Ecosyste.ms: Issues
An open API service for providing issue and pull request metadata for open source projects.
GitHub / CaffeineMC/sodium-fabric issues and pull requests
#2756 - Can't launch MC 1.21 after update
Issue -
State: closed - Opened by Squtzy 4 days ago
- 1 comment
Labels: S-needs-triage
#2755 - NoSuchMethodError
Issue -
State: closed - Opened by McUzi12 4 days ago
- 2 comments
Labels: E-external
#2754 - Sodium complains about outdated driver, which is lie
Issue -
State: closed - Opened by alexander4308 5 days ago
Labels: S-needs-triage
#2753 - Combine the vertex position attributes for performance
Pull Request -
State: closed - Opened by jellysquid3 5 days ago
- 1 comment
#2752 - Alpha of certain block texture is 1.0 / 255.0 in atlas while it's 0.0 in raw texture
Issue -
State: open - Opened by GeForceLegend 5 days ago
Labels: S-needs-triage
#2751 - cant render water and i dont know what to call
Issue -
State: closed - Opened by bunhiacxzy 6 days ago
- 4 comments
Labels: E-invalid
#2750 - Add sodium version for minecraft snapshot.
Issue -
State: closed - Opened by hpndd13 6 days ago
- 1 comment
Labels: T-enhancement, E-will-not-fix
#2749 - cant render water
Issue -
State: closed - Opened by bunhiacxzy 6 days ago
- 6 comments
Labels: E-invalid
#2748 - MultiPartBakedModel quads broken with Litematica 24w34a - 24w37a+
Issue -
State: open - Opened by sakura-ryoko 6 days ago
Labels: S-needs-triage
#2747 - Convert spriteUtil into a api
Pull Request -
State: open - Opened by IThundxr 6 days ago
#2746 - Overwrite `TextureAtlasSprite#uvShrinkRatio`
Pull Request -
State: closed - Opened by PepperCode1 6 days ago
#2745 - Sodium changue Vertex Faces Ids on Entity Shaders
Issue -
State: open - Opened by ArubikU 7 days ago
- 1 comment
Labels: S-needs-triage
#2744 - d7f4f41 breaks the CI artifacts.
Issue -
State: closed - Opened by Andarwinux 8 days ago
- 1 comment
#2742 - Try to fix the fps drop from mouse movements
Issue -
State: open - Opened by Pan4ur 9 days ago
- 5 comments
Labels: T-enhancement, S-needs-triage
#2741 - Sodium Not Working with Curios API Reboots 1.21.1 Neoforge
Issue -
State: closed - Opened by AwesomeSavage 10 days ago
- 5 comments
Labels: E-external
#2740 - Broken particle animated textures
Issue -
State: open - Opened by MehVahdJukaar 11 days ago
- 5 comments
Labels: T-bug
#2739 - With certain resource packs, the leaves are incorrectly colored.
Issue -
State: closed - Opened by Lolothepro 12 days ago
- 2 comments
Labels: T-bug, A-mods
#2718 - remove unused quad parameter from attemptPassDowngrade
Pull Request -
State: closed - Opened by douira 25 days ago
#2699 - Water is not rendered in some cases with Framed Blocks (occlusion when waterlogged)
Issue -
State: open - Opened by Lolothepro 30 days ago
- 1 comment
Labels: T-bug
#2692 - Add option to change game resolution
Issue -
State: closed - Opened by CeelB-2055440 about 1 month ago
- 2 comments
Labels: T-enhancement, S-needs-triage
#2691 - Shader Line Annotation and Error Remapping
Pull Request -
State: open - Opened by douira about 1 month ago
- 1 comment
#2666 - Downgrade quad materials by scanning their textures
Pull Request -
State: closed - Opened by douira about 1 month ago
- 8 comments
Labels: T-enhancement, A-mods
#2660 - Hide the TS option to only be visible in dev environments
Pull Request -
State: closed - Opened by douira about 1 month ago
- 4 comments
#2655 - [TS] Delete VertexRange, use isTranslucent, fix partition tree sorting on geometry with negative dot products
Pull Request -
State: closed - Opened by douira about 1 month ago
- 3 comments
#2648 - Fix fast cloud rendering
Pull Request -
State: closed - Opened by douira about 1 month ago
#2645 - Shadow com.lodborg.intervaltree into sodium
Pull Request -
State: closed - Opened by douira about 1 month ago
- 3 comments
#2642 - Fullscreen Resolution Slider
Pull Request -
State: closed - Opened by douira about 1 month ago
- 8 comments
#2629 - Update Actions
Pull Request -
State: closed - Opened by CanerKaraca23 about 2 months ago
- 2 comments
#2526 - [TS] Fix sorting crash when geometry with dot product of -1 is processed
Pull Request -
State: closed - Opened by douira 4 months ago
#2467 - Reorient water quads as needed based on corner height to fix #609
Pull Request -
State: closed - Opened by douira 5 months ago
- 2 comments
#2432 - Unable to update Intel graphics driver to 15.33.53.5161
Issue -
State: closed - Opened by rocketguedes 5 months ago
- 27 comments
Labels: T-bug, P-high, A-drivers, S-confirmed
#2352 - [TS] Fix waterlogged glass panes and other TS-related follow-up work
Pull Request -
State: closed - Opened by douira 7 months ago
- 4 comments
#2296 - Add resolution control option to the config screen
Pull Request -
State: closed - Opened by MeeniMc 8 months ago
- 4 comments
#1572 - Software rastering improvement ideas
Pull Request -
State: closed - Opened by douira over 1 year ago
#101 - Sodium crashes NVIDIA GPU after a while
Issue -
State: closed - Opened by Yadokingu about 4 years ago
- 10 comments
Labels: A-drivers, T-crash
#101 - Sodium crashes NVIDIA GPU after a while
Issue -
State: closed - Opened by Yadokingu about 4 years ago
- 10 comments
Labels: A-drivers, T-crash
#100 - Translations for Sodium
Pull Request -
State: closed - Opened by AMereBagatelle about 4 years ago
- 1 comment
#100 - Translations for Sodium
Pull Request -
State: closed - Opened by AMereBagatelle about 4 years ago
- 1 comment
#99 - Internationalize this mod
Issue -
State: closed - Opened by squid233 about 4 years ago
- 2 comments
Labels: E-duplicate, T-enhancement
#99 - Internationalize this mod
Issue -
State: closed - Opened by squid233 about 4 years ago
- 2 comments
Labels: E-duplicate, T-enhancement
#98 - Game freezes, after trying to relaunch the whole computer freezes
Issue -
State: closed - Opened by Yadokingu about 4 years ago
- 9 comments
Labels: T-bug, E-external, A-drivers
#98 - Game freezes, after trying to relaunch the whole computer freezes
Issue -
State: closed - Opened by Yadokingu about 4 years ago
- 9 comments
Labels: T-bug, E-external, A-drivers
#97 - Optifine and Vanilla ability to disable clouds and fog
Issue -
State: closed - Opened by CoryTucker about 4 years ago
- 4 comments
Labels: T-enhancement
#97 - Optifine and Vanilla ability to disable clouds and fog
Issue -
State: closed - Opened by CoryTucker about 4 years ago
- 4 comments
Labels: T-enhancement
#96 - Can I make an introduction to https://www.mcbbs.net/ ?
Issue -
State: closed - Opened by MarinaMarissa about 4 years ago
- 1 comment
Labels: T-question
#96 - Can I make an introduction to https://www.mcbbs.net/ ?
Issue -
State: closed - Opened by MarinaMarissa about 4 years ago
- 1 comment
Labels: T-question
#95 - Magma Cube skin doesn't in areas where it would normally be hidden by fog
Issue -
State: closed - Opened by NoComment1105 about 4 years ago
- 8 comments
Labels: T-bug
#95 - Magma Cube skin doesn't in areas where it would normally be hidden by fog
Issue -
State: closed - Opened by NoComment1105 about 4 years ago
- 8 comments
Labels: T-bug
#94 - Entities can ignore being affected by fog at certain angles.
Issue -
State: closed - Opened by ghost about 4 years ago
- 2 comments
Labels: T-bug, S-confirmed
#94 - Entities can ignore being affected by fog at certain angles.
Issue -
State: closed - Opened by ghost about 4 years ago
- 2 comments
Labels: T-bug, S-confirmed
#93 - Potential 32-bit float precision loss with biome blending beyond 2^24 blocks
Issue -
State: closed - Opened by muzikbike about 4 years ago
Labels: T-bug, S-confirmed
#92 - Add ambient occlusion for blocks whose bottom faces completely cover the underlying block
Issue -
State: open - Opened by muzikbike about 4 years ago
- 2 comments
Labels: T-enhancement
#92 - Add ambient occlusion for blocks whose bottom faces completely cover the underlying block
Issue -
State: open - Opened by muzikbike about 4 years ago
- 2 comments
Labels: T-enhancement
#91 - Fix several vanilla fluid rendering bugs
Issue -
State: closed - Opened by muzikbike about 4 years ago
- 3 comments
Labels: T-enhancement
#91 - Fix several vanilla fluid rendering bugs
Issue -
State: closed - Opened by muzikbike about 4 years ago
- 3 comments
Labels: T-enhancement
#90 - Smooth lighting for paintings
Issue -
State: closed - Opened by muzikbike about 4 years ago
- 10 comments
Labels: T-enhancement
#90 - Smooth lighting for paintings
Issue -
State: closed - Opened by muzikbike about 4 years ago
- 10 comments
Labels: T-enhancement
#89 - Cull the top face of water in waterlogged blocks where neccessary
Issue -
State: closed - Opened by muzikbike about 4 years ago
- 1 comment
Labels: T-enhancement
#88 - [Feature Request] Allow the Player to disable or hide Clouds
Issue -
State: closed - Opened by LOuroboros about 4 years ago
- 5 comments
Labels: E-invalid
#88 - [Feature Request] Allow the Player to disable or hide Clouds
Issue -
State: closed - Opened by LOuroboros about 4 years ago
- 5 comments
Labels: E-invalid
#87 - XP Orbs Transparent/Invisible instead of Green
Issue -
State: closed - Opened by devinpowns about 4 years ago
- 4 comments
Labels: T-bug, S-confirmed
#87 - XP Orbs Transparent/Invisible instead of Green
Issue -
State: closed - Opened by devinpowns about 4 years ago
- 4 comments
Labels: T-bug, S-confirmed
#86 - Sodium seems to crash when using Roughly enough items ui elements
Issue -
State: closed - Opened by Dragon20C about 4 years ago
- 4 comments
Labels: T-bug, S-nyi
#86 - Sodium seems to crash when using Roughly enough items ui elements
Issue -
State: closed - Opened by Dragon20C about 4 years ago
- 4 comments
Labels: T-bug, S-nyi
#85 - Stained glass behind stained glass sometimes disappear
Issue -
State: closed - Opened by csdt about 4 years ago
- 1 comment
Labels: T-bug, E-duplicate
#85 - Stained glass behind stained glass sometimes disappear
Issue -
State: closed - Opened by csdt about 4 years ago
- 1 comment
Labels: T-bug, E-duplicate
#84 - Translucent blocks are being rendered too translucent
Issue -
State: closed - Opened by altrisi about 4 years ago
- 1 comment
Labels: T-bug, E-duplicate
#83 - Side / bottom faces of ice do not render behind water, and reverse
Issue -
State: closed - Opened by VisMGA about 4 years ago
- 1 comment
Labels: T-bug, E-duplicate
#83 - Side / bottom faces of ice do not render behind water, and reverse
Issue -
State: closed - Opened by VisMGA about 4 years ago
- 1 comment
Labels: T-bug, E-duplicate
#82 - Block outline renders above entities with fabulous graphics.
Issue -
State: closed - Opened by ghost about 4 years ago
- 9 comments
Labels: T-bug, E-external, A-drivers
#82 - Block outline renders above entities with fabulous graphics.
Issue -
State: closed - Opened by ghost about 4 years ago
- 9 comments
Labels: T-bug, E-external, A-drivers
#81 - Fix: Remove Math.round() from Entity Distance Slider
Pull Request -
State: closed - Opened by amnotbananaama about 4 years ago
- 1 comment
#81 - Fix: Remove Math.round() from Entity Distance Slider
Pull Request -
State: closed - Opened by amnotbananaama about 4 years ago
- 1 comment
#80 - fix: clear cloud framebuffer when changing cloud setting with fabulou…
Pull Request -
State: closed - Opened by LucilleTea about 4 years ago
- 1 comment
#80 - fix: clear cloud framebuffer when changing cloud setting with fabulou…
Pull Request -
State: closed - Opened by LucilleTea about 4 years ago
- 1 comment
#79 - Clouds are badly broken with Fabulous graphics
Issue -
State: closed - Opened by leo60228 about 4 years ago
Labels: T-bug
#79 - Clouds are badly broken with Fabulous graphics
Issue -
State: closed - Opened by leo60228 about 4 years ago
Labels: T-bug
#78 - Entities Do Not Render Above Y=256
Issue -
State: closed - Opened by IAmSneak about 4 years ago
Labels: T-bug, S-confirmed
#78 - Entities Do Not Render Above Y=256
Issue -
State: closed - Opened by IAmSneak about 4 years ago
Labels: T-bug, S-confirmed
#77 - Culling is a bit *too* aggressive
Issue -
State: closed - Opened by Leo40Git about 4 years ago
- 6 comments
Labels: T-bug, E-external
#77 - Culling is a bit *too* aggressive
Issue -
State: closed - Opened by Leo40Git about 4 years ago
- 6 comments
Labels: T-bug, E-external
#76 - Entity Distance
Issue -
State: closed - Opened by DasherPack about 4 years ago
- 3 comments
Labels: T-enhancement
#76 - Entity Distance
Issue -
State: closed - Opened by DasherPack about 4 years ago
- 3 comments
Labels: T-enhancement
#75 - Options API
Issue -
State: open - Opened by Madis0 about 4 years ago
- 1 comment
Labels: T-enhancement, S-accepted
#75 - Options API
Issue -
State: open - Opened by Madis0 about 4 years ago
- 1 comment
Labels: T-enhancement, S-accepted
#74 - Glowing optimization
Issue -
State: closed - Opened by Zailer43 about 4 years ago
- 4 comments
Labels: T-enhancement
#74 - Glowing optimization
Issue -
State: closed - Opened by Zailer43 about 4 years ago
- 4 comments
Labels: T-enhancement
#73 - Wrong color of dyed enchanted Leather armor
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 1 comment
Labels: T-bug
#73 - Wrong color of dyed enchanted Leather armor
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 1 comment
Labels: T-bug
#72 - Wrong color of Potions
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 4 comments
Labels: T-bug
#72 - Wrong color of Potions
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 4 comments
Labels: T-bug
#71 - Adding Dynamic Lights
Issue -
State: closed - Opened by AnErrupTion about 4 years ago
- 7 comments
Labels: T-enhancement
#71 - Adding Dynamic Lights
Issue -
State: closed - Opened by AnErrupTion about 4 years ago
- 7 comments
Labels: T-enhancement
#70 - Potions not rendering liquid inside bottles
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 2 comments
Labels: T-bug
#70 - Potions not rendering liquid inside bottles
Issue -
State: closed - Opened by ArchitektRadim about 4 years ago
- 2 comments
Labels: T-bug
#69 - Add option to disable fog
Issue -
State: closed - Opened by ghost about 4 years ago
- 8 comments
Labels: T-enhancement
#69 - Add option to disable fog
Issue -
State: closed - Opened by ghost about 4 years ago
- 8 comments
Labels: T-enhancement
#68 - Marker armour stands in blocks do not display lighting correctly
Issue -
State: closed - Opened by andantet about 4 years ago
- 4 comments
Labels: T-bug
#68 - Marker armour stands in blocks do not display lighting correctly
Issue -
State: closed - Opened by andantet about 4 years ago
- 4 comments
Labels: T-bug
#67 - Correct download location
Pull Request -
State: closed - Opened by leo60228 about 4 years ago
- 2 comments