Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / Cat-Lips/GodotSharp.SourceGenerators issues and pull requests
#88 - #87 Use partial auto properties for Notify attribute
Pull Request -
State: closed - Opened by Cat-Lips 8 days ago
#87 - [Notify] Use partial auto-properties
Issue -
State: closed - Opened by Cat-Lips 8 days ago
Labels: enhancement
#86 - Add [Notify] for partial auto-properties.
Pull Request -
State: closed - Opened by willnationsdev 8 days ago
- 2 comments
#85 - #66 Added parameter to SceneTreeAttribute to override _
Pull Request -
State: closed - Opened by Cat-Lips 19 days ago
#84 - #69 Adding support for SceneTree on SubNodes
Pull Request -
State: closed - Opened by Cat-Lips 24 days ago
#83 - Deduplicate scene tree classes
Pull Request -
State: open - Opened by benjiwolff 25 days ago
#82 - Issue69: Use scenetree on descendant nodes
Pull Request -
State: closed - Opened by benjiwolff about 1 month ago
- 5 comments
#81 - [SceneTree] Missing a typesafe way to access the scenes root node
Issue -
State: closed - Opened by benjiwolff about 1 month ago
- 3 comments
Labels: duplicate
#80 - #72 [OnInstantiate] Default Parameters (with NRT annotations)
Pull Request -
State: closed - Opened by Cat-Lips about 1 month ago
#79 - #72 [OnInstantiate] Default Parameters
Pull Request -
State: closed - Opened by Cat-Lips about 1 month ago
#78 - #72 [OnInstantiate] Default Parameters
Pull Request -
State: closed - Opened by Cat-Lips about 1 month ago
#77 - #74 Adding more explicit prepend of res:// to resource paths
Pull Request -
State: closed - Opened by Cat-Lips about 1 month ago
#76 - Add note about [SceneTree] leaf nodes in README.md
Pull Request -
State: closed - Opened by valkyrienyanko about 1 month ago
- 1 comment
#75 - [SceneTree] generated weird type `_SceneTree.__0_Area3D`
Issue -
State: closed - Opened by valkyrienyanko about 1 month ago
- 2 comments
#74 - [OnInstantiate] Unable to instantiate because of wrong resource path
Issue -
State: closed - Opened by Galabar64 about 2 months ago
- 4 comments
Labels: bug
#73 - Disable Hidden Inherited Member Warning
Pull Request -
State: closed - Opened by Cat-Lips about 2 months ago
#72 - [OnInstantiate] does not support default parameters
Issue -
State: closed - Opened by valkyrienyanko about 2 months ago
- 1 comment
Labels: enhancement
#71 - Add Comments for Generated Input Map Classes
Pull Request -
State: closed - Opened by Delsin-Yu about 2 months ago
- 1 comment
#70 - Godot Warning in Console: 'X' hides inherited member 'Y'. Use the new keyword if hiding was intended.
Issue -
State: closed - Opened by valkyrienyanko 2 months ago
- 7 comments
Labels: bug
#69 - [SceneTree] does not work if the script is not part of a root scene node
Issue -
State: closed - Opened by valkyrienyanko 2 months ago
- 5 comments
Labels: enhancement
#68 - [Proposal] Generate public static InputMap instead of adding [InputMap] attribute to every script.
Issue -
State: closed - Opened by valkyrienyanko 2 months ago
- 3 comments
#67 - [OnInstantiate] does not search all project scene files
Issue -
State: open - Opened by valkyrienyanko 2 months ago
- 7 comments
Labels: enhancement
#66 - [SceneTree] Annotation Interferes with Discards
Issue -
State: closed - Opened by aroelke 4 months ago
- 16 comments
Labels: enhancement
#65 - Cannot resolve symbol 'LayerNames'
Issue -
State: closed - Opened by SmialyKot 4 months ago
- 2 comments
#64 - 63 add nullable annotations to generated files
Pull Request -
State: closed - Opened by Cat-Lips 5 months ago
#63 - No #nullable annotation generated when using nullable references
Issue -
State: closed - Opened by xill47 5 months ago
- 5 comments
Labels: bug
#62 - public SceneTree gen code?
Issue -
State: closed - Opened by jasonswearingen 6 months ago
- 6 comments
#60 - 59 LayerNames
Pull Request -
State: closed - Opened by Cat-Lips 7 months ago
#59 - Generate LayerNames from project file
Issue -
State: closed - Opened by Cat-Lips 7 months ago
Labels: enhancement
#58 - Add LayerNamesAttribute to generate layer names from the project.
Pull Request -
State: closed - Opened by qwe321qwe321qwe321 7 months ago
- 9 comments
#57 - After pulling the latest commit, Godot 4 Tests is broken.
Issue -
State: closed - Opened by qwe321qwe321qwe321 7 months ago
- 3 comments
Labels: bug
#56 - Issue55.TypeNameCaseMismatch
Pull Request -
State: closed - Opened by Cat-Lips 7 months ago
#55 - Compile fails when using SceneTree with GpuParticles3D
Issue -
State: closed - Opened by Vodurden 7 months ago
- 4 comments
Labels: bug
#54 - Improve README readability by adding sample code.
Pull Request -
State: closed - Opened by qwe321qwe321qwe321 7 months ago
- 1 comment
#53 - Regression: incorrect scene path being generated with `res:/` instead of `res://`
Issue -
State: closed - Opened by ttencate 8 months ago
- 7 comments
Labels: bug
#52 - Automatic signals for fields
Issue -
State: closed - Opened by InfiniteCactusDev 9 months ago
- 2 comments
#51 - #50 Ignoring nodes with unsupported parent
Pull Request -
State: closed - Opened by Cat-Lips 11 months ago
#50 - [SceneTree] Compile error when tscn references node of unsupported type (eg, glb)
Issue -
State: closed - Opened by Cat-Lips 11 months ago
Labels: bug
#49 - Autoload class attribute
Issue -
State: closed - Opened by Cat-Lips 11 months ago
- 1 comment
Labels: enhancement
#48 - #44 Adding fix & tests for external gdscript.
Pull Request -
State: closed - Opened by Cat-Lips 11 months ago
#47 - Check whether a global type exists instead of assuming it should
Pull Request -
State: closed - Opened by jwright159 11 months ago
- 1 comment
#46 - Add Autoload class attribute for static typing of project autoloads
Pull Request -
State: closed - Opened by jwright159 11 months ago
- 4 comments
#45 - #43 Adding fix & tests for built in gdscript.
Pull Request -
State: closed - Opened by Cat-Lips 11 months ago
#44 - Generation fails if the scene has a node with an external GDScript file
Issue -
State: closed - Opened by jwright159 11 months ago
Labels: bug
#43 - Generation fails if the scene has a node with a built-in script
Issue -
State: closed - Opened by jwright159 11 months ago
- 1 comment
Labels: bug
#42 - Exclude CodeAnalysis DLLs from exports?
Issue -
State: closed - Opened by dogboydog 11 months ago
- 2 comments
Labels: enhancement
#41 - Adding #if TOOLS around generated class OnImportEditorPlugin
Pull Request -
State: closed - Opened by Cat-Lips 12 months ago
#40 - Compilation failure on export from OnImportEditorPlugin
Issue -
State: closed - Opened by dogboydog 12 months ago
- 2 comments
Labels: bug
#39 - 38 include support for net 80
Pull Request -
State: closed - Opened by Cat-Lips about 1 year ago
#38 - Include support for .NET 8.0
Issue -
State: closed - Opened by Cat-Lips about 1 year ago
Labels: enhancement
#37 - 36 hintattributegcs is missing using system
Pull Request -
State: closed - Opened by Cat-Lips about 1 year ago
- 1 comment
#36 - `HintAttribute.g.cs` is missing `using System;`
Issue -
State: closed - Opened by magian1127 about 1 year ago
- 2 comments
Labels: bug
#35 - ComputeShaders
Issue -
State: open - Opened by Cat-Lips about 1 year ago
Labels: enhancement
#34 - Path too long error for generated filenames
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: bug
#33 - Nullable types in generated methods fail to compile
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: bug
#32 - Analyser upgrade to 4.5 gives warning and fails to build if still using version 4.4 of compiler
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: bug
#31 - [WIP] OnImport attribute
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: enhancement
#30 - #29 Implicit conversions for scene tree branches
Pull Request -
State: closed - Opened by Cat-Lips over 1 year ago
- 1 comment
#29 - Implicit Conversions for Scene Tree Branches
Issue -
State: closed - Opened by waldnercharles over 1 year ago
- 4 comments
Labels: enhancement
#28 - Add an implicit conversion for generated classes in SceneTree
Pull Request -
State: closed - Opened by waldnercharles over 1 year ago
#27 - #26: Adding [OnInstantiate] to instance & initialise scene with args
Pull Request -
State: closed - Opened by Cat-Lips over 1 year ago
#26 - Feature idea: instantiate a PackedScene with arguments
Issue -
State: closed - Opened by ttencate over 1 year ago
- 17 comments
Labels: enhancement
#25 - SceneTree name conflict if leaf has same name as parent
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: bug
#24 - If node has space in name, '%' property returns null
Issue -
State: closed - Opened by Cat-Lips over 1 year ago
Labels: bug
#23 - When the child node "[Export] Node" is present, the parent node "[SceneTree]" becomes invalid and results in an error.
Issue -
State: closed - Opened by magian1127 over 1 year ago
- 5 comments
Labels: bug
#22 - Would using "protected _SceneTree _" be better instead of "private _SceneTree _"?
Issue -
State: closed - Opened by magian1127 over 1 year ago
- 2 comments
#21 - SceneTree add UsingNodePath
Pull Request -
State: closed - Opened by magian1127 over 1 year ago
- 3 comments
#19 - Test with Godot 4.0 (beta)
Issue -
State: closed - Opened by Cat-Lips about 2 years ago
- 1 comment
Labels: enhancement
#18 - Fixed
Pull Request -
State: closed - Opened by Cat-Lips about 2 years ago
#17 - Loading instanced scene as placeholder fails
Issue -
State: closed - Opened by Cat-Lips about 2 years ago
Labels: bug
#16 - [#15] Adding support for editable instanced scenes
Pull Request -
State: closed - Opened by Cat-Lips about 2 years ago
#15 - Add support for Editable Children feature
Issue -
State: closed - Opened by magian1127 about 2 years ago
- 4 comments
Labels: enhancement
#14 - Known Issue: Types with same name (ie, different namespaces) not supported.
Issue -
State: closed - Opened by Cat-Lips about 2 years ago
Labels: bug
#13 - [12] GodotOverride in derived class now calls rather than hides base method
Pull Request -
State: closed - Opened by Cat-Lips over 2 years ago
#12 - GodotOverride in derived class should call base method
Issue -
State: closed - Opened by Cat-Lips over 2 years ago
Labels: bug
#11 - 9 add support for godots new operator
Pull Request -
State: closed - Opened by Cat-Lips over 2 years ago
#10 - [9] Adding support for Godot's new % operator
Pull Request -
State: closed - Opened by Cat-Lips over 2 years ago
#9 - Add support for Godot's new % operator
Issue -
State: closed - Opened by Cat-Lips over 2 years ago
Labels: enhancement
#8 - #6 [FIXED] Adding parent scene to child
Pull Request -
State: closed - Opened by Cat-Lips over 2 years ago
#7 - General improvements
Pull Request -
State: closed - Opened by Cat-Lips over 2 years ago
#6 - [SceneTree] Adding or modifying elements in a base scene causes generator to fail
Issue -
State: closed - Opened by Cat-Lips almost 3 years ago
Labels: bug
#5 - All custom classes will be black.
Issue -
State: closed - Opened by magian1127 about 3 years ago
- 4 comments
#4 - [SceneTree] Missing cache on Get() causes null exception if nodes removed
Issue -
State: closed - Opened by Cat-Lips over 3 years ago
Labels: bug
#3 - [SceneTree] Usage in export property shows error on editor startup
Issue -
State: closed - Opened by Cat-Lips over 3 years ago
Labels: bug
#2 - [SceneTree] Instanced scene with same name as containing namespace fails to compile
Issue -
State: closed - Opened by Cat-Lips over 3 years ago
Labels: bug
#1 - [SceneTree] Instanced scene from different namespace fails to compile
Issue -
State: closed - Opened by Cat-Lips almost 4 years ago
Labels: bug