::IsOver ignores ImGuizmo::SetID state
Pull Request -
State: closed - Opened by adamkewley over 1 year ago
#288 - signal SIGFPE, Arithmetic exception in worldToPos
Issue -
State: open - Opened by mgerhardy over 1 year ago
- 1 comment
#287 - Annoucing Dear ImGui Bundle including ImGuizmo and many others; with support for C++, Python and emscripten
Issue -
State: open - Opened by pthom over 1 year ago
#286 - Update in vcpkg
Issue -
State: open - Opened by NikolayKanchevski over 1 year ago
- 1 comment
#285 - Is it possible to clip the gizmos outside of the rect of ImGuizmo::SetRect?
Issue -
State: closed - Opened by jjiangweilan almost 2 years ago
- 4 comments
#284 - Dragging gizmo is jitter
Issue -
State: closed - Opened by Wuqiqi123 almost 2 years ago
- 1 comment
#283 - Issue with ortho projection on Vulkan
Issue -
State: open - Opened by gamecoder-nz almost 2 years ago
- 2 comments
#282 - Check if any ImGui widget is active before setting the dragging state for ViewManipulate
Pull Request -
State: closed - Opened by MohitSethi99 almost 2 years ago
#281 - Gizmos rendered over ButtonBehavior are not responding to input
Issue -
State: open - Opened by Silveryard almost 2 years ago
#280 - Div0 in ImGuizmo::ComputeContext
Issue -
State: open - Opened by mgerhardy almost 2 years ago
- 2 comments
#279 - Drag and drop in docking branch over the viewmanipulator
Issue -
State: closed - Opened by mgerhardy almost 2 years ago
- 3 comments
#278 - Consider making a new release
Issue -
State: open - Opened by RT222 almost 2 years ago
- 2 comments
#277 - Incorrect scale axis gizmo when moved from 1.62 to 1.89
Issue -
State: open - Opened by KennyProgrammer almost 2 years ago
#276 - Add virtual destructors to delegates
Pull Request -
State: closed - Opened by pthom almost 2 years ago
- 1 comment
#275 - Multiple ViewManipulate doesn't work independently
Issue -
State: closed - Opened by MohitSethi99 almost 2 years ago
- 1 comment
#274 - Creating Nodes to connect Dynamically within Node Editor
Issue -
State: closed - Opened by LiamANeeson almost 2 years ago
#273 - ImGuizmo::AllowAxisFlip(false) stll flips axis when rotating an object
Issue -
State: closed - Opened by PierreMauger almost 2 years ago
- 1 comment
#272 - Scaling in World coordinates resets Rotation
Issue -
State: closed - Opened by medbensalah almost 2 years ago
#271 - ImSequencer: Fix clip when scrolling out of view
Pull Request -
State: closed - Opened by idbrii almost 2 years ago
#270 - ImSequencer: Clicks must start inside button; animate buttons
Pull Request -
State: closed - Opened by idbrii almost 2 years ago
- 1 comment
#269 - Hatched axis lines no longer render if `HatchedAxisLineThickness` is …
Pull Request -
State: closed - Opened by peter1745 almost 2 years ago
#268 - Setting `HatchedAxisLineThickness` to 0 should disable hatched lines
Issue -
State: closed - Opened by peter1745 almost 2 years ago
- 3 comments
#267 - Gizmo stops responding if window name changes
Issue -
State: open - Opened by FatCatGames almost 2 years ago
#266 - Allow to render the bounds when the guizmo is in use
Pull Request -
State: closed - Opened by mgerhardy almost 2 years ago
- 1 comment
#265 - Fix minor formatting
Pull Request -
State: closed - Opened by mgerhardy almost 2 years ago
#264 - Fixed divide by zero floating point exception
Pull Request -
State: closed - Opened by mgerhardy almost 2 years ago
#263 - ImGuizmo rendered in ImGui window instead of main window
Issue -
State: open - Opened by Lexoka almost 2 years ago
- 4 comments
#262 - Drawing single icon at world position
Issue -
State: open - Opened by ghost almost 2 years ago
- 2 comments
#261 - Fixed reversed Z detection when using Z-up, or any other config where…
Pull Request -
State: open - Opened by sherief almost 2 years ago
#260 - Scale in two directions
Issue -
State: closed - Opened by FatCatGames almost 2 years ago
- 1 comment
#259 - fixed wrong message about install in readme
Pull Request -
State: closed - Opened by miyanyan about 2 years ago
#258 - Scale issue
Issue -
State: closed - Opened by gamecoder-nz about 2 years ago
- 1 comment
#257 - SetDrawList() not working after changing window name
Issue -
State: closed - Opened by FatCatGames about 2 years ago
- 2 comments
#256 - Fix obsolete functions for latest ImGui version
Pull Request -
State: closed - Opened by Aidiakapi about 2 years ago
#255 - Fixed rendering rotation guizmo by orthographic camera.
Pull Request -
State: closed - Opened by kacprzak about 2 years ago
#254 - Custom camera based on GLM functions is moving the gizmos as the camera moves
Issue -
State: open - Opened by GasimGasimzada about 2 years ago
- 1 comment
#253 - Gizmo change direction on camera movement
Issue -
State: closed - Opened by dame-time about 2 years ago
- 2 comments
#252 - Add style/color override options for #147
Pull Request -
State: closed - Opened by aaronkirkham about 2 years ago
#251 - Add style/color override options for #147
Pull Request -
State: closed - Opened by aaronkirkham about 2 years ago
- 2 comments
#250 - Option to rotate proportionally to mouse delta x/y
Issue -
State: open - Opened by eugeneko about 2 years ago
- 1 comment
#249 - Use new input capture functions
Pull Request -
State: closed - Opened by rokups over 2 years ago
- 1 comment
#248 - Option for ignoring projection matrix width & height
Issue -
State: open - Opened by Goubermouche over 2 years ago
#247 - Clipping bug in grid-drawing?
Issue -
State: open - Opened by jbuck-zoox over 2 years ago
- 1 comment
#246 - IMGUIZMO: allow to use ViewManipulate without having called Manipulat…
Pull Request -
State: closed - Opened by mgerhardy over 2 years ago
#245 - Calling only ViewManipulate without having called Manipulate => div0 in ImGuizmo::matrix_t::Inverse
Issue -
State: closed - Opened by mgerhardy over 2 years ago
- 4 comments
#244 - Singularity in DecomposeMatrixToComponents
Issue -
State: open - Opened by GeTechG over 2 years ago
- 7 comments
#243 - ImGuizmo not responding to clicks
Issue -
State: closed - Opened by TNtube over 2 years ago
- 1 comment
#242 - Guizmos not reacting to user input.
Issue -
State: closed - Opened by Makogan over 2 years ago
- 5 comments
#241 - Can you embed the guizmos in the frame buffer directly? (i.e. not imgui windows)?
Issue -
State: closed - Opened by Makogan over 2 years ago
- 2 comments
#240 - isUsing equivalent for ViewManipulate?
Issue -
State: closed - Opened by mCodingLLC over 2 years ago
- 6 comments
#239 - Rotation Gizmo Behaving Unexpectedly
Issue -
State: closed - Opened by datacrystals over 2 years ago
- 8 comments
#238 - ImGuizmo::DrawGrid() not working.
Issue -
State: closed - Opened by KennyProgrammer over 2 years ago
- 2 comments